publications([{ "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "bibtype": "article", "title": "Automatically Adapting System Pace Towards User Pace - Empirical Studies", "url": "https://hal.science/hal-04411149", "abstract": "Provides empirical evidence that user preferences for system pace (interface conditions that vary only in the duration of interface timeouts) covary with user pace. • Reveals characteristics of user performance that can be automatically measured by a system as a basis for automatically adapting system pace. • Shows that users converge their rate of interaction towards that of the system. • Empirically demonstrates that fast-paced users prefer an adaptive system pace to a 'one size fits all' static pace.", "year": 2024, "uri": "http://iihm.imag.fr/publication/CGG+24a/", "id": 960, "volume": 185, "abbr": "CGG+24a", "authors": { "1": { "first_name": "Andy", "last_name": "Cockburn" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Carl", "last_name": "Gutwin" }, "4": { "first_name": "Zhe", "last_name": "Chen" }, "5": { "first_name": "Pang", "last_name": "Suwanaposee" }, "6": { "first_name": "Stewart", "last_name": "Dowding" } }, "date": "2024-05-01", "type": "Revues internationales avec comité de lecture", "journal": "International Journal of Human-Computer Studies" }, { "lang": "en", "publisher": "Elsevier", "doi": "https://doi.org/10.1016/j.ijhcs.2024.103261", "bibtype": "article", "title": "Congruent Indirect Touch vs. mouse pointing performance", "url": "https://hal.science/hal-04522270", "abstract": "We study Congruent Indirect Touch (CIT) interaction in a desktop context. CIT only differs from direct touch in that the motor and display spaces are separated: touch occurs on the horizontal desk; while users’ visual focus is on a vertical display where small pointers show the position of the fingers. We introduce an accurate fingertip tracking approach based on optical tracking and fingertip modeling as a sphere. This allows updating the pointer when the finger is hovering above the surface and implementing an efficient CIT interaction. This interaction was evaluated in a longitudinal user study. Six participants with no experience with CIT performed target acquisitions on eight different days. Throughput was measured with CIT and mouse. In the last session, two participants had similar throughput with both interactions; the four others were notably more efficient with CIT. Averaged across all participants, throughput improved by 14%. This study promotes the study of CIT as a potential efficient replacement for the mouse on the desktop.", "year": 2024, "uri": "http://iihm.imag.fr/publication/B24a/", "id": 962, "volume": 187, "abbr": "B24a", "authors": { "1": { "first_name": "François", "last_name": "Bérard" } }, "date": "2024-03-25", "type": "Revues internationales avec comité de lecture", "journal": "International Journal of Human-Computer Studies", "type_publi": "irevcomlec" }, { "chapter": 6440, "publisher": "The Open Journal", "doi": "https://doi.org/10.21105/joss.06440", "lang": "en", "uri": "http://iihm.imag.fr/publication/MBP+24a/", "title": "InsarViz: An open source Python package for the interactive visualization of satellite SAR interferometry data", "url": "https://joss.theoj.org/papers/10.21105/joss.06440", "journal": "JoSS (Journal of Open Source Software)", "year": 2024, "number": 101, "pages": "4", "volume": 9, "id": 965, "abbr": "MBP+24a", "bibtype": "article", "authors": { "1": { "first_name": "Margaux", "last_name": "Mouchené" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Erwan", "last_name": "Pathier" }, "4": { "first_name": "Romain", "last_name": "Montel" }, "5": { "first_name": "Franck", "last_name": "Thollard" } }, "date": "2024-09-04", "document": "http://iihm.imag.fr/publs/2024/10.21105.joss.06440.pdf", "type": "Autres revues", "abstract": "The deformation of the Earth surface or of man-made infrastructures can be studied using satellite Synthetic Aperture Radar (SAR) Interferometry (InSAR).\r\nThanks to new satellite missions and improvements in the complex data processing chains, large amounts of high-quality InSAR data are now readily available.\r\nHowever, some characteristics of these datasets make them unsuitable to be studied using conventional (geo)imagery softwares.\r\nWe present InsarViz, a new Python tool designed specifically to interactively visualize and analyze large InSAR\r\ndatasets.", "type_publi": "revue" }, { "lang": "fr", "type_publi": "autre", "title": "Jouer pour inspecter : comment aider les experts à l'évaluation d'une interface", "url": "https://hal.science/hal-04487258", "booktitle": "TeC Ergo IHM", "year": 2024, "uri": "http://iihm.imag.fr/publication/DCD24a/", "bibtype": "unpublished", "abbr": "DCD24a", "authors": { "1": { "first_name": "Eliott", "last_name": "Dutronc" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "date": "2024-03-28", "type": "Autres publications", "id": 964 }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3500866.3516371", "title": "µGlyph: a Microgesture Notation", "url": "https://hal.science/hal-04026125", "abstract": "In the active field of hand microgestures, microgesture descriptions are typically expressed informally and are accompanied by images, leading to ambiguities and contradictions. An important step in moving the field forward is a rigorous basis for precisely describing, comparing, and analyzing microgestures. Towards this goal, we propose µGlyph, a hybrid notation based on a vocabulary of events inspired by finger biomechanics. First, we investigate the expressiveness of µGlyph by building a database of 118 microgestures extracted from the literature. Second, we experimentally explore the usability of µGlyph. Participants correctly read and wrote µGlyph descriptions 90% of the time, as compared to 46% for conventional descriptions. Third we present tools that promote µGlyph usage, including a visual editor with LaTeX export. We finally describe how µGlyph can guide research on designing, developing, and evaluating microgesture interaction. Results demonstrate the strong potential of µGlyph to establish a common ground for microgesture research.", "authors": { "1": { "first_name": "Adrien", "last_name": "Chaffangeon Caillet" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2023, "uri": "http://iihm.imag.fr/publication/CGN23a/", "pages": "3:1-13", "bibtype": "inproceedings", "id": 948, "abbr": "CGN23a", "address": "Hamburg, Germany", "date": "2023-04-23", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3544548.3581179", "title": "Impact of softness on users' perception of curvature for future soft curvature-changing UIs", "url": "https://hal.science/hal-04045261", "abstract": "Soft (compliant) curvature-changing UIs provide haptic feedback through changes in softness and curvature. Different softness can impact the deformation of UIs when worn and touched, and thus impact the users' perception of the curvature. To investigate how softness impacts users’ perception of curvature, we measured participants’ curvature perception accuracy and precision in different softness conditions. We found that participants perceived the curviest surfaces with similar precision in all different softness conditions. Participants lost half the precision of the rigid material when touching the flattest surfaces with the softest material. Participants perceived all curvatures with similar accuracy in all softness conditions. The results of our experiment lay the foundation for soft curvature perception and provide guidelines for the future design of curvature- and softness-changing UIs.", "authors": { "1": { "first_name": "Zhuzhi", "last_name": "Fan" }, "2": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2023, "uri": "http://iihm.imag.fr/publication/FC23a/", "pages": "747:1-19", "bibtype": "inproceedings", "id": 949, "abbr": "FC23a", "address": "Hamburg, Germany", "date": "2023-04-22", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "2023 CHI Conference on Human Factors in Computing Systems (CHI ’23)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3604272", "title": "Studying the Visual Representation of Microgestures", "url": "https://hal.science/hal-04193374", "abstract": "The representations of microgestures are essentials for researchers presenting their results through academic papers and system designers proposing tutorials to novice users. However, those representations remain disparate and inconsistent. As a first attempt to investigate how to best graphically represent microgestures, we created 21 designs, each depicting static and dynamic versions of 4 commonly used microgestures (tap, swipe, flex and hold). We first studied these designs in a quantitative online experiment with 45 participants. We then conducted a qualitative laboratory experiment in Augmented Reality with 16 participants. Based on the results, we provide design guidelines on which elements of a microgesture should be represented and how. In particular, it is recommended to represent the actuator and the trajectory of a microgesture. Also, although preferred by users, dynamic representations are not considered better than their static counterparts for depicting a microgesture and do not necessarily result in a better user recognition", "authors": { "1": { "first_name": "Vincent", "last_name": "Lambert" }, "2": { "first_name": "Adrien", "last_name": "Chaffangeon Caillet" }, "3": { "first_name": "Alix", "last_name": "Goguey" }, "4": { "first_name": "Sylvain", "last_name": "Malacria" }, "5": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2023, "uri": "http://iihm.imag.fr/publication/LCG+23a/", "id": 961, "bibtype": "inproceedings", "abbr": "LCG+23a", "address": "Athens, Greece", "date": "2023-09-25", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ACM International Conference on Mobile Human-Computer Interaction (MobileHCI 2023)" }, { "lang": "en", "publisher": "ACM: Association for Computing Machinery, New York", "doi": "https://doi.org/10.1145/3577190.3614131", "title": "µGeT: Multimodal eyes-free text selection technique combining touch interaction and microgestures", "url": "https://hal.science/hal-04353214", "abstract": "We present μGeT, a novel multimodal eyes-free text selection technique. μGeT combines touch interaction with microgestures. μGeT is especially suited for People with Visual Impairments (PVI) by expanding the input bandwidth of touchscreen devices, thus shortening the interaction paths for routine tasks. To do so, μGeT extends touch interaction (left/right and up/down flicks) using two simple microgestures: thumb touching either the index or the middle finger. For text selection, the multimodal technique allows us to directly modify the positioning of the two selection handles and the granularity of text selection. Two user studies, one with 9 PVI and one with 8 blindfolded sighted people, compared μGeT with a baseline common technique (VoiceOver like on iPhone). Despite a large variability in performance, the two user studies showed that μGeT is globally faster and yields fewer errors than VoiceOver. A detailed analysis of the interaction trajectories highlights the different strategies adopted by the participants. Beyond text selection, this research shows the potential of combining touch interaction and microgestures for improving the accessibility of touchscreen devices for PVI.", "authors": { "1": { "first_name": "Gauthier", "last_name": "Faisandaz" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Christophe", "last_name": "Jouffrais" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2023, "uri": "http://iihm.imag.fr/publication/FGJ+23a/", "pages": "594-603", "bibtype": "inproceedings", "id": 958, "abbr": "FGJ+23a", "address": "Paris, France", "date": "2023-10-09", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "25th ACM International Conference on Multimodal Interaction Paris (ICMI 2023)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/ISMAR59233.2023.00095", "title": "3D Selection in Mixed Reality: Designing a Two-Phase Technique To Reduce Fatigue", "url": "https://hal.science/hal-04297966", "abstract": "Mid-air pointing is widely used for 3D selection in Mixed Reality but leads to arm fatigue. In a first exploratory experiment we study a two-phase design and compare modalities for each phase: mid-air gestures, eye-gaze and microgestures. Results suggest that eye-gaze and microgestures are good candidates to reduce fatigue and improve interaction speed. We therefore propose two 3D selection techniques: Look&MidAir and Look&Micro. Both techniques include a first phase during which users control a cone directed along their eye-gaze. Using the flexion of their non-dominant hand index finger, users pre-select the objects intersecting this cone. If several objects are pre-selected, a disambiguation phase is performed using direct mid-air touch for Look&MidAir or thumb to finger microgestures for Look&Micro. In a second study, we compare both techniques to the standard raycasting technique. Results show that Look&MidAir and Look&Micro perform similarly. However they are 55% faster, perceived easier to use and are less tiring than the baseline. We discuss how the two techniques could be combined for greater flexibility and for object manipulation after selection.", "authors": { "1": { "first_name": "Adrien", "last_name": "Chaffangeon Caillet" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2023, "uri": "http://iihm.imag.fr/publication/CGN23b/", "pages": "800-809", "bibtype": "inproceedings", "id": 955, "abbr": "CGN23b", "address": "Sydney (Australia), Australia", "date": "2023-10-16", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1007/978-3-031-42283-6_4", "title": "BiVis: Interactive and Progressive Visualization of Billions (and Counting) Items", "url": "http://iihm.imag.fr/blanch/projects/bivis/", "abstract": "Recent advances in information visualization have shown that building proper structures to allow efficient lookup in the data can reduce significantly the time to build graphical representation of very large data sets, when compared to the linear scanning of the data.\r\nWe present BiVis, a visualization technique that shows how such techniques can be further improved to reach a rendering time compatible with continuous interaction.\r\nTo do so, we turn the lookup into an anytime algorithm compatible with a progressive visualization: a visualization presenting an approximation of the data and an estimation of the error can be displayed almost instantaneously and refined in successive frames until the error converges to zero.\r\nWe also leverage the spatial coherency of the navigation: during the interaction, the state of the (possibly partial) lookup for the previous frames is reused to bootstrap the lookup for the next frame despite the view change.\r\nWe show that those techniques allow the interactive exploration of out-of-core time series consisting of billions of events on commodity computers.\r\n", "year": 2023, "uri": "http://iihm.imag.fr/publication/B23a/", "pages": "65-85", "bibtype": "inproceedings", "id": 954, "abbr": "B23a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" } }, "date": "2023-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "proc. 19th IFIP TC13 International Conference (Interact 2023)" }, { "lang": "en", "publisher": "Institute of Electrical and Electronics Engineers", "type_publi": "irevcomlec", "bibtype": "article", "title": "A Hierarchical Framework for Collaborative Artificial Intelligence", "url": "https://hal.univ-grenoble-alpes.fr/hal-03895933", "abstract": "We propose a hierarchical framework for collaborative intelligent systems. This framework organizes research challenges based on the nature of the collaborative activity and the information that must be shared, with each level building on capabilities provided by lower levels. We review research paradigms at each level, with a description of classical engineering-based approaches and modern alternatives based on machine learning, illustrated with a running example using a hypothetical personal service robot. We discuss cross-cutting issues that occur at all levels, focusing on the problem of communicating and sharing comprehension, the role of explanation and the social nature of collaboration. We conclude with a summary of research challenges and a discussion of the potential for economic and societal impact provided by technologies that enhance human abilities and empower people and society through collaboration with Intelligent Systems.", "year": 2023, "number": 1, "uri": "http://iihm.imag.fr/publication/CCG+23a/", "volume": 22, "id": 950, "abbr": "CCG+23a", "authors": { "1": { "first_name": "James L.", "last_name": "Crowley" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Jasmin", "last_name": "Grosinger" }, "4": { "first_name": "Javier", "last_name": "Vázquez-Salceda" }, "5": { "first_name": "Cecilio", "last_name": "Angulo" }, "6": { "first_name": "Alberto", "last_name": "Sanfeliu" }, "7": { "first_name": "Luca", "last_name": "Iocchi" }, "8": { "first_name": "Anthony", "last_name": "Cohn" } }, "date": "2023-03-01", "document": "http://iihm.imag.fr/publs/2023/IEEE-Pervasive-CollaborativeIntelligentSystems-VersionAuteur-2023.pdf", "type": "Revues internationales avec comité de lecture", "journal": "IEEE Pervasive Computing" }, { "bibtype": "article", "publisher": "Association pour la diffusion de la recherche francophone en intelligence artificielle", "doi": "https://dx.doi.org/10.5802/roia.50", "lang": "fr", "uri": "http://iihm.imag.fr/publication/DC23a/", "title": "Ordonnancement dans l'habitat intelligent", "url": "https://hal.science/hal-04520754", "journal": "Revue Ouverte d'Intelligence Artificielle", "year": 2023, "number": 1, "pages": "53-76", "volume": 4, "id": 963, "abbr": "DC23a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" } }, "date": "2023-05-30", "type": "Revues internationales avec comité de lecture", "abstract": "The text is about the problem of the scheduling of the actions applied to the actuators of a smart home. These actions can be triggered either by inhabitants or by programs encoding automatisms. We show that this is a complex problem that cannot be solved a priori. On the contrary, it depends on the context. We defend the idea that this problem should be tackle from the angle of an operating system which scheduling engine would be based on CCBL (Cascading Contexts Based Language). CCBL is an end-user programming language for the smart home that enable inhabitants to programs automatisms based on devices and services. We provide several examples of scheduling strategies programmed with CCBL. We show using CCBL to program such strategies is not fundamentally different than programming mere automatisms. Hence, the skills acquired in one of the tasks will be reusable in the other.", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "bibtype": "article", "title": "Studies and guidelines for two concurrent stroke gestures", "url": "https://hal.science/hal-04031673", "abstract": "This paper investigates thumb-index interaction on touch input devices, and more precisely the potential of two concurrent stroke gestures, i.e. gestures in which two fingers of the same hand concurrently draw one stroke each. We present two fundamental studies, one using such gestures for two-dimensional control, by precisely drawing figures, and the other for command activation, by roughly sketching figures. Results give a first analysis of user performance on 35 gestures with a varying complexity based on numbers of turns and symmetries. All 35 gestures, were grouped into six families. From these results we classify these families and propose new guidelines for designing future mobile interfaces. For instance, favoring anchored gestures (forefinger drawing while the thumb remains still on the surface) to increase input bandwidth when forefinger precision is required.", "year": 2023, "uri": "http://iihm.imag.fr/publication/GO23a/", "id": 951, "volume": 170, "abbr": "GO23a", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Michael", "last_name": "Ortega" } }, "date": "2023-02-01", "type": "Revues internationales avec comité de lecture", "journal": "International Journal of Human-Computer Studies" }, { "lang": "fr", "type_publi": "these", "title": "Understanding and designing microgesture interaction", "url": "https://hal.science/tel-04359801", "abstract": "Over the last three decades, some of the objects we use in our daily life have gradually become computers. Our habits are changing with these mutations, and it is now not uncommon that we interact with these computers while performing other tasks, e.g. checking our GPS position on our smartwatch while biking. Over the last ten years, a new interaction modality has emerged to meet these needs, hand microgestures. Hand microgestures, simplified to microgestures, are fast and subtle movements of the fingers. They enable interaction in parallel with a main task, as they are quick and can be performed while holding an object. However, as it is a recent modality, the field of research still lacks structure and sometimes coherence. For instance, there is no convention for naming or describing microgestures, which can lead to terminological inconsistencies between different studies. Moreover, the literature focuses mainly on how to build systems to sense and recognize microgestures. Thus, few studies examine the expected properties of microgestures, such as speed or low impact on physical fatigue in certain contexts of use. As a result, this thesis focuses on the study of microgestures, from their description to their application in a specific field, i.e. Augmented Reality (AR), as well as their sensing and recognition.Our scientific approac is comprised of three steps. In the first step, we focus on the space of possibilities. After a literature review to highlight the diversity of microgestures and terminological issues, we present μGlyph, a notation to describe microgestures. Next, we present a user study to understand the constraints imposed when holding an object on the feasibility of microgestures. The results of this study were used to create a set of three rules to determine the feasibility of microgestures in different contexts, i.e. different grasps. For ease of use, we reused μGlyph to provide a visual description of these rules. Finally, we study different ways of making a set of microgestures compatible with many contexts, i.e. that each microgesture in the set is feasible in all contexts.With the space of possibilities defined, we focus on the design of systems for sensing and recognizing microgestures. After a review of such systems in the literature, we present our easily reproducible sensing systems that we implemented, resulting in two gloves. We then present a user study on the impact of wearing these gloves on the feasibility of microgestures. Our results suggest that our gloves have little impact on the feasibility of microgestures. Next, we present a more comprehensive system that recognizes both microgestures and contexts. Our studies on recognition rates suggest that our system is usable for microgesture detection, with a recognition rate of 94%, but needs to be improved for context recognition, with a rate of 80%. Finally, we present a proof-of-concept of a modular glove and a recognition system based on μGlyph to enable the unification of microgesture sensing systems.Our final step is then dedicated to interaction techniques based on microgestures. We focus on the properties of microgestures for 3D selection in AR. We have designed two 3D selection techniques based on eye-gaze and microgestures for interaction with low fatigue. Our results suggest that the combination of eye-gaze and microgesture enables fast interaction while minimizing fatigue, compared to the commonly used virtual pointer. We conclude with an extension of our techniques to integrate 3D object manipulation in AR.", "year": 2023, "uri": "http://iihm.imag.fr/publication/C23a/", "bibtype": "phdthesis", "abbr": "C23a", "authors": { "1": { "first_name": "Adrien", "last_name": "Chaffangeon Caillet" } }, "date": "2023-12-18", "type": "Thèses et habilitations", "id": 959 }, { "lang": "en", "type_publi": "autre", "doi": "https://doi.org/None", "title": "Examining word writing in handwriting and smartphone-writing: orthographic processing affects movement production in different ways", "url": "https://hal.science/hal-04292356", "abstract": "New technological devices are changing the way we communicate. With the popularization of smartphones, some people spend more time writing on a phone than handwriting or typing on a keyboard. Does phone-writing change the way we process orthographic information? Does this affect movement production? In the present study, French participants had to write words in a spelling to dictation task. They wrote orthographically consistent and inconsistent short and long words. First, they had to write the words by hand in upper-case letters on a digitizer. One month later, they had to write the words on a smartphone. The results revealed that orthographic consistency affects the spelling processes in both handwriting and phone-writing. We observe more spelling errors for inconsistent words than consistent ones. When analyzing the movement production of the words that were spelled correctly, the data revealed that the timing of orthographic processing differs between the two ways of writing. Orthographic consistency seems to affect the time before movement initiation (latency data) in handwriting, especially in short words. In addition, once the participant starts to write, it also mediates movement production throughout the whole word, affecting the timing of the initial and final letters of the word. In phone-writing, orthographic consistency tends to modulate movement production at the end of the word. Inconsistent words require more processing time than consistent words, especially when they are long. These timing differences are not surprising, since the whole word writing process is much longer in handwriting than in phone-writing. We are preparing another phone-writing experiment in which we examine the implementation of word suggestions. With word suggestions, the spelling processes are no longer a mere recall of information on the letter components of a word. While writing the first letters, smartphones suggest words on top of the virtual keyboard to complete the target word before we write the last letters. This back and forth mechanism of writing letters, reading word suggestions and selecting one of them, radically changes the way we process orthographic information during word writing.", "authors": { "1": { "first_name": "Anna", "last_name": "Anastaseni" }, "2": { "first_name": "Quentin", "last_name": "Roy" }, "3": { "first_name": "Cyril", "last_name": "Perret" }, "4": { "first_name": "Antonio", "last_name": "Romano" }, "5": { "first_name": "Sonia", "last_name": "Kandel" } }, "year": 2023, "uri": "http://iihm.imag.fr/publication/ARP+23a/", "id": 956, "bibtype": "unpublished", "abbr": "ARP+23a", "address": "Potsdam, Germany", "date": "2023-07-12", "type": "Autres publications", "booktitle": "Writing Word(s) Workshop" }, { "lang": "fr", "type_publi": "autre", "title": "Visualisation de données spatio-temporelles : Étude sismologique du glacier d’Argentière", "url": "https://journee-visu.github.io/2023/", "booktitle": "actes des Journées Visu 2023", "year": 2023, "uri": "http://iihm.imag.fr/publication/BLO+23a/", "id": 952, "bibtype": "unpublished", "abbr": "BLO+23a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Albanne", "last_name": "Lecointre" }, "3": { "first_name": "Michael", "last_name": "Ortega" }, "4": { "first_name": "Philippe", "last_name": "Roux" } }, "date": "2023-06-22", "document": "http://iihm.imag.fr/publs/2023/2023-05-23-resolve-journee-visu.pdf", "type": "Autres publications", "pages": "2" }, { "lang": "en", "type_publi": "autre", "title": "Writing words by hand and by phone: Differences in the timing of orthographic processing", "url": "https://hal.science/hal-04310488", "abstract": "Texting and email writing with smartphones are activities that are done regularly by a very importantproportion of the population. Phonewriting (PW) differs from handwriting (HW) in many ways.Previous HW research revealed that the orthographic processes modulate movement production(see APOMI, Kandel, 2023). Do spelling processes also affect hand movements in PW? To answer thisquestion, we focused on orthographic processing in HW and PW in a spelling-to-dictation task inFrench. We manipulated orthographic consistency and length. First, the participant had to write thewords by hand in upper-case letters on a digitizer. One month later, they had to write the words on asmartphone. We collected data on latency, letter movement duration, errors and online corrections.The data revealed that the timing of orthographic processing differs between handwriting andphonewriting. Latencies -i.e., the time before starting to write- were longer in PW than HW. Incontrast, once we start writing the word, the hand movements took longer in HW than PW. AlthoughPW takes less writing time, errors and online corrections are far more frequent than in HW. Latenciesfor orthographically inconsistent words were longer than for consistent words, both in HW and PW.However, the mean letter duration of orthographically inconsistent words was longer than forconsistent words only in HW but not for PW. Also, inconsistent words elicited a higher number ofphonologically plausible errors than consistent words, in HW and PW.The impact of the technological progress due to the telephone is to decrease the time we spendwriting but the cognitive cost is that we produce more errors and online corrections. Regardingorthographic processing, HW and PW are very different. In PW most of the central processing is donebefore starting to write. In HW, spelling processes start before movement initiation but are stillactive while we write. This modulates movement production.", "year": 2023, "uri": "http://iihm.imag.fr/publication/ARP+23b/", "bibtype": "unpublished", "abbr": "ARP+23b", "authors": { "1": { "first_name": "Anna", "last_name": "Anastaseni" }, "2": { "first_name": "Quentin", "last_name": "Roy" }, "3": { "first_name": "Cyril", "last_name": "Perret" }, "4": { "first_name": "Antonio", "last_name": "Romano" }, "5": { "first_name": "Sonia", "last_name": "Kandel" } }, "date": "2023-10-18", "type": "Autres publications", "id": 957 }, { "lang": "en", "type_publi": "autre", "title": "InSARViz: an open source interactive visualization tool for InSAR ", "url": "https://journee-visu.github.io/2023/", "booktitle": "actes des Journées Visu 2023", "year": 2023, "uri": "http://iihm.imag.fr/publication/MBP+23a/", "id": 953, "bibtype": "unpublished", "abbr": "MBP+23a", "authors": { "1": { "first_name": "Margaux", "last_name": "Mouchené" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Erwan", "last_name": "Pathier" }, "4": { "first_name": "Franck", "last_name": "Thollard" } }, "date": "2023-06-22", "document": "http://iihm.imag.fr/publs/2023/2023-06-15-insarviz-journee-visu.pdf", "type": "Autres publications", "pages": "2" }, { "lang": "fr", "type_publi": "icolcomlec", "doi": "https://doi.org/None", "title": "µGlyph: a Graphical Notation to Describe Microgestures", "url": "https://hal.archives-ouvertes.fr/hal-03655062", "abstract": "Hand microgestures define a promising modality for rapid and eye-free interaction while holding or not an object. Studied in many contexts, e.g. in virtual/augmented reality, there is no consensual definition of a microgesture, nor a notation to accurately describe a microgesture. The absence of a reference framework leads to ambiguities in the naming or description of microgestures. We propose µGlyph, a graphical notation to precisely describe hand microgestures with different level of abstraction. This notation is based on a vocabulary of elementary events from the biomechanics of the hand. Each event is associated with a context of execution as well as optionnal characteristics such as the finger that makes the micromovement. We study the descriptive power of the µGlyph notation by positioning it with respect to the existing design axes and by describing the most common microgestures of the literature.", "authors": { "1": { "first_name": "Adrien", "last_name": "Chaffangeon Caillet" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2022, "uri": "http://iihm.imag.fr/publication/CGN22a/", "id": 941, "bibtype": "inproceedings", "abbr": "CGN22a", "address": "Namur, Belgium", "date": "2022-04-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "33ème conférence internationale francophone sur l’Interaction Humain-Machine (IHM'22)" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3536221.3556589", "title": "Keep in Touch: Combining Touch Interaction with Thumb-to-Finger µGestures for People with Visual Impairment", "url": "https://hal.archives-ouvertes.fr/hal-03778999", "abstract": "We present a set of 8 thumb-to-finger microgestures (TTF μGestures) that can be used as an additional modality to enrich touch interaction in eyes-free situations. TTF μGestures possess characteristics especially suited for people with visual impairment (PVI). They have never been studied specifically for PVI to improve accessibility of touchscreen devices. We studied a set of 33 common TTF μGestures to determine which are feasible and usable without seeing while the index is touching a surface. We found that the constrained position of the hand and the absence of vision prevent participants from being able to efficiently target a specific phalanx. Thus, we propose a set of 8 TTF μGestures (6 taps, 2 swipes) balancing resiliency (i.e., low error-rate) and expressivity (i.e., number of possible inputs): as a dimension combined with the touch modality, it would realistically multiply the touch command space by eight. Within our set of 8 TTF μGestures, we chose a subset of 4 μGestures (2 taps and 2 swipes) and implemented an exploration scenario of an audio-tactile map with a raised-line overlay on a touchscreen and tested it with 7 PVI. Their feedback was positive on the potential benefits of TTF μGestures in enhancing the touch modality and supporting PVI interaction with touchscreen devices", "authors": { "1": { "first_name": "Gauthier", "last_name": "Faisandaz" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Christophe", "last_name": "Jouffrais" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2022, "uri": "http://iihm.imag.fr/publication/FGJ+22a/", "pages": "105–116", "bibtype": "inproceedings", "id": 945, "abbr": "FGJ+22a", "address": "Bengaluru (Bangalore), India", "date": "2022-11-07", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "24th ACM International Conference on Multimodal Interaction (ICMI 2022)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/ISMAR55827.2022.00062", "title": "Selection Techniques for 3D Extended Desktop Workstation with AR HMD", "url": "https://hal.science/hal-03928037", "abstract": "Extending a standard desktop workstation (i.e. a screen, a mouse, a keyboard) with virtual scenes displayed on an Augmented Reality Head-Mounted Display (AR HMD) offers many identified advantages including limited physical space requirements, very large and flexible display spaces, and 3D stereoscopic views. While the technologies become more mainstream, the remaining open question is how to interact with such hybrid workstations that combine 2D views displayed on a physical monitor and 3D views displayed on a HoloLens. For a selection task, we compared mouse-based interaction (standard for 2D desktop workstations) and direct touch interaction in mid-air (standard for 3D AR) while considering different positions of the 3D scene according to a physical monitor. To extend mouse-based selection to 3D views, we experimentally explored different interaction metaphors where the mouse cursor moves either on a horizontal or a vertical plane in a 3D virtual scene. To check for ecological validity of our results, we conducted an additional study focusing on interaction with a 2D/3D Gapminder dataset visualization. The results show 1) that the mouse-based interaction, as compared to direct touch interaction in mid-air, is easy and efficient, 2) that using a vertical plane placed in front of the 3D virtual scene to mimic the double screen metaphor outperforms other interaction techniques and 3) that flexibility is required to allow users to choose the selection techniques and to position the 3D virtual scene relative to the physical monitor. Based on these results, we derive interaction design guidelines for hybrid workstations.", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2022, "uri": "http://iihm.imag.fr/publication/PBN22a/", "pages": "460-469", "bibtype": "inproceedings", "id": 947, "abbr": "PBN22a", "address": "Singapore, Singapore", "date": "2022-10-17", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-98388-8_24", "title": "Teaching Human-Computer Interaction in the Software Engineering Master's Degree Program of the University Grenoble Alpes", "url": "https://hal.archives-ouvertes.fr/hal-03685075", "abstract": "The training of the Master's degree in software engineering of the University Grenoble Alpes covers foundational courseware in computer science (programming, complexity, database, networks, interactive systems) during the first year and more advanced engineering courses (in terms of cloud computing, large-scale data management, architecture, program testing and verification) during the second year. This paper focuses on two HCI courses as part of this curriculum in software engineering, and describes the content and the pedagogical approach we implemented for teaching HCI to computer science students. The paper explains why the authors adopt a tool-based approach for the first-year course on engineering HCI and a project-based approach with experimental evaluation for the second-year course on advanced interaction including multimodality.", "year": 2022, "uri": "http://iihm.imag.fr/publication/CN22a/", "pages": "270-278", "bibtype": "unpublished", "id": 944, "abbr": "CN22a", "authors": { "1": { "first_name": "Sybille", "last_name": "Caffiau" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2022-03-20", "type": "Autres publications", "booktitle": "INTERACT 2021: Sense, Feel, Design", "type_publi": "autre" }, { "lang": "en", "publisher": "Société Informatique de France", "type_publi": "autre", "title": "Projet ANR (2015-2018) « Autour du plan 2D »", "url": "https://hal.archives-ouvertes.fr/hal-03655986", "journal": "1024 : Bulletin de la Société Informatique de France", "year": 2022, "number": 19, "uri": "http://iihm.imag.fr/publication/CCC+22a/", "bibtype": "unpublished", "abbr": "CCC+22a", "authors": { "1": { "first_name": "Julien", "last_name": "Castet" }, "2": { "first_name": "Florent", "last_name": "Cabric" }, "3": { "first_name": "Adrien", "last_name": "Chaffangeon Caillet" }, "4": { "first_name": "Dominique", "last_name": "Cunin" }, "5": { "first_name": "Emmanuel", "last_name": "Dubois" }, "6": { "first_name": "Elio", "last_name": "Keddisseh" }, "7": { "first_name": "Yann", "last_name": "Laurillau" }, "8": { "first_name": "Laurence", "last_name": "Nigay" }, "9": { "first_name": "Michael", "last_name": "Ortega" }, "10": { "first_name": "Gary", "last_name": "Perelman" }, "11": { "first_name": "Carole", "last_name": "Plasson" }, "12": { "first_name": "Mathieu", "last_name": "Raynal" }, "13": { "first_name": "Houssem", "last_name": "Saidi" }, "14": { "first_name": "Marcos", "last_name": "Serrano" } }, "date": "2022-04-01", "type": "Autres publications", "id": 933 }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-98388-8_18", "title": "Teaching HCI Engineering: Four Case Studies", "url": "https://hal.archives-ouvertes.fr/hal-03641764", "abstract": "The paper presents the work carried out at the HCI Engineering Education workshop, organised by IFIP working groups 2.7/13.4 and 13.1. It describes four case studies of projects and exercises used in Human-Computer Interaction Engineering courses. We propose a common framework for presenting the case studies and describe the four case studies in detail. We then draw conclusions on the differences between the presented case studies that highlight the diversity and multidisciplinary aspects to be taught in a Human-Computer Interaction Engineering course. As future work, we plan to create a repository of case studies as a resource for teachers.", "year": 2022, "uri": "http://iihm.imag.fr/publication/CCM+22a/", "pages": "195-210", "bibtype": "unpublished", "id": 943, "abbr": "CCM+22a", "authors": { "1": { "first_name": "Sybille", "last_name": "Caffiau" }, "2": { "first_name": "José", "last_name": "Campos" }, "3": { "first_name": "Célia", "last_name": "Martinie" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Philippe", "last_name": "Palanque" }, "6": { "first_name": "Lucio Davide", "last_name": "Spano" } }, "date": "2022-03-20", "type": "Autres publications", "booktitle": "Sense, Feel, Design : INTERACT 2021 IFIP TC 13 Workshops, Bari, Italy, August 30 – September 3, 2021, Revised Selected Papers", "type_publi": "autre" }, { "lang": "en", "bibtype": "unpublished", "type_publi": "autre", "title": "InSarViz, an open source interactive visualization tool for satellite SAR interferometry", "url": "https://express.converia.de/frontend/index.php?page_id=22746&additions_conferenceschedule_action=detail&additions_conferenceschedule_controller=paperList&pid=67245&hash=7db2286d651fb8f341cfa30b2afdbf5", "abstract": "Satellite SAR interferometry (InSAR) is a well-established technique in Earth Observation that is able to monitor ground displacement with a high precision (up to mm/year), combining high spatial resolution (up to a few m) and large coverage capabilities (up to continental scale) with a temporal resolution from a few days to a few weeks. It is used to study a wide range of phenomena (e.g. earthquakes, landslides, permafrost, volcanoes, glaciers dynamics, subsidence, building and infrastructure deformation, etc.).\r\n\r\nFor several reasons (data availability, non-intuitive radar image geometry, complexity of the processing, etc.), InSAR has long remained a niche technology and few free open-source tools have been dedicated to it compared to the widely-used multi-purposes optical imagery. Most tools are focused on data processing (e.g. ROI_PAC, DORIS, GMTSAR, StaMPS, ISCE, NSBAS, OTB, SNAP, LICSBAS), but very few are tailored to the specific visualization needs of the different InSAR products (interferograms, network of interferograms, datacube of InSAR time-series). Similarly, generic remote-sensing or GIS software like QGIS are also limited when used with InSAR data. Some visualization tools with dedicated InSAR functionality like the pioneer MDX software (provided by the Jet Propulsion Lab, https://software.nasa.gov/software/NPO-35238-1) were designed to visualize a single radar image or interferogram, but not large datasets. The ESA SNAP toolbox also offers nice additional features to switch from radar to ground geometry.\r\n\r\nHowever, new spatial missions, like the Sentinel-1 mission of the European program COPERNICUS with a systematic background acquisition strategy and an open data policy, provide unprecedented access to massive SAR data sets. Those new datasets allow to generate a network of thousands of interferograms over a same area, from which time-serie analysis results in spatio-temporal data cube: a layer of this data cube is a 2D map that contains the displacement of each pixel of an image relative to the same pixel in the reference date image. A typical data cube size is 4000x6000x200, where 4000x6000 are the spatial dimensions (pixels) and 200 is a typical number of images taken since the beginning of the mission (2014). The aforementioned tools are not suited to manage such large and multifaceted datasets.\r\nIn particular, fluid and interactive data visualization of large, multidimensional datasets is non-trivial. If data cube visualization is a more generic problem and an active research topic in EO and beyond, some specifics of InSAR (radar geometry, wrapped phase, relative measurement in space and in time, multiple types of products useful for interpretation…) call for a new, dedicated visualization tool.\r\nWe started the InSARviz project with a survey of expert users in the French InSAR community covering different application domains (earthquake, volcano, landslides), and we identified a strong need for an application that allows to navigate interactively in spatio-temporal data cubes.\r\n\r\nSome of the requirements for the tools are generic (e.g., handling of big dataset, flexibility with respect to the input formats, smooth and user-driven navigation along the cube dimensions) and other more specific (relative comparison between points at different location, selection of a set of pixels and the simultaneous vizualisation of their behavior in both time and space, visualization of the data in radar and ground geometries…)\r\n\r\nTo meet those needs we designed the InSARViz application with the following characteristics:\r\n- A standalone application that takes advantage of the hardware (i.e. GPU, SSD hard drive, capability to run on cluster as a standalone application). We choose the Python language for its well-known advantages (interpreted language, readable, large community) and we use QT for the graphical user interface and OpenGL for the hardware graphical acceleration.\r\n- Using the GDAL library to load the data. This will allow to handle all the input formats that are managed by GDAL (e.g. GeoTIFF). Moreover, we designed a plug-in strategy that allows users to easily manage their own custom data formats.\r\n- We take advantage of Python/QT/OpenGL stack that ensures efficient user interaction with the data. For example, the temporal displacement profile of a point is drawn on the fly while the mouse is hovering over the corresponding pixel. The “on the fly” feature allows the user to identify points of interest. The user can then enter another mode in which they can select a set of points. The application will then draw the temporal profiles of the selected points, allowing a comparison of their behavior in time. This feature can be used when studying earthquakes as users can select points across a fault, allowing to have a general view of the behavior of the phenomenon at different places and times.\r\n- Multiple windows design allows the user to visualize at the same time data in radar geometry and in standard map projection, and also to localize a zoomed-in area on the global map. A layer management system is provided to quickly access files and their metadata.\r\n- Visualization tools commonly use aggregation methods (like e.g. smoothing, averaging, clustering) to drastically accelerate image display, but they thus induce observation and interpretation biases that are detrimental to the user. To avoid those bias, the tool focuses on keeping true to the original data and allowing the user to customize the rendering manually (colorscale, outliers selection, level-of-detail)\r\nIn our road map, we also plan to develop a new functionality to visualize interactively a network of interferograms.\r\n\r\nWe plan to demonstrate the capabilities of the InSARviz tool during the symposium.\r\n \r\nThe InSARviz project was supported by CNES, focused on SENTINEL1, and CNRS. ", "authors": { "1": { "first_name": "Margaux", "last_name": "Mouchené" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Erwan", "last_name": "Pathier" }, "4": { "first_name": "Franck", "last_name": "Thollard" } }, "year": 2022, "uri": "http://iihm.imag.fr/publication/MBP+22a/", "id": 946, "note": "Poster présenté à :\r\n", "abbr": "MBP+22a", "address": "Bonn, Germany", "date": "2022-05-23", "document": "http://iihm.imag.fr/publs/2022/2022_ESA_LPS.pdf", "type": "Autres publications", "booktitle": "European Spatial Agency Living Planet Symposium" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/1122445.1122456", "title": "Interaction Pace and User Preferences", "url": "https://hal.archives-ouvertes.fr/hal-03237401", "abstract": "The overall pace of interaction combines the user's pace and the system's pace, and a pace mismatch could impair user preferences (e.g., animations or timeouts that are too fast or slow for the user). Motivated by studies of speech rate convergence, we conducted an experiment to examine whether user preferences for system pace are correlated with user pace. Subjects frst completed a series of trials to determine their user pace. They then completed a series of hierarchical drag-and-drop trials in which folders automatically expanded when the cursor hovered for longer than a controlled timeout. Results showed that preferences for timeout values correlated with user pace-slow-paced users preferred long timeouts, and fast-paced users preferred short timeouts. Results indicate potential benefts in moving away from fxed or customisable settings for system pace. Instead, systems could improve preferences by automatically adapting their pace to converge towards that of the user. CCS CONCEPTS • Human-centered computing → HCI theory, concepts and models; Empirical studies in HCI.", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Carl", "last_name": "Gutwin" }, "3": { "first_name": "Zhe", "last_name": "Chen" }, "4": { "first_name": "Pang", "last_name": "Suwanaposee" }, "5": { "first_name": "Andy", "last_name": "Cockburn" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/GGC+21a/", "pages": "1-14", "bibtype": "inproceedings", "id": 907, "abbr": "GGC+21a", "address": "Yokohama Japan, France", "date": "2021-05-08", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI '21: CHI Conference on Human Factors in Computing Systems", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1007/978-3-030-85613-7_27", "title": "Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-experts", "url": "https://hal.archives-ouvertes.fr/hal-03356425", "booktitle": "Human-Computer Interaction – INTERACT 2021", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Van Bao", "last_name": "Nguyen" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Daniel", "last_name": "Llerena" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/LCN+21a/", "id": 926, "bibtype": "inproceedings", "abbr": "LCN+21a", "address": "Bari, Italy", "date": "2021-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "384-403" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1007/978-3-030-85610-6_28", "title": "A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D Environments", "url": "https://hal.archives-ouvertes.fr/hal-03355685", "booktitle": "Human-Computer Interaction – INTERACT 2021", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" }, "2": { "first_name": "Dominique", "last_name": "Cunin" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/PCL+21b/", "id": 927, "bibtype": "inproceedings", "abbr": "PCL+21b", "address": "Bari, Italy", "date": "2021-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "501-524" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3462244.3479936", "title": "Impact of the Size of Modules on Target Acquisition and Pursuit for Future Modular Shape-changing Physical User Interfaces", "url": "https://hal.archives-ouvertes.fr/hal-03325220", "abstract": "Shape-changing User Interfaces (UIs) explore the ability of a UI to change its physical shape to support multiple interaction modalities for users’ input and/or system’s output. An approach currently studied to implement such interfaces at a high resolution is based on mm-sized, round, and self-actuated modules. The problem we tackle in this paper is to find the range of usable sizes of such modules, to better inform the trade-off between usability and technological feasibility. We assessed four sliders in a controlled user study: a standard slider and three sliders made of mock-up rounded modules of ø1 mm, ø2.5 mm, and ø5 mm. Experimental results show that (1) ø5 mm modules significantly impair performance for the pursuit task and subjective perception for both tasks, (2) performance increases when the size of modules decreases, but (3) users reportedly enjoyed the haptic feedback provided by ø1 mm to ø2.5 mm modules. These results provide deeper understanding on the impact of the size of modules on performance and subjective perception to inform current technological development of physical user interfaces made of small robotic modules.", "authors": { "1": { "first_name": "Laura", "last_name": "Pruszko" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Benoît", "last_name": "Piranda" }, "4": { "first_name": "Julien", "last_name": "Bourgeois" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/PLP+21a/", "id": 931, "bibtype": "inproceedings", "abbr": "PLP+21a", "address": "Montréal, Canada", "date": "2021-10-18", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2021 International Conference on Multimodal Interaction (ICMI ’21)" }, { "lang": "en", "publisher": "Association for Computing Machinery (ACM)", "doi": "https://dx.doi.org/10.1145/3461733", "bibtype": "article", "title": "Molecular HCI: Structuring the Cross-disciplinary Space of Modular Shape-changing User Interfaces", "url": "https://hal.archives-ouvertes.fr/hal-03215058", "abstract": "Shape-changing User Interfaces attract growing interest in Human-Computer Interaction. Modular robotics offer a great opportunity for their implementation. However, the current theoretical and technical advances of modular robotics are fragmented and little centered on the user. To unify existing work and center future research on the user, we perform a systematic literature review enabling us to build a unifying space for the design of modular shape-changing user interfaces. Our aim is to bridge the gap between HCI and robotics. Towards this aim, we conduct a thorough cross-disciplinary survey to propose: 1) a set of design properties at the scale of the interface (macro-scale) and at the scale of the modules (micro-scale) and 2) the impact of these properties on each other. We relate properties of different domains and identify inconsistencies to structure the design space. This paper can be used to describe and compare existing modular shape-changing UIs and generate new design ideas by building upon knowledge from robotics and HCI.", "year": 2021, "number": 211, "uri": "http://iihm.imag.fr/publication/PCL+21c/", "volume": 5, "id": 938, "abbr": "PCL+21c", "authors": { "1": { "first_name": "Laura", "last_name": "Pruszko" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Benoît", "last_name": "Piranda" }, "5": { "first_name": "Julien", "last_name": "Bourgeois" } }, "date": "2021-01-01", "type": "Revues internationales avec comité de lecture", "journal": "Proceedings of the ACM on Human-Computer Interaction ", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "Association for Computing Machinery (ACM)", "doi": "https://doi.org/10.1145/3461732", "bibtype": "article", "title": "M[eye]cro : Eye-gaze+Microgestures for Multitasking and Interruptions", "url": "https://hal.archives-ouvertes.fr/hal-03282030", "abstract": "We present M[eye]cro an interaction technique to select on-screen objects and navigate menus through the synergistic use of eye-gaze and thumb-to-finger microgestures. Thumb-to-finger microgestures are gestures performed with the thumb of a hand onto the fingers of the same hand. The active body of research on microgestures highlights expected properties including speed, availability and eye-free interaction. Such properties make microgestures a good candidate for multitasking. However, while praised, the state-of-the-art hypothesis stating that microgestures could be beneficial for multitasking has never been quantitatively verified. We study and compare M[eye]cro to a baseline, i.e., a technique based on physical controllers, in a cockpit-based context. This context allows us to design a controlled experiment involving multitasking with low- and high-priority tasks in parallel. Our results show that performances of the two techniques are similar when participants only perform the selection task. However, M[eye]cro tends to yield better time performance when participants additionally need to treat high-priority tasks in parallel. Results also show that M[eye]cro induces less fatigue and is mostly preferred.", "year": 2021, "uri": "http://iihm.imag.fr/publication/WGN+21a/", "id": 917, "volume": 5, "abbr": "WGN+21a", "authors": { "1": { "first_name": "Jérémy", "last_name": "Wambecke" }, "2": { "first_name": "Alix", "last_name": "Goguey" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Lauren", "last_name": "Dargent" }, "5": { "first_name": "Daniel", "last_name": "Hauret" }, "6": { "first_name": "Stéphanie", "last_name": "Lafon" }, "7": { "first_name": "Jean-Samuel Louis", "last_name": "de Visme" } }, "date": "2021-05-27", "type": "Revues internationales avec comité de lecture", "journal": "Proceedings of the ACM on Human-Computer Interaction ", "type_publi": "irevcomlec" }, { "lang": "fr", "publisher": "ACM", "doi": "https://doi.org/10.1145/3450522.3451326", "title": "Exploring the Physicality of Widgets for Head-Based Interaction: the Case of Menu in Mixed Reality", "url": "https://hal.archives-ouvertes.fr/hal-03567060", "abstract": "Mixed Reality with a Head-Mounted Display (HMD) offers unique perspectives for head-based interaction with virtual content and widgets. Besides virtual widgets, physical objects can be anchors (mixed widgets) or directly materialised widgets (physical widgets). The physicality (virtual-mixed-physical) of widgets defines a new dimension for Mixed Reality (MR) interaction that extends existing taxonomies of widgets in MR. As a first step to explore this new dimension, we focus on a commonly used widget: a menu. We thus evaluate the performance and usability of head pointing to a virtual, a mixed and a physical menu. Results suggest that pointing to a physical menu was on average 2s faster than pointing to a mixed or a virtual menu and preferred by participants. Virtual and mixed menus led to similar performances, but 11 participants over 15 preferred mixed menus over virtual ones. Based on our findings, we provide recommendations (benefits/limitations) for virtual, mixed and physical menus in MR.", "authors": { "1": { "first_name": "Charles", "last_name": "Bailly" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/BLN21a/", "pages": "11:1-11", "bibtype": "inproceedings", "id": 940, "abbr": "BLN21a", "address": "Virtual Event, France", "date": "2021-04-13", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 32e conférence francophone sur l'Interaction Humain-Machine (IHM'20.21)", "type_publi": "colcomlec" }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-76477-7_13", "title": "The Mondrian User Interface Pattern: Inspiring Eco-responsibility in Homes", "url": "https://hal.archives-ouvertes.fr/hal-03428447", "booktitle": "Towards Energy Smart Homes", "year": 2021, "uri": "http://iihm.imag.fr/publication/LCC+21a/", "id": 932, "bibtype": "inbook", "abbr": "LCC+21a", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Van Bao", "last_name": "Nguyen" } }, "date": "2021-11-12", "type": "Chapitres d'ouvrages", "pages": "407-431", "type_publi": "chapitre" }, { "lang": "fr", "type_publi": "these", "title": "2D/3D Interaction in Tabletop Augmented Reality", "url": "https://tel.archives-ouvertes.fr/tel-03323142", "abstract": "This thesis contributes to the research field of Human-Computer Interaction (HCI). The focus of the research is on tabletop Augmented Reality (AR) interaction. Allowing visualization of 3D virtual information linked to a table that acts as a physical support for interaction is one of the main advantages of tabletop AR.Tabletop AR systems thus define a relevant alternative to the often complex desktop software used to create and visualize 3D models (3D modeling, CAD, urban planning, architecture).Currently, these systems use mid-air interaction techniques inherited from classical AR that mimic the manipulation of physical objects. Although intuitive and direct, these techniques are often imprecise and tiring for long-term use.Tabletop AR systems also allow tactile interaction on the table which is more precise but less intuitive for 3D tasks than 3D mid-air interaction. In this context, the research question of our work concerns the design of 3D object selection techniques in tabletop AR that are precise, not tiring, and easy to handle and use.The design space to be explored is vast and includes selection techniques based on tactile interaction on the table, mid-air interaction above the table, and hybrid interaction combining the two interaction spaces i.e. the table and the space above the table. The exploration of this vast design space gave rise to three contributions.Our first contribution is to identify which AR device, between a head-mounted display (HMD) and a handheld device (smartphone/tablet), is the most efficient for the visualization and selection of 3D objects. The experimental results show better performance and user feedback with an HMD. We have therefore focused on tabletop AR with an HMD in our subsequent work.Our second contribution concerns the selection of distant 3D objects. We propose a new bi-manual technique, namely textit{RayLens}, to improve the accuracy of distant object pointing. textit{RayLens} combines a ray and a 2D magnifying lens that can be moved in 3D. This technique has proven to be efficient, not tiring, and particularly appreciated by the users thanks to its ease of use and intuitiveness.Finally, our third contribution focuses on the precise selection of objects at hand and further develops the use of the table as an input space for interaction. By experimentally comparing the three interaction spaces provided in tabletop AR (2D table space, 3D space above the table, hybrid space), we highlight the importance of the table support in improving accuracy and reducing fatigue. We also show the effectiveness of hybrid techniques that successfully combine the accuracy of tactile interaction with the speed of mid-air interaction.", "year": 2021, "uri": "http://iihm.imag.fr/publication/P21a/", "bibtype": "phdthesis", "abbr": "P21a", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" } }, "date": "2021-05-04", "type": "Thèses et habilitations", "id": 930 }, { "lang": "en", "type_publi": "these", "title": "Physically Flexible Control for Human-Computer Interaction", "url": "https://hal.archives-ouvertes.fr/tel-03348016", "year": 2021, "uri": "http://iihm.imag.fr/publication/C21a/", "bibtype": "phdthesis", "abbr": "C21a", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" } }, "date": "2021-02-24", "type": "Thèses et habilitations", "id": 939 }, { "lang": "en", "publisher": "Springer International Publishing", "doi": "https://doi.org/10.1007/978-3-030-85607-6_74", "title": "HCI-E²: HCI Engineering Education: For Developers, Designers and More", "url": "https://hal.archives-ouvertes.fr/hal-03376240", "abstract": "This workshop aims at identifying, examining, structuring and sharing educational resources and approaches to support the process of teaching/learning Human-Computer Interaction (HCI) Engineering. The broadening of the range of available interaction technologies and their applications, many times in safety and mission critical areas, to novel and less understood application domains, brings the question of how to address this ever-changing nature in university curricula usually static. Beyond, as these technologies are taught in diverse curricula (ranging from Human Factors and psychology to hardcore computer science), we are interested in what the best approaches and best practices are to integrate HCI Engineering topics in the curricula of programs in software engineering, computer science, human-computer interaction, psychology, design, etc. The workshop is proposed on behalf of the IFIP Working Groups 2.7/13.4 on User Interface Engineering and 13.1 on Education in HCI and HCI Curricula.", "authors": { "1": { "first_name": "Konrad", "last_name": "Baumann" }, "2": { "first_name": "José Creissac", "last_name": "Campos" }, "3": { "first_name": "Alan", "last_name": "Dix" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Philippe", "last_name": "Palanque" }, "6": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "7": { "first_name": "Gerrit", "last_name": "Van der Veer" }, "8": { "first_name": "Benjamin", "last_name": "Weyers" } }, "year": 2021, "uri": "http://iihm.imag.fr/publication/BCD+21a/", "pages": "542-547", "bibtype": "unpublished", "id": 942, "abbr": "BCD+21a", "address": "Bary, Italy", "date": "2021-08-30", "type": "Autres publications", "booktitle": "18th IFIP TC 13 International Conference on Human-Computer-Interaction (INTERACT 2021)", "type_publi": "autre" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3379337.3415893", "title": "GyroSuite: General-Purpose Interactions for Handheld Perspective Corrected Displays", "url": "https://hal.archives-ouvertes.fr/hal-02985961", "abstract": "Handheld Perspective-Corrected Displays (HPCDs) are physical objects that have a notable volume and that display a virtual 3D scene on their entire surface. Being handheld, they create the illusion of holding the scene in a physical container (the display). This has strong benefits for the intuitiveness of 3D interaction: manipulating objects of the virtual scene amounts to physical manipulations of the display. HPCDs have been limited so far to technical demonstrators and experimental tools to assess their merits. However, they show great potential as interactive systems for actual 3D applications. This requires that novel interactions be created to go beyond object manipulation and to offer general-purpose services such as menu command selection and continuous parameter control. Working with a two-handed spherical HPCD, we report on the design and informal evaluations of various interaction techniques for distant object selection, scene scaling, menu interaction and continuous parameter control. In particular, our design leverages the efficient two-handed control of the rotations of the display. We demonstrate how some of these techniques can be assemble in a self-contained anatomy learning application. Novice participants used the application in a qualitative user experiment. Most participants used the application effortlessly without any training or explanations.", "authors": { "1": { "first_name": "Thibault", "last_name": "Louis" }, "2": { "first_name": "Jocelyne", "last_name": "Troccaz" }, "3": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "4": { "first_name": "François", "last_name": "Bérard" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/LTR+20a/", "pages": "1248-1260", "bibtype": "inproceedings", "id": 921, "abbr": "LTR+20a", "address": "Minneapolis (Virtual Event), United States", "date": "2020-10-20", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "UIST 2020 - 33rd Annual ACM Symposium on User Interface Software and Technology", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3423423.3423438", "title": "Disaster Mitigation Using Interface Adaptation to Emotions: a Targeted Literature Review", "url": "https://hal.archives-ouvertes.fr/hal-03283639", "booktitle": "IoT '20 Companion: 10th International Conference on the Internet of Things Companion", "authors": { "1": { "first_name": "Mina", "last_name": "Alipour" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Eline", "last_name": "Jongmans" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/ADJ20a/", "id": 920, "bibtype": "inproceedings", "abbr": "ADJ20a", "address": "Malmö, Sweden", "date": "2020-10-06", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "1-15", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3399715.3399842", "title": "Bring2Me: Bringing Virtual Widgets Back to the User's Field of View in Mixed Reality", "url": "https://hal.archives-ouvertes.fr/hal-02960599", "abstract": "Current Mixed Reality (MR) Head-Mounted Displays (HMDs) offer a limited Field Of View (FOV) of the mixed environment. Turning the head is thus necessary to visually perceive the virtual objects that are placed within the real world. However, turning the head also means loosing the initial visual context. This limitation is critical in contexts like augmented surgery where surgeons need to visually focus on the operative field. To address this limitation we propose to bring virtual objects/widgets back to the users' FOV instead of forcing the users to turn their head. We carry an initial investigation to demonstrate the approach by designing and evaluating three new menu techniques to first bring the menu back to the users' FOV before selecting an item. Results show that our three menu techniques are 1.5s faster on average than the baseline head-motion menu technique and are largely preferred by participants.", "authors": { "1": { "first_name": "Charles", "last_name": "Bailly" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/BLN20a/", "pages": "1-9", "bibtype": "inproceedings", "id": 885, "abbr": "BLN20a", "address": "Ischia Island, Italy", "date": "2020-09-28", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "AVI '20: International Conference on Advanced Visual Interfaces", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3379503.3403533", "title": "Exploring 3D Objects with Non-Linear Perspectives in Real-Time, a First User Study", "url": "https://hal.archives-ouvertes.fr/hal-02959371", "abstract": "Non-linear perspectives have the potential to improve 3D scene perception by increasing the information bandwidth of 3D contents. As with the example of the Mercator projection of earth, they can reduce occlusions by showing more of the shape of an object than classical perspectives. However, an ill-advised construction of such \"usually static\" perspectives could make the original shape difficult to understand, drastically reducing the scene comprehension. Yet, despite of their potential, these perspectives are rarely used. In this paper we aim at making non-linear perspectives more widely usable on mobile devices. We propose to solve the understanding issue by allowing the user to control the transition between linear and non-linear perspectives in real-time with bending gestures. Using this approach, we present the first user study that investigates real-time manipulation of non-linear perspectives in an exploration task. Results show significant benefits of the approach, and give insights on the best bending gestures and configurations.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "David", "last_name": "Furió" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/OF20a/", "pages": "7", "bibtype": "inproceedings", "id": 892, "abbr": "OF20a", "address": "Oldenburg, Germany", "date": "2020-10-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "proc. MobileHCI - International Conference on Human-Computer Interaction with Mobile Devices and Services" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3399715.3399836", "title": "3D Tabletop AR: A Comparison of Mid-Air, Touch and Touch+Mid-Air Interaction", "url": "https://hal.archives-ouvertes.fr/hal-02960637", "abstract": "This paper contributes a first comparative study of three techniques for selecting 3D objects anchored to the table in tabletop Augmented Reality (AR). The impetus for this study is that touch interaction makes more sense when the targeted objects are anchored to the table. We experimentally compare touch and a mixed (touch+mid-air) techniques with the common direct mid-air technique. The touch and mixed techniques involve a decomposition of the 3D task into a 2D task by touch on the table followed by a 1D task by touch or mid-air interaction. Results show that: (1) The touch and mixed techniques present completion times similar to the mid-air technique and are more accurate than the mid-air technique; (2) The mixed technique defines a good compromise between accuracy of touch interaction and speed of mid-air interaction.", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" }, "2": { "first_name": "Dominique", "last_name": "Cunin" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/PCL+20a/", "pages": "1-5", "bibtype": "inproceedings", "id": 886, "abbr": "PCL+20a", "address": "Ischia Island, Italy", "date": "2020-09-28", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "AVI '20: International Conference on Advanced Visual Interfaces", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3399715.3399851", "title": "Target Expansion in Context: the Case of Menu in Handheld Augmented Reality", "url": "https://hal.archives-ouvertes.fr/hal-02960631", "abstract": "Target expansion techniques facilitate pointing by enlarging the effective sizes of targets. As opposed to the numerous studies on target expansion solely focusing on optimizing pointing, we study the compound task of pointing at a Point of Interest (POI) and then interacting with the POI menu in handheld Augmented Reality (AR). A POI menu in AR has a fixed position because it contains relevant information about its location in the real world. We present two techniques that make the cursor jump to the closest opened POI menu after pointing at a POI. Our experimental results show that 1) for selecting a POI the expansion techniques are 31 % faster than the baseline screen-centered crosshair pointing technique, 2) the expansion techniques with/without a jumping cursor to the closest opened POI menu offer similar performances and 3) Touch relative pointing is preferred by participants because it minimizes physical movements.", "authors": { "1": { "first_name": "Patrick", "last_name": "Perea" }, "2": { "first_name": "Denis", "last_name": "Morand" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/PMN20e/", "pages": "1-9", "bibtype": "inproceedings", "id": 884, "abbr": "PMN20e", "address": "Ischia Island, Italy", "date": "2020-09-28", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "AVI '20: International Conference on Advanced Visual Interfaces", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3357236.3395453", "title": "Morphino: A Nature-Inspired Tool for the Design of Shape-Changing Interfaces", "url": "https://hal.archives-ouvertes.fr/hal-02937726", "abstract": "The HCI community has a strong and growing interest in shape-changing interfaces (SCIs) that can offer dynamic af-fordance. In this context, there is an increasing need for HCI researchers and designers to form close relationships with disciplines such as robotics and material science in order to be able to truly harness the state-of-the-art in morphing technologies. To help these synergies arise, we present Morphino: a card-based toolkit to inspire shape-changing interface designs. Our cards bring together a collection of morphing mechanisms already established in the multidisciplinary literature and illustrate them through familiar examples from nature. We begin by detailing the design of the cards, based on a review of shape-change in nature; then, report on a series of design sessions conducted to demonstrate their usefulness in generating new ideas and in helping end-users gain a better understanding of the possibilities for shape-changing materials.", "authors": { "1": { "first_name": "Isabel", "last_name": "Qamar" }, "2": { "first_name": "Katarzyna", "last_name": "Stawarz" }, "3": { "first_name": "Simon", "last_name": "Robinson" }, "4": { "first_name": "Alix", "last_name": "Goguey" }, "5": { "first_name": "Céline", "last_name": "Coutrix" }, "6": { "first_name": "Anne", "last_name": "Roudaut" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/QSR+20a/", "pages": "1943-1958", "bibtype": "inproceedings", "id": 887, "abbr": "QSR+20a", "address": "Eindhoven, Netherlands", "date": "2020-07-06", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "DIS '20: Designing Interactive Systems Conference 2020", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3399715.3399815", "title": "When High Fidelity Matters: AR and VR Improve the Learning of a 3D Object", "url": "https://hal.archives-ouvertes.fr/hal-02985937", "abstract": "Virtual and Augmented Reality Environments have long been seen as having strong potential for educational applications. However, research showing actual evidences of their benefits is sparse. Indeed , some recent studies point to unnoticeable benefits, or even a detrimental effect due to an increase of cognitive demand for the students when using these environments. In this work, we question if a clear benefit of AR and VR can be robustly measured for a specific education-related task: learning a 3D object. We ran a controlled study in which we compared three interaction techniques. Two techniques are VR-and AR-based; they offer a High Fidelity (HF) virtual reproduction of observing and manipulating physical objects. The third technique is based on a multi-touch tablet and was used as a baseline. We selected a task of 3D object learning as one potentially benefitting from the HF reproduction of object manipulation. The experiment results indicate that VR and AR HF techniques can have a substantial benefit for education as the object was recognized more than 27% faster when learnt using the HF techniques than when using the tablet.", "authors": { "1": { "first_name": "Thibault", "last_name": "Louis" }, "2": { "first_name": "Jocelyne", "last_name": "Troccaz" }, "3": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "4": { "first_name": "Nady", "last_name": "Hoyek" }, "5": { "first_name": "François", "last_name": "Bérard" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/LTR+20b/", "pages": "39:1-9", "bibtype": "inproceedings", "id": 922, "abbr": "LTR+20b", "address": "Salerno, Italy", "date": "2020-09-28", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "AVI 2020 -International Conference on Advanced Visual Interfaces", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/None", "title": "Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons", "url": "https://hal.archives-ouvertes.fr/hal-02961784", "abstract": "Touch interactions with current mobile devices have limited expressiveness. Augmenting devices with additional degrees of freedom can add power to the interaction, and several augmentations have been proposed and tested. However, there is still little known about the effects of learning multiple sets of augmented interactions that are mapped to different applications. To better understand whether multiple command mappings can interfere with one another, or affect transfer and retention, we developed a prototype with three pushbuttons on a smartphone case that can be used to provide augmented input to the system. The buttons can be chorded to provide seven possible shortcuts or transient mode switches. We mapped these buttons to three different sets of actions, and carried out a study to see if multiple mappings affect learning and performance, transfer, and retention. Our results show that all of the mappings were quickly learned and there was no reduction in performance with multiple mappings. Transfer to a more realistic task was successful, although with a slight reduction in accuracy. Retention after one week was initially poor, but expert performance was quickly restored. Our work provides new information about the design and use of chorded buttons for augmenting input in mobile interactions.", "authors": { "1": { "first_name": "Carl", "last_name": "Gutwin" }, "2": { "first_name": "Carl", "last_name": "Hofmeister" }, "3": { "first_name": "David", "last_name": "Ledo" }, "4": { "first_name": "Alix", "last_name": "Goguey" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/GHL+20a/", "id": 891, "bibtype": "inproceedings", "abbr": "GHL+20a", "address": "Paris, France", "date": "2020-01-01", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "GI 2020" }, { "lang": "en", "volume": 4, "doi": "https://dx.doi.org/10.1145/3427316", "bibtype": "article", "title": "Impact of Hand Used on One-Handed Back-of-Device Performance", "url": "https://hal.archives-ouvertes.fr/hal-02995376", "abstract": "One-handed Back-of-Device (BoD) interaction proved to be desired and sometimes unavoidable with a mobile touchscreen device, for both preferred and non-preferred hands. Although users' two hands are asymmetric, the impact of this asymmetry on the performance of mobile interaction has been little studied so far. Research on one-handed BoD interaction mostly focused on the preferred hand, even though users cannot avoid in real life to handle their phone with their non-preferred hand. To better design one-handed BoD interaction tailored for each hand, the identification and measure of the impact of their asymmetry are critical. In this paper, we study the impact on the performance of the asymmetry between the preferred and the non-preferred hands when interacting with one hand in the back of a mobile touch surface. Empirical data indicates that users' preferred hand performs better than the non-preferred hand in target acquisition tasks, for both time (+10%) and accuracy (+20%). In contrast, for steering tasks, we found little difference in performance between users' preferred and non-preferred hands. These results are useful for the HCI community to design mobile interaction techniques tailored for each hand only when it is necessary. We present implications for research and design directly based on the findings of the study, in particular, to reduce the impact of the asymmetry between hands and improve the performance of both hands for target acquisition.", "publisher": "ACM", "year": 2020, "uri": "http://iihm.imag.fr/publication/FC20a/", "pages": "19", "note": "Proc. ACM ISS 2020", "authors": { "1": { "first_name": "Zhuzhi", "last_name": "Fan" }, "2": { "first_name": "Céline", "last_name": "Coutrix" } }, "id": 901, "abbr": "FC20a", "address": "Lisbon, Portugal", "date": "2020-11-04", "type": "Revues internationales avec comité de lecture", "journal": "Proceedings of the ACM on Human-Computer Interaction", "type_publi": "irevcomlec" }, { "bibtype": "article", "publisher": "Association Francophone d'Interaction Homme-Machine (AFIHM)", "type_publi": "revcomlec", "lang": "fr", "uri": "http://iihm.imag.fr/publication/FCV20b/", "title": "Adaptation for sustainable persuasion", "url": "https://hal.archives-ouvertes.fr/hal-02429288", "journal": " Journal d'Interaction Personne-Système", "year": 2020, "number": 1, "pages": "83-103", "volume": 9, "id": 900, "abbr": "FCV20b", "authors": { "1": { "first_name": "Anthony", "last_name": "Foulonneau" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Eric", "last_name": "Villain" } }, "date": "2020-01-01", "type": "Revues nationales avec comité de lecture", "abstract": "Making people change is difficult; making them change for ever is all the more challenging. We explore adaptation as a means for bringing diversity and thereby for killing the annoying effect of persuasive messages. The case study is TILT, a persuasive application dedicated to smartphone usage regulation. We show that adapting persuasion increases efficiency." }, { "lang": "en", "bibtype": "article", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/FLC20a/", "title": "Process of change: states, transitions, and determinants", "url": "https://hal.archives-ouvertes.fr/hal-03123607", "journal": "Journal d'Interaction Personne-Système", "year": 2020, "number": 1, "pages": "11-37", "volume": 9, "id": 897, "abbr": "FLC20a", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2020-01-01", "type": "Revues nationales avec comité de lecture", "abstract": "The goal of persuasion is to change the behaviour or the attitude of a person without using any form of coercion (Oinas et al. 2010). In the last ten years, several models, approaches and theories have been developed in the research field of persuasion, producing a copious scientific literature. Different reviews of the state-of-the-art focusing on specific aspects have been proposed. Pindel et al. (Pinder et al. 2018) for example analyse the state of the art under the perspective of the mechanisms that lead to the habit forming. In this work, we report a state-of-the-art review on the key elements of the process of change using the concepts of states, transitions, and determinants to propose a common generic paradigm. We conclude with a discussion about the operationalization of persuasive processes and with a comparative analysis on the reviewed theories." }, { "lang": "en", "bibtype": "article", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/NLC+20a/", "title": "Persuasive Systems for Energy: Cartography of Design Spaces and Proposition of the UP+ Framework", "url": "https://hal.archives-ouvertes.fr/hal-03112850", "journal": "Journal d'Interaction Personne-Système", "year": 2020, "number": 1, "pages": "58-82", "volume": 9, "id": 899, "abbr": "NLC+20a", "authors": { "1": { "first_name": "Van", "last_name": "Nguyen" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2020-01-01", "type": "Revues nationales avec comité de lecture", "abstract": "This article reviews surveys, design spaces, and frameworks related to the design of persuasive interactive systems, with a particular focus on energy. We first propose a cartography of these conceptual tools. Most previous work focuses on persuasion principles but is difficult to apply for the software design and engineering of persuasive interactive systems. As a result, we propose UP+, a new framework that synthetizes and revisits existing surveys, design spaces, and frameworks from the software engineering perspective of persuasive interactive systems." }, { "lang": "fr", "bibtype": "article", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/FCV20a/", "title": "Persuasive Context", "url": "https://hal.archives-ouvertes.fr/hal-02428822", "journal": "Journal d'Interaction Personne-Système", "year": 2020, "number": 1, "pages": "38-57", "volume": 9, "id": 898, "abbr": "FCV20a", "authors": { "1": { "first_name": "Anthony", "last_name": "Foulonneau" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Eric", "last_name": "Villain" } }, "date": "2020-01-01", "type": "Revues nationales avec comité de lecture", "abstract": "The background of persuasive technologies is the traditional interpersonal persuasion, studied for over two thousand years in rethoric, philosophy, and more recently in psychology. This last discipline offers many theories and models to understand more precisely the processes that influence human behaviors. These theories show in particular that persuasive situations are complex, varied, with many influence factors. Therefore, we propose the notion of adaptive persuasive technologies, i.e. technologies able to adapt their persuasive strategies to the user context. To design such products and services, we propose a model of the persuasive context, i.e. of all the constraints that influence a user’s targeted behavior at a given time. Each constraint in the persuasive context is at the same time an adaptation criterion and an action leverage for the adaptive persuasive technology." }, { "lang": "fr", "type_publi": "these", "title": "Fuzzy4U : a Human-Computer Interfaces adaptation system in fuzzy logic for accessibility", "url": "https://tel.archives-ouvertes.fr/tel-03173323", "abstract": "With the massive spread of the use of the Internet and the computer tool in general, the accessibility of user interfaces is an increasingly pressing need. Ease of use of computing devices is indeed a critical point in fostering adoption. Thus, the difficulties experienced by certain users, such as the elderly or in a situation of neurocognitive difficulties, require more acutely the question of accessibility. Much work has focused on this subject in order to define generic or situational accessibility recommendations. One possible approach is to adapt the interfaces to the context of use. However, difficulties remain, particularly linked to the complexity of the possible contexts of use, leading to a multiplicity of characteristics to be taken into account, an imprecision of the values assigned to these characteristics and the combination of multiple adaptation rules. We address these three obstacles through the following research question: how to improve the accessibility of UIs through adaptive interfaces by taking into account the multiplicity of context characteristics, the imprecision of context values ; as well as the complexity and the combination of rules?By relying on a generic adaptation architecture, we propose a dynamic adaptation engine based on fuzzy logic, used to implement accessibility recommendations. We show how fuzzy logic manages the three obstacles identified through a prototype. We will highlight these advantages compared to a classical approach in Boolean logic. In order to validate these advantages, we carried out a comparative analysis between the 2 types of rules (fuzzy and binary logic) in a theoretical way and with an evaluation by experts. The results validate the interest of fuzzy logic for adapting interfaces for accessibility purposes.", "year": 2020, "uri": "http://iihm.imag.fr/publication/G20a/", "id": 894, "bibtype": "phdthesis", "abbr": "G20a", "authors": { "1": { "first_name": "Tanguy", "last_name": "Giuffrida" } }, "date": "2020-12-08", "type": "Thèses et habilitations", "pages": "162" }, { "lang": "fr", "type_publi": "these", "title": "Mobile augmented reality interaction : digital objects exploration and pointing", "url": "https://tel.archives-ouvertes.fr/tel-03012809", "abstract": "This thesis contributes to the research field of Human-Computer Interaction (HCI). The focus of the research is on user interaction with handheld Augmented Reality (AR) systems.AR allows the addition of digital content, primarily graphics, to the user's physical environment. The resulting mixed environment includes digital objects registered in the physical world. This mixed environment, partially visible on the mobile device’s screen, defines several constraints for interaction. Our work is dedicated to the selection of a digital target in this mixed environment and we address two questions: (1) how to improve the perception of the mixed environment beyond what is perceived by the camera’s field of view of the mobile device, for finding off-screen digital targets (2) how to enhance pointing at a digital target registered in the physical environment. Our contributions answer these two questions.We first propose three interactive off-screen guidance techniques, which we evaluate by conducting two laboratory experiments. These techniques are based on Halo, a visualization technique of off-screen objects based on circles, and differ in the way the aggregation of the off-screen objects is displayed on screen. The results of the two experiments show that our three techniques effectively extend users’ knowledge of the mixed environment, and limit the visual intrusion on the mobile device’s screen in comparison with the traditional arrow-based visualization technique.We then define two interaction techniques enhancing the selection of digital targets. These techniques are based on (1) target expansion techniques, which facilitate target selection by allocating a larger active area to each target and (2) a cursor jump, which shortens the distance between the cursor and the content of the digital target. The two techniques differ in the way users manipulate the cursor once it has jumped to the digital target. We propose two possibilities: physical pointing by moving the mobile device to the desired content, or relative pointing using thumb strokes on the screen. The result of a laboratory experiment confirms that target expansion techniques improve the pointing performance, while relative pointing is preferred by participants.Our contributions are applied to the field of industrial maintenance, in charge of repairing or preventing failures on production machines. As part of a Schneider Electric-CIFRE thesis, the Schneider Electric’s Augmented Operator Advisor product (AR maintenance assistance application) includes one of the proposed targeting assistance techniques.", "year": 2020, "uri": "http://iihm.imag.fr/publication/P20a/", "id": 896, "bibtype": "phdthesis", "abbr": "P20a", "authors": { "1": { "first_name": "Patrick", "last_name": "Perea" } }, "date": "2020-07-06", "type": "Thèses et habilitations", "pages": "174" }, { "lang": "fr", "type_publi": "these", "title": "Implementation and benefits of high fidelity interactive systems : from a more performant control to faster 3D objects learning.", "url": "https://tel.archives-ouvertes.fr/tel-03117757", "abstract": "Interacting with 3D virtual scenes is essential for numerous applications. Among others: 3D data visualization, computer assisted design, training simulators and video games. Performing this task through 2D systems like desktop computers or multi-touch tablets can be tedious. To interact more efficiently with 3D contents, high fidelity interactive systems such as virtual reality head-mounted displays try to reproduce the interactive modalities available in real life. Such systems offer a stereoscopic head-coupled rendering and an isomorphic control of 3D objects. However, there is a lack of rigorous studies that showed their benefits in the literature. This thesis has two purposes. We want to enrich the literature through controlled user studies that bring robust results on high fidelity systems' benefits. We also seek to provide the means to implement the most efficient high fidelity experiences.In this manuscript, we start by presenting a state of the art of existing high fidelity devices and their potential benefits. We especially introduce a promising approach called handheld perspective corrected displays (HPCD), that we particularly studied through this thesis.We then present two contributions that allowed us to quantify high fidelity systems benefits. We studied two tasks involving very different cognitive processes in order to attest the variety of applications that could benefit from those systems. The first study concerns a 6D docking task. The two high fidelity systems that we tested, an HPCD and a virtual reality head mounted display, performed respectively 43% and 29% more efficiently than the status quo (an articulated arm used alongside a flat screen). The second study focuses on the task of learning the shape of an unknown 3D object. Regarding this task, the two previously studied high fidelity systems allowed to enhance by 27% the object's recognition performances when compared to the use of a multi-touch tablet.We then present two other contributions that bring solutions to ease both hardware and software implementation of high fidelity systems. We provide a method to evaluate the impact of several technical parameters on the presence felt during an interactive experience, which is a feeling that testifies to the experience’s fidelity with regard to the simulated reality. Using this method in a user study allowed us to identify the fact that, with the tested HPCD, the tracking stability and the rendering frame rate were the most critical parameters concerning presence. We finally suggest a suit of interacting techniques that enable the implementation of applications well suited for spherical HPCD, and any other devices that provide a manipulable screen held with both hands. The proposed interactions take advantage of the efficient control of the device rotations and appeared to be both intuitive and efficient during a qualitative test in an anatomy learning application.", "year": 2020, "uri": "http://iihm.imag.fr/publication/L20a/", "id": 895, "bibtype": "phdthesis", "abbr": "L20a", "authors": { "1": { "first_name": "Thibault", "last_name": "Louis" } }, "date": "2020-10-22", "type": "Thèses et habilitations", "pages": "201" }, { "lang": "fr", "type_publi": "these", "title": "Interacting in Mixed Reality with a Head-Mounted Display : Application to Augmented Surgery", "url": "https://tel.archives-ouvertes.fr/tel-03185064", "abstract": "This thesis is in the field of Human-Computer Interaction (HCI) and specifically focuses on user interaction with Mixed Reality systems that rely on Head-Mounted Displays. Mixed Reality (MR) enables us to create mixed environments that combine virtual content with physical content. The entire workspace, including both physical and virtual objects, can then be used to interact with the system. Unlike traditional graphical interfaces, MR combines the advantages of the physical environment while providing the flexibility of virtual elements. The fields of application are many and varied, ranging from industrial manufacturing to medicine.Surgery is an application context in which MR is particularly promising. The ability to view medical data directly on the patient's body and around the operating table is a crucial benefit for surgeons. However, the existing techniques for interacting with this virtual information are not suited to the many constraints of the operating room. New approaches are needed to enable surgeons to view, manipulate and edit virtual content during an operation.Our research is driven by this need for MR interaction techniques for augmented surgery. Thanks to our partnership with the company Aesculap for this CIFRE thesis, our work is dedicated to knee prosthesis operations. We focus on the use of Head-Mounted Displays (HMDs), through which the augmented field of view is directly related to the position of the head.We start by providing a design space for MR head-based interaction. We explore this design space by devising new interaction techniques with menus. These techniques involve the entire reality-virtuality continuum by considering different physicalities for targets and implementing transitions between mixed reality and virtual reality. Our goal is to fulfill the surgery constraints by taking advantage of the objects already present in the operating room.After exploring head-based techniques, we broaden our area of research by considering surgical stages where surgeons have at least one hand available to interact with the system. Our contributions on this aspect are twofold. We first continue our study of menu techniques by considering a key aspect of the surgeon's work: visual attention to the operating field. We thus propose three new techniques allowing the surgeon to bring virtual widgets back into his field of vision without having to look away from the operating field. We then study the exploration of MR 3D scenes with multiple views. For instance, multiple views of the knee are displayed during the surgical planning step. The originality of the work lies in the different nature of the multiple views: virtual views and mixed views. We propose two new complementary interaction techniques that allow users to control the level of coupling between these different views and implement transitions between virtual reality and mixed reality.", "year": 2020, "uri": "http://iihm.imag.fr/publication/B20a/", "id": 893, "bibtype": "phdthesis", "abbr": "B20a", "authors": { "1": { "first_name": "Charles", "last_name": "Bailly" } }, "date": "2020-12-16", "type": "Thèses et habilitations", "pages": "186" }, { "lang": "en", "type_publi": "colloque", "title": "The Benefits of Combining Paper- and Video- Based Prototypes for User Interface Evaluation", "url": "https://hal.archives-ouvertes.fr/hal-02554507", "booktitle": "proc. of the Thirteenth International Conference on Advances in Computer-Human Interactions (ACHI 2020)", "authors": { "1": { "first_name": "Hayet", "last_name": "Hammami" }, "2": { "first_name": "Fatoumata", "last_name": "Camara" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Meriem", "last_name": "Riahi" }, "5": { "first_name": "Faouzi", "last_name": "Moussa" } }, "year": 2020, "uri": "http://iihm.imag.fr/publication/HCC+20a/", "id": 902, "bibtype": "inproceedings", "editor": "IARIA", "address": "Valencia, Spain", "date": "2020-03-22", "type": "Autres conférences et colloques avec actes", "pages": "324-329", "abbr": "HCC+20a" }, { "lang": "fr", "type_publi": "autre", "title": "Note sur la Réforme de l'Élection Législative – Analyse du Degré de Proportionnalité de la Proposition 2020", "url": "https://hal.archives-ouvertes.fr/hal-03230759", "abstract": "Dans cette note, nous nous intéressons à la proposition de réforme de l'élection législative, formulée par le Modem et qui a été présentée partiellement dans le numéro du 22 juillet 2020 du Canard Enchaîné.\r\nNous présentons les grandes lignes des modalités de vote proposées, et nous en proposons un modèle simplifié permettant de réaliser des simulations sur les données de l'élection législative de 2017.\r\nCes simulations nous permettent une première analyse du degré de proportionnalité obtenu avec une telle procédure de vote, en fonction de plusieurs paramètres.", "year": 2020, "uri": "http://iihm.imag.fr/publication/BB20a/", "id": 905, "bibtype": "unpublished", "abbr": "BB20a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Sylvain", "last_name": "Bouveret" } }, "date": "2020-09-01", "type": "Autres publications", "pages": "7" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://dx.doi.org/10.1145/3343055.3359703", "title": "BEXHI: A Mechanical Structure for Prototyping Bendable and EXpandable Handheld Interfaces", "url": "http://alixgoguey.fr/BEXHI/", "abstract": "In this paper, we present BEXHI, a new mechanical structure for prototyping expandable and bendable handheld devices. Many research projects have pushed bendable surfaces from prototypes to commercially viable devices. In the meantime, expandable devices have become a topic of interest letting one foresee that such devices are on the horizon. With BEXHI, we provide a structure to explore the combined capabilities of these devices. The structure consists of multiple interweaved units allowing non-porous expandable surfaces to bend. Through an instanciation, we illustrate and discuss that the BEXHI structure allows for the exploration of the combination of both bend and expansion interaction spaces.", "year": 2019, "uri": "http://iihm.imag.fr/publication/OG19a/", "id": 857, "bibtype": "inproceedings", "abbr": "OG19a", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Alix", "last_name": "Goguey" } }, "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/BEXHI.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1109/RCIS.2019.8876993", "title": "Fuzzy4U: A fuzzy logic system for user interfaces adaptation", "url": "https://hal.archives-ouvertes.fr/hal-03283635", "abstract": "Adapting User Interfaces to various technological devices is most often than not a part of humancomputer interaction requirements. Although many studies addressed this topic some challenges remain, such as context uncertainty and combination of adaptation rules. This article represents an attempt at tackling these challenges, using fuzzy logic to handle adaptation. It proposes an architecture where an adaptation engine is supported by both fuzzy logic and Boolean logic, and illustrated by a prototype. The relevance of such approach has been studied through a theoretical comparison and an experiment including eight experts.", "authors": { "1": { "first_name": "Tanguy", "last_name": "Giuffrida" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Jean-Philippe", "last_name": "Poli" }, "4": { "first_name": "Éric", "last_name": "Céret" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/GDP+19a/", "id": 919, "bibtype": "inproceedings", "abbr": "GDP+19a", "address": "Brussels, Belgium", "date": "2019-05-29", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "13th International Conference on Research Challenges in Information Science, RCIS 2019" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "User Interface Adaptivity by Widget Promotion and Demotion", "abstract": "Promotion and demotion are a typical adaptive navigation technique making a page or a link easier to select by emphasizing it or de-emphasizing it depending on its popularity. This technique, which was successfully applied to adaptive web sites, is now generalized to mainstream graphical user interfaces by introducing bimotion user interfaces, which constantly and dynamically perform adaptivity by promoting the most predicted widgets and demoting the least predicted ones either in context or in a separated prediction window. Promoted widgets that are less frequently used become demoted, demoted widgets that are more frequently used become promoted.", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2019, "number": 18, "uri": "http://iihm.imag.fr/publication/BCC+19a/", "bibtype": "inproceedings", "id": 856, "abbr": "BCC+19a", "address": "Valencia, Spain", "date": "2019-06-24", "document": "http://iihm.imag.fr/publs/2019/Bimotion-EICS2019.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 11th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS'19)" }, { "lang": "en", "publisher": "Springer", "doi": "https://doi.org/10.1007/978-3-030-29390-1_22", "title": "Head-controlled Menu in Mixed Reality with a HMD", "abstract": "We present a design-space and three new techniques for head-based interaction with menus in Mixed Reality (MR) with a Head-Mounted Display (HMD). Usual input modalities such as hand gestures and voice commands are not suitable in noisy MR contexts where the users have both hands occupied as in augmented surgery and machine maintenance. To address these two issues of noisy MR contexts and hand-free interaction, we systematically explore the design space of head-controlled menu interaction by considering two design factors: 1) head-controlled menu versus head-controlled cursor 2) virtual targets versus mixed targets anchored on physical objects. Based on the design space, we present three novel menu techniques that we compared with a baseline head-controlled cursor technique. Experimental results suggest that head-controlled menu and head-controlled cursor techniques offer similar performance. In addition, the study found that mixed targets do not impact ultimate user performance when users are trained enough, but improve the learning phase. When using virtual targets, users still progressed after the training phase by reducing their mean selection time by 0.84s. When using mixed targets, the improvement was limited to 0.3s.", "year": 2019, "uri": "http://iihm.imag.fr/publication/BLN19a/", "pages": "395-415", "bibtype": "inproceedings", "id": 852, "abbr": "BLN19a", "authors": { "1": { "first_name": "Charles", "last_name": "Bailly" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2019-09-02", "document": "http://iihm.imag.fr/publs/2019/cameraReady_submission1166_.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Human-Computer Interaction – INTERACT 2019. INTERACT 2019. Lecture Notes in Computer Science, vol 11749", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3340555.3353746", "title": "WiBend: Recognizing Bending Interaction for Passive Deformable Surfaces with Wi-Fi", "abstract": "We present WiBend, a system that recognizes bending ges- tures as the input modalities for interacting on non-instrumented and deformable surfaces using WiFi signals. WiBend takes advantage of off-the-shelf 802.11 (Wi-Fi) devices and Channel State Information (CSI) measurements of packet transmissions when the user is placed and interacting between a Wi-Fi transmitter and a receiver. We have performed extensive user experiments in an instrumented laboratory to obtain data for training the HMM models and for evaluating the precision of WiBend. During the experiments, participants performed 12 distinct bending gestures with three surface sizes, two bending speeds and two different directions. The performance evaluation results show that WiBend can distinguish between 12 bending gestures with a precision of 84% on average.", "authors": { "1": { "first_name": "Mira", "last_name": "Sarkis" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Andrzej", "last_name": "Duda" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/SCN+19a/", "pages": "339-348", "bibtype": "inproceedings", "id": 858, "abbr": "SCN+19a", "address": "Suzhou, China", "date": "2019-10-14", "document": "http://iihm.imag.fr/publs/2019/ICMI19-WiBend-Sarkis.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 21st ACM International Conference on Multimodal Interaction (ICMI ’19)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3343055.3359719", "title": "Spotlight on Off-Screen Points of Interest in Handheld Augmented Reality: Halo-based techniques", "abstract": "Navigating Augmented Reality (AR) environments with a handheld device often requires users to access digital contents (i.e. Points of Interests - POIs) associated with physical objects outside the field of view of the device's camera. Halo3D is a technique that displays the location of off-screen POIs as halos (arcs) along the edges of the screen. Halo3D reduces clutter by aggregating POIs but has not been evaluated. The results of a first experiment show that an enhanced version of Halo3D was 18% faster than the focus+context technique AroundPlot* for pointing at a POI, and perceived as 34% less intrusive than the arrow-based technique Arrow2D. The results of a second experiment in more realistic settings reveal that two variants of Halo3D that show the spatial distribution of POIs in clusters (1) enable an effective understanding of the off-screen environment and (2) require less effort than AroundPlot* to find POIs in the environment.", "year": 2019, "uri": "http://iihm.imag.fr/publication/PMN19a/", "pages": "43-54", "bibtype": "inproceedings", "id": 868, "abbr": "PMN19a", "authors": { "1": { "first_name": "Patrick", "last_name": "Perea" }, "2": { "first_name": "Denis", "last_name": "Morand" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/PereaMorandNigay19.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS '19)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Investigating mobile banking in Mali: HCI Experience of ’Man in the Street’", "abstract": "Many studies investigating the use of mobile banking in developing countries focus on speci\fc user groups (i.e., illiterates, low- and semi-literates, the unbanked, and/or poor, rural and underserved communities). Therefore, existing literature fails to provide understandings about mobile banking use in the developing world from a general perspective. In this paper, we report on a study conducted in Mali to understand the use of a mobile banking service. In total, 77 people coming from di\u000berent neighborhoods of Bamako and exercising a large spectrum of jobs participated in the study. The paper sheds light on the use of mobile phone and mobile banking in Mali; suggests additional features, particularly related to communication, for the mobile banking service; and discusses \fndings that are of relevance for Human-Computer Interaction for Development (HCI4D) in general.", "address": "Paphos, Cyprus", "year": 2019, "uri": "http://iihm.imag.fr/publication/CTC+19a/", "id": 855, "bibtype": "inproceedings", "abbr": "CTC+19a", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Daouda", "last_name": "Traoré" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Amal", "last_name": "Kali" } }, "date": "2019-06-03", "document": "http://iihm.imag.fr/publs/2019/interact19b-sub1271-cam-i7.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "journal": "Proceedings of the 17th IFIP TC.13 International Conference on Human-Computer Interaction – INTERACT 2019" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/DASC/PiCom/CBDCom/CyberSciTech.2019.00149", "title": "Context-Aware Voice-based Interaction in Smart Home -VocADom@A4H Corpus Collection and Empirical Assessment of its Usefulness", "url": "https://hal.archives-ouvertes.fr/hal-02165532", "abstract": "Smart homes aim at enhancing the quality of life of people at home by the use of home automation systems and Ambient Intelligence. Most of these smart homes provide enhanced interaction by relying on context-aware systems learned on data. Whereas voice-based interaction is the current emerging trend, most available corpora are either concerned only with home automation sensors or only with audio technology, which limits the development of context-aware voice-based systems. This paper presents the VocADom@A4H corpus, which is a dataset composed of users’ interactions recorded in a fully equipped Smart Home. About 12 hours of multichannel distant speech signal synchronized with logs of an openHAB home automation system were collected from 11 participants who performed activities of daily living with the presence of real-life noises, such as other persons speaking, use of vacuum cleaner, TV, etc. This corpus can serve as a valuable material for studies in pervasive intelligence, such as human tracking, human activity recognition, context aware interaction, and robust distant speech processing in the home. Experiments performed on multichannel speech and home automation sensors data for robust voice activity detection and multiresident localization show the potential of the corpus to support the development of context-aware smart home systems.", "authors": { "1": { "first_name": "François", "last_name": "Portet" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Fabien", "last_name": "Ringeval" }, "4": { "first_name": "Michel", "last_name": "Vacher" }, "5": { "first_name": "Nicolas", "last_name": "Bonnefond" }, "6": { "first_name": "Solange", "last_name": "Rossato" }, "7": { "first_name": "Benjamin", "last_name": "Lecouteux" }, "8": { "first_name": "Thierry", "last_name": "Desot" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/PCR+19h/", "pages": "811-818", "bibtype": "inproceedings", "id": 916, "abbr": "PCR+19h", "address": "Fukuoka, Japan", "date": "2019-08-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "PICom 2019 - 17th IEEE International Conference on Pervasive Intelligence and Computing", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3290605.3300503", "title": "PickCells: A Physically Reconfigurable Cell-composed Touchscreen", "abstract": "Touchscreens are the predominant medium for interactions with digital services; however, their current fixed form factor narrows the scope for rich physical interactions by limiting interaction possibilities to a single, planar surface. In this paper we introduce the concept of PickCells, a fully re- configurable device concept composed of cells, that breaks the mould of rigid screens and explores a modular system that affords rich sets of tangible interactions and novel across- device relationships. Through a series of co-design activities– involving HCI experts and potential end-users of such sys- tems – we synthesised a design space aimed at inspiring future research, giving researchers and designers a frame- work in which to explore modular screen interactions. The design space we propose unifies existing works on modu- lar touch surfaces under a general framework and broadens horizons by opening up unexplored spaces providing new interaction possibilities. In this paper, we present the Pick- Cells concept, a design space of modular touch surfaces, and propose a toolkit for quick scenario prototyping.", "year": 2019, "uri": "http://iihm.imag.fr/publication/GSL+19a/", "pages": "273:1-273:14", "bibtype": "inproceedings", "id": 853, "abbr": "GSL+19a", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Cameron", "last_name": "Steer" }, "3": { "first_name": "Andrés", "last_name": "Lucero" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Deepak", "last_name": "Ranjan Sahoo" }, "6": { "first_name": "Céline", "last_name": "Coutrix" }, "7": { "first_name": "Anne", "last_name": "Roudaut" }, "8": { "first_name": "Sriram", "last_name": "Subramanian" }, "9": { "first_name": "Yutaka", "last_name": "Tokuda" }, "10": { "first_name": "Timothy", "last_name": "Neate" }, "11": { "first_name": "Jennifer", "last_name": "Pearson" }, "12": { "first_name": "Simon", "last_name": "Robinson" }, "13": { "first_name": "Matt", "last_name": "Jones" } }, "date": "2019-05-04", "document": "http://iihm.imag.fr/publs/2019/2019chia.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI 2019, the ACM CHI Conference on Human Factors in Computing Systems" }, { "lang": "en", "publisher": "Springer", "type_publi": "icolcomlec", "title": " SplitSlider: a Tangible Interface to Input Uncertainty", "abstract": "Experiencing uncertainty is common when answering questionnaires. E.g., users are not always sure to answer how often they use trains. Enabling users to input their uncertainty is thus important to increase the data’s reliability and to make better decision based on the data. However, few interfaces have been explored to support uncertain input, especially with TUIs. TUIs are more discoverable than GUIs and better support simultaneous input of multiple parameters. It motivates us to explore different TUI designs to input users’ best estimate answer (value) and uncertainty. In this paper, we first generate 5 TUI designs that can input both value and uncertainty and build low-fidelity prototypes. We then conduct focus group interviews to evaluate the prototypes and implement the best design, SplitSlider, as a working prototype. A lab study with SplitSlider shows that one third of the participants (4/12) were able to discover the uncertainty input function without any explanation, and once explained, all of them could easily understand the concept and input uncertainty.", "authors": { "1": { "first_name": "Miriam", "last_name": "Greis" }, "2": { "first_name": "Hyunyoung", "last_name": "Kim" }, "3": { "first_name": "Andreas", "last_name": "Korge" }, "4": { "first_name": "Albrecht", "last_name": "Schmidt" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/GKK+19a/", "pages": "493-510", "bibtype": "inproceedings", "id": 862, "abbr": "GKK+19a", "address": "Paphos, Cyprus", "date": "2019-09-02", "document": "http://iihm.imag.fr/publs/2019/Interact19-SplitSlider-Greis.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 17th IFIP TC.13 International Conference on Human-Computer Interaction (INTERACT 2019)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/3343055.3359710", "title": "Is it Real? Measuring the Effect of Resolution, Latency, Frame rate and Jitter on the Presence of Virtual Entities", "abstract": "The feeling of presence of virtual entities is an important ob-\r\njective in virtual reality, teleconferencing, augmented reality,\r\nexposure therapy and video games. Presence creates emotional\r\ninvolvement and supports intuitive and efficient interactions.\r\nAs a feeling, presence is mostly measured via subjective ques-\r\ntionnaire, but its validity is disputed. We introduce a new\r\nmethod to measure the contribution of several technical pa-\r\nrameters toward presence. Its robustness stems from asking\r\nparticipant to rank contrasts rather than asking absolute val-\r\nues, and from the statistical analysis of repeated answers. We\r\nimplemented this method in a user study where virtual entities\r\nwere created with a handheld perspective corrected display.\r\nWe evaluated the impact on two virtual entities’ presence of\r\nfour important parameters of digital visual stimuli: resolu-\r\ntion, latency, frame rate and jitter. Results suggest that jitter\r\nand frame rate are critical for presence but not latency, and\r\nresolution depends on the explored entity.", "authors": { "1": { "first_name": "Thibault", "last_name": "Louis" }, "2": { "first_name": "J.", "last_name": "Troccaz" }, "3": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "4": { "first_name": "François", "last_name": "Bérard" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/LTR+19a/", "id": 872, "bibtype": "inproceedings", "editor": "ACM", "address": "[Deajon,] Republic of Korea", "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/iss_2019_camera_ready_id_1062.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ISS ’19", "type_publi": "icolcomlec", "abbr": "LTR+19a" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "ExpanDial: Designing a Shape-Changing Dial", "url": "http://doi.org/10.1145/3322276.3322283", "abstract": "We investigate the design of a shape-changing dial, i.e. a dial that can change its circumference and height to adapt to different contexts of interaction. We first explore how users grasp 3D printed dials of different heights and circumferences in order to inform the form factor of shape-changing dials. We then design a prototype, ExpanDial, inspired from morphing origami. We then use our prototype as a probe within design sessions and use the participants' feedback to devise a set of applications that can benefit from such reconfigurable devices. We also used the design sessions to better understand what kind of interaction and manipulation could be harnessed from such device.", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" }, "2": { "first_name": "Patrícia Deud", "last_name": "Guimarães" }, "3": { "first_name": "Céline", "last_name": "Coutrix" }, "4": { "first_name": "Anne", "last_name": "Roudaut" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/KGC+19a/", "pages": "949-961", "bibtype": "inproceedings", "id": 861, "abbr": "KGC+19a", "address": "San Diego, CA, USA", "date": "2019-06-23", "document": "http://iihm.imag.fr/publs/2019/DIS19-ExpanDial-Kim.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2019 on Designing Interactive Systems Conference (DIS '19)" }, { "chapter": 79, "publisher": "Frontiers", "type_publi": "irevcomlec", "lang": "en", "bibtype": "article", "title": "KnobSlider: Design of a Shape-Changing Parameter Control UI and Study of User Preferences on Its Speed and Tangibility", "url": "http://doi.org/10.3389/frobt.2019.00079", "journal": "Frontiers in Robotics and AI", "year": 2019, "uri": "http://iihm.imag.fr/publication/KCR19a/", "pages": "1-19", "volume": 6, "id": 863, "abbr": "KCR19a", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Anne", "last_name": "Roudaut" } }, "date": "2019-08-29", "document": "http://iihm.imag.fr/publs/2019/Frontiers19-KnobSlider-Kim.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Professionals such as sound engineers or aircraft pilots heavily use physical knobs and sliders on their interfaces. The interfaces have advantages over touchscreen interfaces, especially when the users need to quickly and eyes-freely respond to changing situations such as when musicians are improvising, or there is smoke in a cockpit. However, unlike touchscreen interfaces, the physical interfaces are often bulky and crowded and lack of adaptability to user preferences or small spaces. To have advantages from both physical and touchscreen control interfaces, we explore design space of control interfaces and suggest design guidelines in the following steps. We first conduct a formative study with eight professionals who use knobs and sliders. Based on their feedback, we propose design requirements for future parameter control interfaces. We then introduce the design of the KnobSlider, a shape-changing device that combines the advantages of a physical knob and a slider in a time- and space-multiplexing way. To increase users’ acceptance on shape-changing control interfaces, we investigate subjective preference on speed of shape-changes by using pairwise comparison with different maximum speeds. We also investigate how tangibility—showing KnobSlider on a video or showing it in the physical world—affects users preference and suggest speed design guidelines for future studies." }, { "lang": "en", "type_publi": "irevcomlec", "title": "Exploring a Design Space of Graphical Adaptive Menus: Normal vs. Small Screens", "journal": "ACM Transactions on Interactive Intelligent Systems (TIIS)", "year": 2019, "uri": "http://iihm.imag.fr/publication/VBC+19a/", "bibtype": "article", "abbr": "VBC+19a", "authors": { "1": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "2": { "first_name": "Sarah", "last_name": "Bouzit" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Denis", "last_name": "Chene" } }, "date": "2019-01-01", "type": "Revues internationales avec comité de lecture", "id": 830 }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3366550.3372247", "title": "Reducing Error Aversion to Support Novice-to-Expert Transitions with FastTap", "url": "https://hal.archives-ouvertes.fr/hal-02381584", "abstract": "Expert interaction techniques such as gestures or hotkeys are more efficient than traditional WIMP techniques because it is often faster to recall a command than to navigate to it. However, many users seem to be reluctant to switch to expert interaction. We hypothesize the cause might be the aversion of making errors. To test this, we designed two intermediate modes for the FastTap interaction technique, allowing quick confirmation of what the user has retrieved from memory, and quick adjustment if she has made an error. We investigated the impact of these modes and of various error costs in a controlled study (N=36). We found that participants adopted the intermediate modes, that these modes reduced error rate when error cost was high, and that they did not substantially change selection times. However, while it validates the design of our intermediate modes, we found no evidence of greater switch to memory-based interaction, suggesting that reducing the error rate is not sufficient to promote expert use of techniques.", "authors": { "1": { "first_name": "Alix", "last_name": "Goguey" }, "2": { "first_name": "Sylvain", "last_name": "Malacria" }, "3": { "first_name": "Andy", "last_name": "Cockburn" }, "4": { "first_name": "Carl", "last_name": "Gutwin" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/GMC+19a/", "pages": "1:1-10", "bibtype": "inproceedings", "id": 908, "abbr": "GMC+19a", "address": "Grenoble, France", "date": "2019-12-10", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 31e conférence francophone sur l'Interaction Homme-Machine (IHM 2019)", "type_publi": "colcomlec" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3366550.3372257", "title": "Towards more tactile information on sliders", "abstract": "Sliders are ubiquitous in everyday environment, whether on our mobile devices or in objects such as the control of a sound system. The tactile feedback they offer is still very limited, even though we often use them eyes-free. In order to inform the design of the sliders' tactile information in the future, we present a qualitative study showing how users understand textures. We found that the characteristics identified in the literature to describe textures are not enough to characterize possible textures that could apply to sliders; that some characteristics oppose; and that the importance of the characteristics are dependent on the users. In a second study we use these results to inform the design of the future tactile feedback of sliders.", "year": 2019, "uri": "http://iihm.imag.fr/publication/PRJ+19a/", "pages": "1-11", "bibtype": "inproceedings", "id": 873, "editor": "Association for Computing Machinery", "authors": { "1": { "first_name": "Sandra", "last_name": "Parriaud" }, "2": { "first_name": "Valentine", "last_name": "Raynaud" }, "3": { "first_name": "Jean-Baptiste", "last_name": "Joatton" }, "4": { "first_name": "Sybille", "last_name": "Caffiau" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "date": "2019-12-10", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 31st Conference on Human Computer Interaction (IHM'19)", "abbr": "PRJ+19a" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3366550.3372249", "title": "Which Tangible Control for Which Visual Task?", "url": "https://hal.archives-ouvertes.fr/hal-02381586", "abstract": "Many parameters may impact the performance of users while engaged in tangible user interaction. In this paper, we explore the impact of the combination of the tangible control and the visual display on the performance of a 1D target acquisition task. We consider three tangible controls: a slider, a knob and a wheel, and two visual displays for the same 1D target acquisition task: a circular cursor and a linear cursor. We found that matching the visual and motor task has an impact on the performance. This work has implications ranging from current design of Tangible User Interfaces to research on shape-changing Tangible User Interfaces.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/CL19a/", "pages": "3:1-8", "bibtype": "inproceedings", "id": 923, "abbr": "CL19a", "address": "Grenoble, France", "date": "2019-12-10", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 31e conférence francophone sur l'Interaction Homme-Machine (IHM 2019)", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "Association Francophone d'Interaction Homme-Machine (AFIHM)", "type_publi": "revcomlec", "bibtype": "article", "title": "Fuzzy4U : un moteur d’adaptation en logique floue pour l’accessibilité des interfaces utilisateurs", "url": "https://hal.archives-ouvertes.fr/hal-02390539", "abstract": "Avec la diffusion massive de l'utilisation d'Internet, l'accessibilité des interfaces est un besoin toujours plus prégnant. De nombreux travaux se sont penchés sur ce sujet afin de définir des recommandations d'accessibilité génériques ou situationnelles, et proposer des outils d'adaptation des interfaces utilisateurs. Cependant, des difficultés, notamment liées à la complexité des contextes d'usage possibles, demeurent tels que la multiplicité des caractéristiques du contexte d'usage, l'imprécision des valeurs attribuées à ces caractéristiques et la combinaison de multiples règles d'adaptation. Cet article montre comment un moteur d'adaptation dynamique basé sur la logique floue peut être utilisé pour implémenter les préconisations en accessibilité. Il montre comment cette approche permet de dépasser ces verrous grâce à la logique floue et sa gestion de la combinatoire des règles, permettant de prendre en compte un contexte d'usage potentiellement complexe que nous illustrons avec un exemple concret. ", "year": 2019, "number": 1, "uri": "http://iihm.imag.fr/publication/GCD+19a/", "volume": 8, "id": 918, "abbr": "GCD+19a", "authors": { "1": { "first_name": "Tanguy", "last_name": "Giuffrida" }, "2": { "first_name": "Eric", "last_name": "Céret" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Jean-Philippe", "last_name": "Poli" } }, "date": "2019-12-08", "type": "Revues nationales avec comité de lecture", "journal": " Journal d'Interaction Personne-Système" }, { "lang": "en", "type_publi": "these", "title": "Conception de systèmes interactifs persuasifs : application au domaine de l'énergie", "abstract": "This thesis is about persuasive interactive systems, a subclass of interactive systems aiming at supporting sustainable behaviors. Persuasive technology is a very recent and emerging topic, which relies on persuasion to support human behavior change voluntarily without coercion and deception.\r\nIn this research, we focus the design of persuasive system for promoting behaviors change with energy as application domain. In the interest of preserving the planet, reducing domestic energy use is necessary for fighting against global warming and climate change issues. The approach to save energy by introducing more efficient appliances only tackles partially the current issues. An urgent need is to motivate sustainable behaviors in energy usage. However, changing people behaviors involves a complex and difficult process.\r\nThe challenge is to design interactive systems that take into account this process dimension and that keep users involved over time in the process of behavior change. Consequently, based on a review of classifications, design spaces and frameworks targeting the design of persuasive systems, we propose the UP+ framework, our first and conceptual contribution. It considers three dimensions: two related to the process aspect of behavior change, at two levels: micro (cause-effect-causality) and macro (long term)); one related to the psychological aspects of motivation.\r\nBased on the UP+ framework, we conduct a state of the art of existing persuasive systems for energy. It reveals that most of these systems covers a few persuasive functions only (e.g., self-surveillance or eco- feedback). In this work, we particularly focus on decision and causality of behavior. A second contribution is the Mondrian User Interface, a proof-of-concept of UI designed to sustain daily use and to keep inhabitants motivated in the long run. We consider thrre goals: to catch user’s attention; to offer multiple levels of user interaction depending on the context of use; to allow the integration of interactional bricks supporting persuasion. Particularly, we propose two bricks, Sliders4DM and Plan4Actions.\r\nIn order to assist inhabitants in preparing a change (decision), Sliders4DM is a novel widget allowing non- specialists to find an appropriate trade-off between (possibly) conflicting criteria in the home via what-if approach. Sliders4DM is evaluated with two experiments: a qualitative one (16 participants) and a quantitative comparative one (177 participants). Plan4Actions is a novel concept of user interface for planning daily actions. The concept is empowered by the co-decision between inhabitants and the home management system. It provides inhabitants with flexibility in planning their daily actions in order to satisfy their objectives in terms of comfort and sobriety. A twofold evaluation presented a favorable assessment from 13 participants about Plan4actions’ comprehension, its usability and potential utility in the domestic context.\r\nWe also discuss the limitations related to persuasive interaction covered by current works and the needs for a long-term evaluation to mesure the behavior changes. The thesis opens new perspectives for extending current research of PIS for energy. To conclude, we define our future works, which involves short-term improvements for current prototype and its deployment in real domestic context.", "year": 2019, "uri": "http://iihm.imag.fr/publication/N19a/", "id": 871, "bibtype": "phdthesis", "abbr": "N19a", "authors": { "1": { "first_name": "Van Bao", "last_name": "Nguyen" } }, "date": "2019-12-05", "document": "http://iihm.imag.fr/publs/2019/Thesis_VB.pdf", "type": "Thèses et habilitations", "booktitle": "Thèse de Doctorat de la Communauté Grenoble-Alpes" }, { "lang": "en", "type_publi": "these", "title": "Engineering Human-Computer Interaction and persuasive technology: study of Persuasive Paths", "booktitle": "Thèse de Doctorat de la Communauté Grenoble-Alpes", "address": "FR", "year": 2019, "uri": "http://iihm.imag.fr/publication/F19a/", "bibtype": "phdthesis", "abbr": "F19a", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" } }, "date": "2019-10-22", "document": "http://iihm.imag.fr/publs/2019/PhD_Thesis_FENICIO.pdf", "type": "Thèses et habilitations", "id": 865 }, { "lang": "fr", "type_publi": "these", "title": "Adaptation des interfaces utilisateurs aux émotions", "url": "https://tel.archives-ouvertes.fr/tel-02297775", "abstract": "User interfaces adaptation by using emotions.Perso2U, an approach to personalize user interfaces with user emotions.User experience (UX) is nowadays recognized as an important quality factor to make systems or software successful in terms of user take-up and frequency of usage. UX depends on dimensions like emotion, aesthetics or visual appearance, identification, stimulation, meaning/value or even fun, enjoyment, pleasure, or flow. Among these dimensions, the importance of usability and aesthetics is recognized. So, both of them need to be considered while designing user interfaces (UI).It raises the question how designers can check UX at runtime and improve it if necessary. To achieve a good UI quality in any context of use (i.e. user, platform and environment), plasticity proposes to adapt UI to the context while preserving user-centered properties. In a similar way, our goal is to preserve or improve UX at runtime, by proposing UI adaptations. Adaptations can concern aesthetics or usability. They can be triggered by the detection of specific emotion, that can express a problem with the UI.So the research question addressed in this PhD is how to drive UI adaptation with a model of the user based on emotions and user characteristics (age & gender) to check or improve UX if necessary.Our approach aims to personalize user interfaces with user emotions at run-time. An architecture, Perso2U, has been designed to adapt the UI according to emotions and user characteristics (age and gender). Perso2U includes three main components: (1) Inferring Engine, (2) Adaptation Engine and (3) Interactive System. First, the inferring engine recognizes the user’s situation and in particular him/her emotions (happiness, anger, disgust, sadness, surprise, fear, contempt) plus neutral which are into Ekman emotion model. Second, after emotion recognition, the best suitable UI structure is chosen and the set of UI parameters (audio, Font-size, Widgets, UI layout, etc.) is computed based on such detected emotions. Third, this computation of a suitable UI structure and parameters allows the UI to execute run-time changes aiming to provide a better UI. Since the emotion recognition is performed cyclically then it allows UI adaptation at run-time.To go further into the inferring engine examination, we run two experiments about the (1) genericity of the inferring engine and (2) UI influence on detected emotions regarding age and gender.Since this approach relies on emotion recognition tools, we run an experiment to study the similarity of detecting emotions from faces to understand whether this detection is independent from the emotion recognition tool or not. The results confirmed that the emotions detected by the tools provide similar emotion values with a high emotion detection similarity.As UX depends on user interaction quality factors like aesthetics and usability, and on individual characteristics such as age and gender, we run a second experimental analysis. It tends to show that: (1) UI quality factors (aesthetics and/or usability) influences user emotions differently based on age and gender, (2) the level (high and/or low) of UI quality factors seem to impact emotions differently based on age and gender. From these results, we define thresholds based on age and gender that allow the inferring engine to detect usability and/or aesthetics problems.", "year": 2019, "uri": "http://iihm.imag.fr/publication/G19a/", "bibtype": "phdthesis", "abbr": "G19a", "authors": { "1": { "first_name": "Julián Andrés", "last_name": "Galindo" } }, "date": "2019-06-14", "type": "Thèses et habilitations", "id": 928 }, { "lang": "en", "type_publi": "these", "title": "User-Centered Design of Shape-Changing Controls", "url": "https://tel.archives-ouvertes.fr/tel-03364926", "abstract": "Shape-changing interfaces bring flexibility in physical interfaces through by transforming computational devices into any shape or materiality. Shape-changing interfaces will be increasingly available to end-users in the future, along with technology development. However, we know little about design criteria of shape-changing interfaces\r\nfor end-users, especially for whom use parameter control interfaces. Parameter control interfaces are often designed based on existing examples such as dials and sliders, and there were few studies to understand user needs behind their usage. On the other hand, there are shape-changing interface taxonomies that allow designers to explore design ideas of shape-changing interfaces systematically, but they are hardly evaluated. In this talk, I discuss my Ph.D. work investigating the two areas of HCI: parameter control interfaces and shape-changing interfaces. I first conduct a formative study to suggest design requirements for parameter control interfaces based on users’ current practice. Second, I refine a shape-changing interface taxonomy by evaluating its descriptive power by using everyday reconfigurable objects. Lastly, I look into the intersection of the parameter control interfaces and shape-changing interfaces. I develop two case studies: KnobSlider, a shape-changing interface that can be a knob or a slider, and ExpanDial, a rotational control that extends the interaction\r\nmodality through shape-changes.", "year": 2019, "uri": "http://iihm.imag.fr/publication/K19a/", "id": 929, "bibtype": "phdthesis", "abbr": "K19a", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" } }, "date": "2019-12-02", "type": "Thèses et habilitations", "pages": "203" }, { "lang": "fr", "type_publi": "editeur", "title": "Annexes des actes de la 31e conférence francophone sur l'Interaction Homme-Machine", "url": "https://hal.archives-ouvertes.fr/hal-02390566", "booktitle": "Annexes des actes de la 31e conférence francophone sur l'Interaction Homme-Machine", "authors": {}, "year": 2019, "uri": "http://iihm.imag.fr/publication/XX19a/", "bibtype": "proceedings", "editor": "Renaud Blanch, Yann Laurillau, Guillaume Riviere", "address": "Grenoble, France", "date": "2019-12-10", "type": "Direction d'ouvrages", "id": 924, "abbr": "XX19a" }, { "lang": "fr", "type_publi": "editeur", "title": "Actes de la 31e conférence francophone sur l'Interaction Homme-Machine", "url": "https://hal.archives-ouvertes.fr/hal-02390557", "booktitle": "Actes de la 31e conférence francophone sur l'Interaction Homme-Machine", "authors": {}, "year": 2019, "uri": "http://iihm.imag.fr/publication/XX19b/", "bibtype": "proceedings", "editor": "Renaud Blanch, Céline Coutrix, Thomas Pietrzak", "address": "Grenoble, France", "date": "2019-12-10", "type": "Direction d'ouvrages", "id": 925, "abbr": "XX19b" }, { "lang": "en", "type_publi": "colloque", "doi": "https://doi.org/10.1145/3343055.3360760", "title": "Tabletop AR with HMD and Tablet: A Comparative Study for 3D Selection", "abstract": "We experimentally compare the performance and usability of tablet-based and see-through head-mounted display (HMD)-based interaction techniques for selecting 3D virtual objects projected on a table. This study is a first step toward a better understanding of the advantages and limitations of these interaction techniques, with the perspective of improving interaction with augmented maps. To this end, we evaluate the performance of 3 interaction techniques in selecting 3D virtual objects in sparse and dense environments: (1) the direct touch interaction with a HMD; (2) the ray-casting interaction with a HMD; and (3) the touch interaction on a tablet. Our results show that the two techniques using a HMD are faster, less physically tiring and preferred by the participants over the tablet. The HMD-based interaction techniques perform equally well but the direct touch technique seems to be less impacted by small targets and occlusion.", "year": 2019, "uri": "http://iihm.imag.fr/publication/PCL+19a/", "pages": "409-414", "bibtype": "inproceedings", "id": 869, "abbr": "PCL+19a", "authors": { "1": { "first_name": "Carole", "last_name": "Plasson" }, "2": { "first_name": "Dominique", "last_name": "Cunin" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2019-11-10", "document": "http://iihm.imag.fr/publs/2019/PlassonCuninLaurillauNigay19.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces (ISS '19)" }, { "lang": "en", "type_publi": "autre", "title": "End User Development: Verifying Home Behavior", "url": "http://ceur-ws.org/Vol-2503/paper1_4.pdf", "abstract": "End User Programming is a solution to enable inhabitants to create a smart home adapted to their lifestyle. With this purpose, it is necessary to design softwares adapted to end-users. This paper presents why inhabitants may need to evaluate the home behavior when she/he (1) specifies and (2) maintains and improves her/his programs, and how existing tools can meet these needs.", "year": 2019, "uri": "http://iihm.imag.fr/publication/DCD+19a/", "pages": "27-32", "bibtype": "unpublished", "id": 874, "abbr": "DCD+19a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Huong", "last_name": "Ta" }, "5": { "first_name": "Lydie", "last_name": "du Bousquet" } }, "date": "2019-06-18", "type": "Autres publications", "booktitle": "Joint Proceedings HCI Engineering 2019 - Methods and Tools for Advanced Interactive Systems and Integration of Multiple Stakeholder Viewpoints co-located with 11th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2019)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "autre", "title": "Actes de la 30ème Conférence sur l'Interaction Homme-Machine (IHM 2018)", "bibtype": "unpublished", "address": "Brest, France", "year": 2019, "uri": "http://iihm.imag.fr/publication/KGC+19b/", "note": "Octobre 2018", "abbr": "KGC+19b", "authors": { "1": { "first_name": "Sébastien", "last_name": "Kubicki" }, "2": { "first_name": "Patrick", "last_name": "Girard" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Elise", "last_name": "Lavoué" } }, "date": "2019-11-05", "type": "Autres publications", "id": 867 }, { "lang": "en", "type_publi": "autre", "doi": "https://doi.org/10.5281/zenodo.3548573", "title": "Voter Autrement 2017 - In Situ Experiment", "url": "http://vote.imag.fr/", "abstract": "In April 2017, during the first round of the French presidential election, we performed a set of experiments on the use of voting rules. Participants to these experiments were asked to test several alternative voting methods, like approval voting, and other variants of evaluative voting. The experiments were both carried out in situ in polling stations during the first round of the presidential election (using paper ballots), and on line during the month preceding the first round, and until the second round of the election (using a web application). A total of 6358 participants took part to the in situ experiment and 37739 participants took part to the on line experiment. This paper describes the protocol of the in situ experiments and the format of the collected dataset.\r\n", "year": 2019, "uri": "http://iihm.imag.fr/publication/BBB+19a/", "id": 870, "bibtype": "unpublished", "abbr": "BBB+19a", "authors": { "1": { "first_name": "Sylvain", "last_name": "Bouveret" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Antoinette", "last_name": "Baujard" }, "4": { "first_name": "François", "last_name": "Durand" }, "5": { "first_name": "Herrade", "last_name": "Igersheim" }, "6": { "first_name": "Jérôme", "last_name": "Lang" }, "7": { "first_name": "Annick", "last_name": "Laruelle" }, "8": { "first_name": "Jean-François", "last_name": "Laslier" }, "9": { "first_name": "Isabelle", "last_name": "Lebon" }, "10": { "first_name": "Vincent", "last_name": "Merlin" } }, "date": "2019-11-20", "type": "Autres publications", "pages": "22" }, { "lang": "en", "publisher": "ACM", "type_publi": "autre", "title": "Extending Input Space of Tangible Dials and Sliders for Uncertain Input", "url": "http://doi.org/10.1145/3294109.3300985", "abstract": "Uncertainty is common when working with data and becomes more important as processing big data gains attention. However, no standard tangible interface element exists for inputting uncertain data. In this article, we extend the input space of two traditional TUIs: dial and slider. We present five designs that are based on dials and sliders and support uncertain input. We conduct focus group interviews to evaluate the designs. The interviews allow us to extend existing design requirements for parameter control UIs to support uncertain input.", "authors": { "1": { "first_name": "Miriam", "last_name": "Greis" }, "2": { "first_name": "Hyunyoung", "last_name": "Kim" }, "3": { "first_name": "Andreas", "last_name": "Korge" }, "4": { "first_name": "Céline", "last_name": "Coutrix" }, "5": { "first_name": "Albrecht", "last_name": "Schmidt" } }, "year": 2019, "uri": "http://iihm.imag.fr/publication/GKK+19b/", "pages": "189-196", "bibtype": "unpublished", "id": 864, "abbr": "GKK+19b", "address": "Tempe, Arizona, USA", "date": "2019-03-17", "document": "http://iihm.imag.fr/publs/2019/TEI19-SplitSlider-Greis.pdf", "type": "Autres publications", "booktitle": "Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction (TEI WiP '19)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3173574.3173913", "title": "KnobSlider: Design of a Shape-Changing UI for Parameter Control", "url": "https://dl.acm.org/citation.cfm?id=3173913", "abstract": "Physical controls are widely used by professionals such as sound engineers or aircraft pilots. In particular knobs and sliders are the most prevalent in such interfaces. They have advantages over touchscreen GUIs, especially when users require quick and eyes-free control. However, their interfaces (e.g., mixing consoles) are often bulky and crowded. To improve this, we present the results of a formative study with professionals who use physical controllers. Based on their feedback, we propose design requirements for future interfaces for parameters control. We then introduce the design of our KnobSlider that combines the advantages of a knob and a slider in one unique shape-changing device. A qualitative study with professionals shows how KnobSlider supports the design requirements, and inspired new interactions and applications.", "year": 2018, "uri": "http://iihm.imag.fr/publication/KCR18a/", "pages": "Paper 339, 13 pages", "bibtype": "inproceedings", "id": 820, "abbr": "KCR18a", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Anne", "last_name": "Roudaut" } }, "date": "2018-04-21", "document": "http://iihm.imag.fr/publs/2018/CHI18-KnobSlider-Kim.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18)" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3172944.3172975", "title": "Cloud Menus, a Circular Adaptive Menu for Small Screens", "abstract": "This paper presents Cloud Menus, a split adaptive menu for small screens where the predicted menu items are arranged in a circular tag cloud with a location consistent with their corresponding position in the static menu and a font size depending on their prediction level. This layout results from a 3-step design process: (i) defining an initial design space on Bertin’s 8 visual variables and 4 quality properties, (ii) identifying the most preferred layout based on agreement rate, and (iii) implementing it into Cloud Menus, a new widget for Android with circular layout. An empirical study suggests that cloud menus reduce item selection time and error rate when prediction is correct without penalizing it when prediction is incorrect, compared to two baselines: a non-adaptive static menu and an adaptive linear menu. From this study, design guidelines for cloud menus are elaborated.", "year": 2018, "uri": "http://iihm.imag.fr/publication/VBC+18a/", "pages": "317-328 ", "bibtype": "inproceedings", "id": 805, "abbr": "VBC+18a", "authors": { "1": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "2": { "first_name": "Sarah", "last_name": "Bouzit" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Denis", "last_name": "Chene" } }, "date": "2018-03-07", "document": "http://iihm.imag.fr/publs/2018/Vanderdonckt-IUI2018.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IUI'18: 23rd International Conference on Intelligent User Interfaces Proceedings", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer", "doi": "https://doi.org/10.1007/978-3-030-03062-9_2", "title": "“Will the Last One Out, Please Turn Off the Lights”: Promoting Energy Awareness in Public Areas of Office Buildings", "abstract": "Most previous research in sustainable HCI has focused on electricity consumption in domestic environments or private office spaces. Here, we ad-dress use of lighting in public areas of office buildings with the goal of under-standing and measuring how calm technologies can inspire positive engagement by promoting awareness and competition. We have conducted a 15-month study with the design, deployment, and assessment of two complementary ambient apparatus (one centralized, one distributed) in an office building occupied by ICT start-up companies. Our results show that calm technology can be effective under specific conditions, resulting in a significant reduction of average elec-tricity consumption. We also discovered that in the absence of automatic con-trols, approximately 25% of lighting consumption occurred during off-work hours.", "year": 2018, "uri": "http://iihm.imag.fr/publication/CCB+18b/", "pages": "20-36", "bibtype": "inproceedings", "id": 829, "abbr": "CCB+18b", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Antonin", "last_name": "Carlesso" }, "3": { "first_name": "Nicolas", "last_name": "Bonnefond" }, "4": { "first_name": "Raffaella", "last_name": "Balzarini" }, "5": { "first_name": "Yann", "last_name": "Laurillau" }, "6": { "first_name": "Nadine", "last_name": "Mandran" }, "7": { "first_name": "James", "last_name": "Crowley" } }, "date": "2018-09-25", "document": "http://iihm.imag.fr/publs/2018/Ami2018-Paper13-Final.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proc. of the European Conference on Ambient Intelligence (AmI 2018)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1109/VR.2018.8447552", "title": "Pointing at 3D Wiggle Displays", "abstract": "This paper presents two new pointing techniques for wiggle 3D displays, which present the 2D projection of 3D content with automatic (rotatory) motion parallax. Standard pointing at targets in wiggle 3D displays is challenging as the content is constantly in motion. The two pointing techniques presented here take advantage of the cursor’ s current position or the user’ s gaze direction for collocating the wiggle rotation center and potential targets. We evaluate the performance of the pointing techniques with a novel methodology that integrates 3D distractors into the ISO-9241-9 standard task. The experimental results indicate that the new techniques are significantly more efficient than standard pointing techniques in wiggle 3D displays. Given that we observed no performance variation for different targets, our new techniques seem to negate any interaction performance penalties of wiggle 3D displays.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/OS18a/", "pages": "335-340", "bibtype": "inproceedings", "id": 814, "editor": "IEEE", "address": "Reutlingen", "date": "2018-03-22", "document": "http://iihm.imag.fr/publs/2018/author_version.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IEEE Conference on Virtual Reality and 3D User Interfaces (VR)", "abbr": "OS18a" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1109/PacificVis.2018.00023", "title": "Composite Visual Mapping for Time Series Visualization", "url": "http://iihm.imag.fr/jabbari", "abstract": "In the information visualization reference model, visual mapping is the most crucial step in producing a visualization from a data set. The conventional visual mapping maps each data attribute onto a single visual channel (e.g. the year of production of a car to the position on the horizontal axis). In this work, we investigate composite visual mapping: mapping single data attributes onto several visual channels, each one representing one aspect of the data attribute (e.g. its order of magnitude, or its trend component). We first propose a table which allows us to explore the design space of composite mappings by offering a systematic overview of channel combinations. We expect that using more than one visual channel for communicating a data attribute increases the bandwidth of information presentation by displaying separable information on different aspects of data. In order to evaluate this point, we compare horizon graph, an existing technique which successfully adopts a composite visual mapping, with a selection of alternative composite mappings. We show that some of those mappings perform as well as –and in some cases even better than– horizon graph in terms of accuracy and speed. Our results confirm that the benefits of composite visual mapping are not limited to horizon graph. We thus recommend the use of composite visual mapping when users are simultaneously interested in several aspects of data attributes.", "authors": { "1": { "first_name": "Ali", "last_name": "Jabbari" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/JBD18a/", "pages": "116-124", "bibtype": "inproceedings", "id": 812, "abbr": "JBD18a", "address": "Kobe, Japon", "date": "2018-04-10", "document": "http://iihm.imag.fr/publs/2018/PVis2018-Jabbari-CompositeMapping.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 11th IEEE Pacific Visualization Symposium (PacificVis 2018)" }, { "lang": "en", "bibtype": "inproceedings", "doi": "https://doi.org/10.1109/ISMAR-Adjunct.2018.00114", "title": "A low-latency, high-precision handheld perspective corrected display", "url": "http://iihm.imag.fr/publs/2018/ISMAR18_HPCD_demo_Berard.pdf", "booktitle": "Adjunct Proceedings of the IEEE International Symposium for Mixed and Augmented Reality 2018", "year": 2018, "uri": "http://iihm.imag.fr/publication/BL18a/", "id": 847, "note": "ISMAR 2018 best demo award", "abbr": "BL18a", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Thibault", "last_name": "Louis" } }, "date": "2018-10-16", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "397-398", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3206505.3206510", "title": "Simulating an Extendable Tangible Slider for Eyes-Free One-Handed Interaction on Mobile Devices", "url": "https://dl.acm.org/citation.cfm?doid=3206505.3206510", "journal": "AVI '18 Proceedings of the 2018 International Conference on Advanced Visual Interfaces", "authors": { "1": { "first_name": "Juan Pablo", "last_name": "Rosso Pirela" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Matt", "last_name": "Jones" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/RCJ+18a/", "pages": "16:1-16:9", "bibtype": "inproceedings", "id": 816, "abbr": "RCJ+18a", "address": "Grosseto, Italy", "date": "2018-05-29", "document": "http://iihm.imag.fr/publs/2018/avi18RossoCoutrixNigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "Sliders are widely used on mobile devices. Envisioning mobile devices that can dynamically deform to raise tangible controls from the screen surface, tangible sliders offer the benefit of eyes-free interaction. However, reaching for distant values with one hand is problematic: users namely need to change their handgrip, which is not comfortable. To overcome this problem, this paper sets out to experimentally study an extendable tangible slider to support one-handed clutching. The tangible slider’s knob extends to maintain the thumb's movement within its comfortable area. We first built a low-fidelity prototype made of a knob long enough to allow clutching. This low-fidelity prototype significantly improves performance when reaching distant targets, as compared to a standard tangible slider. We then built a higher-fidelity prototype, introducing actuation and allowing for a shorter knob. When used for clutching, the knob moves back towards the users’ thumb. Experimental results show that the motion of the actuated knob does not interrupt eyes-free interaction during manipulation. In comparison, a graphical extendable slider performed 0.9s slower due to the required visual attention. However, the results suggest that the motion of the actuated knob affects performance, as the higher-fidelity prototype performed 0.6s slower than the low-fidelity prototype.", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/RCIS.2018.8406661", "title": "Using user emotions to trigger UI adaptation", "abstract": "User experience is an important user interface quality factor that needs to be maintained during interaction. With this goal, we propose to adapt user interfaces to users’ emotions. This requires being able to detect at runtime negative emotions to trigger adaptations. However, emotions depend on users’ gender and age. This makes it difficult to identify negative emotions and their cause. This paper studies the categorization of emotions depending on users’ age and gender and two user experience dimensions (aesthetics and usability). Thanks to an experiment, it proposes some emotions thresholds that can be used for detecting usability and aesthetics problems from users’ age and gender. These results are used in a user interface adaptation system to infer negative emotions and user interface problems.", "authors": { "1": { "first_name": "Julián Andrés", "last_name": "Galindo" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Éric", "last_name": "Céret" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/GDM+18a/", "pages": "340-350", "bibtype": "inproceedings", "id": 822, "abbr": "GDM+18a", "address": "Nantes, France", "date": "2018-05-31", "document": "http://iihm.imag.fr/publs/2018/rcis18juliangalindo.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "12th International Conference on Research Challenges in Information Science, RCIS18", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3220134.3220144", "title": "UP!, Engineering Persuasive Interactive Systems", "url": "https://dl.acm.org/citation.cfm?id=3220144", "abstract": "Persuasive technology aims at supporting people to change their attitudes and/or behaviors sustainably. Application areas include energy saving, green mobility, medical observance, addiction, etc. Emergency to solve these societal challenges makes the field meet a great success. We propose UP!, a problem space to structure the exploration of the design space, an increment to the SEPIA framework. UP! combines two perspectives, the User and the Phenomenon under study, so that to create the right system that makes the user understand the problematic phenomenon and act appropriately to change sustainably.", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Van Bao", "last_name": "Nguyen" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/LCN18a/", "pages": "13:1-13:16", "bibtype": "inproceedings", "id": 818, "abbr": "LCN18a", "address": "Paris, France", "date": "2018-06-18", "document": "http://iihm.imag.fr/publs/2018/EICS-2018-UP-FINAL-v2.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 10th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS'18)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3240167.3240185", "title": "The TOP-Slider for Multi-criteria Decision Making by Non-Specialists", "url": "https://dl.acm.org/citation.cfm?id=3240185", "abstract": "The TOP-Slider revisits the classical slider widget to help non-experts to find optimal compromises between tightly coupled, possibly conflicting, criteria. The TOP-Slider is designed to make the tradeoff between criteria both observable and intelligible while hiding the complexity of an underlying optimization algorithm. As a case study, a TOP-Slider has been assessed in terms of perceived affordance, intelligibility and incentive, when used in conjunction with an e-coach energy management system to interactively explore Pareto optimal solutions and to choose the best compromise between comfort and financial cost. A preliminary semi-controlled empirical study with 16 participants using 3 interdependent criteria shows that the TOP-Slider can serve as a sound basis to support non-expert users in making informed compromises.", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Van Bao", "last_name": "Nguyen" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Nadine", "last_name": "Mandran" }, "6": { "first_name": "Fatoumata", "last_name": "Camara" }, "7": { "first_name": "Raffaella", "last_name": "Balzarini" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/LNC+18a/", "pages": "642-653", "bibtype": "inproceedings", "id": 827, "editor": "ACM", "address": "US", "date": "2018-09-25", "document": "http://iihm.imag.fr/publs/2018/1144-yann_laurillau.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 10th Nordic Conference on Human-Computer Interaction (NordiCHI '18)", "type_publi": "icolcomlec", "abbr": "LNC+18a" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3173574.3174193", "title": "Morphees+: Studying Everyday Reconfigurable Objects for the Design and Taxonomy of Reconfigurable UIs", "url": "https://dl.acm.org/citation.cfm?id=3174193", "abstract": "Users interact with many reconfigurable objects in daily life. These objects embed reconfigurations and shape- changing features that users are familiar with. For this reason, everyday reconfigurable objects have informed the design and taxonomy of shape changing UI. However, they have never been explored systematically. In this paper, we present a data set of 82 everyday reconfigurable objects that we collected in a workshop. We discuss how they can inspire the design of reconfigurable interfaces. We particularly focus on taxonomies of reconfigurable interfaces. Taxonomies have been suggested to help design and communication among researchers, however despite their extensive use, taxonomies are rarely evaluated. This paper analyses two established taxonomies - Rasmussen's and Roudaut's - using daily reconfigurable objects. We show relationships between the taxonomies and area for improvements. We propose Morphees+, a refined taxonomy based on Roudaut's Shape Resolution Taxonomy.", "year": 2018, "uri": "http://iihm.imag.fr/publication/KCR18b/", "pages": "Paper 619, 14 pages", "bibtype": "inproceedings", "id": 821, "abbr": "KCR18b", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Anne", "last_name": "Roudaut" } }, "date": "2018-04-21", "document": "http://iihm.imag.fr/publs/2018/CHI18-Morphees+-Kim.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18)" }, { "bibtype": "article", "abstract": "Reducing energy consumption is an individual and collective challenge that requires people to be proactive and fully involved. However, most approaches and solutions to this problem promote automated and autonomous systems that take full control of the decisions. Although these systems relieve users from setting the temperature in offices and homes, the level of thermal comfort chosen by the technology may not meet the individuals’ requirements. Automating control is an obvious solution but it keeps the human out of the loop. In this paper, an alternative approach is promoted based on system–human cooperation that allows people to make the final decision. However, to make sound decisions, users need to understand the system functioning and rationale and they need to be convinced and motivated to change their habits with regard to energy consumption. Our approach is based on an e-coach system, called Involved, which provides users with contextual explanations along with a user interface designed to persuade the user to stay involved. The results of this research are the development of an early prototype that provides end-users with a 24-hour plan of recommended actions along with contextual explanations that justify each action. This plan satisfies the inhabitant’s preferred compromise between the thermal comfort, air quality and financial cost specified by the inhabitant (i.e. the user) using a novel interaction technique, the Trade-Off-Pareto sliders. Users can edit the plan (e.g. suppress an action), skip some actions, perform additional actions, or even change their preferred compromise, and be informed in real time of the consequences on energy consumption and comfort. ", "address": "UK", "number": 1, "year": 2018, "id": 834, "title": "From Usable to Incentive-Building Energy Management Systems", "editor": "Patrick BREZILLON", "document": "http://iihm.imag.fr/publs/2018/iste_muc18v2n1_9.pdf", "type": "Revues internationales avec comité de lecture", "lang": "en", "journal": "Modeling and Using Context ", "volume": 18, "abbr": "ANL+18a", "authors": { "1": { "first_name": "Amr Alzhouri ", "last_name": "Alyafi" }, "2": { "first_name": "Van Bao", "last_name": "Nguyen" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Patrick", "last_name": "Reignier" }, "5": { "first_name": "Stéphane", "last_name": "Ploix" }, "6": { "first_name": "Gaëlle", "last_name": "Calvary" }, "7": { "first_name": "Joëlle", "last_name": "Coutaz" }, "8": { "first_name": "Monalisa", "last_name": "Pal" }, "9": { "first_name": "Jean-Philippe", "last_name": "Guilbaud" } }, "date": "2018-11-21", "pages": "1-30", "chapter": 2, "publisher": "ISTE", "doi": "http://doi.org/10.21494/ISTE.OP.2018.0302", "url": "https://www.openscience.fr/From-Usable-to-Incentive-Building-Energy-Management-Systems", "type_publi": "irevcomlec", "uri": "http://iihm.imag.fr/publication/ANL+18a/" }, { "lang": "en", "bibtype": "article", "doi": "https://doi.org/10.1007/s00221-018-5368-2", "uri": "http://iihm.imag.fr/publication/CPB+18a/", "title": "Adaptation to visual feedback delays on touchscreens with hand vision", "url": "http://iihm.imag.fr/publs/2018/EBR18_Cattan_AdaptDelay.pdf", "journal": "Experimental Brain Research", "year": 2018, "number": 12, "pages": "3191–3201", "volume": 236, "id": 826, "abbr": "CPB+18a", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" }, "2": { "first_name": "Pascal", "last_name": "Perrier" }, "3": { "first_name": "François", "last_name": "Bérard" }, "4": { "first_name": "Silvain", "last_name": "Gerber" }, "5": { "first_name": "Amélie", "last_name": "Rochet-Capellan" } }, "date": "2018-09-06", "type": "Revues internationales avec comité de lecture", "abstract": "Direct touch finger interaction on a smartphone or a tablet is now ubiquitous. However, the latency inherent in digital computation produces an average feedback delay of ~75 ms between the action of the hand and its visible effect on digital content. This delay has been shown to affect users’ performance but it is unclear whether users adapt to this delay or whether it influences skill learning. Previous work studied adaptation to feedback delays but only for longer delays, with hidden hand or indirect devices. This paper addresses adaptation to touchscreen delay in two empirical studies involving the tracking of a target moving along an elliptical path. Participants were trained for the task either at the minimal delay the system allows (~9 ms) or at a longer delay equivalent to commercialized touch devices latencies (75 ms). After 10 training sessions over a minimum of two weeks (Experiment 1), participants adapt to the delay. They also display long-term retention seven weeks after the last training session. This adaptation generalized to a similar tracking path (e.g. infinity symbol). We also observed generalization of learning from the longer delay to the minimal delay condition (Experiment 2). The delay thus does not prevent the learning of tracking skill, which suggests that delay adaptation and tracking skill could be two separate components of learning.", "type_publi": "irevcomlec" }, { "lang": "en", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3286689.3286694", "title": "Beyond Horizon Graphs : Space Efficient Time Series Visualization with Composite Visual Mapping", "url": "https://hal.archives-ouvertes.fr/hal-01899018", "abstract": "Restricted screen space is a limit to visualization of time series regardless of the medium. To address this challenge, we introduce new space-efficient visual designs for time series based on an approach similar to the well established Horizon Graph, namely \"\"composite\"\" visual mapping. In this approach, each data attribute is decomposed into two components and then each component is mapped onto a separate visual channel. Our visual designs consist in different combinations of geometric and optical visual channels.\r\n
\r\n\r\nWe compare our propositions with Horizon Graph across different chart heights and we measure accuracy and speed of users in a discrimination and estimation task. Our results show that although Horizon Graph perform best at larger chart heights, our propositions demonstrate same levels of accuracy in small chart heights. Moreover, at least one of our propositions has significant advantage over Horizon Graphs in terms of speed. Based on our findings, we propose design guidelines for using composite visual mapping and combinations of optical visual channels in limited vertical screen resolution settings.\r\n", "authors": { "1": { "first_name": "Ali", "last_name": "Jabbari" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/JBD18b/", "pages": "73-82", "bibtype": "inproceedings", "id": 832, "abbr": "JBD18b", "address": "Brest, France", "date": "2018-10-23", "document": "http://iihm.imag.fr/publs/2018/IHM18-Jabbari-Composite.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 30ème conférence francophone sur l'Interaction Homme-Machine (IHM 2018)" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3286689.3286690", "title": "Evaluation in-situ d'une approche \"What if\" pour l'eco-feedback", "url": "https://hal.archives-ouvertes.fr/hal-01899031", "abstract": "Réduire la consommation d’électricité est un enjeu majeur de notre société. Les méthodes eco-feedback permettent aux utilisateurs d’obtenir un retour sur leur consommation d’électricité afin de la diminuer. Toutefois, il est toujours difficile de déterminer concrètement quelles actions impactent la consommation. Dans cet article, nous proposons d’appliquer une méthode What if à l’eco-feedback en contexte domestique. Nous déployons le système Activelec dans des logements personnels, qui permet d’appliquer des changements virtuels dans l’utilisation des appareils et d’évaluer les économies réalisées.\r\n
\r\n\r\nLes résultats de notre expérimentation montrent que les participants ont apprécié la méthode d’interaction basée sur le What if. Celle-ci leur a permis de trouver et d’évaluer des modifications efficaces dans l’utilisation de leurs appareils, et certaines ont été appliquées en pratique par les participants. Cette expérimentation montre que le paradigme What if est une piste potentielle pour les technologies eco-feedback.\r\n", "authors": { "1": { "first_name": "Jérémy", "last_name": "Wambecke" }, "2": { "first_name": "Georges-Pierre", "last_name": "Bonneau" }, "3": { "first_name": "Renaud", "last_name": "Blanch" }, "4": { "first_name": "Romain", "last_name": "Vergne" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/WBB+18b/", "pages": "83-91", "bibtype": "inproceedings", "id": 831, "abbr": "WBB+18b", "address": "Brest, France", "date": "2018-10-23", "document": "http://iihm.imag.fr/publs/2018/IHM18-Wambecke-WhatIf.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 30ème conférence francophone sur l'Interaction Homme-Machine (IHM 2018)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Fuzzy4U: un système en logique floue pour l’adaptation des interfaces utilisateur", "url": "https://hal.archives-ouvertes.fr/hal-01898998/document", "abstract": "User Interfaces adaptation is a well-known requirement in human-computer interaction. However, even if many works address this topic, some challenges such as context uncertainty and combination of adaptation rules, are still remaining. This article tackles these challenges by using fuzzy logic to manage adaptation. It proposes an architecture where an adaptation engine is supported by fuzzy logic. It shows its benefits and compares it with an approach using crisp logic", "authors": { "1": { "first_name": "Tanguy", "last_name": "Giuffrida" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Jean-Philippe", "last_name": "Poli" }, "4": { "first_name": "Éric", "last_name": "Céret" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/GDP+18a/", "pages": "52-62", "bibtype": "inproceedings", "id": 839, "abbr": "GDP+18a", "address": "Brest, France", "date": "2018-10-28", "document": "http://iihm.imag.fr/publs/2018/ihm18a-sub1049-cam-i42.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "30eme conférence francophone sur l’interaction homme-machine" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Vers une meilleure collaboration pluridisciplinaire dans le processus de conception d'un système interactif : cas de la définition des besoins", "url": "https://hal.archives-ouvertes.fr/hal-01882569", "booktitle": "Actes ERGO'IA 2018", "year": 2018, "uri": "http://iihm.imag.fr/publication/ECB18a/", "bibtype": "inproceedings", "abbr": "ECB18a", "authors": { "1": { "first_name": "Eléna", "last_name": "Elias" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Marc-Eric", "last_name": "Bobillier Chaumon" } }, "date": "2018-10-01", "type": "Conférences nationales avec comité de lecture sur texte complet", "id": 844 }, { "chapter": 1, "bibtype": "article", "type_publi": "revcomlec", "lang": "fr", "uri": "http://iihm.imag.fr/publication/CC18a/", "title": " Appsgate, a Programmable Domestic Eco-system: Learning from \"Living in it\"", "url": "https://hal.archives-ouvertes.fr/hal-01898173", "journal": "Journal d'Interaction Personne Système (JIPS)", "year": 2018, "number": 1, "pages": "1-35", "volume": 7, "id": 835, "editor": "P. Girard, J. Coutaz", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "date": "2018-11-30", "document": "http://iihm.imag.fr/publs/2018/JIPS-Coutaz-Crowley-oct2018-final.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "We present an experience with the development and evaluation of AppsGate, an ecosystem for the home that can be programmed by end-users. We show the benefits from using the homes of the project team members as real-life living-labs. In particular, we discuss the first person perspective experience as an effective way to conduct longitudinal experiments in real world settings. We conclude that a programmable habitat is desirable provided that attention cost is minimised.\r\n\r\nCet article présente un retour d’expérience avec la mise en oeuvre et l’évaluation d’AppsGate, un écosystème domestique programmable par l’habitant. Nous montrons l’apport de l’utilisation des domiciles de membres du projet tout au long du processus de développement, et notamment l’intérêt de « vivre avec » comme technique d’expérimentation longitudinale.", "abbr": "CC18a" }, { "lang": "fr", "publisher": "Eyrolles", "type_publi": "chapitre", "title": "Visualisation interactive d’information", "abstract": "La data science, ou science des données, est la discipline qui traite de la collecte, de la préparation, de la gestion, de l'analyse, de l'interprétation et de la visualisation de grands ensembles de données complexes. Elle n'est pas seulement concernée par les outils et les méthodes pour obtenir, gérer et analyser les données ; elle consiste aussi à en extraire de la valeur et de la connaissance. Cet ouvrage présente les fondements scientifiques et les composantes essentielles de la science des données, à un niveau accessible aux étudiants de master et aux élèves ingénieurs. Notre souci a été de proposer un exposé cohérent reliant la théorie aux algorithmes développés dans ces domaines. Il s'adresse aux chercheurs et ingénieurs qui abordent les problématiques liées à la science des données, aux data scientists de PME qui utilisent en profondeur les outils d'apprentissage, mais aussi aux étudiants de master, doctorants ou encore futurs ingénieurs qui souhaitent un ouvrage de référence en data science. À qui s'adresse ce livre ? • Aux développeurs, statisticiens, étudiants et chefs de projets ayant à résoudre des problèmes de data science. • Aux data scientists, mais aussi à toute personne curieuse d'avoir une vue d'ensemble de l'état de l'art du machine learning. ", "year": 2018, "uri": "http://iihm.imag.fr/publication/B18a/", "pages": "211-238", "bibtype": "inbook", "id": 842, "abbr": "B18a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" } }, "date": "2018-08-16", "type": "Chapitres d'ouvrages", "booktitle": "Data Science : cours et exercices" }, { "lang": "en", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01913579", "title": "Composite Visual Mapping for Time Series Visualization", "url": "http://iihm.imag.fr/jabbari/", "abstract": "Time series are one of the most common types of recorded data in various scientific, industrial, and financial domains. Depending on the context, time series analysis are used for a variety of purposes: forecasting, estimation, classification, and trend and event detection. Thanks to the outstanding capabilities of human visual perception, visualization remains one of the most powerful tools for data analysis, particularly for time series. With the increase in data sets’ volume and complexity, new visualization techniques are clearly needed to improve data analysis. They aim to facilitate visual analysis in specified situations, tasks, or for unguided exploratory analysis.\r\n
\r\n\r\nVisualization is based upon visual mapping, which consists in association of data values to visual channels, e.g. position, size, and color of the graphical elements. In this regard, the most familiar form of time series visualization, i.e. line charts, consists in a mapping of data values to the vertical position of the line. However, a single visual mapping is not suitable for all situations and analytical objectives. Our goal is to introduce alternatives to the conventional visual mapping and find situations in which, the new approach compensate for the simplicity and familiarity of the existing techniques. We present a review of the existing literature on time series visualization and then, we focus on the existing approaches to visual mapping.\r\n
\r\n\r\nNext, we present our contributions. Our first contribution is a systematic study of a composite visual mapping which consists in using combinations of visual channels to communicate different facets of a time series. By means of several user studies, we compare our new visual mappings with an existing reference technique and we measure users’ speed and accuracy in different analytical tasks. Our results show that the new visual designs lead to analytical performances close to those of the existing techniques without being unnecessarily complex or requiring training. Also, some of the proposed mappings outperform the existing techniques in space constrained situations. Space efficiency is of great importance to simultaneous visualization of large volumes of data or visualization on small screens. Both scenarios are among the current challenges in information visualization.\r\n", "year": 2018, "uri": "http://iihm.imag.fr/publication/J18a/", "id": 833, "bibtype": "phdthesis", "abbr": "J18a", "authors": { "1": { "first_name": "Ali", "last_name": "Jabbari" } }, "date": "2018-07-04", "document": "http://iihm.imag.fr/publs/2018/these_ali.pdf", "type": "Thèses et habilitations", "pages": "121" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-02007675", "title": "Visualisation de données temporelles personnelles", "url": "http://maverick.inria.fr/Members/Jeremy.Wambecke/", "abstract": "La production d’énergie, et en particulier la production d’électricité, est la principale responsable de l’émission de gaz à effet de serre au niveau mondial. Le secteur résidentiel étant le plus consommateur d’énergie, il est essentiel d’agir au niveau personnel afin de réduire ces émissions. Avec le développement de l’informatique ubiquitaire, il est désormais aisé de récolter des données de consommation d’électricité des appareils électriques d’un logement. Cette possibilité a permis le développement des technologies eco-feedback, dont l’objectif est de fournir aux consommateurs un retour sur leur consommation dans le but de la diminuer. Dans cette thèse nous proposons une méthode de visualisation de données temporelles personnelles basée sur une interaction what if, qui signifie que les utilisateurs peuvent appliquer des changements de comportement de manière virtuelle. En particulier notre méthode permet de simuler une modification de l’utilisation des appareils électriques d’un logement, puis d’évaluer visuellement l’impact de ces modifications sur les données. Cette méthode a été implémentée dans le système Activelec, que nous avons évalué avec des utilisateurs sur des données réelles.\r\n\r\nNous synthétisons les éléments de conception indispensables aux systèmes eco-feedback dans un état de l’art. Nous exposons également les limitations de ces technologies, la principale étant la difficulté rencontrée par les utilisateurs pour trouver des modifications de comportement pertinentes leur permettant de consommer moins d’énergie.\r\n\r\nNous présentons ensuite trois contributions. La première contribution est la conception d’une méthode what if appliquée à l’eco-feedback ainsi que son implémentation dans le système Activelec. La seconde contribution est l’évaluation de notre méthode grâce à deux expérimentations menées en laboratoire. Dans ces expérimentations nous évaluons si des participants utilisant notre méthode trouvent des modifications qui économisent de l’énergie et qui nécessitent suffisamment peu d’efforts pour être appliquées en vrai. Enfin la troisième contribution est l’évaluation in-situ du système Activelec dans des logements personnels pour une durée d’environ un mois. Activelec a été déployé dans trois appartements privés afin de permettre l’évaluation de notre méthode en contexte domestique réel. Dans ces trois expérimentations, les participants ont pu trouver des modifications d’utilisation des appareils qui économiseraient une quantité d’énergie significative, et qui ont été jugées faciles à appliquer en réalité.\r\n\r\nNous discutons également de l’application de notre méthode what if au-delà des données de consommation électrique au domaine de la visualisation personnelle, qui est définie comme l’analyse visuelle des données personnelles. Nous présentons ainsi plusieurs applications possibles à d’autres données temporelles personnelles, par exemple concernant l’activité physique ou les transports. Cette thèse ouvre de nouvelles perspectives pour l’utilisation d’un paradigme d’interaction what if pour la visualisation personnelle.", "year": 2018, "uri": "http://iihm.imag.fr/publication/W18a/", "id": 836, "bibtype": "phdthesis", "abbr": "W18a", "authors": { "1": { "first_name": "Jérémy", "last_name": "Wambecke" } }, "date": "2018-10-22", "document": "http://iihm.imag.fr/publs/2018/68777_WAMBECKE_2018_archivage.pdf", "type": "Thèses et habilitations", "pages": "217" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-02004338v1", "title": "Génération de récits à partir de données ambiantes", "year": 2018, "uri": "http://iihm.imag.fr/publication/B18b/", "id": 850, "bibtype": "phdthesis", "abbr": "B18b", "authors": { "1": { "first_name": "Belén A.", "last_name": "Baez Miranda" } }, "date": "2018-12-03", "type": "Thèses et habilitations", "pages": "238" }, { "lang": "en", "type_publi": "these", "title": "Malleable Interactive Surfaces for Distant Mobile Tangible Interaction", "abstract": "Sliders are one of the most used widgets on mobile devices for the adjustment of continuous parameters (e.g., screen brightness, speaker sound volume). On mobile devices, sliders are represented graphically and are usually long and positioned in a vertical or horizontal way. These characteristics pose two major problems: a visual dependency to operate the graphical slider and a limited range of movement of the thumb when using the mobile device with a single hand. This thesis focuses on new eyes-free one-handed interaction techniques to efficiently operate sliders on mobile devices. The techniques rely on shape-changing tangible sliders capable of changing different design properties (e.g., orientation, length and side of the mobile device where it is presented) in order to support eyes-free one-handed interaction. Results from seven different experiments suggest that: 1) a conventional tangible slider delivers good performance but requires handgrip changes when acquiring targets in a distance range of 70mm. 2) a dual-side tangible slider delivers good performance and supports a stable handgrip when acquiring targets in a distance range of 100mm. 3) an extendable tangible slider delivers good performance and supports a stable handgrip when acquiring targets in a distance range of 200mm. Moreover, the performed experiments allowed the exploration of a part of shape-changing tangible user interfaces that has barely been studied: manipulation during shape-change. The performed studies show how different shape-changing design characteristics, like the orientation and amplitude, can impact the interaction.\r\n", "year": 2018, "uri": "http://iihm.imag.fr/publication/R18a/", "id": 851, "bibtype": "phdthesis", "abbr": "R18a", "authors": { "1": { "first_name": "Juan Pablo", "last_name": "Rosso Pirela" } }, "date": "2018-12-14", "document": "http://iihm.imag.fr/publs/2018/70059_ROSSO_PIRELA_2018_archivage.pdf", "type": "Thèses et habilitations", "pages": "252" }, { "lang": "en", "publisher": "The Eurographics Association", "doi": "http://dx.doi.org/10.2312/envirvis.20181140", "title": "What if we use the \"What if\" Approach for Eco-Feedback? Designing an Electricity Consumption Analysis for Layman Users", "url": "https://hal.inria.fr/hal-01813283", "journal": "Proceedings of the Workshop on Visualisation in Environmental Sciences (EnvirVis) (2018)", "authors": { "1": { "first_name": "Jérémy", "last_name": "Wambecke" }, "2": { "first_name": "Georges-Pierre", "last_name": "Bonneau" }, "3": { "first_name": "Renaud", "last_name": "Blanch" }, "4": { "first_name": "Romain", "last_name": "Vergne" } }, "year": 2018, "uri": "http://iihm.imag.fr/publication/WBB+18a/", "pages": "8", "bibtype": "inproceedings", "id": 817, "abbr": "WBB+18a", "address": "Brno, Czech republic", "date": "2018-04-26", "document": "http://iihm.imag.fr/publs/2018/paper_authors_whatif_.pdf", "type": "Autres conférences et colloques avec actes", "abstract": "Many households share the objective of reducing electricity consumption for either economic or ecological motivations. Eco-feedback technologies support this objective by providing users with a visualization of their consumption. However as pointed out by several studies, users encounter difficulties in finding concrete actions to reduce their consumption. To overcome this limitation, we introduce in this paper Activelec, a system based on the visualization and interaction with user’s behavior rather than raw consumption data. The user’s behavior is modeled as the set of actions modifying the state of appliances over time. A key novelty of our solution is its focus on the What if approach applied to eco-feedback. Users can analyze and experiment scenarios by selecting and modifying their usage of electrical appliances over time and visualize the impact on the consumption. We conduct two user studies that evaluate the usability of Activelec and the relevance of the What if approach for electricity consumption. Our results show that users understand the interaction paradigm and can easily find relevant modifications in their usage of appliances. Moreover participants judge these changes of behavior would require little effort to be adopted. Therefore our work opens new perspectives on using the What if approach in the context of eco-feedback technology.", "type_publi": "colloque" }, { "lang": "en", "type_publi": "colloque", "title": "The VocADom Project: Speech Interaction for Well-being and Reliance Improvement", "url": "https://hal.archives-ouvertes.fr/hal-01830217v2/document", "booktitle": "MobileHCI 2018", "year": 2018, "uri": "http://iihm.imag.fr/publication/VVB+18a/", "bibtype": "inproceedings", "abbr": "VVB+18a", "authors": { "1": { "first_name": "Michel", "last_name": "Vacher" }, "2": { "first_name": "Emmanuel", "last_name": "Vincent" }, "3": { "first_name": "Marc-Eric", "last_name": "Bobillier Chaumon" }, "4": { "first_name": "Thierry", "last_name": "Joubert" }, "5": { "first_name": "François", "last_name": "Portet" }, "6": { "first_name": "Dominique", "last_name": "Fohr" }, "7": { "first_name": "Sybille", "last_name": "Caffiau" }, "8": { "first_name": "Thierry", "last_name": "Desot" } }, "date": "2018-09-01", "type": "Autres conférences et colloques avec actes", "id": 845 }, { "lang": "fr", "type_publi": "diffusion", "title": "Prise en compte de l'Expérience Utilisateur pour améliorer l'adoption de produits technologiques", "url": "http://innovacs-innovatio.upmf-grenoble.fr/index.php?id=390", "booktitle": "InnovatiO", "year": 2018, "number": 5, "uri": "http://iihm.imag.fr/publication/DDJ+18a/", "bibtype": "misc", "id": 841, "abbr": "DDJ+18a", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Maud", "last_name": "Dampérat" }, "3": { "first_name": "Florence", "last_name": "Jeannot" }, "4": { "first_name": "Eline", "last_name": "Jongmans" }, "5": { "first_name": "Yann", "last_name": "Laurillau" }, "6": { "first_name": "Éric", "last_name": "Céret" } }, "date": "2018-02-01", "type": "Diffusion de la connaissance, vulgarisation scientifique", "pages": "none" }, { "lang": "en", "type_publi": "autre", "doi": "https://doi.org/10.5281/zenodo.1199544", "title": "Voter Autrement 2017 - Online Experiment", "url": "http://vote.imag.fr/", "abstract": "In March and April 2017, we have run a voting experiment during the French presidential election. During this experiment, participants were asked to test several alternative voting methods to elect the French president, like scoring methods, instant-runoff voting, Borda with partial rankings. The experiment was both carried out in situ in polling stations during the first round of the presidential election (using paper ballots), and online during the month preceding the first round, and until the second round of the election (using a web application). A total of 6358 participants took part to the in situ experiment and 37739 participants took part to the online experiment. This dataset contains the answers provided by the participants to the online experiment, with no other processsing than a basic transformation to a set of CSV files.", "year": 2018, "uri": "http://iihm.imag.fr/publication/BBB+18a/", "id": 825, "bibtype": "unpublished", "abbr": "BBB+18a", "authors": { "1": { "first_name": "Sylvain", "last_name": "Bouveret" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Antoinette", "last_name": "Baujard" }, "4": { "first_name": "François", "last_name": "Durand" }, "5": { "first_name": "Herrade", "last_name": "Igersheim" }, "6": { "first_name": "Jérôme", "last_name": "Lang" }, "7": { "first_name": "Annick", "last_name": "Laruelle" }, "8": { "first_name": "Jean-François", "last_name": "Laslier" }, "9": { "first_name": "Isabelle", "last_name": "Lebon" }, "10": { "first_name": "Vincent", "last_name": "Merlin" } }, "date": "2018-08-29", "type": "Autres publications", "pages": "1-26" }, { "lang": "en", "type_publi": "autre", "title": "Fostering Design Process of Shape-Changing Interfaces", "url": "http://doi.org/10.1145/3266037.3266131", "abstract": "Shape-changing interfaces match forms and haptics with functions and bring affordances to devices. I believe that shape-changing interfaces will be increasingly available to end-users in the future. To increase acceptance of shape-changing interfaces by end-users, we need to provide designers with design criteria and framework closely grounded on their current skills and needs. Also, we need to provide them with prototyping tools to enable quick assessment of ideas in the physical world. In this paper, I introduce the three threads of my Ph.D. research in the direction of providing the design tools. First, I advance existing shape-changing interface taxonomies to broaden design vocabulary and systemize design framework, based on the classification of everyday objects. Second, I conduct a study with end-users to suggest interaction techniques and design guidelines for shape-changing interfaces from their current practice. Lastly, I develop a physical prototyping tool for shape-changing interfaces to shorten prototyping iterations based on well-known Lego-like bricks.", "year": 2018, "uri": "http://iihm.imag.fr/publication/K18a/", "pages": "224-227", "bibtype": "unpublished", "id": 866, "abbr": "K18a", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" } }, "date": "2018-10-14", "document": "http://iihm.imag.fr/publs/2018/uist18-forsteringSCI-kim.pdf", "type": "Autres publications", "booktitle": "The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST '18 Adjunct)" }, { "lang": "fr", "type_publi": "autre", "title": "Simulation de systèmes de vote avec proportionnelle pour les législatives", "url": "https://hal.archives-ouvertes.fr/hal-03230543", "abstract": "Ce document présente les résultats de simulations de divers systèmes de vote permettant d’introduire une dose de proportionnelle pour les législatives.\r\nIl présente également la méthodologie utilisée afin de permettre la réplication de ces simulations et d’en préciser les limites.\r\nLes simulations explorent plusieurs hypothèses quant au nombre de députés constituant l’assemblée, au niveau de proportionnelle (et donc au nombre de circonscriptions), et enfin au type de proportionnelle.\r\nCette combinatoire est explorée en simulant ce qui aurait pu se passer en 2017 avec de tels systèmes de vote à titre de comparaison avec un résultat connu : la composition de l’actuelle assemblée.", "year": 2018, "uri": "http://iihm.imag.fr/publication/BB18a/", "id": 906, "bibtype": "unpublished", "abbr": "BB18a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Sylvain", "last_name": "Bouveret" } }, "date": "2018-05-28", "type": "Autres publications", "pages": "71" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/3144457.3145504", "title": "Persuasive Events and User’s Roles in Mobile-Based Interactive Solutions for Nature Discovery", "url": "http://dl.acm.org/citation.cfm?id=3145504", "abstract": "The exploration and the discovery of nature through walking, cycling, touring, trekking and hiking are targeted by this work, part of an on-going research on mobile-based persuasive user interaction. Considering HCI solutions dedicated to discover and explore nature, we uncover the concept of persuasive event and several classes of roles that users may endorse during a long-term usage of such interactive solutions. We claim the importance of these events and roles as, leveraging persuasion, they may contribute to increase the nature discovery experi- ence and to sustain motivation through user interaction. In this contribution we share these insights from our studies on the Mhikes platform, designed for such kind of nature-involved activities.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/FLC17a/", "pages": "511-519", "bibtype": "inproceedings", "id": 811, "abbr": "FLC17a", "address": "AU", "date": "2017-11-04", "document": "http://iihm.imag.fr/publs/2017/Mobiquitous_2017_paper_134-2.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th EAI International Conference on Mobile and Ubiquitous Systems: Computing, Networking and Services", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/3132272.3134124", "title": "Superiority of a Handheld Perspective-Coupled Display in Isomorphic Docking Performances", "url": "http://iihm.imag.fr/publs/2017/iss17-superiority-louis.pdf", "abstract": "Six degrees of freedom docking is one of the most fundamental tasks when interacting with 3D virtual worlds. We investigated docking performances with isomorphic interactions that directly relate the 6-dof pose of the input device to that of the object controlled. In particular, we studied a Handheld Perspective-Coupled Display (HPCD); which is a novel form of interactive system where the display itself is handheld and used as the input device. It was compared to an opaque HMD and to a standard indirect flat display used with either a sphere or an articulated arm as the input device. A novel computation of an Index of Difficulty was introduced to measure the efficiency of each interaction. We observed superior performances with the HPCD compared with the other interactions by a large margin (17% better than the closest interaction).", "year": 2017, "uri": "http://iihm.imag.fr/publication/LB17a/", "pages": "72-81", "bibtype": "inproceedings", "id": 796, "abbr": "LB17a", "authors": { "1": { "first_name": "Thibault", "last_name": "Louis" }, "2": { "first_name": "François", "last_name": "Bérard" } }, "date": "2017-10-19", "document": "http://iihm.imag.fr/publs/2017/iss17-superiority-louis.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/3025453.3025806", "title": "The Object Inside: Assessing 3D Examination with a Spherical Handheld Perspective-Corrected Display", "url": "http://tripet.imag.fr/publs/2017/CHI17_Berard_HPCD.pdf", "abstract": "Handheld Perspective Corrected Displays (HPCDs) can create the feeling of holding a virtual 3D object. They offer a direct interaction that is isomorphic to the manipulation of physical objects. This illusion depends on the ability to provide a natural visuomotor coupling. High performances systems are thus required to evaluate the fundamental merits of HPCDs. We built a spherical HPCD using external projection. The system offers a lightweight wireless seamless display with head-coupled stereo, robust tracking, and low latency. We compared users’ performances with this HPCD and two other interactions that used a fixed planar display and either a touchpad or the spherical display as an indirect input. The task involved the inspection of complex virtual 3D puzzles. Physical puzzles were also tested as references. Contrary to expectations, all virtual interactions were found to be more efficient than a more “natural” physical puzzle. The HPCD yielded lower performances than the touchpad. This study indicates that the object examination task did not benefit from the accurate and precise rotations offered by the HPCD, but benefited from the high C/D gain of the touchpad.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Thibault", "last_name": "Louis" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/BL17a/", "pages": "4396-4404", "bibtype": "inproceedings", "id": 789, "editor": "ACM", "address": "Denver, USA", "date": "2017-05-06", "document": "http://iihm.imag.fr/publs/2017/chi17-object_inside-berard.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems", "abbr": "BL17a" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.14236/ewic/HCI2017.105", "title": "Comparative Evaluation? Yes, But With Which Alternative UI? ", "abstract": "User’s feedback provides valuable information suitable to help designers to improve their work. In this paper, we present a study on user’s feedback when evaluating a User Interface (UI) by comparison. Our aim is to define the properties that the alternative UI must satisfy to maximize the benefits of comparative evaluation.\r\nThe UIs considered in the study were designed using the CAMELEON Reference Framework (CRF), covering variations at each level of abstraction. We study the impact of each variation on users’ feedback. We show that when the alternative design refers to the same task model as the original one but using a different abstract UI, the number of negative returns is significantly higher, making the comparative evaluation more productive.", "authors": { "1": { "first_name": "Hayet", "last_name": "Hammami" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Meriem", "last_name": "Riahi" }, "4": { "first_name": "Faouzi", "last_name": "Moussa" }, "5": { "first_name": "Sarah", "last_name": "Bouzit" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/HCR+17a/", "pages": "32:1-32:7", "bibtype": "inproceedings", "id": 788, "abbr": "HCR+17a", "address": "Sunderland, UK", "date": "2017-07-16", "document": "http://iihm.imag.fr/publs/2017/bshci17-hammami.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "proc. of British HCI 2017" }, { "lang": "en", "type_publi": "icolcomlec", "title": "THEDRE: a Traceable Process for High Quality in Human Centred Computer Science Research", "url": "http://aisel.aisnet.org/isd2014/proceedings2017/ISDMethodologies/12", "booktitle": "26th Int. Conference on Information Systems Development ISD'2017", "authors": { "1": { "first_name": "Nadine", "last_name": "Mandran" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/MD17a/", "id": 786, "bibtype": "inproceedings", "abbr": "MD17a", "address": "Cyprius", "date": "2017-06-27", "document": "http://iihm.imag.fr/publs/2017/THEDRE_ A Traceable Process for High Quality in Human Centred Com.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "12" }, { "lang": "en", "publisher": "IARIA", "type_publi": "icolcomlec", "title": "Toward a UI adaptation approach driven by user emotions", "booktitle": "proceedings of the tenth International Conference on Advances in Computer-Human Interactions (ACHI’2017)", "year": 2017, "uri": "http://iihm.imag.fr/publication/GDC17a/", "id": 777, "bibtype": "inproceedings", "abbr": "GDC17a", "authors": { "1": { "first_name": "Julián Andrés", "last_name": "Galindo" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Éric", "last_name": "Céret" } }, "date": "2017-04-03", "document": "http://iihm.imag.fr/publs/2017/GalindoACHI2017.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "12-17" }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/IDAACS.2017.8095199", "title": "Energy Consumption in Smarthome: Persuasive Interaction Respecting User’s Values ", "url": "http://ieeexplore.ieee.org/document/8095199/", "abstract": "Housing consumption keeps growing in spite of energy efficient devices. The problem seems to come from not only the lack of information about how to use these devices but also from the lack of willingness from inhabitants. This double assessment invites to think about support toward inhabitants’ behaviors concerning to energy consumption, which is affected by both devices and values. \r\nThe paper follows an interdisciplinary research between persuasive human computer interaction and sociological studies of domestic energy consumption. The scientific contribution is the integration of the sociological dimensions of energy consumption and behavior change into interactive system design principles. We present a proof of concept for the sustainable change of users’ behavior in energy consumption that demonstrates the applicability of these principles.", "authors": { "1": { "first_name": "Hélène", "last_name": "Haller" }, "2": { "first_name": "Van Bao", "last_name": "Nguyen" }, "3": { "first_name": "Gilles", "last_name": "Debizet" }, "4": { "first_name": "Yann", "last_name": "Laurillau" }, "5": { "first_name": "Joëlle", "last_name": "Coutaz" }, "6": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/HND+17a/", "pages": "804-809", "bibtype": "inproceedings", "id": 801, "abbr": "HND+17a", "address": "Buccharest, Romania", "date": "2017-09-24", "document": "http://iihm.imag.fr/publs/2017/Persuasion-Energy-VanBao.IDAACS-2017.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "9th IEEE International Conference on Intelligent Data Acquisition and Advanced Computing Systems: Technology and Applications", "type_publi": "icolcomlec" }, { "lang": "en", "bibtype": "inproceedings", "doi": "https://doi.org/10.1145/3099585", "title": "Polymodal Menus: A Model-based Approach for Designing Multimodal Adaptive Menus for Small Screens", "abstract": "This paper presents a model-based approach for designing Polymodal Menus, a new type of multimodal adaptive menu for small screen graphical user interfaces where item selection and adaptivity are responsive to more than one interaction modality: a menu item can be selected graphically, tactilely, vocally, gesturally, or any combination of them. The prediction window containing the most predicted menu items by assignment, equivalence, or redundancy is made equally adaptive. For this purpose, an adaptive menu model maintains the most predictable menu items according to various prediction methods. This model is exploited throughout various steps defined on a new Adaptivity Design Space based on a Perception-Decision-Action cycle coming from cognitive psychology. A user experiment compares four conditions of Polymodal Menus (graphical, vocal, gestural, and mixed) in terms of menu selection time, error rate, user subjective satisfaction and user preference, when item prediction has a low or high level of accuracy. Polymodal Menus offer alternative input/output modalities to select menu items in various contexts of use, especially when graphical modality is constrained.", "year": 2017, "uri": "http://iihm.imag.fr/publication/BCC+17b/", "pages": "1-19", "note": "June 26-29, 2017 - Lisbon, Portugal", "id": 783, "abbr": "BCC+17b", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "date": "2017-05-24", "document": "http://iihm.imag.fr/publs/2017/eics17-bouzit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Procs of The 9th ACM SIGCHI Symposium on Engineering Interactive Computing Systems", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Bringing Worth Maps a step further: A dedicated Online-Resource", "journal": "Proceedings of the 16th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT)", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/CC17a/", "pages": "95-113", "bibtype": "inproceedings", "id": 782, "abbr": "CC17a", "address": "Mumbai, India", "date": "2017-09-25", "document": "http://iihm.imag.fr/publs/2017/interact17-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "Worth Maps (WMs) are promising because they model interactive systems following different perspectives. Consequently, WMs support design in many ways. ARROW was introduced to provide designers with a systematic approach to worth mapping. However, the framework currently remains untest-ed, which raises open questions about general applicability and relevance.\r\nIn this work, we operationalize ARROW in additional design cases. With in-sights gained from the operational experience, we propose ARROWS (for ARROW-Support) as a refinement of the initial framework. ARROWS was as-sessed via a workshop with designers. Results highlight the need for appropriate resources supporting worth mapping. In order to fulfill this need, we have cre-ated and released a website providing designers with knowledge on ARROWS and WMs that follows a more practically oriented perspective." }, { "lang": "en", "publisher": "IEEE", "doi": "https://doi.org/10.1109/RCIS.2017.7956559", "title": "The PDA-LPA Design Space for User Interface Adaptation", "bibtype": "inproceedings", "abstract": "This paper presents a design space for engineering adaptive user interfaces throughout the user interface development life cycle in order to describe any adaptation technique, adaptable or adaptive, to compare two or more techniques, and to generate new, perhaps unprecedented, techniques. Grounded in the theory of psychological perception, this design space structures the adaptation life cycle into two regulation loops between the user and the system: a perception-decision-action (PDA) loop for both the system and the user, and a learning-prediction-adaptation (LPA) for supporting the adaptation, this last being particularly expressive for adaptivity. This PDA-LPA design space enables defining properties for assessing the quality of these loops between the system and the end-user. This design space of is instantiated on two advanced adaptive user interfaces: adaptive user interfaces based on machine learning and adaptive layouts. This design space provides new insights for considering adaptivity design options.", "year": 2017, "uri": "http://iihm.imag.fr/publication/BCC+17a/", "pages": "352-364", "note": "10-12 May 2017, Brighton (UK)", "id": 778, "abbr": "BCC+17a", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Denis", "last_name": "Chene" }, "5": { "first_name": "Eric", "last_name": "Petit" }, "6": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "date": "2017-04-12", "document": "http://iihm.imag.fr/publs/2017/rcis17-bouzit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the eleventh IEEE International Conference on Research Challenges in Information Science (RCIS 2017)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/3025453.3025585", "title": "Does Practice Make Perfect? Learning to Deal with Latency in Direct-Touch Interaction", "abstract": "Touch latency has been shown to deteriorate users' performances at levels as low as 25 ms, but this was tested only in short experimental sessions. Real life usage of touchscreens covers much longer periods. It provides training which could lead to reduce the impact of latency.\r\n\r\nWe investigate users' ability to compensate for touch latency with training. Two groups of participants were trained on a tracking task during ten different days over two weeks with either high or low latency. The gap of performances between the two groups, observed at the beginning of the experiment, was reduced by 54 % after training. Users can thus compensate for latency, at least partially. These results nuance the negative effects of touch latency reported in previous work. They suggest that long-term studies could provide better insights on users' behaviors when dealing with touch latency.", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "3": { "first_name": "Pascal", "last_name": "Perrier" }, "4": { "first_name": "François", "last_name": "Bérard" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/CRP+17a/", "pages": "5619-5629", "bibtype": "inproceedings", "id": 784, "abbr": "CRP+17a", "address": "Denver, USA", "date": "2017-05-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.org/10.1145/3098279.3098555", "title": "Evaluating Deformable Devices with Emergent Users", "abstract": "This research forms part of a wider body of work focused around involving emergent users---those just beginning to get access to mobile devices---in the development and refinement of far-future technologies. In this paper we present an evaluation of a new type of deformable slider with emergent users, designed to investigate whether shape-changing interfaces provide any benefit over touchscreens for this type of user. Our trials, which took place in two contexts and three disparate regions, revealed that while there was a clear correlation between performance and technology exposure, emergent users had similar ability with both touchscreen and deformable controls.", "authors": { "1": { "first_name": "Jennifer", "last_name": "Pearson" }, "2": { "first_name": "Simon", "last_name": "Robinson" }, "3": { "first_name": "M.", "last_name": "Jones" }, "4": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/PRJ+17a/", "pages": "Article No. 14", "bibtype": "inproceedings", "id": 859, "abbr": "PRJ+17a", "address": "Vienna, Austria", "date": "2017-09-04", "document": "http://iihm.imag.fr/publs/2017/MobileHCI17-Evaluating-Robinson.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI'17)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://dl.acm.org/citation.cfm?doid=3098279.3098533", "title": "EXHI-bit: a Mechanical Structure for Prototyping EXpandable Handheld Interfaces", "abstract": "We present EXHI-bit, a mechanical structure for prototyping unique shape-changing interfaces that can be easily built in a fabrication laboratory. EXHI-bit surfaces consist of interweaving units that slide in two dimensions. This assembly enables the creation of unique expandable handheld surfaces with continuous transitions while maintaining the surface flat, rigid, and non-porous. EXHI-bit surfaces can be combined to create 2D and 3D multi-surface objects. In this paper, we demonstrate the versatility and generality of EXHI-bit with user-deformed and self-actuated 1D, 2D, and 3D prototypes employed in an architectural urban planning scenario. We also present vision on the use of expandable tablets in our everyday life from 10 users after having interacted with an EXHI-bit tablet.\r\n", "year": 2017, "uri": "http://iihm.imag.fr/publication/OMN17a/", "pages": "4:1--4:11", "bibtype": "inproceedings", "id": 787, "abbr": "OMN17a", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Jérôme", "last_name": "Maisonnasse" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-09-04", "document": "http://iihm.imag.fr/publs/2017/hexi.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "19th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2017)" }, { "chapter": 13, "bibtype": "article", "doi": "http://dx.doi.org/10.1145/3099584", "lang": "en", "uri": "http://iihm.imag.fr/publication/TDC17b/", "title": "CCBL: A Language for Better Supporting Context Centered Programming in the Smart Home", "url": "https://hal.archives-ouvertes.fr/hal-01534805/document", "journal": "PACMHCI", "year": 2017, "number": 1, "pages": "1-18", "volume": 1, "id": 792, "abbr": "TDC17b", "authors": { "1": { "first_name": "Lenaïc", "last_name": "Terrier" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Sybille", "last_name": "Caffiau" } }, "date": "2017-05-01", "document": "http://iihm.imag.fr/publs/2017/CCBLPACM.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "This paper presents CCBL (Cascading Contexts Based Language), an end-user programming language dedicated to Smart Home. We design CCBL to avoid the problems encountered by end-users programming with ECA (Event Conditions Actions), which is the dominant approach in the domain. We present the results of an experiment where we asked 21 adults (11 experimented programmers and 10 non-programmers) to express four increasingly complex behaviors using both CCBL and ECA. We show that significantly less errors were made using CCBL than using ECA. From this experiment, we also propose some categorization and explanation of the errors made when using ECA and explain why users avoid these errors when programming with CCBL.", "type_publi": "irevcomlec" }, { "chapter": 60, "bibtype": "article", "doi": "https://doi.org/10.1145/3002171", "lang": "en", "uri": "http://iihm.imag.fr/publication/BLN17a/", "title": "Visual Menu Techniques", "journal": "ACM Computing Surveys (CSUR)", "year": 2017, "number": 4, "pages": "1-41", "volume": 49, "id": 772, "abbr": "BLN17a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" }, "2": { "first_name": "Éric", "last_name": "Lecolinet" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-01-01", "document": "http://iihm.imag.fr/publs/2017/MenUABaillyLecolinetNigay.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Menus are used for exploring and selecting commands in interactive applications. They are widespread in current systems and used by a large variety of users. As a consequence, they have motivated many studies in Human-Computer Interaction (HCI). Facing the large variety of menus, it is difficult to have a clear understanding of the design possibilities and to ascertain their similarities and differences. In this article, we address a main challenge of menu design: the need to characterize the design space of menus. To do this, we propose a taxonomy of menu properties that structures existing work on visual menus. As properties have an impact on the performance of the menu, we start by refining performance through a list of quality criteria and by reviewing existing analytical and empirical methods for quality evaluation. This taxonomy of menu properties is a step toward the elaboration of advanced predictive models of menu performance and the optimization of menus. A key point of this work is to focus both on menus and on the properties of menus, to then enable a fine-grained analysis in terms of performance.", "type_publi": "irevcomlec" }, { "lang": "fr", "publisher": "ACM", "doi": "https://dx.doi.org/10.1145/3132129.3132138", "title": "Évaluation d'Écosystème Domestique Programmable : Oser « Vivre avec » comme Méthode Expérimentale", "url": "http://ihm2017.afihm.org/", "abstract": "We present an experience with the development and evaluation of AppsGate, an ecosystem for the home that can be programmed by end-users. We show the benefits from using the homes of the project team members as real-life living-labs. In particular, we discuss the first person perspective experience as an effective way to conduct longitudinal experiments in real world settings. We conclude that a programmable habitat is desirable provided that attention cost is minimized.", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/CC17b/", "pages": "157-168", "bibtype": "inproceedings", "id": 797, "abbr": "CC17b", "address": "Poitiers, France", "date": "2017-08-24", "document": "http://iihm.imag.fr/publs/2017/coutaz-crowley-appsgate-IHM2017.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "29ème conférence francophone sur l'Interaction Homme-Machine, IHM 2017, Poitiers, France, ACM", "type_publi": "colcomlec" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://dl.acm.org/citation.cfm?doid=3132129.3132137", "title": "La génération automatique de textes comme support de la compréhension de modèle de tâches en conception: une étude préliminaire", "url": "https://hal.archives-ouvertes.fr/hal-01578499/file/1030.pdf", "abstract": "Pendant la conception de SI, plusieurs intervenants, qui ont cha- cun une expertise et une culture propres, sont amenés à utiliser le modèle de tâches (MdT) et donc à le comprendre. Adapter la pré- sentation des informations du MdT à l’intervenant et à l’utilisation qu’il va en faire est alors un point clé pour qu’elles puissent être comprises. Or, actuellement aucun des outils de présentation des MdT ne permet de comprendre l’activité modélisée sans connaitre la notation utilisée. Dans cet article, nous présentons une approche de génération d’une présentation textuelle du MdT. Deux évalua- tions ont été menées sur l’utilisation de cette présentation pour (1) la correction d’un modèle par ses concepteurs et pour (2) la compréhension d’un modèle par des informaticiens qui ne l’ont pas conçu. Ces évaluations montrent que la présentation textuelle apporte un point de vue complémentaire sur le MdT permettant une meilleure compréhension et facilitant son amélioration.", "year": 2017, "uri": "http://iihm.imag.fr/publication/CP17a/", "pages": "125-135", "bibtype": "inproceedings", "id": 793, "abbr": "CP17a", "authors": { "1": { "first_name": "Sybille", "last_name": "Caffiau" }, "2": { "first_name": "François", "last_name": "Portet" } }, "date": "2017-08-28", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proceedings of IHM2017" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3132129.3132134", "title": "Curseur Tangible et Déformable sur Dispositifs Mobiles pour Interagir à une Main sans Regarder l’Écran / Deformable Tangible Slider for Eyes-Free One-Handed Thumb Interaction on Mobile Devices", "url": "https://dl.acm.org/citation.cfm?id=3132134", "abstract": "Graphical sliders are widely used on mobile devices. However, with a single hand, reaching for far values is difficult: users change their grip and can drop the device. Moreover, sliders require visual attention to operate them. Envisioning mobile devices that dynamically extend tangible sliders out of the screen, the contribution of this work is a first attempt to experimentally study a deformable tangible slider that facilitate thumb interaction on mobile devices. The deformable tangible slider expands its cursor (Figure 1) to avoid hand-grip changes by maintaining the thumb within its comfortable area. Moreover, its tangible aspect allows eyes-free interaction. We first compared a low-fidelity prototype with a classic tangible slider. The prototype improves performance by 9.2% when targets are outside the thumb’s comfortable area. We then designed a deformable slider that we compared to a classic tangible slider and a graphical one. Though the deformable slider is globally faster (14.3%) than the classic tangible one, the difference is not significant. While the graphical slider performs faster, the deformable tangible slider offers eyes-free interaction and stable hand-grip.", "year": 2017, "uri": "http://iihm.imag.fr/publication/RCJ+17a/", "pages": "21-31", "bibtype": "inproceedings", "id": 807, "abbr": "RCJ+17a", "authors": { "1": { "first_name": "Juan Pablo", "last_name": "Rosso Pirela" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Matt", "last_name": "Jones" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-08-29", "document": "http://iihm.imag.fr/publs/2017/CurseurDeformable.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "29ème conférence francophone sur l'Interaction Homme-Machine, IHM 2017, Poitiers, France, ACM" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3132129.3132144", "title": "Halo3D : une Technique pour Visualiser les Points d’Intérêt Hors-Champ en Réalité Augmentée Mobile / Halo3D: a technique for visualizing off-screen points of interest in mobile augmented reality", "url": "https://hal.archives-ouvertes.fr/hal-01578645", "abstract": "When working with mobile Augmented Reality (AR), users often need to visualize off-screen points of interest (POIs). These POIs belong to the context since they are not directly observable in the 3D first-person view on screen. The aim is to present the 3D direction and distance of each POI in a 3D first-person view. The context in mobile AR can include a large number of POIs including locally dense clusters as in mobile AR systems for production plant machine maintenance. \r\nExisting solutions display 3D arrows or an area on the edges of the screen to represent the POIs of the context. These techniques display the direction but not the distance of each POI. We present Halo3D, a mobile AR adaptation of a 2D visualization technique. Halo3D displays the 3D direction and distance of off-screen POIs in a high POI-density environment. The paper describes the design elements of Halo3D and outlines the experimental study to be conducted. The first experimental results indicate that users prefer visual attributes that minimize the visual intrusion on screen.", "authors": { "1": { "first_name": "Patrick", "last_name": "Perea" }, "2": { "first_name": "Denis", "last_name": "Morand" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/PMN17b/", "pages": "43-51", "bibtype": "inproceedings", "id": 808, "abbr": "PMN17b", "address": "Poitiers, France", "date": "2017-08-29", "document": "http://iihm.imag.fr/publs/2017/Halo3D.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "29ème conférence francophone sur l'Interaction Homme-Machine, IHM 2017, Poitiers, France, ACM" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Processus de conduite de la recherche et ingénierie des processus : vers une fertilisation croisée", "url": "http://inforsid.fr/actes/2017/INFORSID_2017_paper_14.pdf", "journal": "35ème congrès INFORSID 2017", "authors": { "1": { "first_name": "Nadine", "last_name": "Mandran" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Éric", "last_name": "Céret" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/MDC17a/", "id": 785, "bibtype": "inproceedings", "abbr": "MDC17a", "address": "Toulouse, France", "date": "2017-05-26", "document": "http://iihm.imag.fr/publs/2017/INFORSID_2017_paper_14.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "161-177" }, { "lang": "en", "publisher": "Hermès", "doi": "https://doi.org/10.3166/isi.22.4.129-157", "uri": "http://iihm.imag.fr/publication/GDC17b/", "title": "Model based self-explanatory user interfaces", "bibtype": "article", "journal": "Ingénierie des Systèmes d'Information", "year": 2017, "number": 4, "pages": "129-157", "volume": 22, "id": 824, "editor": "Elena Kornyshova, Marco Winckler", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2017-10-01", "type": "Revues nationales avec comité de lecture", "abstract": "UserinterfacesplayanimportantroleinInformationSystems,particularlyfortheir acceptance. But in Human Computer Interaction, perfect quality is an utopia. Despite all the design efforts, there are always situations the user interface is not suitable for: this claims for quality reparation. This paper explores self-explanatory user interfaces, i.e. user interfaces capable of “rephrasing” themselves so that to make them understandable by the user. The approach follows the principles of model-driven engineering. It consists of keeping design de- cisions contained in models alive at runtime so that to dynamically enrich the user interface by augmenting it with a set of possible questions and answers. Based on a problem space, this article details how to support self-explanation for free thanks to models. It also proposes a soft- ware infrastructure UsiExplain based on the UsiXML meta-models. An evaluation is conducted on a case study related to a car shopping website. It confirms that the approach is relevant especially for usage questions.", "type_publi": "revcomlec", "abbr": "GDC17b" }, { "lang": "fr", "type_publi": "these", "title": "Plasticité de l’Interaction Homme-Machine : présentation à l’utilisateur, une question de compromis", "abstract": "La thèse s’inscrit dans le domaine de l’ingénierie de l’interaction homme-machine (IHM). Elle\r\ns’intéresse à la problématique de l’adaptation des interfaces homme-machine au contexte\r\nd’usage. Le contexte est défini par le triplet < Utilisateur, Plate-forme, Environnement >. La\r\nquestion de recherche porte sur la présentation de l’adaptation : comment accompagner le\r\nchangement pour maximiser le bénéfice de l’adaptation ? L’étude porte sur les petites surfaces\r\nd’affichage, telles que celles des téléphones. Ce choix se justifie, d’une part, par le succès des\r\nsmartphones et des tablettes et, d’autre part, par la capacité limitée des petits écrans en termes\r\nd’affichage. Le temps de navigation et de recherche de cibles est pénalisé.\r\nDans l’étude, nous supposons qu’un algorithme d’adaptation peut anticiper les tâches de\r\nl’utilisateur par des prédictions. Nous considérons deux cas d’adaptation selon que\r\nl’algorithme de prédiction fournit des résultats corrects ou incorrects. Une prédiction est\r\ncorrecte (inversement incorrecte) lorsqu’elle correspond (inversement ne correspond pas) aux\r\nbesoins de l’utilisateur. Le défi de la thèse est d’explorer de nouvelles techniques d’interaction\r\net d’adaptation pour accélérer l’interaction lorsque la prédiction est correcte sans la pénaliser\r\nlorsque la prédiction est incorrecte.\r\nLes contributions sont doubles : d’une part, un cadre théorique modélisant l’interaction\r\nadaptative et identifiant les critères qualité clés ; d’autre part, de nouvelles techniques\r\nd’adaptation issues du cadre théorique grâce à son pouvoir non seulement descriptif et\r\ncomparatif, mais aussi génératif.\r\nNous proposons ainsi sept techniques : l’adaptation éphémère avec disparition In Context\r\n(1) vs Out of Context (2) contrôlée ou non (3) dissout la fenêtre de propositions au bout d’un\r\ncertain temps, facilitant ainsi l’accès aux items recherchés en cas de prédiction incorrecte ; (4)\r\nle menu cloud qui permet d’accroître le nombre d’items prédits dans le but d’augmenter la\r\nprobabilité de présenter des items corrects ; la navigation hiérarchique incarnée en deux\r\ntechniques d’adaptation step-by-step (5) et shortcut (6) permettant de jouer sur le facteur de la\r\ndistribution temporelle des prédictions ; le menu polymodal (7) qui présente la prédiction\r\navec différentes modalités (graphique et vocale).\r\nii\r\nNous appliquons ces techniques au cas des menus sur smartphone. Les évaluations\r\nexpérimentales concluent que ces techniques permettent effectivement d’absorber les erreurs\r\nde prédiction pour in fine, au mieux, accélérer l’interaction mais sans jamais la pénaliser.\r\nEn conclusion, par sa contribution théorique, la thèse dimensionne l’espace d’exploration de\r\nl’interaction adaptative, en intégrant les mécanismes d’adaptation à la boucle interactionnelle.\r\nElle positionne également les axes de présentation de l’adaptation et explicite de nouvelles\r\npistes d’exploration. Clairement la présentation de l’adaptation est une affaire de compromis.\r\nDes recherches communes entre les communautés Intelligence Artificielle et Interaction\r\nHomme-Machine sont une perspective naturelle à cette thèse pour prolonger conjointement\r\ncette étude.", "year": 2017, "uri": "http://iihm.imag.fr/publication/B17b/", "id": 804, "bibtype": "phdthesis", "abbr": "B17b", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" } }, "date": "2017-06-15", "document": "http://iihm.imag.fr/publs/2017/These17-Bouzit.pdf", "type": "Thèses et habilitations", "pages": "213" }, { "lang": "fr", "type_publi": "these", "title": "Analyse de la latence et de sa compensation pour l’interaction au toucher direct : aspects techniques et humains", "abstract": "Latency, the delay between a user input on a system and the corresponding response from the system, is a major issue for the usability of interactive systems. In direct-touch interaction, latency is particularly perceivable and alters user performance even at levels in the order of ten milliseconds. Yet, current touch devices such as smartphones or tablet-pc exhibit in general latencies over 70~ms.\r\n\r\nOur goal is to improve the knowledge on latency (its causes, its effects) and to find strategies to compensate it or to decrease its negative effects. We present a review of the HCI literature on the topic, then we link this literature with the motor control research field that has studied human behaviour when facing visuomotor perturbations, and in particular the adaptation to feedback delay.\r\n\r\nWe then present our four contributions. We contribute both in a practical and a theoretical manner to the problem of latency in direct-touch interaction. Two of our contributions supplement the diagnosis of latency: the first one is a new latency measurement technique; the second one is a study of the impact of latency on bimanual interaction, which is important when interacting on large tactile surfaces. We show that bimanual interaction is as much affected by latency as a single hand interaction, suggesting that more complex tasks, suppose to increase the cognitive load, do not necessarily reduce the effect of latency. Our two other contributions address the reduction of the effects of latency. On one hand, we introduce a low latency system (25~ms) associated with a predictive software compensation, and we show that the system enables users to improve their performances as if they were using a system with 9~ms of latency. On the other hand we study users' ability to adapt to latency in order to improve their performance on a tracking task, and we show that the negative impact of latency is reduced with long-term training thanks to human adaptability.", "year": 2017, "uri": "http://iihm.imag.fr/publication/C17a/", "id": 803, "bibtype": "phdthesis", "editor": "Université Grenoble Alpes", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" } }, "date": "2017-09-26", "document": "http://iihm.imag.fr/publs/2017/these_final_pdf_compressed.pdf", "type": "Thèses et habilitations", "pages": "1-158", "abbr": "C17a" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01869267", "title": "Expansion de cibles pour le pointage et la sélection : Application à l'interaction à distance en chirurgie augmentée", "abstract": "Pointing to/ Selecting targets is an elementary task universally present in graphical user interfaces (GUI). This task can be difficult to perform if the control of the cursor is not easy or if the target is far away or small. Thus facilitating target selection is a fundamental and active research topic in Human-Computer Interaction (HCI) and researchers have proposed numerous targeting assistance techniques.\r\nOur research focuses on targeting assistance techniques that allocate larger activation areas to targets. Such target expansion techniques rely on two basic elements: the expansion algorithm and the visual aid. The expansion algorithm distributes partly or wholly the free space among the targets. The visual aid presents the resulting target expansion to the users. Our work is dedicated to the visual aid that enables the users to take full advantage of the target expansion technique during the pointing/selection tasks.\r\nWe first propose a three-axes design space for visual aid mechanisms. We further define a matrix-based notation for concisely describing a target expansion technique along the three design axes. We provide an analytical exploration of the design space by classifying existing target expansion techniques and by designing eight novel target expansion techniques, thus demonstrating the generative power of the design space. We also provide an experimental exploration of the design space by conducting two in-lab experiments. Based on the experimental results, we build a set of design recommendations.\r\nWe then put forward a conceptual predictive model of performance. The model relies on a systematic analysis of the relevance of the visual aid provided by a target expansion technique based on the three goal-oriented phases of a selection task: the starting phase to initiate the movement towards the target, the transfer phase to bring the cursor into the goal target and the selection validation phase. To test the model we consider experimental results of the literature and of a third conducted in-lab experiment.\r\nOur contributions are applied to the field of Augmented Surgery and in particular interaction with a distant screen during a surgery in the operating theatre. As part of a Aesculap-CIFRE thesis, the next version of the product Aesculap’s OrthoPilot Navigation System for orthopaedic surgery will include a target expansion technique for facilitating target selection by the surgeon in the operating theatre. We also provide a new foot gesture-based technique, namely Medical TapTap, for the validation of selection in the operating theatre.\r\n\r\nVidéo de la soutenance : \r\n\r\n", "year": 2017, "uri": "http://iihm.imag.fr/publication/G17a/", "id": 809, "bibtype": "phdthesis", "editor": "Université Grenoble Alpes", "authors": { "1": { "first_name": "Maxime", "last_name": "Guillon" } }, "date": "2017-11-07", "document": "http://iihm.imag.fr/publs/2017/PhDThesisFinal_MaximeGuillon.pdf", "type": "Thèses et habilitations", "pages": "1-222", "abbr": "G17a" }, { "lang": "fr", "bibtype": "phdthesis", "type_publi": "these", "title": "Pour l'adaptation de la persuasion : modèles et démonstration sur l'usage du téléphone", "abstract": "La thèse traite des technologies persuasives et plus particulièrement de leur adaptation\r\nau contexte de l’utilisateur, pour en améliorer l’efficacité. Les technologies persuasives\r\nsont des technologies conçues pour modifier le comportement de leurs utilisateurs,\r\nsans utilisation de la coercition ni de la tromperie. L’étude de la persuasion technologique\r\nse caractérise par un grand nombre de techniques pour changer le comportement de\r\nl’utilisateur, mais aussi par des méthodes pour mettre en oeuvre ces technologies encore\r\nperfectibles.\r\nCes technologies ont pour fondement la persuasion inter-personnelle, étudiée depuis\r\nplus de deux millénaires dans le champ de la rhétorique, de la philosophie, et plus récemment\r\nde la psychologie. Cette dernière discipline propose des théories et modèles pour\r\nrendre compte et comprendre les processus à l’oeuvre dans le choix d’un comportement.\r\nCes théories montrent en particulier que les situations persuasives sont complexes, variées,\r\navec de nombreux facteurs d’influence. C’est pourquoi nous proposons la notion de\r\ntechnologies persuasives adaptatives, des technologies capables d’adapter leurs stratégies\r\nde persuasion à l’utilisateur dans son contexte. Pour mettre en oeuvre ces dispositifs, nous\r\nproposons dans un premier temps une modélisation du contexte persuasif, c’est-à-dire\r\nde l’ensemble des contraintes qui influencent l’adoption d’un comportement cible par un\r\nindividu et à un instant donnés. Chacune de ces contraintes est à la fois un critère d’adaptation\r\net un levier d’action dans la quête persuasive de la technologie. Pour chacun de ces\r\nleviers, nous avons identifié les techniques de persuasion qui permettent de les actionner.\r\nDans un second temps, nous caractérisons l’adaptation de la persuasion sur un espace\r\nproblème autour de cinq axes : la finalité, la cible, les critères et la dynamique de l’adaptation,\r\nainsi que le rôle joué par l’utilisateur dans ce processus. Enfin, nous montrons\r\nl’intérêt de l’adaptation, et des outils précédemment cités, dans la mise en oeuvre d’un\r\ndispositif persuasif dédié à la régulation du temps d’usage du smartphone.", "year": 2017, "uri": "http://iihm.imag.fr/publication/F17a/", "id": 806, "note": "Version temporaire", "abbr": "F17a", "authors": { "1": { "first_name": "Anthony", "last_name": "Foulonneau" } }, "date": "2017-12-12", "document": "http://iihm.imag.fr/publs/2017/these17-foulonneau.pdf", "type": "Thèses et habilitations", "pages": "262" }, { "lang": "en", "type_publi": "colloque", "doi": "https://doi.org/10.1109/ISMAR-Adjunct.2017.58", "title": "Halo3D: A Technique for Visualizing Off-Screen Points of Interest in Mobile Augmented Reality", "abstract": "When working with mobile Augmented Reality (AR) applications, users need to be aware of relevant points of interest (POIs) that are located off-screen. These POIs belong to the context since they are not observable in the 3D first-person AR view on screen. The context in mobile AR can include a large number of POIs including locally dense clusters as in mobile AR applications for production plant machine maintenance. Existing solutions display 3D arrows or an area on the edges of the screen to represent the POIs of the context. These techniques display the direction but not the distance of each POI. We present Halo3D, a visualization technique that conveys the 3D direction and distance of off-screen POIs while avoiding overlap and clutter in a high-POI-density AR environment.", "year": 2017, "uri": "http://iihm.imag.fr/publication/PMN17a/", "pages": "170-175", "bibtype": "inproceedings", "id": 810, "editor": "IEEE", "authors": { "1": { "first_name": "Patrick", "last_name": "Perea" }, "2": { "first_name": "Denis", "last_name": "Morand" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2017-10-09", "document": "http://iihm.imag.fr/publs/2017/ISMAR_Halo3D_Augmented_Reality.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "ISMAR 2017 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct)", "abbr": "PMN17a" }, { "lang": "en", "type_publi": "colloque", "title": "Activelec: an Interaction-Based Visualization System to Analyze Household Electricity Consumption", "url": "https://hal.inria.fr/hal-01618111", "abstract": "Everyone can now record and explore the evolution over time of his/her personal household electricity consumption. However understanding what links this data to our behavior remains a challenge. In this paper, we present a visualization tool based on the direct manipulation, by the users, of their behavior. Users can select and modify their actions over time, evaluating the results on the data with the visualization. We also conduct a user study, showing that our method allows users to understand the links between actions and data, and to use this knowledge in order to test and evaluate changes in their behavior.", "authors": { "1": { "first_name": "Jérémy", "last_name": "Wambecke" }, "2": { "first_name": "Georges-Pierre", "last_name": "Bonneau" }, "3": { "first_name": "Renaud", "last_name": "Blanch" }, "4": { "first_name": "Romain", "last_name": "Vergne" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/WBB+17a/", "pages": "4", "bibtype": "inproceedings", "id": 802, "editor": "IEEE", "address": "Phoenix, United States", "date": "2017-10-02", "document": "http://iihm.imag.fr/publs/2017/activelec.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Workshop Vis in Practice - Visualization Solutions in the Wild, IEEE VIS 2017, Oct 2017, Phoenix, United States", "abbr": "WBB+17a" }, { "lang": "en", "type_publi": "autre", "title": "CCBL: A new language for End User Development in the Smart Homes", "url": "https://pure.tue.nl/ws/files/69763287/IS_EUD2017_extended_abstracts.pdf#page=83", "abstract": "We present Cascading Context Based Language (CCBL), a new pro- gramming language for the Smart Home. We build CCBL on the notion of con- text that express home actions according to the observed states. We describe how CCBL enables users to organize contexts in a concise and predictable way using three mechanisms: 1) The Cascade for specifying device states implicitly, 2) The priority list for ensuring that only one context can access a device at a time and 3) The Allen’s interval algebra for enabling orchestration of contexts over time.", "authors": { "1": { "first_name": "Lenaïc", "last_name": "Terrier" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Sybille", "last_name": "Caffiau" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/TDC17a/", "pages": "82-87", "bibtype": "unpublished", "id": 791, "abbr": "TDC17a", "address": "Eindhoven, Netherlands", "date": "2017-01-01", "type": "Autres publications", "booktitle": "Proceedings of IS-EUD 2017" }, { "lang": "fr", "type_publi": "autre", "title": "Vers le milliard d'éléments et au-delà", "url": "http://visu2017.liris.cnrs.fr/", "booktitle": "actes des Journées Visu 2017", "year": 2017, "uri": "http://iihm.imag.fr/publication/B17a/", "id": 794, "bibtype": "unpublished", "abbr": "B17a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" } }, "date": "2017-06-08", "document": "http://iihm.imag.fr/publs/2017/12-article.pdf", "type": "Autres publications", "pages": "2" }, { "lang": "en", "type_publi": "autre", "title": "Characterizing User Roles in HCI Technologies for Nature Exploration", "url": "http://www.naturechi.net/papers/NatureHCI2017-Fenicio.pdf", "abstract": "The exploration and the discovery of nature through walk- ing, cycling, touring, trekking and hiking are targeted by this work, part of an on-going research on persuasive user in- teraction. Considering HCI solutions dedicated to discover and explore nature, we uncover several classes of roles that users may endorse during a long-term usage of such in- teractive solutions. We claim the importance of these roles as, leveraging persuasion, they may contribute to increase the nature discovery experience and to sustain motivation through user interaction. In this contribution we share the early insights from our first studies on the Mhikes platform, designed for such kind of nature-involved activities, and present our research directions for further investigations.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/FCL17a/", "pages": "5", "bibtype": "unpublished", "id": 790, "abbr": "FCL17a", "address": "AUS", "date": "2017-09-21", "document": "http://iihm.imag.fr/publs/2017/NatureHCI2017-Fenicio.pdf", "type": "Autres publications", "booktitle": "The 2nd workshop on NatureCHI - Unobtrusive User Experiences with Technology in Nature (MobileHCI '17)" }, { "lang": "en", "publisher": "ACM", "type_publi": "autre", "title": "Toward a generic architecture for UI adaptation to emotions", "url": "https://hal.archives-ouvertes.fr/hal-01578221", "abstract": "Adapting at runtime user interfaces is a well-known requirement in human computer interaction\r\nwhich becomes a very challenging task when taking into account dynamic user properties such as\r\nemotions. To address the question of adapting user interfaces to emotions, we propose Perso2u is an\r\narchitecture to personalize user interfaces with user emotions at runtime. This approach relies on\r\nemotion recognition tools which raises the question of accuracy This paper aims at showing that it is\r\npossible to obtain similar emotion results from several tools based on face recognition to emphasize\r\nthe independence of the emotion inferring engine and more globally of the architecture. To achieve\r\nthis goal, this paper reports on the results of an experiment to compare three emotion detection tools.", "authors": { "1": { "first_name": "Julián Andrés", "last_name": "Galindo" }, "2": { "first_name": "Éric", "last_name": "Céret" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2017, "uri": "http://iihm.imag.fr/publication/GCD17a/", "pages": "10", "bibtype": "unpublished", "id": 795, "abbr": "GCD17a", "address": "Poitiers, France", "date": "2017-08-31", "document": "http://iihm.imag.fr/publs/2017/julianGalindo-Word-IHM-TeC-2017_final.pdf", "type": "Autres publications", "booktitle": "IHM'2017" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2909132.2909265", "title": "Target Expansion Lens: It is Not the More Visual Feedback the Better!", "abstract": "To enhance pointing tasks, target expansion techniques allocate larger activation areas to targets. We distinguish two basic elements of a target expansion technique: the expansion algorithm and the visual aid on the effective expanded targets. We present a systematic analysis of the relevance of the visual aid provided by (1) existing target expansion techniques and (2) Expansion Lens. The latter is a new continuous technique for acquiring targets. Expansion Lens namely, uses a round area centered on the cursor: the lens. The users can see in the lens the target expanded area boundaries that the lens is hovering over. Expansion Lens serves as a magic lens revealing the underlying expansion algorithm. The design rationale of Expansion Lens is based on a systematic analysis of the relevance of the visual aid according to the three goal-oriented phases of a pointing task namely the starting, transfer and validation phases. Expansion Lens optimizes (1) the transfer phase by providing a simple-shaped visual aid centered on the cursor, and (2) the validation phase regarding error rates, by displaying the target expanded area boundaries. The results of our controlled experiment comparing Expansion Lens with four existing target expansion techniques show that Expansion Lens highlights a good trade-off for performance by being the less-error prone technique and the second fastest technique. The experimental data for each phase of the pointing task also confirm our design approach based on the relevance of the visual aid according to the phase of the pointing task.", "authors": { "1": { "first_name": "Maxime", "last_name": "Guillon" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/GLN16a/", "pages": "52-59", "bibtype": "inproceedings", "id": 770, "abbr": "GLN16a", "address": "Bari, Italy", "date": "2016-06-07", "document": "http://iihm.imag.fr/publs/2016/GuillonNigayAVI16.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI'16), Bari, Italy, 7-10 June, 2016" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/2933242.2933257", "title": "Using formal models to cross check an implementation", "abstract": "Interactive systems are developed according to requirements, which may be, for instance, documentation, prototypes, diagrams, etc. The informal nature of system requirements may be a source of problems: it may be the case that a system does not implement the requirements as expected, thus, a way to validate whether an implementation follows the requirements is needed. We propose a novel approach to validating a system using formal models of the system. In this approach, a set of traces generated from the execution of the real interactive system is searched over the state space of the formal model. The scalability of the approach is demonstrated by an application to an industrial system in the nuclear plant domain. The combination of trace analysis and formal methods provides feedback that can bring improvements to both the real interactive system and the formal model.", "authors": { "1": { "first_name": "Raquel", "last_name": "Oliveira" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Danièle", "last_name": "Dadolle" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/ODC+16a/", "pages": "126-137", "bibtype": "inproceedings", "id": 776, "abbr": "ODC+16a", "address": "Brussels, Belgium", "date": "2016-06-27", "document": "http://iihm.imag.fr/publs/2016/oliveiraEICS16.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing System EICS 2016", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Automated Evaluation of Menu by Guidelines Review", "url": "https://profs.info.uaic.ro/~adiftene/RoCHI2016/RoCHI2016.pdf", "abstract": "This paper presents ERGOSIM, a software that automatically evaluate the design of menu bars, pull-down menus, and sub-menus of a graphical user interface by reviewing usability guidelines related to menu design. In this method, a menu design is parsed against the definition of usability guidelines in order to detect potential usability problems manifested by any occurrence where a guidelines is not respected. Four evaluation strategies are enabled depending on the end user’s preferences: an active strategy initiated by the system, a passive strategy initiated by the designer, a mixed strategy collaboratively initiated by both the designer and the system, and a strategy by conceptual units based on the domain. From an initial corpus of 312 usability guidelines compiled from different sources on menu design, a final knowledge base of 58 implemented usability guidelines has been obtained for automatic evaluation. By examining how each usability guideline for menu design is expressed, we discuss to what extent such guidelines could be automated in an automated process by guidelines review.\r\n", "year": 2016, "uri": "http://iihm.imag.fr/publication/BCC+16c/", "pages": "11-21", "bibtype": "inproceedings", "id": 781, "abbr": "BCC+16c", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "date": "2016-09-20", "document": "http://iihm.imag.fr/publs/2016/rochi16-bouzit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of RO-CHI International Conference on Human-Computer Interaction" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2933242.2935874", "title": "A Design Space for Engineering Graphical Adaptive Menus", "abstract": "This paper presents a design space for exploring design options\r\nof adaptive graphical menus based on Bertin’s eight\r\nvisual variables: position, size, shape, value, color, orientation,\r\ntexture, and motion. In order to transform a traditional\r\n(static) menu into an adaptive one, at least one visual variable\r\nshould be exploited to convey which menu items have been\r\npromoted or demoted depending on five characteristics: select,\r\nassociative, quantitative, order, and length. The paper\r\nreviews selected adaptive menu interaction techniques belonging\r\nto each of these variables, classifies them according\r\nto the variables and characteristics and suggests not yet explored\r\nadaptive menu designs. It then defines four stability\r\nproperties depending on which variables remain constant after\r\nadaptivity. A supporting software for prototyping the rendering\r\nof graphical adaptive menus is then introduced.\r\n", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/BCC+16b/", "pages": "239-244", "bibtype": "inproceedings", "id": 780, "abbr": "BCC+16b", "address": "Brussels, Belgium", "date": "2016-06-20", "document": "http://iihm.imag.fr/publs/2016/Bouzit-BHCI2016_.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2909132.2909260", "title": "Designing 3D Gesture Guidance: Visual Feedback and Feedforward Design Options", "abstract": "Dynamic symbolic in-air hand gestures are an increasingly popular means of interaction with smart environments. However, novices need to know what commands are available and which gesture to execute in order to trigger these commands. We propose to adapt OctoPocus, a 2D gesture guiding system, to the case of 3D. The OctoPocus3D guidance system displays a set of 3D gestures as 3D pipes and allows users to understand how the system processes gesture input. Several feedback and feedforward visual alternatives are proposed in the literature. However, their impact on guidance remains to be evaluated. We report the results of two user experiments that aim at designing OctoPocus3D by exploring these alternatives. The results show that a concurrent feedback, which visually simplifies the 3D scene during the execution of the gesture, increases the recognition rate, but only during the first two repetitions. After the first two repetitions, users achieve the same recognition rate with a terminal feedback (after the execution of the gesture), a concurrent feedback, both or neither. With respect to feedforward, the overall stability of the 3D scene explored through the origin of the pipes during the execution of the gestures does not influence the recognition rate or the execution time. Finally, the results also show that displaying upcoming portions of the gestures allows 8% faster completion times than displaying the complete remaining portions. This indicates that preventing visual clutter of the 3D scene prevails over gesture anticipation.", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DCN16a/", "pages": "152-159", "bibtype": "inproceedings", "id": 768, "abbr": "DCN16a", "address": "Bari, Italy", "date": "2016-06-07", "document": "http://iihm.imag.fr/publs/2016/DelamareetalAVI2016.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI'16), Bari, Italy, 7-10 June, 2016" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2858036.2858097", "title": "Emergeables: Deformable Displays for Continuous Eyes-Free Mobile Interaction", "abstract": "We present the concept of Emergeables – mobile surfaces that can deform or ‘morph’ to provide fully-actuated, tangible controls. Our goal in this work is to provide the flexibility of graphical touchscreens, coupled with the affordance and tactile benefits offered by physical widgets. In contrast to previous research in the area of deformable displays, our work focuses on continuous controls (e.g., dials or sliders), and strives for fully-dynamic positioning, providing versatile widgets that can change shape and location depending on the user’s needs. We describe the design and implementation of two prototype emergeables built to demonstrate the concept, and present an in-depth evaluation that compares both with a touchscreen alternative. The results show the strong potential of emergeables for on-demand, eyes-free control of continuous parameters, particularly when comparing the accuracy and usability of a high-resolution emergeable to a standard GUI approach. We conclude with a discussion of the level of resolution that is necessary for future emergeables, and suggest how high-resolution versions might be achieved.", "authors": { "1": { "first_name": "Simon", "last_name": "Robinson" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Jennifer", "last_name": "Pearson" }, "4": { "first_name": "Juan Pablo", "last_name": "Rosso Pirela" }, "5": { "first_name": "Matheus", "last_name": "Torquato" }, "6": { "first_name": "Laurence", "last_name": "Nigay" }, "7": { "first_name": "Matt", "last_name": "Jones" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/RCP+16a/", "pages": "13", "bibtype": "inproceedings", "id": 756, "abbr": "RCP+16a", "address": "Santa Clara, USA", "date": "2016-05-07", "document": "http://iihm.imag.fr/publs/2016/EmergeablesArticle.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 34th international conference on Human factors in computing systems (CHI 2016), San Jose, CA, USA, May 7-12, 2016 " }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2992154.2992160", "title": "Effect of Touch Latency on Elementary vs. Bimanual Composite Tasks", "abstract": "Touch latency has been shown to reduce users' performances but most studies focus on one-handed elementary tasks such as pointing or tracking a single object. The everyday use of touch devices is made, however, of more complex \"composite\" tasks combining several objects with potential bimanual interaction. Such a composite task may increase users' cognitive load which makes latency less perceivable. We thus expected that the impact of latency on users' performances should be smaller in composite tasks than in elementary tasks.\r\n\r\nWe tested this hypothesis by comparing the degradation effect of latency on users' performances in an elementary vs. a composite task. The elementary task consisted in positioning a single object. The composite task involved sorting and positioning objects with a two-handed interaction, inducing more complex planning and motor strategies that could be seen as an additional cognitive load. Contrary to expectations, the degradation effect was comparable in the two tasks. This study indicates that the substantial hindrance of latency, demonstrated on elementary tasks, also exists in more complex tasks that better represent the every day use of touch devices. This strengthens the motivation to question the interaction between the task properties and latency effect and to adapt commercial devices and applications accordingly.", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "3": { "first_name": "François", "last_name": "Bérard" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/CRB16a/", "pages": "103-108", "bibtype": "inproceedings", "id": 773, "abbr": "CRB16a", "address": "Niagara Falls, Canada", "date": "2016-11-07", "document": "http://iihm.imag.fr/publs/2016/iss115-cattan.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2016 ACM International Conference on Interactive Surfaces and Spaces" }, { "lang": "en", "type_publi": "icolcomlec", "title": "ProSPer: a MOST model extension applied to persuasive interactive system", "url": "https://dl.acm.org/citation.cfm?id=3114809", "abstract": "Developing persuasive interactive system faces the challenge of describing multiple-domain goals to be achieved, along with an context-aware driving of persuasion. We developed ProSPer, a model capable of dealing with this challenges and we implemented two experiments using an Android application and a selfmonitoring bracelet. The preliminary results shows that participants understood and applied effectively the model, giving further design prospectives of research and development.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/FCL+16a/", "pages": "3", "bibtype": "inproceedings", "id": 763, "abbr": "FCL+16a", "address": "Bournemouth, UK", "date": "2016-07-08", "document": "http://iihm.imag.fr/publs/2016/ewic_hci16_wip_paper20.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of British HCI 2016 Conference (HCI 2016)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2993148.2993152", "title": "Bimanual Input for Multiscale Navigation with Pressure and Touch Gestures", "abstract": "We explore the combination of touch modalities with pressure-based modalities for multiscale navigation in bifocal views. We investigate a two-hand mobile configuration in which: 1) The dominant hand is kept free for precise touch interaction at any scale of a bifocal view, and 2) The non-dominant hand is used for holding the device in landscape mode, keeping the thumb free for pressure input for navigation at the context scale. The pressure sensor is fixed to the front bezel. Our investigation of pressure-based modalities involves two design options: control (continuous or discrete) and inertia (with or without). The pressure-based modalities are compared to touch-only modalities: the well-known drag-flick and drag-drop modalities. The results show that continuous pressure-based modality without inertia is 1) the fastest one along with the drag-drop touch modality 2) is preferred by the users and 3) importantly minimizes screen occlusion during a phase that requires navigating a large part of the information space.", "authors": { "1": { "first_name": "Sébastien", "last_name": "Pelurson" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/PN16a/", "pages": "145-152", "bibtype": "inproceedings", "id": 771, "abbr": "PN16a", "address": "Tokyo, Japan", "date": "2016-11-12", "document": "http://iihm.imag.fr/publs/2016/ICMI16-bimanualPressure-PelursonNigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 18th ACM International Conference on Multimodal Interaction (ICMI 2016)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.14236/ewic/HCI2016.26", "title": "A Comparison of Shortcut and Step-by-Step Adaptive Menus for Smartphones", "abstract": "This paper reports on the results of an experiment comparing two graphical adaptive menus for smartphones in order to improve their hierarchical navigation: \" Shortcut Menu \" and \" Step-by-Step Menu \" keep constant the actual presentation of initial menus and overlay them with a prediction window displaying the most frequently used menu items, wherever they are located in the hierarchy. In order to reach predicted items, the \" Step-by-Step Menu \" maintains the consistency with the initial menu through a level-by-level navigation while the \" Shortcut Menu \" directly moves the end user towards the predicted menu item, thus shortcutting the hierarchical navigation. Thirteen subjects performed fifty tests each on smartphones and data were collected about their item selection time and error rate. The \" Step-by-Step Menu \" has a positive impact on both variables, whether frequently used menu items are accurately predicted or not. The \" Step-by-Step Menu \" is fast, but could induce some problems when prediction is wrong.", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Denis", "last_name": "Chene" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/BCC+16a/", "pages": "12", "bibtype": "inproceedings", "id": 760, "abbr": "BCC+16a", "address": "Bournemouth, UK", "date": "2016-07-11", "document": "http://iihm.imag.fr/publs/2016/Bouzit-BHCI2016.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "The 30th British Human Computer Interaction Conference (British HCI)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2933242.2933264", "title": "SEPIA, a Support for Engineering Persuasive Interactive Applications: Properties and Functions", "abstract": "Design and creativity call for a large exploration of the design space for getting the design right and the right design [6]. Creativity support tools aim at speeding up this exploration for either saving time or exploring more design alternatives. This paper addresses the design of persuasive interactive systems. It provides designers and developers with a conceptual tool for structuring the exploration of the design space. In the vain of the IFIP properties [1] that are largely used in engineering HCI (e.g., observability), SEPIA (Support for Engineering Persuasive Interactive Applications) elicits a set of properties and functions to be considered when engineering persuasive interactive systems. SEPIA is expected to foster creativity and thereby to make people go beyond the classical monitoring feature.", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Anthony", "last_name": "Foulonneau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Eric", "last_name": "Villain" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/LFC+16a/", "pages": "217-228", "bibtype": "inproceedings", "id": 759, "abbr": "LFC+16a", "address": "Brussels, Belgium", "date": "2016-04-24", "document": "http://iihm.imag.fr/publs/2016/EICS-2016-finale-4.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of th 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS'16)", "type_publi": "icolcomlec" }, { "bibtype": "article", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/TIM.2016.2534378", "lang": "en", "uri": "http://iihm.imag.fr/publication/TPQ+16a/", "title": "Probability Density Functions of Stationary Surface EMG Signals in Noisy Environments", "url": "http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=7438830&isnumber=4407674", "journal": "IEEE Transactions on Instrumentation and Measurement", "authors": { "1": { "first_name": "Sirinee", "last_name": "Thongpanja" }, "2": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "3": { "first_name": "Franck", "last_name": "Quaine" }, "4": { "first_name": "Yann", "last_name": "Laurillau" }, "5": { "first_name": "Chusak", "last_name": "Limsakul" }, "6": { "first_name": "Pornchai", "last_name": "Phukpattaranont" } }, "year": 2016, "number": 7, "pages": "1547 - 1557", "volume": 65, "id": 758, "editor": "IEEE", "address": "US", "date": "2016-04-24", "type": "Revues internationales avec comité de lecture", "abstract": "The probability density function (pdf) of an electromyography (EMG) signal provides useful information for choosing an appropriate feature extraction technique. The pdf is influenced by many factors, including the level of contraction force, muscle type, and noise. In this paper, we investigated the pdfs of noisy EMG signals artificially contaminated with five different noise types: 1) Electrocardiography (ECG) interference; 2) many spurious background spikes; 3) white Gaussian noise; 4) motion artifact; and 5) power line interference at various levels of signal-to-noise ratio (SNR). In addition, we evaluated a set of statistical descriptors for identifying a noisy EMG signal from its pdf, specifically kurtosis, negentropy, L-kurtosis, and robust measures of kurtosis (KR1 and KR2). The results show that at low SNR (<;5 dB), all noise types affect the statistical descriptors for the pdf of a noisy EMG signal. In addition, KR2 performs the best among these descriptors in identifying a noisy EMG signal from its pdf, because it is computed based on the quantiles of the data. As a result, it can avoid the effects of outliers resulting in the correct identification of pdf shape of noisy EMGs with all contamination types and all levels of SNR.\r\n", "type_publi": "irevcomlec", "abbr": "TPQ+16a" }, { "bibtype": "article", "publisher": "IEEE", "doi": "https://doi.org/10.1109/MPRV.2016.24", "lang": "en", "uri": "http://iihm.imag.fr/publication/CC16a/", "title": "A First Person Experience with End-User Development for Smart Homes", "url": "http://ieeexplore.ieee.org/document/7445783/", "journal": "IEEE Pervasive Computing, special issue on Domestic Pervasive Computing", "year": 2016, "number": 2, "pages": "26-39", "volume": 15, "id": 757, "abbr": "CC16a", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "date": "2016-03-29", "document": "http://iihm.imag.fr/publs/2016/PervComp16-enduserdev-coutaz.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "The authors present their “lived-with” experience with an End-User Development (EUD) prototype deployed in their home and show how the results overlap and complement findings from more traditional approaches to the study of EUD for the home.", "type_publi": "irevcomlec" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "http://doi.org/10.1145/3004107.3004125", "title": "KnobSlider : Conception d'un Dispositif Déformable Répondant aux Besoins des Utilisateurs", "abstract": "In this paper, we explore how to combine the advantages of physical knobs and sliders by using shape-change in order to transform one into another on-demand. By doing so we merge the benefits of both input devices: knobs enable relative angular input with dynamic gain and require little space; sliders require more space but enable absolute linear input and can be grouped to be simultaneously adjusted and monitored. Our initial contextual interviews unveil situations where such dynamic device could be particularly beneficial for professionals such as sound and light engineers as they require tangible devices and high flexibility. We then present the 9 alternative designs of KnobSlider, a shape changing input device that can switch from a knob to slider and vice-versa. We propose a set of 11 requirements for such a shape-changing device and conducted a systematic analysis of our 9 designs against our 11 requirements. This work is a first step toward building a high-fidelity KnobSlider.", "authors": { "1": { "first_name": "Hyunyoung", "last_name": "Kim" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Anne", "last_name": "Roudaut" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/KCR16a/", "pages": "91-102", "bibtype": "inproceedings", "id": 860, "abbr": "KCR16a", "address": "Fribourg, Switzerland", "date": "2016-10-28", "document": "http://iihm.imag.fr/publs/2016/IHM16-KnobSlider-Kim.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "In Actes de la 28ème conférence francophone sur l'Interaction Homme-Machine (IHM 2016)" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004129", "title": "ProSPer: modeling the change, driving the persuasion", "url": "http://dl.acm.org/citation.cfm?id=3004129", "abstract": "The development of persuasive interactive systems is ty- pically achieved in an opportunistic way for shipping one persuasive system at a time, thus negatively affecting inter- nal modularity (persuasion concepts are typically mixed up throughout the development life cycle) and reusabi- lity (parts or the whole persuasive system is of little reuse for another domain of human activity). In order to ad- dress these challenges, this paper introduces, motivates, and defines MOST4P, a Mission-Operation-Strategy-Tactic 4-level model for structuring the development of a persua- sive interactive system and ProSPer, a MOST4P-based framework for developing persuasive interactive systems, software-based and/or manual-based that explicitly sa- tisfy modularity (MOST concepts satisfy the separation of concerns) and multiple-domain applicability (MOST concepts could be reused from one domain to another). The paper then reports on a pilot study involving twelve participants evaluating how MOST4P concepts have been used in a self monitoring bracelet and in a mobile ProSPer- based persuasive interactive system. This study suggests that overall subjective satisfaction and usefulness are the most appreciated criteria, followed by interaction and in- formation qualities.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/FCL+16b/", "pages": "59-69", "bibtype": "inproceedings", "id": 764, "abbr": "FCL+16b", "address": "France", "date": "2016-09-23", "document": "http://iihm.imag.fr/publs/2016/IHM-Prosper.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème Conférence Francophone sur l’Interaction Homme-Machine (IHM 2016)" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004127", "title": "TraceViz: une plateforme de visualisation pour l'analyse interactive de traces d'exécution", "abstract": "Hardware platforms of embedded systems are more powerful at each new generation thank to the integration of System-on-Chip (SoC). Developing streaming multimedia applications on embedded systems becomes an increasingly complex process. Modern applications are highly multi-threaded and have to decode the multimedia stream in real time to prevent the apparition of audio and video artifacts. Debugging this kind of issue cannot be done with traditional debuggers that interrupt the decoding and perturb the synchronization of the different threads. The solution is to record all the events that occurred during the decoding in a trace and perform the analysis post-mortem. There exists many visualization tools to analyze execution traces but they have reached their limits with the amount of data generated by modern applications. They either provide a too generalized representation to be useful, or they show too much details leading to a fastidious data exploration. We propose a novel interaction visualization framework to address these problems. In particular, our contribution is in two parts: (a) we present a new fast backend suitable for the interactive browsing of huge traces and (b) a new visualization tool to explore the trace at different level of details.", "authors": { "1": { "first_name": "Rémy", "last_name": "Dautriche" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Alexandre", "last_name": "Termier" }, "4": { "first_name": "Miguel", "last_name": "Santana" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DBT+16a/", "pages": "115-125", "bibtype": "inproceedings", "id": 767, "abbr": "DBT+16a", "address": "Fribourg, Suisse", "date": "2016-10-25", "document": "http://iihm.imag.fr/publs/2016/p115-dautriche.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème conférence francophone sur l'Interaction Homme-Machine (IHM 2016)" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004122", "title": "Considering Aesthetics and Usability Temporalities in a Model Based Development Process", "url": "http://dl.acm.org/citation.cfm?id=3004122", "abstract": "Model driven engineering provides solutions to create user interfaces (UI), especially in the case of complex UI such as adaptable UI. However, they suffer from the poor quality of the generated UIs. This paper addresses this drawback by integrating aesthetics and usability study steps in a model driven development process. This proposal is based on an experiment, which shows that aesthetics improves the user’s evaluation only at the mere exposure stage. Further, usability improves the users’ evaluation only after some use experience.", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Éric", "last_name": "Céret" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DLC16a/", "pages": "25-35", "bibtype": "inproceedings", "id": 765, "abbr": "DLC16a", "address": "France", "date": "2016-09-23", "document": "http://iihm.imag.fr/publs/2016/IHM2016 v8-YL.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème Conférence Francophone sur l’Interaction Homme-Machine" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/3004107.3004130", "title": "MenuErgo : Conception assistée de menus par évaluation automatique de règles ergonomiques", "abstract": "Cet article présente MenuErgo, un environnement logiciel de conception d’une barre de menu avec ses menus déroulants et sous-menus d’une interface graphique par évaluation automatique de règles ergonomiques propres aux menus selon quatre stratégies d’évaluation: la stratégie active à l’initiative du système, la stratégie passive à l’initiative du concepteur, la stratégie mixte partagée par les deux et la stratégie par unités conceptuelles basée sur le domaine sémantique. L’architecture logicielle de MenuErgo est composée d’un déclencheur d’évaluation, d’un moteur d’évaluation, d’un présentateur d’évaluation et d’une base de 58 règles ergonomiques dont l’évaluation est assurée automatiquement. Une étude qualitative exploratoire rapporte les réactions de neuf concepteurs ayant utilisé MenuErgo sur une étude de cas de conception de menu pour une application multimédia.", "authors": { "1": { "first_name": "Iyad", "last_name": "Khaddam" }, "2": { "first_name": "Sarah", "last_name": "Bouzit" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Denis", "last_name": "Chene" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/KBC+16a/", "pages": "36-47", "bibtype": "inproceedings", "id": 779, "abbr": "KBC+16a", "address": "Fribourg, Suisse", "date": "2016-10-26", "document": "http://iihm.imag.fr/publs/2016/ihm16-bouzit.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème conférence francophone sur l’interaction Homme-Mahcine (IHM)" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "https://hal.archives-ouvertes.fr/hal-01342831", "title": "Composition opportuniste de fragments d'IHM pour une interaction adaptative en environnement ambiant", "url": "http://ubimob2016.telecom-sudparis.eu/", "abstract": "Dans ce papier nous proposons une approche basée sur un système multi-agents adaptatif, en utilisant les principes de Méta-Interactions Homme-Machine et d'Opportunisme dans le but de résoudre le problème de la Composition d’Interactions Homme-Machine dans les espaces interactifs ambiants. L'idée de cette approche est de voir chaque composant comme un agent capable d'interagir avec les autres composants pour composer de manière autonome et ainsi suggérer à l'utilisateur de manière opportuniste des compositions de son environnement ambiant interactif. Nous avons choisi de présenter principalement deux aspects de la composition d'interactions homme-machine, la contrôlabilité et l'objectif de la composition. Enfin nous illustrons notre approche avec des cas d'utilisation dans le cadre d'un projet nommé neoCampus", "authors": { "1": { "first_name": "Augustin", "last_name": "Degas" }, "2": { "first_name": "Sylvie", "last_name": "Trouillhet" }, "3": { "first_name": "Jean-Paul", "last_name": "Arcangeli" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Joëlle", "last_name": "Coutaz" }, "6": { "first_name": "Stéphane", "last_name": "Lavirotte" }, "7": { "first_name": "Jean-Yves", "last_name": "Tigli" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DTA+16a/", "pages": "7:1-7:7", "bibtype": "inproceedings", "id": 799, "abbr": "DTA+16a", "address": "Lorient, France", "date": "2016-07-05", "document": "http://iihm.imag.fr/publs/2016/Compo-Opportuniste-Ubimob_2016.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "11èmes journées francophones Mobilité et Ubiquité (Ubimob 2016)" }, { "lang": "fr", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/3004107.3004123", "title": "Curseurs Tangibles sur Dispositifs Mobiles : Impact de la Conception sur les Performances", "abstract": "Touch interaction is almost omnipresent on mobile devices and technological advances have made screens bigger. The users can then interact with more content displayed on screen but it is more difficult for the users to reach all the parts of the screen with one thumb. At the same time, researchers are exploring mobile interaction with deformable tangible interfaces. Bringing tangible objects to the flat screen brings a new perspective on the reachability problem of the thumb. In this work, we explore the impact on performance for thumb interaction within and outside the functional area of the thumb, while operating a tangible slider. Experimental results demonstrate that the size of the motor space has a significant impact on performance. Operations within and outside the easily reachable area of the thumb show marginal difference of performance.", "authors": { "1": { "first_name": "Juan Pablo", "last_name": "Rosso Pirela" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Matt", "last_name": "Jones" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/RCJ+16a/", "pages": "70-78", "bibtype": "inproceedings", "id": 769, "abbr": "RCJ+16a", "address": "Fribourg, Suisse", "date": "2016-10-25", "document": "http://iihm.imag.fr/publs/2016/proceedings.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 28ème conférence francophone sur l'Interaction Homme-Machine" }, { "lang": "en", "publisher": "Lavoisier", "doi": "http://dx.doi.org/10.3166/tsi.35.175-202", "uri": "http://iihm.imag.fr/publication/MDC16a/", "title": "Mastering Model Driven Engineering complexity by interactive visualization", "bibtype": "article", "journal": "série technique et science informatique", "year": 2016, "number": 2, "pages": "175-202", "volume": 35, "id": 775, "abbr": "MDC16a", "authors": { "1": { "first_name": "Mufida", "last_name": "Miratul-Khusna" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2016-09-01", "booktitle": "Revue des sciences et technologies de l’information", "type": "Revues nationales avec comité de lecture", "abstract": "Model Driven Engineering (MDE) can play an important role for the design of ap- plications in many domains. Its principles that are separations of concerns, capitalisation of knowledge thanks to models, meta models, and transformations, are well accepted today. Then the approach becomes a good candidate for scaling up to more complex applications. However the use of model driven engineering puts people in front of a new problem, which is mastering the complexity of many and possibly big models. The paper presents MoVi (Model Visualiza- tion) an interactive environment as a proof-of-concept that investigates model exploration by processing models as data. It is illustrated with models taken from the Human Computer Inter- action domain.", "type_publi": "revcomlec", "document": "http://iihm.imag.fr/publs/2016/TSI-miratul-finale.pdf" }, { "lang": "en", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01679643", "title": "Multi-scale interaction techniques for the interactive visualization of execution traces", "abstract": "Developing streaming multimedia applications on embedded systems becomes increasingly complex over time. New multimedia standards reach the market to support better resolutions and overall improved quality delivered to the end-user. Consequently, hardware platforms complexify and developing the software to fully exploit them becomes harder at each new generation. The traditional debugging method for streaming applications is the usage of execution traces. However, the amount of data generated by modern software largely increases and existing tools do not allow an efficient debugging process as they become unable to tackle large amounts of data. In this thesis, we focus on new interactive visualization techniques enriched by results of data mining algorithms for a more efficient analysis of execution traces for multimedia applications.First, we introduce Slick Graphs, a binning and smoothing technique for time series visualization. Slick Graphs mitigate the quantization artifacts, introduced by the traditional smoothing techniques, by using the smallest possible binning intervals, i.e. pixels. We compared Slick Graphs to traditional smoothing techniques in a user study and show that the Slick Graphs are significantly faster and more accurate when working with periodic data. We then propose a novel interaction visualization framework, TraceViz, to explore the execution traces at different level of details and integrate the Slick Graphs to provide a global overview of the trace. With TraceViz, we also introduce a fast back-end to support the interactive browsing of huge traces. We perform a performance analysis to show that the TraceViz back-end outperforms the back-end used in state-of-the-art debugging tools for execution traces.Execution traces contain meaningful information that can be computed using data mining techniques. A wide range of patterns can be computed and provide valuable information: for example existence of repeated sequences of events or periodic behaviors. However, while pattern mining approaches provide a deeper understanding of the traces, their results is hard to understand due to the large amount of patterns that have to be examined one by one. We propose a novel visual analytics method that allows to immediately visualize hidden structures such as repeated sets/sequences and periodicity, allowing to quickly gain a deep understanding of the trace. Finally, we also show how our method can be applied with different types of data than execution traces. ", "year": 2016, "uri": "http://iihm.imag.fr/publication/D16a/", "id": 813, "bibtype": "phdthesis", "abbr": "D16a", "authors": { "1": { "first_name": "Rémy", "last_name": "Dautriche" } }, "date": "2016-10-20", "document": "http://iihm.imag.fr/publs/2016/DAUTRICHE_2016_archivage.pdf", "type": "Thèses et habilitations", "pages": "196" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01312180", "title": "Peinture Numérique sur Modèles 3D en Usage Récréatif", "abstract": "Creating digital 3D scenes is attractive for the general public. However, even if hardware and financial constraints tend to disappear, the creation of 3D content remains a difficult task for novice users. Indeed, 3D modeling software is complex and requires a long learning process that is not suitable for recreational use. The purpose of this work is to contribute to the democratization of digital 3D creation by the study and design of human-computer interactions that are appropriate to novice users.We focus on the 3D painting task: digital painting on 3D models. We analyze the problem according to three axes: stylus interaction, navigation inside the 3D scene, and the combination of both painting and navigation. We first present a state of the art regarding the techniques of 3D painting and 3D navigation as well as their possible combinations. We also survey the existing input devices for 3D painting.We then present our three main contributions. A first experiment allows us to evaluate the effect of the directness of interaction on the 3D painting task. The study reveals that direct interaction leads to the drawing of higher quality line segments than indirect interaction. Next, we propose new interaction techniques for rotating around 3D objects. They are evaluated through another experiment that reveals the importance of a new criterion that we introduce: surjection. Finally, we present an evaluation of various combinations of 3D navigation and 3D painting interaction techniques. This study reveals that a bimanual interaction combining touch and stylus is the most appropriate for digital painting on 3D models by novice users.Our work, considered with other efforts that aim at simplifying 3D modeling, indicates that digital 3D creation for the general public is within reach.", "year": 2016, "uri": "http://iihm.imag.fr/publication/R16a/", "id": 837, "bibtype": "phdthesis", "editor": "Université Grenoble Alpes", "authors": { "1": { "first_name": "Élisabeth", "last_name": "Rousset" } }, "date": "2016-02-11", "document": "http://iihm.imag.fr/publs/2016/PHD16_Rousset.pdf", "type": "Thèses et habilitations", "pages": "188", "abbr": "R16a" }, { "lang": "fr", "type_publi": "these", "title": "Navigation multimodale dans une vue bifocale sur dispositifs mobiles ", "abstract": "Les dispositifs mobiles sont aujourd’hui omniprésents dans notre quotidien. Leurs évolutions technologiques ainsi que les moyens de communication toujours plus rapides font que les utilisateurs manipulent toujours plus d’informations sur leurs dispositifs mobiles, modifiant ainsi l’usage qu’ils en font, et remplaçant petit à petit les ordinateurs de bureau. Cependant les dispositifs mobiles ne s’utilisent pas de la même manière que les ordinateurs de bureau et doivent faire face à des contraintes qui leur sont propres. En particulier, les écrans de taille réduite ne permettent pas d’afficher autant d’information que sur l’écran d’un ordinateur de bureau. De plus, ces écrans, tactiles pour la plupart, sont utilisés à la fois comme périphérique d’entrée et de sortie, entraînant ainsi des problèmes d’occultation d’une partie de l’écran lors de l’interaction. Ces constats et limitations posent ainsi le problème de la visualisation interactive de grandes quantités d’information sur dispositifs mobiles. \r\nLe problème s’articule donc selon deux axes fortement liés : d’une part la visualisation d’information et d’autre part l’interaction sur dispositifs mobiles. Pour le premier axe, nous nous sommes intéressés aux techniques de visualisation permettant de visualiser à la fois une vue globale de l’espace d’information et une sous-partie détaillée de celui-ci. En effet, visualiser uniquement une sous-partie de l’espace d’information rend sa compréhension difficile du fait du manque de contexte. A l’inverse, visualiser l’espace d’information complet à l’écran le rend illisible. \r\nPour le second axe, nous nous sommes interessés aux techniques d’interaction pour naviguer dans l’espace d’information. En effet, la variété des capteurs disponibles aujourd’hui dans les dispositifs mobiles définit un large espace de possibilités en termes de modalités d’interaction. \r\nNos travaux apportent deux types de contribution : conceptuelles et pratiques. Nous présentons tout d’abord un espace de conception des modalités de navigation en l’instanciant au cas des dispositifs mobiles : cet espace permet de décrire, comparer et concevoir des modalités d’interaction pour la tâche de navigation. Nous présentons ensuite un modèle conceptuel de navigation multimodale permettant de naviguer dans un espace d’information multi-échelles. \r\nBasé sur un état de l’art des techniques de visualisation sur dispositifs mobiles, nous avons conçu et évalué expérimentalement une technique de visualisation bifocale. Enfin, en nous reposant sur deux espaces conceptuels et l’état de l’art des modalités d’interaction sur dispositifs mobiles, nous proposons plusieurs techniques d’interaction multimodale conçues et évaluées expérimentalement pour naviguer dans un espace d’information multi-échelles.", "year": 2016, "uri": "http://iihm.imag.fr/publication/P16a/", "id": 766, "bibtype": "phdthesis", "abbr": "P16a", "authors": { "1": { "first_name": "Sébastien", "last_name": "Pelurson" } }, "date": "2016-09-26", "document": "http://iihm.imag.fr/publs/2016/Thesis-Pelurson.pdf", "type": "Thèses et habilitations", "pages": "140" }, { "lang": "en", "type_publi": "colloque", "title": "Edge-Compressed Majority Graph: Where Social Choice Meets Information Visualization", "abstract": "Collective decisions are everywhere: choosing central or local governments, selecting a candidate to hire for an open position, choosing a restaurant to share a dinner with some friends are examples of collective decision making situations. Social Choice provides a lot of methods which can help people making a decision in such situations. However, the diversity of these voting procedures and the mathematical background necessary to understand them can be seen as obstacles to the use of these methods in everyday situations by laypersons. We claim that information visualization techniques can help a lot the democratization of social choice, by providing people with some easily interpretable information and, in the end, helping them making informed collective decisions. In this paper, we present the Edge-Compressed Majority Graph, a technique dedicated to the visualization of the majority graph of a preference profile. Using an insight-based evaluation method, we show that this technique gives better results in conveying information about the preferences than other classical visualization techniques.", "authors": { "1": { "first_name": "Nikolaos", "last_name": "Karanikolas" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Sylvain", "last_name": "Bouveret" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/KBB16a/", "pages": "16", "bibtype": "inproceedings", "id": 762, "abbr": "KBB16a", "address": "Toulouse, France", "date": "2016-06-24", "document": "http://iihm.imag.fr/publs/2016/KaranikolasEtAlCOMSOC2016.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the Sixth International Workshop on Computational Social Choice (COMSOC-2016)" }, { "lang": "en", "type_publi": "colloque", "doi": "https://doi.org/10.1109/UIC-ATC-ScalCom-CBDCom-IoP-SmartWorld.2016.0156", "title": "Opportunistic Composition of Human-Computer Interactions in Ambient Spaces", "abstract": "We propose an approach based on Adaptive Multi-Agent Systems, using the principles of Meta-User Interfaces and Opportunism in order to solve Human-Computer Interaction Composition in Ambient interactive spaces. The idea of this approach is to see every component as an agent able to interact with other components to compose autonomously in order to opportunistically suggest to users smart compositions of his interactive ambient environment. We present the notions of component, composition, and human-computer interaction composition. We chose mainly two aspects of the composition of human-computer interaction which are the controllability and finality of the composition. Finally, we illustrate our approach with use cases taken from the neoCampus project.", "authors": { "1": { "first_name": "Augustin", "last_name": "Degas" }, "2": { "first_name": "Jean-Paul", "last_name": "Arcangeli" }, "3": { "first_name": "Sylvie", "last_name": "Trouillhet" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Joëlle", "last_name": "Coutaz" }, "6": { "first_name": "Stéphane", "last_name": "Lavirotte" }, "7": { "first_name": "Jean-Yves", "last_name": "Tigli" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DAT+16a/", "pages": "998-1005", "bibtype": "inproceedings", "id": 798, "abbr": "DAT+16a", "address": "Toulouse, France", "date": "2016-07-24", "document": "http://iihm.imag.fr/publs/2016/OpportunisticCompo4HCI-AmbientSpaces-CalvaryCoutaz.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Workshop on Smart and Sustainable City, Jul 2016" }, { "lang": "en", "bibtype": "inproceedings", "doi": "https://doi.org/10.1109/ICDMW.2016.0171", "title": "Towards Visualizing Hidden Structures", "abstract": "There is an increasing need to quickly understand the contents log data.\r\nA wide range of patterns can be computed and provide valuable information: for example existence of repeated sequences of events or periodic behaviors.\r\nHowever pattern mining techniques often produce many patterns that have to be examined one by one, which is time consuming for experts.\r\nOn the other hand, visualization techniques are easier to understand , but cannot provide the in-depth understanding provided by pattern mining approaches.\r\nOur contribution is to propose a novel visual analytics method that allows to immediately visualize hidden structures such as repeated sets/sequences and periodicity, allowing to quickly gain a deep understanding of the log.", "authors": { "1": { "first_name": "Rémy", "last_name": "Dautriche" }, "2": { "first_name": "Alexandre", "last_name": "Termier" }, "3": { "first_name": "Renaud", "last_name": "Blanch" }, "4": { "first_name": "Miguel", "last_name": "Santana" } }, "year": 2016, "uri": "http://iihm.imag.fr/publication/DTB+16a/", "pages": "1183-1190", "note": "appeared in the PhD Forum.", "id": 774, "abbr": "DTB+16a", "address": "Barcelone, Espagne", "date": "2016-12-12", "document": "http://iihm.imag.fr/publs/2016/ICDM16-hidden-dautriche.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the International Conference on Data Mining, PhD Forum (ICDM 2016)", "type_publi": "colloque" }, { "lang": "en", "bibtype": "inproceedings", "doi": "http://dx.doi.org/10.1109/PACIFICVIS.2015.7156353", "title": "Dendrogramix: a Hybrid Tree-Matrix Visualization Technique to Support Interactive Exploration of Dendrograms", "url": "http://iihm.imag.fr/blanch/projects/dendrogramix/", "abstract": "Clustering is often a first step when trying to make sense of a large data set. A wide family of cluster analysis algorithms, namely hierarchical clustering algorithms, does not provide a partition of the data set but a hierarchy of clusters organized in a binary tree, known as a dendrogram. The dendrogram has a classical node-link representation used by experts for various tasks like: to decide which subtrees are actual clusters (e.g., by cutting the dendrogram at a given depth); to give those clusters a name by inspecting their content; etc.\r\nWe present Dendrogramix, a hybrid tree-matrix interactive visualization of dendrograms that superimposes the relationship between individual objects on to the hierarchy of clusters. Dendrogramix enables users to do tasks which involve both clusters and individual objects that are impracticable with the classical representation, like: to explain why a particular objects belongs to a particular cluster; to elicit and understand uncommon patterns (e.g., objects that could have been classified in a totally different cluster); etc. Those sensemaking tasks are supported by a consistent set of interaction techniques that facilitates the exploration of large clustering results.\r\n", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Rémy", "last_name": "Dautriche" }, "3": { "first_name": "Gilles", "last_name": "Bisson" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/BDB15a/", "pages": "31-38", "note": "Best Paper award.", "id": 714, "editor": "IEEE", "address": "Hangzhou, China", "date": "2015-04-14", "document": "http://iihm.imag.fr/publs/2015/PacificVis15_Blanch_Dendrogramix.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 8th IEEE Pacific Visualization Symposium (PacificVis 2015)", "type_publi": "icolcomlec", "abbr": "BDB15a" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2838739.2838749", "title": "Evanescent Adaptation on Small Screens", "abstract": "This paper addresses the problem of mastering the complexity of interacting with a large set of applications on smartphones. In one hand, number of applications increases. In the other hand, screen size reduces. To tackle this paradoxical evolution, we investigate adaptive user interfaces. We assume that it is possible to predict the applications of interest for a user in a given situation. Based on this hypothesis, our challenge is to accelerate user interaction when prediction is correct, without penalizing it when prediction is wrong. The paper proposes the concept of Evanescent Adaptation. The principle is a two-layer based representation: the predicted items (first layer) are displayed above the full list of items (second layer). The first layer is said to be evanescent in the sense that it automatically disappears progressively. The paper claims for putting this disappearing process under the control of the end-user. Thereby the user can close the first-layer as soon as s/he perceives prediction as irrelevant.", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Denis", "last_name": "Chene" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/BCC15a/", "pages": "62-68", "bibtype": "inproceedings", "id": 740, "abbr": "BCC15a", "address": "Melbourne, Australia", "date": "2015-12-07", "document": "http://iihm.imag.fr/publs/2015/ozchi15-bouzit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proc. of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction (OzCHI)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1109/EUSIPCO.2015.7362880", "title": "Operationalization of Conceptual Imagery for BCIs", "abstract": "We present a Brain Computer Interface (BCI) system in an asynchronous setting that allows classifying objects in their semantic categories (e.g. a hammer is a tool). For training, we use visual cues that are representative of the concepts (e.g. a hammer image for the concept of hammer). We evaluate the system in an offline synchronous setting and in an online asynchronous setting. We consider two scenarios: the first one, where concepts are in close semantic families (10 subjects) and the second where concepts are from distinctly different categories (10 subjects). We find that both have classification accuracies of 70% and above, although more distant conceptual categories lead to 5% more in classification accuracy.", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "3": { "first_name": "Bertrand", "last_name": "Rivet" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/KTR15c/", "pages": "2726-2730", "bibtype": "inproceedings", "id": 733, "abbr": "KTR15c", "address": "Nice, France", "date": "2015-08-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "European Signal Processing Conference (EUSIPCO'2015)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2702123.2702375", "title": "Investigating Visual Feedforward for Target Expansion Techniques", "abstract": "Target expansion techniques facilitate the pointing task by enlarging the effective sizes of targets. When the target expansion is applied to both the motor and visual spaces, the visual feedforward mechanism is key: Indeed it provides a visual aid to the user on the effective expanded targets prior to the execution or completion of the pointing task, enabling the user to take full advantage of the target expansion technique. Focusing on feedforward mechanisms, we introduce a design space that allows us to describe, classify and design target expansion techniques. To do so we first introduce and characterize the concept of atomic feedforward mechanism along three design axes. We then describe a target expansion technique as a combination of atomic feedforward mechanisms using a matrix-based notation. We provide an analytical exploration of the design space by classifying existing techniques and by designing six new techniques. We also provide a first experimental exploration of the design space in the context of distant pointing. The experimental protocol includes an innovative target layout for handling non-centroidal target expansion. The results show that feedforward dynamicity increases movement time and decreases subjective usability, while explicit expansion observability efficiently supports error prevention for distant pointing.", "authors": { "1": { "first_name": "Maxime", "last_name": "Guillon" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/GLN15a/", "pages": "2777-2786", "bibtype": "inproceedings", "id": 716, "abbr": "GLN15a", "address": "Seoul, Republic of Korea", "date": "2015-02-12", "document": "http://iihm.imag.fr/publs/2015/GuillonNigay2015.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 33th international conference on Human factors in computing systems (CHI 2015)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2702123.2702359", "title": "The Transfer of Learning as HCI Similarity: Towards an Objective Assessment of the Sensory-Motor Basis of Naturalness", "url": "http://brouet.imag.fr/fberard/Research/CHI15", "abstract": "Human-computer interaction should be natural. However, the notion of natural is questioned due to a lack of theoretical background and methods to objectively measure the naturalness of a HCI. A frequently cited aspect of natural HCIs is their ability to benefit from knowledge and skills that users develop in their interaction with the real (non-digital) world. Among these skills, sensory-motor abilities are essential to operate many HCIs. This suggests that the transfer of these abilities between physical and digital interactions could be used as an experimental tool to assess the sensory-motor similarity between interactions, and could be considered as an objective measurement of the sensory-motor grounding of naturalness.\r\nIn this framework, we introduce a new experimental paradigm inspired by motor learning research to assess sensory-motor similarity, as revealed by the transfer of learning. We tested this paradigm in an empirical study to question the naturalness of three HCIs: direct-touch, mouse pointing and absolute indirect-touch. The study revealed how skill learning transfers from these three digital interactions towards an equivalent physical interaction. We observed strong transfer of skill between direct-touch and physical interaction, but no transfer from the other two interactions. This work provides a first objective assessment of the sensory-motor basis of direct-touch naturalness, and a new empirical path to question HCI similarity and naturalness.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/BR15a/", "pages": "1315-1324", "bibtype": "inproceedings", "id": 715, "abbr": "BR15a", "address": "Seoul, Republic of Korea", "date": "2015-02-06", "document": "http://iihm.imag.fr/publs/2015/CHI15_Berard_Transfer_Learning.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the international conference on Human factors in computing systems (CHI 2015)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer", "doi": "http://doi.org/10.1007/978-3-319-25554-5_28", "title": "Non-verbal Signals in HRI: Interference in Human Perception", "url": "http://link.springer.com/chapter/10.1007%2F978-3-319-25554-5_28", "abstract": "Non-verbal cues of communication can influence the human understanding of verbal signals in human-human communication. We present two illustrative experimental studies showing how non-verbal cues can both interfere and facilitate communication when passing a message to a user in HRI. In the first study, participants found that the cues enabling them to discriminate between two conditions : permissive or authoritative robots were mainly verbal. The verbal message was however unchanged between these two conditions and in this case, non-verbal cues of communication (gestures, posture, voice tone and gaze) substituted the neutral verbal message. The second study highlights the fact that verbal and non-verbal communication can facilitate the understanding of messages when combined appropriately. This study is based on a Stroop task of identifying the colour of the LEDs of a robot while the robot says words that are either facilitating, neutral or disturbing for the participant. These two studies put into perspective the importa", "authors": { "1": { "first_name": "Wafa", "last_name": "Johal" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sylvie", "last_name": "Pesty" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/JCP15a/", "pages": "275-284", "bibtype": "inproceedings", "id": 738, "abbr": "JCP15a", "address": "Paris, France", "date": "2015-10-26", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of The International Conference on Social Robotics 2015 (ICSR'15)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/2818346.2820731", "title": "Multimodal Interaction with a Bifocal View on Mobile Devices", "url": "http://dl.acm.org/citation.cfm?id=2820731&CFID=573279174&CFTOKEN=12003277", "abstract": "On a mobile device, the intuitive Focus+Context layout of a detailed view (focus) and perspective/distorted panels on either side (context) is particularly suitable for maximizing the utilization of the limited available display area. Interacting with such a bifocal view requires both fast access to data in the context view and high precision interaction with data in the detailed focus view. We introduce combined modalities that solve this problem by combining the well-known flick-drag gesture-based precise modality with modalities for fast access to data in the context view. The modalities for fast access to data in the context view include direct touch in the context view as well as navigation based on drag gestures, on tilting the device, on side-pressure inputs or by spatially moving the device (dynamic peephole). Results of a comparison experiment of the combined modalities show that the performance can be analyzed according to a 3-phase model of the task: a focus-targeting phase, a transition phase (modality switch) and a cursor-pointing phase. Moreover modalities of the focus-targeting phase based on a discrete mode of navigation control (direct access, pressure sensors as discrete navigation controller) require a long transition phase: this is mainly due to disorientation induced by the loss of control in movements. This effect is significantly more pronounced than the articulatory time for changing the position of the fingers between the two modalities (“homing” time).", "authors": { "1": { "first_name": "Sébastien", "last_name": "Pelurson" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/PN15b/", "pages": "191-198", "bibtype": "inproceedings", "id": 747, "abbr": "PN15b", "address": "Seattle, USA", "date": "2015-11-09", "document": "http://iihm.imag.fr/publs/2015/ICMI2015Pelurson&NigayBifocal.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference ACM ICMI 2015, 17th ACM International Conference on Multimodal Interaction, Seattle, November 9-13, 2015 (ICMI 2015)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer", "doi": "http://doi.org/10.1007/978-3-319-22723-8_10", "title": "Worth-Centered Design in Practice: Lessons from Experience and Research agenda", "abstract": "Worth-Centered Design (WCD) provides designers with six principles, five “D”s, a framework, and a set of tools, techniques, and methods for designing interactive systems that deliver worth. Despite its potential, WCD has not received much attention: the related literature is not intensive and the design methodology has not been investigated in many actual design settings. The community lacks of experience with WCD.\r\n\r\nThis paper first compiles the state-of-the-art on WCD and then relates the worth-centered design of Cocoon, a mobile and context-aware application. It presents further insights about the notion of worth and provides the community with nine lessons from experience for informing future worth-centered designs. Worth maps appear as a treasure also for worth assessment over time, giving rise to the ARROW (Appreciations, Requirements and Rationale Of Worth) framework and research perspectives.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/CC15b/", "pages": "123-139", "bibtype": "inproceedings", "id": 727, "abbr": "CC15b", "address": "Bamberg, Germany", "date": "2015-09-14", "document": "http://iihm.imag.fr/publs/2015/interact15-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proc. INTERACT 2015", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2783446.2783614", "title": "I++: Interactive Galleries for Promoting Interactive Curiosities in Web Designs", "abstract": "Web design galleries are important sources of inspiration in early phases of web design. However they showcase graphical elements without any promotion of interactive features. This paper presents I++, a web design gallery, centered on interaction: it pinpoints the key innovative interactive features of web sites through three levels of presentation of interactivity.", "authors": { "1": { "first_name": "Sergio", "last_name": "Peña-Arrázola" }, "2": { "first_name": "Dimitri", "last_name": "Masson" }, "3": { "first_name": "Alexandre", "last_name": "Demeure" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/PMD+15a/", "pages": "287-288", "bibtype": "inproceedings", "id": 730, "abbr": "PMD+15a", "address": "Lincoln, United Kingdom", "date": "2015-06-07", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of British Human Computer Interaction conference" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.org/10.1007/978-3-319-26005-1_17", "title": "Persuasion through an ambient device: proof of concept and early evaluation of CRegrette, a smoking cessation system", "abstract": "Smoking cessation has become a real social challenge in healthcare domain and persuasive technologies combined with ambient intelligence figure as a possible approaches against this addiction. Choosing an effective persuasive design relies on different models and principles coming from several scientific contexts. We evaluate the triggers defined by the B.J.Fogg’s model in different design strategies implementing three experiments: the first using smoking tools, the second with an Android application and a third one using the same application coupled with an Arduino-based ambient device. The CRegrette system’s proof of concept suggests that statistics combined with an ambient device are more effective than notifications, mirroring and self-monitoring approaches. This article furthermore proposes some design strategies and research perspectives to support further research in the field of persuasion and ambient device design.", "authors": { "1": { "first_name": "Alessandro", "last_name": "Fenicio" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/FC15a/", "pages": "252-267", "bibtype": "inproceedings", "id": 739, "abbr": "FC15a", "address": "Athens, Greece", "date": "2015-10-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the European Conference on Ambient Intelligence (AmI 2015)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2807442.2807496", "title": "SHOCam: A 3D Orbiting Algorithm", "url": "http://dl.acm.org/citation.cfm?id=2807496", "abstract": "In this paper we describe a new orbiting algorithm, called SHOCam, which enables simple, safe and visually attractive control of a camera moving around 3D objects. Compared with existing methods, SHOCam provides a more consistent mapping between the user’s interaction and the path of the camera by substantially reducing variability in both camera motion and look direction. Also, we present a new orbiting method that prevents the camera from penetrating object(s), making the visual feedback – and with it the user experience – more pleasing and also less error prone. Finally, we present new solutions for orbiting around multiple objects and multi-scale environments.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" }, "3": { "first_name": "Doug", "last_name": "Scheurich" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/OSS15a/", "pages": "119-128 ", "bibtype": "inproceedings", "id": 735, "editor": "ACM", "address": "Charlotte, USA", "date": "2015-07-03", "document": "http://iihm.imag.fr/publs/2015/2015_UIST.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 28th Annual ACM Symposium on User Interface Software and Technology, UIST", "type_publi": "icolcomlec", "abbr": "OSS15a" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2774225.2774844", "title": "Equivalence Checking for Comparing User Interfaces", "abstract": "Plastic User Interfaces (UIs) have the capacity to adapt to changes in their context of use while preserving usability. This exposes users to different versions of UIs that can diverge from each other at several levels, which may cause loss of consistency. This raises the question of similarity between UIs. This paper proposes an approach to comparing UIs by measuring to what extent UIs have the same interaction capabilities and appearance. We use the equivalence checking formal method. The approach verifies whether two UI models are equivalent or not. When they are not equivalent, the UI divergences are listed, thus providing the possibility of leaving them out of the analysis. In this case, the two UIs are said equivalent modulo such divergences. Furthermore, the approach shows that one UI can contain at least all interaction capabilities of another. We apply the approach to a case study in the nuclear power plant domain in which several UI versions are analyzed, and the equivalence and inclusion relations are demonstrated.", "authors": { "1": { "first_name": "Raquel", "last_name": "Oliveira" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/ODC15a/", "pages": "266-275", "bibtype": "inproceedings", "id": 721, "editor": "Jürgen Ziegler", "address": "Duisburg, Germany", "date": "2015-06-23", "document": "http://iihm.imag.fr/publs/2015/oliveiraEICS15.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2015)", "type_publi": "icolcomlec", "abbr": "ODC15a" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2817721.2817736", "title": "Reducing Latency with a Continuous Prediction: Effects on Users' Performance in Direct-Touch Target Acquisitions", "abstract": "Latency in direct-touch systems creates a spatial gap between the finger and the digital object when dragging. This breaks the illusion of presence, and has a negative effect on users' performances in common tasks such as target acquisitions. Latency can be reduced with faster hardware, but reaching imperceptible levels of latency with a hardware-only approach is a difficult challenge and an energy inefficient solution.\r\n\r\nWe studied the use of a continuous prediction of the touch location as an alternative to the hardware only approach to reduce the latency gap. We implemented a low latency touch surface and experimented with a constant speed linear prediction with various system latencies in the range [25ms-75ms]. We ran a user experiment to objectively assess the benefits of the prediction on users' performances in target acquisition tasks. Our study reveals that the prediction length is strongly constrained by the nature of target acquisition tasks, but that the approach can be successfully applied to counteract a large part of the negative effect of latency on users' performances.", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "3": { "first_name": "Pascal", "last_name": "Perrier" }, "4": { "first_name": "François", "last_name": "Bérard" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/CRP+15a/", "pages": "205-214", "bibtype": "inproceedings", "id": 742, "abbr": "CRP+15a", "address": "Madeira, Portugal", "date": "2015-11-16", "document": "http://iihm.imag.fr/publs/2015/ITS15_prediction.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2817721.2817747", "title": "A Predictive Approach for an End-to-End Touch-Latency Measurement", "abstract": "With direct-touch interaction, users are sensitive to very low levels of latency, in the order of a few milliseconds. Assessing the end-to-end latency of a system is thus becoming an important part of touch-devices evaluation, and this must be precise and accurate. However, current latency estimation techniques are either imprecise, or they require complex setups involving external devices such as high-speed cameras.\r\n\r\nIn this paper, we introduce and evaluate a novel method that does not require any external equipment and can be implemented with minimal efforts. The method is based on short-term prediction of the finger movement. The latency estimation is obtained on the basis of user calibration of the prediction to fully compensate the lag. In a user study, we show that the technique is more precise than a similar \"low overhead'' approach that was recently presented.", "authors": { "1": { "first_name": "Élie", "last_name": "Cattan" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" }, "3": { "first_name": "François", "last_name": "Bérard" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/CRB15a/", "pages": "215-218", "bibtype": "inproceedings", "id": 743, "abbr": "CRB15a", "address": "Madeira, Portugal", "date": "2015-11-16", "document": "http://iihm.imag.fr/publs/2015/ITS15_pred.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces" }, { "lang": "en", "publisher": "Springer", "doi": "http://doi.org/10.1007/978-3-319-22701-6_37", "title": "Towards Brain Computer Interfaces for Recreational Activities: Piloting a Drone", "abstract": "Active Brain Computer Interfaces (BCIs) allow people to exert voluntary control over a computer system: brain signals are captured and imagined actions (movements, concepts) are recognized after a training phase (from 10 minutes to 2 months). BCIs are confined in labs, with only a few dozen people using them outside regularly (e.g. assistance for impairments). We propose a “Co-learning BCI” (CLBCI) that reduces the amount of training and makes BCIs more suitable for recreational applications. We replicate an existing experiment where the BCI controls a drone and compare CLBCI to their Operant Conditioning (OC) protocol over three durations of practice (1 day, 1 week, 1 month). We find that OC works at 80% after a month practice, but the performance is between 60 and 70% any earlier. In a week of practice, CLBCI reaches a performance of around 75%. We conclude that CLBCI is better suited for recreational use. OC should be reserved for users for whom performance is the main concern.", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "3": { "first_name": "Bertrand", "last_name": "Rivet" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/KTR15b/", "pages": "506-522", "bibtype": "inproceedings", "id": 726, "abbr": "KTR15b", "address": "Bamberg, Germany", "date": "2015-09-15", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 15th IFIP TC13 Conference on Human-Computer Interaction (INTERACT'15)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer", "doi": "http://doi.org/10.1007/978-3-319-18425-8_9", "title": "Building and using home automation systems: a field study", "abstract": "These last years, several new home automation boxes appeared on the market, the new radio-based protocols facilitating their deployment with respect to previously wired solutions. Coupled with the wider availability of connected objects, these protocols have allowed new users to set up home automation sys-tems by themselves. In this paper, we relate an in situ observational study of these builders in order to understand why and how the smart habitats were developed and used. We led 10 semi-structured interviews in households composed of at least 2 adults and equipped for at least 1 year, and 47 home automation builders answered an online questionnaire at the end of the study. Our study confirms, specifies and exhibits additional insights about usages and means of end-user development in the context of home automation.", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Eléna", "last_name": "Elias" }, "4": { "first_name": "Camille", "last_name": "Roux" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/DCE+15a/", "pages": "125-140", "bibtype": "inproceedings", "id": 724, "abbr": "DCE+15a", "address": "Madrid, Espagne", "date": "2015-05-30", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Fifth International Symposium on End-User Development (IS-EUD 2015)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2774225.2774847", "title": "Designing Guiding Systems for Gesture-Based Interaction", "abstract": "2D or 3D gesture commands are still not routinely adopted, despite the technological advances for tracking gestures. The fact that gesture commands are not self-revealing is a bottleneck for this adoption. Guiding novice users is therefore crucial in order to reveal what commands are available and how to trigger them. However guiding systems are mainly designed in an ad hoc manner. Even if isolated design characteristics exist, they concentrate on a limited number of guidance aspects. We hence present a design space that unifies and completes these studies by providing a coherent set of issues for designing the behavior of a guiding system. We distinguish Feedback and Feedforward and consider four questions: When, What, How and Where. In order to leverage efficient use of our design space, we provide an online tool and illustrate with scenarios how practitioners can use it.", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/DCN15a/", "pages": "44-53 ", "bibtype": "inproceedings", "id": 725, "abbr": "DCN15a", "address": "Duisburg, Germany", "date": "2015-04-09", "document": "http://iihm.imag.fr/publs/2015/taxoguide_finalDOI2.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2015)" }, { "lang": "en", "publisher": "Springer", "doi": "http://doi.org/10.1007/978-3-319-22701-6_27", "title": "Shape-Change for Zoomable TUIs: Opportunities and Limits of a Resizable Slider", "abstract": "Tangible sliders are successfully used as they do not need visual attention. However, users need to balance between opposite concerns: size and precision of the slider. We propose a resizable tangible slider to balance between these concerns. Users can resize the on-screen representation of the slider by resizing the tangible slider. Our aim is to benefit from both tangibility and flexible control, and balance between precision and minimum size. We measured the pointing performance of our prototype. We also assess the potential drawback (additional articulatory task for deformation) by evaluating the impact on precision of the additional articulatory task for deformation: for pursuing a target, we show that our resizable prototype supports better precision than its small counterpart as long as users do not need to resize it more often than around every 9 seconds.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Cédric", "last_name": "Masclet" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/CM15a/", "pages": "349-366", "bibtype": "inproceedings", "id": 718, "abbr": "CM15a", "address": "Bamberg, Germany", "date": "2015-09-14", "document": "http://iihm.imag.fr/publs/2015/Interact2015-ShapeChangeZoomableTUI-Coutrix.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 15th IFIP TC13 Conference on Human-Computer Interaction (INTERACT'15)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer, Lecture Notes in Computer Science book series (LNCS, volume 9425)", "type_publi": "icolcomlec", "title": "An Ecological View of Smart Home Technologies", "url": "http://www.ami-conferences.org/2015/", "abstract": "In this paper we propose an ecological view in which a smart home is seen as an interconnected collection of smart objects that work together to provide services to inhabitants. We review home technologies in a historical context in which the home is a personal habitat that provides services to inhabitants, and draw lessons from the profusion of new services that were made possible by the introduction of electricity in the home during the 20th century. We examine possible metaphors for smart homes, including the smart home as an inside-out autonomous robot, and the smart home as an ecosystem of smart objects providing services. We propose a taxonomy for smart home services and discuss examples for each class of service. We conclude with a discussion of required system qualities and potential show-stoppers.", "authors": { "1": { "first_name": "James", "last_name": "Crowley" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/CC15c/", "pages": "1-16", "bibtype": "inproceedings", "id": 800, "abbr": "CC15c", "address": "Athens, Greece", "date": "2015-11-24", "document": "http://iihm.imag.fr/publs/2015/SmartHome-Crowley-Coutaz-Ami2015.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "AMI 2015 - European Conference on Ambient Intelligence, 2015" }, { "chapter": 12, "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2723162", "lang": "en", "uri": "http://iihm.imag.fr/publication/KTR15a/", "title": "Adding Human Learning in Brain Computer Interfaces (BCIs): Towards a Practical Control Modality", "bibtype": "article", "journal": "ACM Trans. Comput.-Hum. Interact. (TOCHI) 22, 3, Article 12 (May 2015), 37 pages. ", "year": 2015, "number": 3, "pages": "1-37", "volume": 22, "id": 717, "abbr": "KTR15a", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "3": { "first_name": "Bertrand", "last_name": "Rivet" } }, "date": "2015-03-23", "type": "Revues internationales avec comité de lecture", "abstract": "In this article we introduce CLBCI (Co-Learning for Brain Computer Interfaces), a BCI architecture based on co-learning, where users can give explicit feedback to the system rather than just receiving feedback. CLBCI is based on minimum distance classification with Independent Component Analysis (ICA) and allows for shorter training times compared to classical BCIs, as well as a faster learning in users and a good performance progression. We further propose a new scheme for real-time two-dimensional visualization of classification outcomes using Wachspress coordinate interpolation. It allows us to represent classification outcomes for n classes in simple regular polygons. Our objective is to devise a BCI system that constitutes a practical interaction modality that can be deployed rapidly and used on a regular basis. We apply our system to an event-based control task in the form of a simple shooter game where we evaluate the learning effect induced by our architecture compared to a classical approach. We also evaluate how much user feedback and our visualization method contribute to the performance of the system.", "type_publi": "irevcomlec" }, { "chapter": 5, "publisher": "ACM", "doi": "https://doi.org/10.1145/2738047", "lang": "en", "uri": "http://iihm.imag.fr/publication/VCP+15a/", "title": "Evaluation of a context-aware voice interface for Ambient Assisted Living: qualitative user study vs. quantitative system evaluation", "bibtype": "article", "journal": "ACM Transactions on Accessible Computing", "year": 2015, "number": 2, "pages": "1-36", "volume": 7, "id": 722, "abbr": "VCP+15a", "authors": { "1": { "first_name": "Michel", "last_name": "Vacher" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "François", "last_name": "Portet" }, "4": { "first_name": "Brigitte", "last_name": "Meillon" }, "5": { "first_name": "Camille", "last_name": "Roux" }, "6": { "first_name": "Eléna", "last_name": "Elias" }, "7": { "first_name": "Benjamin", "last_name": "Lecouteux" }, "8": { "first_name": "Pedro", "last_name": "Chahuara" } }, "date": "2015-07-01", "type": "Revues internationales avec comité de lecture", "abstract": "This paper presents an experiment with seniors and people with visual impairment in a voice-controlled\r\nsmart home using the SWEET-HOME system. The experiment shows some weaknesses in automatic speech\r\nrecognition which must be addressed, as well as the need of better adaptation to the user and the environment.\r\nIndeed, users were disturbed by the rigid structure of the grammar and were eager to adapt it\r\nto their own preferences. Surprisingly, while no humanoid aspect was introduced in the system, the senior\r\nparticipants were inclined to embody the system. Despite these aspects to improve, the system has been\r\nfavourably assessed as diminishing most participant fears related to the loss of autonomy.", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "De Gruyter publication", "type_publi": "irevcomlec", "title": "Verification of Plastic Interactive Systems", "bibtype": "article", "journal": "Journal of Interactive Media (i-com)", "year": 2015, "uri": "http://iihm.imag.fr/publication/ODC15c/", "pages": "192-204", "volume": 3, "id": 753, "abbr": "ODC15c", "authors": { "1": { "first_name": "Raquel", "last_name": "Oliveira" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2015-10-15", "document": "http://iihm.imag.fr/publs/2015/icom-2015-0036.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Interactive systems have largely evolved over the past years. Nowadays, different users can interact with systems on different devices and in different environments. The user interfaces (UIs) are expected to cope with such variety. Plastic UIs have the capacity to adapt to changes in their context of use while preserving usability. Such capability enhances UIs, however, it adds complexity on them. We propose an approach to verifying interactive systems considering this adaptation capability of the UIs. The approach applies two formal techniques: model checking, to the verification of properties over the system model, and equivalence checking, to compare different versions of a UI, thereby identifying different levels of UI equivalence. We apply the approach to a case study in the nuclear power plant domain in which several UI are analyzed, properties are verified, and the level of equivalence between them is demonstrated." }, { "chapter": 26, "publisher": "ACM", "doi": "https://doi.org/10.1145/2808228", "lang": "en", "uri": "http://iihm.imag.fr/publication/KTR15e/", "title": "Conceptual Priming for In-game BCI Training", "bibtype": "article", "journal": "ACM Trans. Comput.-Hum. Interact.", "year": 2015, "number": 5, "pages": "1-25", "volume": 22, "id": 737, "abbr": "KTR15e", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "3": { "first_name": "Bertrand", "last_name": "Rivet" } }, "date": "2015-10-01", "type": "Revues internationales avec comité de lecture", "abstract": "Using Brain Computer Interfaces (BCIs) as a control modality for games is popular. However BCIs require prior training before playing, which is hurtful to immersion and player experience in the game. For this reason, we propose an explicit integration of the training protocol in game by a modification of the game environment to enforce the synchronicity with the BCI system and to provide appropriate instructions to user. We then dissimulate the synchronicity in the game mechanics by using priming to mask the training instruction (implicit stimuli). We conduct an evaluation of the effects on game experience compared to standard BCI training on 36 subjects. We use the game experience questionnaire (GEQ) coupled with reliability analysis (Cronbach's alpha). The integration does not change the feeling of competence (3/4). However, flow and immersion increase sizably with explicit training integration (2.78 and 2.67/4 from 1.79/4 and 1.52/4) and even more with the implicit training integration (3.27/4 and 3.12/4).", "type_publi": "irevcomlec" }, { "lang": "en", "type_publi": "colcomlec", "doi": "https://doi.org/10.1145/2820619.2820633", "title": "Study of the Effect of the Directness of the Interaction on Novice Users When Drawing Straight Lines", "abstract": "Pen-enabled devices are widely used in computer graphics.\r\nSome artists use direct devices (interactive pen displays) whereas others use indirect devices (graphics tablets) and this applies to both professionals and hobbyists.\r\nIn this paper we studied how indirect pen-enabled devices affect drawing performance compared to their direct counter-parts for novice users. We also studied the influence of gain for indirect pen-enabled devices. We considered no gain (i.e. C/D=1), a homogenous gain (gain=2 on both the x and y axes) and a heterogenous gain (gain=2 on the x axis and gain=1 on the y axis).\r\nResults indicate that drawing performance and quality decreased with indirectness and with both homogeneous and heterogeneous gains. In addition, we conducted a qualitative study showing that participants preferred direct devices.", "authors": { "1": { "first_name": "Élisabeth", "last_name": "Rousset" }, "2": { "first_name": "François", "last_name": "Bérard" }, "3": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/RBO15a/", "pages": "14:1--14:7", "bibtype": "inproceedings", "id": 745, "abbr": "RBO15a", "address": "Toulouse, France", "date": "2015-10-22", "document": "http://iihm.imag.fr/publs/2015/drawinglines.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "IHM'15" }, { "lang": "fr", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2820619.2820639", "title": "Visualisation bifocale sur supports mobiles : une étude empirique / Bifocal Display on Mobile Devices: Empirical Investigation", "url": "http://dl.acm.org/citation.cfm?id=2820639&CFID=573279174&CFTOKEN=12003277", "abstract": "Interactive visualization on mobile devices addresses the problem of large information spaces and small displays. Focusing on 1D/temporal information structures, the paper empirically investigates bifocal display on mobile devices by considering the output visualization and the input modalities for one-dimensional navigation. The intuitive layout of a detailed view in the center (focus) and perspective/distorted panels on either side (context) is particularly suitable for maximizing the utilization of the available display area in landscape mode. We provide a first experiment of a bifocal display on a mobile device. The results of a first qualitative experiment confirm the users’ preference for a coherent display where two levels of details are concurrently visible on the phone’s screen for tasks that involve exploration of the entire set. The second quantitative experiment focuses on navigational tasks with the bifocal display and compares the traditional touch-based flick and two variants of it, namely tilt+flick and dynamic-peephole+flick. The results show that the combined modality dynamic-peephole+flick outperforms the combined modality tilt+flick when the target is very far from the focus area.\r\n\r\nLa visualisation interactive sur supports mobiles traite du problème d’une grande quantité d’informations sur un écran par définition de taille réduite pour sa mobilité. En considérant des données 1D ou temporelles, l’article décrit une exploration empirique d’une visualisation bifocale sur un téléphone mobile (iPhone 4). La vue bifocale est obtenue en appliquant une fonction de transformation à la dimension horizontale de l’espace des données : la vue détaillée au centre (le focus) et les deux vues non détaillées de chaque côté (le contexte) sont particulièrement adaptées pour optimiser la taille occupée à l’écran en mode paysage. Une première étude qualitative concerne l’interface en sortie. Elle confirme l’apport d’une visualisation bifocale (affichant l’espace d’informations en utilisant deux niveaux de détail) sur téléphone mobile pour un ensemble de tâches nécessitant l’exploration de l’ensemble des données. Dans une deuxième étude quantitative, nous étudions deux modalités combinées qui visent à améliorer la technique de défilement classique gestuelle par flick : (interaction physique dans l’espace + flick) et (tilt + flick). Les performances de la modalité combinée (interaction physique + flick) sont meilleures que celles de la modalité combinée (tilt + flick) pour des tâches nécessitant un grand déplacement dans l’espace des données. ", "authors": { "1": { "first_name": "Sébastien", "last_name": "Pelurson" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/PN15a/", "pages": "No 20", "bibtype": "inproceedings", "id": 746, "abbr": "PN15a", "address": "Toulouse, France", "date": "2015-10-27", "document": "http://iihm.imag.fr/publs/2015/IHM2015Pelurson&NigayVueBifocale.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes 27e conférence francophone sur l'Interaction Homme-Machine (IHM 2015)", "type_publi": "colcomlec" }, { "chapter": 2, "publisher": "Episciences", "type_publi": "revcomlec", "lang": "fr", "uri": "http://iihm.imag.fr/publication/FCV15a/", "title": "Etat de l’art en conception de systèmes persuasifs", "url": "https://jips.episciences.org/1296/", "journal": "Journal d’Interaction Personne-Système (JIPS) - Numéro spécial Technologies persuasives", "year": 2015, "number": 1, "pages": "19-47", "volume": 4, "id": 750, "abbr": "FCV15a", "bibtype": "article", "authors": { "1": { "first_name": "Anthony", "last_name": "Foulonneau" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Eric", "last_name": "Villain" } }, "date": "2015-06-01", "document": "http://iihm.imag.fr/publs/2015/2-Foulonneau&co-19-47.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "Les technologies persuasives, par leur capacité à agir sur le comportement et les attitudes des individus, sont une piste prometteuse dans de nombreux domaines, comme pour le traitement des grands défis sociétaux (ex : santé, environnement, …) ou le marketing (ex : inciter l’adoption d’un service, …) qui se présentent à nous. Elles s’appuient sur des résultats obtenus en psychologie cognitive et sociale lors des dernières décennies. Les travaux sur la persuasion technologique, initiés par Fogg à la fin des années 90, ont permis d’identifier de nombreux principes de persuasion sur lesquels les nouvelles technologies peuvent s’appuyer pour influencer le comportement de leurs utilisateurs. Ces travaux ont aussi permis de mettre en œuvre des méthodes de conception, des interfaces persuasives et d’expérimenter la persuasion technologique dans des domaines variés. Le plus grand défi reste maintenant d’adapter la persuasion à la complexité et à la variabilité intra-individuelle et interindividuelle, à la versatilité de chaque individu pour optimiser l’efficacité persuasive. Il nous reste à construire des technologies persuasives plastiques." }, { "bibtype": "article", "publisher": "Episciences", "type_publi": "revcomlec", "lang": "fr", "uri": "http://iihm.imag.fr/publication/JLN15a/", "title": "Description des tâches avec un système interactif multiutilisateur et multimodal : Etude comparative de notations", "url": "http://jips.episciences.org/658", "journal": "Journal d'Interaction Personne-Système (JIPS)", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2015, "number": 3, "pages": "1:1-1:33", "volume": 3, "id": 732, "editor": "C. Martinie & S. Caffiau", "address": "France", "date": "2015-07-22", "document": "http://iihm.imag.fr/publs/2015/jips-JourdeLaurillauNigay_.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "Multi-user multimodal interactive systems involve multiple users who can use multiple interaction modalities. Multi-user multimodal systems are becoming more prevalent, especially systems based on large shared multi-touch surfaces or video game centers such as Wii or Xbox. In this article we address the description of the tasks with such interactive systems. We review existing notations for the description of tasks with a multi-user multimodal interactive system and focus particularly on tree-based notations. For elementary tasks (e.g. actions), we also consider the notations that describe multimodal interaction. The contribution is then a comparison of existing notations based on a set of organized concepts. While some concepts are general to any notation, other concepts are specific to human-computer interaction, or to multi-user interaction and finally to multimodal interaction.", "abbr": "JLN15a" }, { "lang": "fr", "publisher": "Lavoisier", "doi": "http://doi.org/10.3166/ria.29.11-46", "uri": "http://iihm.imag.fr/publication/MFC15a/", "title": "Planification flexible. Un besoin en intelligence ambiante. Un défi en planification automatique", "bibtype": "article", "journal": "Revue d'Intelligence Artificielle (RIA)", "year": 2015, "number": 1, "pages": "11-46", "volume": 29, "id": 720, "abbr": "MFC15a", "authors": { "1": { "first_name": "Cyrille", "last_name": "Martin" }, "2": { "first_name": "Humbert", "last_name": "Fiorino" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2015-03-30", "type": "Revues nationales avec comité de lecture", "abstract": "In order to be used in Ambiant Intelligence, automated planning has to generate highlevel\r\naction plans involving control structures for execution controlers, which role is to play\r\nthese plans with respect to events perceived in the environment. In our approach of \"flexible\"\r\nplanning, environment non determinism is managed by plan control structures. In this paper,\r\nwe explore how to express and to generate high-level plans for deterministic planning problems\r\nby defining the operational and denotational semantics of new operators for plan composition.\r\nOur Lambda GraphPlan (LGP) planner incorporates into plans iterations representing nondeterministic\r\nchoices among a set of resources subject to the same abstract treatment. LGP is a planning-graph based algorithm that extracts patterns of actions whose scheduling is indifferent\r\nwith respect to goal reachability and aggregates them into iterative structures. We show\r\nthat LGP can be highly efficient when the solution plans incorporate iterative structures.", "type_publi": "revcomlec" }, { "chapter": 3, "publisher": "Episciences", "type_publi": "revcomlec", "lang": "fr", "uri": "http://iihm.imag.fr/publication/CLC15a/", "title": "Persuasion technologique et Energie : revue critique de l’état de l’art", "url": "https://jips.episciences.org/1292", "journal": "Journal d’Interaction Personne-Système (JIPS) - Numéro spécial Technologies persuasives", "year": 2015, "number": 1, "pages": "48-68", "volume": 4, "id": 751, "abbr": "CLC15a", "bibtype": "article", "authors": { "1": { "first_name": "Grégory", "last_name": "Cano" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2015-06-01", "document": "http://iihm.imag.fr/publs/2015/3-Cano&co-48-68.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "Cet article dresse un état de l’art et une analyse critique des travaux menés sur la persuasion technologique dans le cadre de la consommation énergétique. De cette analyse systématique est extrait un panel des concepts de persuasion ensuite organisé au sein d’un espace de classification comportant six dimensions dont le concept de fonction de persuasion. En particulier, six fonctions de persuasion sont identifiées et caractérisées : Mirror, Explain, Recommend, What-if, What-for, Suggest-and-Adjust. Cet espace de classification permet de caractériser les travaux de l’art." }, { "lang": "en", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01253619", "title": "Formal Specification and Verification of Interactive Systems with Plasticity: Applications to Nuclear-Plant Supervision", "url": "https://tel.archives-ouvertes.fr/tel-01253619", "abstract": "Plasticity provides users with different versions of a UI. Although it enhances UI capabilities, plasticity adds complexity to the development of user interfaces: the consistency between multiple versions of a given UI should be ensured. This complexity is further increased when it comes to UIs of safety-critical systems. Safety-critical systems are systems in which a failure has severe consequences. Given the large number of possible versions of a UI, it is time-consuming and error prone to check these requirements by hand. Some automation must be provided to verify plasticity. Formal verification provides a rigorous way to perform verification, which is suitable for safety-critical systems. Our main contribution is an approach to verifying safety critical interactive systems provided with plastic UIs using formal methods. Using a powerful tool support, our approach permits: (1) the verification of sets of properties over a model of the system. Using model checking, our approach permits the verification of properties over the system formal specification. Usability properties verify whether the system follows ergonomic properties to ensure a good usability. Validity properties verify whether the system follows the requirements that specify its expected behavior; (2) the comparison of different versions of UIs. Using equivalence checking, our approach verifies to which extent UIs present the same interaction capabilities and appearance. We can show whether two UI models are equivalent or not. When they are not equivalent, the UI divergences are listed, thus providing the possibility of leaving them out of the analysis. We also present three industrial case studies in the nuclear power plant domain to which the approach was applied.", "year": 2015, "uri": "http://iihm.imag.fr/publication/O15a/", "id": 754, "bibtype": "phdthesis", "abbr": "O15a", "authors": { "1": { "first_name": "Raquel", "last_name": "Oliveira" } }, "date": "2015-12-03", "type": "Thèses et habilitations", "pages": "250" }, { "lang": "en", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01677433", "title": "Multi-touch gesture interactions and deformable geometry for 3D edition on touch screen ", "abstract": "Multi-touch gesture interactions and deformable geometry for 3D edition on touch screen: Despite the advances made in the fields of existing objects capture and of procedural generation, creation of content for virtual worlds can not be perform without human interaction. This thesis suggests to exploit new touch devices (\"multi-touch\" screens) to obtain an easy, intuitive 2D interaction in order to navigate inside a virtual environment, to manipulate, position and deform 3D objects. First, we study the possibilities and limitations of the hand and finger gestures while interacting on a touch screen in order to discover which gestures are the most adapted to edit 3D scene and environment. In particular, we evaluate the effective number of degrees of freedom of the human hand when constrained on a planar surface. Meanwhile, we develop a new gesture analysis method using phases to identify key motion of the hand and fingers in real time. These results, combined to several specific user-studies, lead to a gestural design pattern which handle not only navigation (camera positioning), but also object positioning, rotation and global scaling. Then, this pattern is extended to complex deformation (such as adding and deleting material, bending or twisting part of objects, using local control). Using these results, we are able to propose and evaluate a 3D world editing interface that handle a natural touch interaction, in which mode selection (i.e. navigation, object positioning or object deformation) and task selections is automatically processed by the system, relying on the gesture and the interaction context (without any menu or button). Finally, we extend this interface to integrate more complex deformations, adapting the garment transfer from a character to any other in order to process interactive deformation of the garment while the wearing character is deformed. ", "year": 2015, "uri": "http://iihm.imag.fr/publication/B15a/", "id": 846, "bibtype": "phdthesis", "abbr": "B15a", "authors": { "1": { "first_name": "Rémi", "last_name": "Brouet" } }, "date": "2015-03-15", "type": "Thèses et habilitations", "pages": "118" }, { "lang": "en", "type_publi": "these", "title": "Co-learning in Brain-Computer Interfaces", "url": "https://thares.univ-grenoble-alpes.fr/2015GREAM081.pdf", "year": 2015, "uri": "http://iihm.imag.fr/publication/K15a/", "id": 849, "bibtype": "phdthesis", "abbr": "K15a", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" } }, "date": "2015-10-23", "type": "Thèses et habilitations", "pages": "148" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01270557", "title": "Interaction à distance en environnement physique augmenté", "abstract": "Nous nous intéressons à l’interaction dans le contexte d’environnements physiques augmentés, plus précisément avec les objets physiques qui les composent. Bien que l’augmentation de ces objets offre de nouvelles possibilités d’interaction, notamment celle d’interagir à distance, le monde physique possède des caractéristiques propres rendant difficile l’adaptation de techniques d’interaction existantes en environnements virtuels. Il convient alors d’identifier ces caractéristiques afin de concevoir des techniques d’interaction à la fois efficaces et plaisantes dédiées à ces environnements physiques augmentés. Dans nos travaux, nous décomposons cette interaction à distance avec des objets physiques augmentés en deux étapes complémentaires : la sélection et le contrôle. Nous apportons deux contributions à chacun de ces champs de recherche. Ces contributions sont à la fois conceptuelles, avec la création d’espaces de conception, et pratiques, avec la conception, la réalisation logicielle et l’évaluation expérimentale de techniques d’interaction :\r\n\r\n- Pour l’étape de sélection, nous explorons la désambiguïsation potentielle après un geste de pointage à distance définissant un volume de sélection comme avec une télécommande infrarouge par exemple. En effet, bien que ce type de pointage sollicite moins de précision de la part de l’utilisateur, il peut néanmoins impliquer la sélection de plusieurs objets dans le volume de sélection et donc nécessiter une phase de désambiguïsation. Nous définissons et utilisons un espace de conception afin de concevoir et évaluer expérimentalement deux techniques de désambiguïsation visant à maintenir l’attention visuelle de l’utilisateur sur les objets physiques.\r\n- Pour l’étape de contrôle, nous explorons le guidage de gestes 3D lors d’une interaction gestuelle afin de spécifier des commandes à distance. Ce guidage est nécessaire afin d’indiquer à l’utilisateur les commandes disponibles ainsi que les gestes associés. Nous définissons un espace de conception capturant les caractéristiques comportementales d’un large ensemble de guides ainsi qu’un outil en ligne facilitant son utilisation. Nous explorons ensuite plusieurs options de conception afin d’étudier expérimentalement leurs impacts sur la qualité du guidage de gestes 3D.", "year": 2015, "uri": "http://iihm.imag.fr/publication/D15a/", "id": 752, "bibtype": "phdthesis", "abbr": "D15a", "authors": { "1": { "first_name": "William", "last_name": "Delamare" } }, "date": "2015-12-10", "document": "http://iihm.imag.fr/publs/2015/thesis-delamare-valid.pdf", "type": "Thèses et habilitations", "pages": "189" }, { "bibtype": "proceedings", "publisher": "Episciences", "type_publi": "editeur", "lang": "fr", "uri": "http://iihm.imag.fr/publication/BC15a/", "title": "Technologies persuasives", "url": "http://jips.episciences.org/", "journal": " Journal d’Interaction Personne-Système", "year": 2015, "number": 1, "pages": "1-200", "volume": 4, "id": 749, "editor": "Bastien C., Calvary G.", "authors": { "1": { "first_name": "Christian", "last_name": "Bastien" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2015-06-01", "booktitle": "Numéro spécial du Journal d’Interaction Personne-Système (JIPS)", "type": "Direction d'ouvrages", "abstract": "Les recherches menées sur ce que nous appelons maintenant les technologies persuasives (ou systèmes interactifs persuasifs) s’appuient, pour la plupart, sur les travaux de Fogg (Fogg, 1999, 2003 ; Fogg, Cuellar & Danielson, 2009 ; Fogg & Eckles, 2007). Pour Fogg, la persuasion par le biais des technologies de la communication prend place à deux niveaux : un niveau micro (la micro-persuasion) et un niveau macro (la macro-persuasion). Les systèmes de micro-persuasion sont des systèmes dont l’objectif premier n’est pas la persuasion, mais dont certaines de leurs composantes peuvent avoir de tels objectifs ou effets. La micro-persuasion est alors incorporée à certaines boîtes ou séquences de dialogue. C’est le cas par exemple lorsque Word vous indique des erreurs de frappe et vous propose des solutions. Pour Fogg, tout système qui vous rappelle ce que vous avez à faire, qui vous permet de visualiser votre activité ou encore vous encourage ou vous louange est un système de micro-persuasion, car il change votre façon de penser, d’agir. Toujours selon Fogg, des sites Web comme Amazon.com ou ebay.com dont l’objectif principal est de persuader les utilisateurs à acheter sont des exemples de macro-persuasion. Pour ces sites, la persuasion constitue leur seule raison d’être. Mais le commerce n’est pas le seul enjeu des technologies de macro-persuasion. Tous les aspects de la vie sont concernés (éducation, économie d’énergie, activité sportive, alimentation, conduite automobile écologique et durable, arrêt de la cigarette, développement durable, etc.). \r\nLes recherches menées sur les technologies persuasives sont nombreuses. Une conférence internationale annuelle (Persuasive Technology) leur est même consacrée depuis plus de 10 ans. Mais en dépit de ce foisonnement et de la créativité des développeurs, de nombreuses critiques sont adressées à ces technologies. Les critiques et questions concernent par exemple les mécanismes persuasifs effectivement mis en œuvre dans ces technologies et les méthodologies mises en place pour évaluer leur impact.\r\nSous l’égide de l’AFIHM et du GDR I3 un groupe de travail (PISTIL : Persuasive Interaction for SusTainabILity, http://pistil.imag.fr/) a été créé en 2011 pour (1) identifier dans la communauté francophone, les chercheurs intéressés par les enjeux du Développement Durable en Interaction Homme-Machine, et en particulier l'étude des Techniques d'Interaction Persuasives, (2) élaborer un état de l'art dans le domaine et (3) définir un agenda de recherche pour les années à venir. \r\n\r\nCe numéro spécial est le fruit des rencontres et travaux réalisés depuis la création du Groupe de Travail. Ce numéro spécial est composé de 8 articles de chercheurs francophones. \r\nLe premier article (Fointiat & Barbier) fait le point sur les connaissances acquises depuis de nombreuses années en psychologie sociale sur les mécanismes de persuasion et sur la relation attitudes et comportements. Cet article rappelle les définitions de ces deux derniers termes et présente les différents modèles théoriques du changement de comportement. Cet article devrait permettre aux chercheurs dans le domaine des technologies persuasives de mieux expliciter les mécanismes mis en jeu et de mieux évaluer leur impact.\r\nLe deuxième article (Foulonneau, Calvary & Villain) aborde la conception des systèmes persuasifs. Après avoir présenté, en complément de l’article de Fointiat et Barbier, les « fondements » théoriques sur les comportements, les attitudes et leurs relations, la dissonance cognitive, les habiletés et les motivations et le traitement de l’information, les auteurs présentent les « modèles » du comportement humain appliqués aux technologies persuasives. Puis des « principes » de persuasion sont décrits. Ces principes sont ensuite illustrés d’exemples de conception et une méthode de conception de systèmes persuasifs est décrite. Les auteurs présentent ensuite des architectures de systèmes persuasifs et des exemples. \r\nQuatre articles de ce numéro portent sur un domaine d’application d’actualité, la consommation énergétique. L’article de Cano, Laurillau et Calvary présente un état de l’art critique sur les technologies persuasives destinées à induire une réduction de la consommation énergétique. Ces auteurs s’appuient aussi sur les systèmes persuasifs pour le sport et la santé. Leur état de l’art leur permet de proposer un espace de classification de ces systèmes autour de six « fonctions » de persuasion, un espace qui ouvre par ailleurs de nouvelles perspectives de recherche. Les trois autres articles portant sur la consommation énergétique sont de Senach et Negri. Dans leur premier article, ces auteurs proposent d’associer le plaisir du jeu aux technologies persuasives et proposent une « boîte à outils » ludo-persuasive pour la conception et l’évaluation de ce type de systèmes. Cette proposition est accompagnée de deux autres études. Dans leur deuxième étude, Senach et Negri intègrent plusieurs principes ludo-persuasifs qui peuvent être utiles lors de la conception de ce type de systèmes. Ces principes sont ensuite appliqués dans le cadre d’un projet de réduction énergétique en entreprise.\r\nDans une perspective d’évaluation de systèmes interactifs par des méthodes d’inspection, Brangier, Desmarais, Nemery et Prom Tep proposent une grille qui intègre aux notions plus « traditionnelles » d’utilité et d’utilisabilité, les dimensions motivationnelles et persuasives. Une étude sur l’utilisation de cette grille est réalisée dans le but d’identifier les éléments persuasifs dans des interfaces par Brangier, Nemery et Schmitt.\r\n\r\nLe lecteur trouvera donc dans ces articles une revue des concepts (psychologiques) du domaine des technologies persuasives, des informations sur les architectures logicielles à la base de certains systèmes dit persuasifs, un aperçu de certains domaines d’application et de nombreuses pistes méthodologiques à la fois pour la conception et pour l’évaluation de ces dispositifs.", "abbr": "BC15a" }, { "lang": "en", "publisher": "Institute Fraunhofer ", "type_publi": "colloque", "title": "Toward testing multiple User Interface versions", "abstract": "More and more software systems are susceptible to be used in different contexts. Specific user interfaces are thus developed to take into ac-count the execution platform, the environment and the user. The multi-plication of user interfaces increases the testing task, although the core application remains the same. In this article, we explore a solution to automate testing in presence of multiple user interfaces designed for the same application (e.g. web-based, mobile, …). It consists of expressing abstract test scenarios in a high-level language, and then to apply con-cretization rules specific to each UI version to generate executable tests.", "authors": { "1": { "first_name": "Nelson Mariano ", "last_name": "Leite Neto" }, "2": { "first_name": "Julien", "last_name": "Lenormand" }, "3": { "first_name": "Lydie", "last_name": "du Bousquet" }, "4": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/LLd+15a/", "pages": "61-72", "bibtype": "inproceedings", "id": 755, "editor": "Aho, Pekka; Vos, Tanja; Garbajosa, Juan; Bøegh, Jørgen; Rennoch, Axel", "address": "Sophia-Antipolis, France", "date": "2015-10-19", "document": "http://iihm.imag.fr/publs/2015/Intuitest2015-dupuy.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Joint Research Workshop 10th Systems Testing and Validation (STV15) and 1st International Workshop on User Interface Test Automation (INTUITEST 2015)", "abbr": "LLd+15a" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2820619.2825024", "title": "Exploratory Experimentation of Three Techniques for Rotating a 3D Scene by Primary School Students", "url": "https://hal.inria.fr/IHM-2015/hal-01219135", "abstract": "Multi-touch mobile devices are now commonly used in any area, including education. In this context we focus on applications for 3D geometry learning in primary schools.\r\nManipulating a 3D scene based on a 2D input touch space is one key challenge of such applications for pupils. In this paper we present the results of an exploratory experimentation with pupils. We compare three different\r\ninteraction techniques for rotating a 3D scene based on different interaction metaphors by using: multi-touch input, movements of the tablet captured with a gyroscope sensor and movements of the head captured by a camera-based head tracking. We ran the exploratory experiment with 28 pupils in a primary school to compare these three techniques by considering the performance and the subjective preferences. Results indicate worst performance for head-tracking and similar performance for multi-touch input and gyroscope-based movement. Qualitative results indicate participant preference for multi-touch interaction.", "authors": { "1": { "first_name": "David", "last_name": "Bertolo" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Sébastien", "last_name": "Pelurson" }, "4": { "first_name": "Robin", "last_name": "Vivian" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/BNP+15a/", "pages": "6", "bibtype": "inproceedings", "id": 748, "abbr": "BNP+15a", "address": "Toulouse, France", "date": "2015-10-27", "document": "http://iihm.imag.fr/publs/2015/IHM2015TECBertoloPELURSON&NIgay.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Actes de la 27ème conférence francophone sur l'Interaction Homme-Machine, Travaux en Cours (TeC IHM 2015)", "type_publi": "colloque" }, { "bibtype": "inproceedings", "publisher": "ACM", "type_publi": "colloque", "lang": "en", "uri": "http://iihm.imag.fr/publication/CC15a/", "title": "Learning about End-User Development for Smart Homes by “Eating Our Own Dog Food”", "url": "https://hal.archives-ouvertes.fr/hal-01211259", "journal": "International Reports on Socio-Informatics (IRSI)", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "year": 2015, "number": 2, "pages": "67-74", "volume": 12, "id": 719, "abbr": "CC15a", "address": "Seoul, Republic of Korea", "date": "2015-03-26", "booktitle": " Workshop on End User Development in the Internet of Things Era, in conjunction with CHI2015", "type": "Autres conférences et colloques avec actes", "abstract": "SPOK is an End-User Development Environment that permits people to monitor, control, and configure smart home services and devices. SPOK has been deployed for more than 4 months in the homes of 5 project team members for testing and refinement, prior to longitudinal experiments in the homes of families not involved in the project. This article reports on the lessons learned in this initial deployment.", "document": "http://iihm.imag.fr/publs/2015/EUDIoTCHI15-dogfood-coutaz.pdf" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2782758", "uri": "http://iihm.imag.fr/publication/KTR15d/", "title": "Brains, computers, and drones: think and control!", "bibtype": "misc", "journal": "ACM Interactions", "year": 2015, "number": 4, "pages": "44-47", "volume": 22, "id": 734, "abbr": "KTR15d", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "3": { "first_name": "Bertrand", "last_name": "Rivet" } }, "date": "2015-06-30", "type": "Diffusion de la connaissance, vulgarisation scientifique", "abstract": "Imagine you could control the world with your thoughts. Sounds appealing, doesn’t it? There is a technology that can capture your brain activity and issue commands to computer systems, such as robots, prosthetics, and games. Indeed, brain-computer interfaces (BCIs) have been around since the 1970s, and have improved with each passing decade. You might wonder: “Wait! If this technology has been around all this time, how come we’re not all using it? I mean, we hear about great applications sometimes in the press—controlling a drone, for instance—but then nothing seems to come of it. Why is that?”", "type_publi": "diffusion" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/2783446.2783611", "title": "MoVi: Models Visualization for Mastering Complexity in Model Driven Engineering", "bibtype": "unpublished", "abstract": "Model Driven Engineering (MDE) is a good candidate for scaling up complex systems thanks to the principle of separation of concerns. In HCI, models describe the UI at different levels of abstraction and are matched to each other with a variety of relationships. However, MDE puts HCI designers in front of a new problem which is mastering the complexity of many and possibly huge models. Parallel to this evolution, \"Big Data\" is an important research trend. It brings new perspectives to deal with \"Big Models\". The paper presents MoVi (Model Visualization), an interactive environment that bridges the gap between these two trends by processing models as data.", "authors": { "1": { "first_name": "Mufida", "last_name": "Miratul-Khusna" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/MCD+15a/", "pages": "281-282", "note": "Late breaking results", "id": 729, "abbr": "MCD+15a", "address": "Lincoln, United Kingdom", "date": "2015-06-07", "document": "http://iihm.imag.fr/publs/2015/MoVi.pdf", "type": "Autres publications", "booktitle": "Proceedings of British Human Computer Interaction conference", "type_publi": "autre" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/2774225.2775439", "title": "Innovative Key Features for Mastering Model Complexity in Practice : a Multimodel Editor Illustrated on Task Modeling ", "bibtype": "unpublished", "abstract": "Modeling Human Computer Interaction (HCI) is nowadays practiced by IT companies. However, it remains a straightforward task that requires some advanced User Interface (UI) modeling tools to ease the design of large-scale models. This includes tackling massive UI models, multiplicity of models, multiplicity of stakeholders and collaborative editing.\r\n\r\nThis paper presents a UI multimodel editor for HCI, illustrated on task modeling. We present innovative key features (genericity, creativity, model conformity, reusability, etc.) to facilitate UI model design and to ease interaction.", "authors": { "1": { "first_name": "Nicolas", "last_name": "Hili" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/HLD+15a/", "pages": "234-237", "note": "Demonstration paper", "id": 731, "abbr": "HLD+15a", "address": "Germany", "date": "2015-06-07", "document": "http://iihm.imag.fr/publs/2015/HiliEICSS2015.pdf", "type": "Autres publications", "booktitle": "Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2015)", "type_publi": "autre" }, { "lang": "en", "type_publi": "autre", "title": "Towards a computational generation of récit: evaluating the perception of the récit plan", "url": "http://www.macs.hw.ac.uk/InteractionLab/d2t/papers/d2t_BaezEtAl", "abstract": "The aim for this PhD project is to generate stories about human activities from real ambient data.\r\nComputational Narratology (CN) is the study of narratives from the point of view of computation and information processing (Mani, 2012). \r\nMost of the current researches in CN are related to creativity, where the stories emerge from a set of predefined parameters, trying to imitate literary genres like fairy tales (Riedl and Young, 2010). \r\nIn this paper we are interested in stories emerging from real ambient data for which we have no control.\r\nWe name these stories ”activity récits”.\r\nOne challenge addressed is the coherence between a story plan (i.e. a sequence of events) rendered as text read by humans and real activity performed by actors and gathered through sensors.\r\nThis paper aims to present an evaluation of the perception of the story plan from a tool employed to express human activities: a task model sequence.", "year": 2015, "uri": "http://iihm.imag.fr/publication/BCG+15a/", "pages": "3", "bibtype": "unpublished", "id": 723, "abbr": "BCG+15a", "authors": { "1": { "first_name": "Belén A.", "last_name": "Baez Miranda" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Catherine", "last_name": "Garbay" }, "4": { "first_name": "François", "last_name": "Portet" } }, "date": "2015-03-06", "type": "Autres publications", "booktitle": "1st International Workshop on Data-to-Text Generation" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2774225.2775078", "title": "Plasticity of user interfaces: formal verification of consistency", "bibtype": "unpublished", "abstract": "Plastic user interfaces have the capacity of adapting themselves to their context of use while preserving usability. This property gives rise to several versions of the same UI. This paper addresses the problem of verifying UI adaptation by means of formal methods. It proposes three approaches, all of them supported by the CADP toolbox and LNT formal language. The first approach permits the reasoning over the adaptation output, i.e. the UI versions: some properties are verified over the UI models thanks to model checking. The second solution proposes to verify the plasticity engine. The last approach compares UI versions thanks to equivalence checking. These approaches are discussed and compared on an example of a system in the nuclear power plant domain.", "authors": { "1": { "first_name": "Raquel", "last_name": "Oliveira" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/ODC15b/", "pages": "260-265", "note": "Late Breaking Results", "id": 741, "editor": "Jürgen Ziegler", "address": "Duisburg, Germany", "date": "2015-06-23", "document": "http://iihm.imag.fr/publs/2015/oliveiraEICS15short.pdf", "type": "Autres publications", "booktitle": "Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2015)", "type_publi": "autre", "abbr": "ODC15b" }, { "lang": "en", "type_publi": "autre", "doi": "http://dx.doi.org/10.1145/2774225.2775440", "title": "A Tool for Optimizing the Use of a Large Design Space for Gesture Guiding Systems", "abstract": "We present a tool to help practitioners to characterize, compare and design gesture guiding systems. The tool can be used to find an example system meeting specific requirements or to start exploring an original research area based on unexplored design options. The motivation for the online tool is the large underlying design space including 35 design axes: the tool therefore helps explore and combine the various design options. Moreover the tool currently includes the description of 46 gesture guiding systems: the tool is thus also a repository of existing gesture guiding systems.", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2015, "uri": "http://iihm.imag.fr/publication/DCN15b/", "pages": "238-241", "bibtype": "unpublished", "id": 728, "abbr": "DCN15b", "address": "Duisburg, Germany", "date": "2015-05-18", "document": "http://iihm.imag.fr/publs/2015/DemoEICS2015-delamare.pdf", "type": "Autres publications", "booktitle": "Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2015)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2556288.2557242", "title": "Direct Drawing on 3D Shapes with Automated Camera Control", "abstract": "We present ACCD, an interaction technique that allows di­rect drawing of long curves on 3D shapes with a tablet display over both multiple depth layers and multiple viewpoints. ACCD reduces the number of explicit viewpoint manipu­lations by combining self-occlusion management and auto­mated camera control. As such it enables drawing on oc­cluded faces but also around a 3D shape while keeping a con­stant drawing precision. Our experimental results indicates the efficacy of ACCD over conventional techniques.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Thomas", "last_name": "Vincent" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/OV14a/", "pages": "2047-2050", "bibtype": "inproceedings", "id": 671, "abbr": "OV14a", "address": "Toronto, CANADA", "date": "2014-02-19", "document": "http://iihm.imag.fr/publs/2014/CHI2014_Direct_Drawing_on_3D_Shapes_with_Automated_Camera_Control.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the international conference on Human factors in computing systems (CHI 2014)" }, { "lang": "en", "publisher": "ACM publ.", "doi": "https://doi.org/10.1145/2638728.2641559", "title": "Early Lessons from the Development of SPOK, an End-user Development Environment for Smart Homes", "abstract": "development of SPOK, an End-User Development\r\nEnvironment for smart homes. SPOK (Simple\r\nPrOgramming Kit) uses a pseudo-natural language as\r\nan end-user programming language and runs on top of\r\nan extension of OSGi/iPOJO to support the dynamic and\r\nresilient management of web services and devices from\r\na variety of protocols including EnOcean, UPnP, and\r\nWatteco. The motivation for SPOK is to give the power\r\nback to end-users so that they can shape their own\r\nsmart home at will. This paper reports lessons learned\r\nfrom the methods we have used to validate our\r\nhypotheses as well as a number of technical issues\r\nconcerning development of this type of EUDE. A Video\r\nof SPOK in action as of October 2013 is accessible at:\r\nhttp://iihm.imag.fr/demos/appsgate/appsgate2013.mp4", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Alexandre", "last_name": "Demeure" }, "4": { "first_name": "James", "last_name": "Crowley" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/CCD+14a/", "pages": "895-902", "bibtype": "inproceedings", "id": 704, "abbr": "CCD+14a", "address": "Seattle, USA", "date": "2014-09-10", "document": "http://iihm.imag.fr/publs/2014/SPOK-HomeSys2014-Ubicomp.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Ubicomp'2014 adjunct Proceedings, HomeSys 2014", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/2686612.2686619", "title": "From Appearing to Disappearing Ephemeral Adaptation for Small Screens", "bibtype": "inproceedings", "abstract": "This paper presents two forms of adaptive menus for small devices (smart phones). Contrary to the Ephemeral appearing adaptation proposed by Findlater et al. [7], we claim for disappearing adaptation. The first form is named In Context Disappearing (ICD); the second one Out of Context Disappearing (OCD). The principle of ICD is to display predictive information in a prompting window placed above the main list. The prompting window disappears gradually while maintaining the context always visible and directly accessible. In case of low level prediction, ICD enables the user to reach its target without waiting for the disappearing effect. The principle of OCD is almost the same except that the disappearing prompting window covers the full page and thus is out of context like Findlater’s approach. Our study shows that for small devices “fading out” a contextual window is better than “fading in”. We demonstrate the benefit of these new forms of adaptation through an experiment with 24 subjects. We conclude that (1) ICD and OCD adaptive lists support faster selection than the Control condition when the prediction is good without being slower in case of bad prediction, and that (2) ICD is faster than OCD in case of bad prediction.", "authors": { "1": { "first_name": "Sarah", "last_name": "Bouzit" }, "2": { "first_name": "Denis", "last_name": "Chene" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/BCC14a/", "pages": "41-48", "note": "Sydney, December 2014", "id": 700, "abbr": "BCC14a", "address": "Sydney, Australia", "date": "2014-12-02", "document": "http://iihm.imag.fr/publs/2014/ozchi14-bouzit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proc. ACM OzCHI 2014 international conference", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "https://doi.org/10.1145/2559206.2574820", "title": "Bidirectional Feedback in Motor Imagery BCIs: Learn to Control a Drone within 5 Minutes", "abstract": "Brain Computer Interface systems rely on lengthy training phases that can last up to months due to the inherent variability in brainwave activity between users. We propose a BCI architecture based on the co-learning between the user and the system through different feedback strategies. Thus, we achieve an operational BCI within minutes. We apply our system to the piloting of an AR.Drone 2.0 quadricopter. We show that our architecture provides better task performance than traditional BCI paradigms within a shorter time frame. We further demonstrate the enthusiasm of users towards our BCI-based interaction modality and how they find it much more enjoyable than traditional interaction modalities.", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "3": { "first_name": "Bertrand", "last_name": "Rivet" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/KTR14a/", "pages": "479-482", "bibtype": "inproceedings", "id": 711, "abbr": "KTR14a", "address": "Toronto, Canada", "date": "2014-04-26", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI'14 Extended Abstracts on Human Factors in Computing Systems. 2014" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2607023.2610289", "title": "HCI Engineering: Charting the Way towards Methods and Tools for Advanced Interactive Systems", "abstract": "This workshop intends to establish the basis of a roadmap addressing engineering challenges and emerging themes in HCI. Novel forms of interaction and new application domains involve aspects that are currently not sufficiently covered by existing methods and tools. The workshop will serve as a venue to bring together researchers and practitioners interested the Engineering of Human-Computer Interaction and in contributing to the definition of a roadmap for the field. The intention is to continue work on the roadmap in follow-up workshops as well as in the context of the IFIP Working Group on User Interface Engineering.", "authors": { "1": { "first_name": "Jurgen", "last_name": "Ziegler" }, "2": { "first_name": "José Creissac", "last_name": "Campos" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/ZCN14a/", "pages": "299-300", "bibtype": "inproceedings", "id": 690, "abbr": "ZCN14a", "address": "Rome, Italy", "date": "2014-06-17", "document": "http://iihm.imag.fr/publs/2014/EICS2014-Ziegler-Campos-Nigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2014 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer", "doi": "http://dx.doi.org/10.1007/978-4-431-55861-3_8", "title": "Mixed Reality Navigation on a Tablet Computer for Supporting Machine Maintenance in Wide-area Indoor Environment ", "abstract": "This paper describes a maintenance service support system for wide-area indoor environment, such as a factory and a hospital. In maintenance services, operators often have to check a map to find out a way to a target machine, and also have to refer documents to get information about check-up and repair of the machine. In order to reduce working load of operators, information technology can help operators carry out additional but important operations during maintenance, such as referring documents and maps, recording maintenance logs and so on. In this paper, we propose mixed reality navigation on a tablet computer composed of augmented virtuality mode and augmented reality mode. Augmented virtuality mode performs map-based navigation shows positions of the user and the target machine. Augmented reality mode performs intuitive visualization of information about the machine by overlaying annotations on camera images. The proposed system is based on a hybrid localization technique realized with pedestrian dead reckoning (PDR) and 3D model-based image processing for the purpose of covering wide-area indoor environment. Experimental results using our prototype with a mock-up model of a machine are also described for showing feasibility of our concept in the paper. ", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Thomas", "last_name": "Vincent" }, "3": { "first_name": "Soichi", "last_name": "Ebisuno" }, "4": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "5": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "6": { "first_name": "Takashi", "last_name": "Okuma" }, "7": { "first_name": "Minoru", "last_name": "Yoshida" }, "8": { "first_name": "Laurence", "last_name": "Nigay" }, "9": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/MVE+14a/", "pages": "41-47", "bibtype": "inproceedings", "id": 705, "abbr": "MVE+14a", "address": "Yokohama, Japan", "date": "2014-09-14", "document": "http://iihm.imag.fr/publs/2014/ICServ2014.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of ICServ2014, the 2nd International Conference on Serviceology", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2598153.2598178", "title": "Static Voronoi-Based Target Expansion Technique for Distant Pointing", "abstract": "Addressing the challenges of distant pointing, we present the feedforward static targeting assistance technique VTE: Voronoi-based Target Expansion. VTE statically displays all the activation areas by dividing the total screen space into areas such that there is only one target inside each area, also called Voronoi tessellation. The key benefit of VTE is in providing the user with an immediate understanding of the targets’ activation boundaries before the pointing task even begins: VTE then provides static targeting assistance for both phases of a pointing task, the ballistic motion and the corrective phase. With the goal of making the environment visually uncluttered, we present a first user study to explore the visual parameters of VTE that affect the performance of the technique. In a second user study focusing on static versus dynamic assistance, we compare VTE with Bubble Ray, a dynamic Voronoi-based targeting assistance technique for distant pointing. Results show that VTE significantly outperforms the dynamic assistance technique and is preferred by users both for ray-casting pointing and relative pointing with a hand-controlled cursor. ", "authors": { "1": { "first_name": "Maxime", "last_name": "Guillon" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/GLN14a/", "pages": "41-48", "bibtype": "inproceedings", "id": 687, "abbr": "GLN14a", "address": "Como, Italy", "date": "2014-05-27", "document": "http://iihm.imag.fr/publs/2014/AVI14-GuillonLeitnerNigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2014)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1109/ROMAN.2014.6926393", "title": "Toward Companion Robots Behaving with Style", "abstract": "Sociability of companion robots is one of the challenges that the field of human-robot interaction faces. Inspired from research in psychology and sociology dealing with inter-personal relationships, we aim to render robots capable of a behaviour compatible to be among humans. In the context of a companion robot for children, we propose different parenting styles (namely authoritative and permissive) and evaluate their effectiveness and acceptability by parents. We implemented behaviours of different styles played out by two robots, Nao and Reeti, with body and facial channels respectively for communication. 94 parents watched videos of the robots and replied to a questionnaire about the authoritativeness, effectiveness and\r\nacceptability of the robots. The results showed that robots can be perceived as dominant and authoritative; however their effectiveness as an authoritative figure is limited to young children and is correlated to the style played when giving an order. When given a choice between authoritative styles, the\r\nparents ended up not always choosing a parenting style similar to their own. This work contributes in formalising context dependent personalisation to parent expectation of a companion robot for children using the concept of styles.", "authors": { "1": { "first_name": "Wafa", "last_name": "Johal" }, "2": { "first_name": "Sylvie", "last_name": "Pesty" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/JPC14b/", "pages": "1063-1068", "bibtype": "inproceedings", "id": 684, "abbr": "JPC14b", "address": "Edinburgh, United Kingdom", "date": "2014-08-25", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2014 IEEE International Symposium on Robot and Human Interactive Communication (ROMAN)" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2607023.2610277", "title": "PLACID: a Planner for Dynamically Composing User Interfaces Services", "abstract": "Dynamic Services Composition (DSC) aims at composing interactive systems from a set of available services corresponding to the available components. A component consists of a Functional Core and/or of a User Interface (UI) respectively providing computation and/or representation functions. In software engineering, a part of the literature focuses on the dynamic composition of computation services. Making the hypothesis that UI services can also be composed leads to a new research area in Human Computer Interaction: the dynamic composition of UI services. This paper presents two main contributions: the formalization of the problem and its\r\nsolving by planning.", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Humbert", "last_name": "Fiorino" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/GCF14a/", "pages": "223-228", "bibtype": "inproceedings", "id": 683, "abbr": "GCF14a", "address": "Rome, Italie", "date": "2014-05-07", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the ACM conference on Engineering Computing Interactive Systems (EICS 2014)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/SCC.2014.41", "title": "Multimodal Interactions in Dynamic, Service-Oriented Pervasive Environments", "abstract": "Heterogeneity and dynamicity of pervasive, service-based environments require the construction of flexible multimodal interfaces at run time. In this paper, we present how we use an autonomic approach to build and maintain adaptable input multimodal interfaces in smart building environments. We have developed an autonomic solution relying on interaction models specified by interaction designers and mediation components implemented by software developers. An interaction model is built around the notions of abstract device and abstract applications. The role of the autonomic manager is to build complete interaction techniques based on runtime conditions and in conformance with the predicted models.", "authors": { "1": { "first_name": "Philippe", "last_name": "Lalanda" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Morgan", "last_name": "Martinet" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/LNM14a/", "pages": "251-258", "bibtype": "inproceedings", "id": 708, "abbr": "LNM14a", "address": "Anchorage, USA", "date": "2014-07-01", "document": "http://iihm.imag.fr/publs/2014/SCC2014.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 11th IEEE International Conference on Services Computing, SCC 2014", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2598153.2598183", "title": "Two-Finger 3D Rotations for Novice Users: Surjective and Integral Interactions", "abstract": "Now that 3D interaction is available on tablets and smart phones, it becomes critical to provide efficient 3D interaction techniques for novice users. This paper investigates interaction techniques for 3D rotation with two fingers of a single hand, on multitouch mobile devices.\r\nWe introduce two new rotation techniques that allow integral control of the 3 axes of rotation. These techniques also satisfy a new criterion that we introduce: surjection. We ran a study to compare the new techniques with two widely used rotation techniques from the literature. Results indicate that surjection and integration lead to a performance improvement of a group of participants who had no prior experience in 3D interaction. Qualitative results also indicate participants’ preference for the new interaction techniques.\r\n", "authors": { "1": { "first_name": "Élisabeth", "last_name": "Rousset" }, "2": { "first_name": "François", "last_name": "Bérard" }, "3": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/RBO14a/", "pages": "217-224", "bibtype": "inproceedings", "id": 688, "abbr": "RBO14a", "address": "Como, Italy", "date": "2014-06-06", "document": "http://iihm.imag.fr/publs/2014/AVI14-RoussetBerardOrtega_2Finger3DRotations.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of ACM-Advanced Visual Interfaces (AVI 2014)", "type_publi": "icolcomlec" }, { "bibtype": "article", "publisher": "Elsevier", "doi": "http://dx.doi.org/10.1016/j.irbm.2014.02.006", "lang": "en", "uri": "http://iihm.imag.fr/publication/dBB+14a/", "title": "Multimodal and Multimedia Image Analysis and Collaborative Networking for Digestive Endoscopy", "url": "http://www.sciencedirect.com.gate6.inist.fr/science/article/pii/S1959031814000244", "journal": "Innovation and Research in BioMedical Engineering (IRBM)", "year": 2014, "number": 2, "pages": "88-93", "volume": 35, "id": 661, "abbr": "dBB+14a", "authors": { "1": { "first_name": "Laurent", "last_name": "d'Orazio" }, "2": { "first_name": "Adrien", "last_name": "Bartoli" }, "3": { "first_name": "Andre", "last_name": "Baetz" }, "4": { "first_name": "Sylvain", "last_name": "Beorchia" }, "5": { "first_name": "Gaëlle", "last_name": "Calvary" }, "6": { "first_name": "Yahia", "last_name": "Chabane" }, "7": { "first_name": "Francois", "last_name": "Chadebecq" }, "8": { "first_name": "Toby", "last_name": "Collins" }, "9": { "first_name": "Yann", "last_name": "Laurillau" }, "10": { "first_name": "Laure", "last_name": "Martins-Baltar" }, "11": { "first_name": "Baraa", "last_name": "Mohamad" }, "12": { "first_name": "Thierry", "last_name": "Ponchon" }, "13": { "first_name": "Christophe", "last_name": "Rey" }, "14": { "first_name": "Christophe", "last_name": "Tilmant" }, "15": { "first_name": "Serge", "last_name": "Torti" } }, "date": "2014-02-18", "document": "http://iihm.imag.fr/publs/2014/2014irbm_syseo.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Objective: The ultimate goal of the Syseo project is to create a chain of collaborative processes to allow the hepato-gastroenterology endoscopy specialist to manage images easily. \r\nMethods: Syseo contributes to several domains of computer science. First, the proposed storage system relies on DICOM, one of the most important medical standards. \r\nResults: Syseo consists in four main components: (1) a data management system relying on the well-known standard DICOM format; (2) a polyp ontology and description logics to manage gastroenterological images; (3) measuring tools to estimate the size of neoplasias from images and (4) pearly User Interfaces to enhance collaboration. \r\nDiscussion: Preliminary results of Syseo are quite promising since the proposed solutions enable to efficiently store, annotate, retrieve medical data, while providing relatively accurate measuring tools for physicians and medical staff. ", "type_publi": "irevcomlec" }, { "bibtype": "article", "publisher": "ARPN", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/CPO+14a/", "title": "At the Cross-Roads between Human-Computer Interaction and Model Driven Engineering", "url": "http://www.scientific-journals.org/journalofsystemsandsoftware/Archive_May_2014.php", "journal": "ARPN Journal of Systems and Software (AJSS)", "year": 2014, "number": 3, "pages": "64-76", "volume": 4, "id": 693, "abbr": "CPO+14a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Anne-Marie", "last_name": "Pinna-Déry" }, "3": { "first_name": "Audrey", "last_name": "Occello" }, "4": { "first_name": "Philippe", "last_name": "Renevier" }, "5": { "first_name": "Michel", "last_name": "Riveill" } }, "date": "2014-05-03", "document": "http://iihm.imag.fr/publs/2014/2014-ARPN-Calvary.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "At the Cross-Roads between Human-Computer Interaction and Model Driven Engineering" }, { "bibtype": "article", "publisher": "Elsevier", "doi": "https://doi.org/10.1016/j.cmpb.2014.06.013", "lang": "en", "uri": "http://iihm.imag.fr/publication/PQC+14a/", "title": "Feature extraction of the first difference of EMG time series for EMG pattern recognition", "url": "http://www.sciencedirect.com/science/article/pii/S0169260714002478", "journal": "Computer Methods and Programs in Biomedicine", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Franck", "last_name": "Quaine" }, "3": { "first_name": "Sylvie", "last_name": "Charbonnier" }, "4": { "first_name": "Christine", "last_name": "Serviere" }, "5": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "6": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2014, "number": 2, "pages": "247-256", "volume": 117, "id": 698, "abbr": "PQC+14a", "address": "New York, NY, USA", "date": "2014-06-24", "document": "http://iihm.imag.fr/publs/2014/ESWA-Draft.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "This paper demonstrates the utility of a differencing technique to transform surface EMG signals measured during both static and dynamic contractions such that they become more stationary. The technique was evaluated by three stationarity tests consisting of the variation of two statistical properties, i.e., mean and standard deviation, and the reverse arrangements test. As a result of the proposed technique, the first difference of EMG time series became more stationary compared to the original measured signal. Based on this finding, the performance of time-domain features extracted from raw and transformed EMG was investigated via an EMG classification problem (i.e., eight dynamic motions and four EMG channels) on data from eighteen subjects. The results show that the classification accuracies of all features extracted from the transformed signals were higher than features extracted from the original signals for six different classifiers including quadratic discriminant analysis. On average, the proposed differencing technique improved classification accuracies by 2%-8%.", "type_publi": "irevcomlec" }, { "lang": "fr", "publisher": "ACM", "doi": "https://doi.org/10.1145/2670444.2670448", "title": "PLACID : un planificateur pour composer dynamiquement des Services IHM - Formalisation du problème et Algorithme solution", "abstract": "La Composition Dynamique de Services a pour but de composer un système interactif à partir d’un ensemble de services disponibles correspondant à des composants. Un composant est constitué d’une partie fonctionnelle et d’une partie Interface Homme-Machine (IHM). En Génie Logiciel, la grande majorité de la littérature se concentre sur la composition dynamique de services fonctionnels. Si l’on fait l’hypothèse qu’un service IHM peut aussi être composé, cela entraine une nouvelle problématique de recherche en Interaction Homme-Machine : la Composition Dynamique de Services IHM. Ce papier présente deux contributions principales : une formalisation de ce problème et sa résolution par planification.", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Humbert", "last_name": "Fiorino" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/GCF14b/", "pages": "123-129", "bibtype": "inproceedings", "id": 702, "abbr": "GCF14b", "address": "Lille, France", "date": "2014-10-14", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "26e conférence francophone sur l'Interaction Homme-Machine", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "ACM", "doi": "https://doi.org/10.1145/2671470.2671485", "title": "La Théorie du Miroir comme cadre unificateur à la conception de systèmes persuasifs", "bibtype": "inproceedings", "abstract": "Les défis sociétaux tels que l’énergie ou la santé par exemple ont déchainé une dynamique de recherche autour des systèmes dits persuasifs. Cet article dresse un état de l’art sur le sujet et propose la Théorie du Miroir (TOM pour Theory Of Mirror) comme cadre unificateur à l’analyse et à la conception de systèmes persuasifs. TOM est le symétrique de la Théorie de l’Action de Norman, transposée de l’utilisateur au système. Les sept étapes qui la composent permettent d’organiser le savoir en matière de persuasion et donc de soutenir l’analyse et la conception de systèmes.", "year": 2014, "uri": "http://iihm.imag.fr/publication/FCV14a/", "pages": "101-108", "note": "Biarritz, France", "id": 701, "abbr": "FCV14a", "authors": { "1": { "first_name": "Anthony", "last_name": "Foulonneau" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Eric", "last_name": "Villain" } }, "date": "2014-09-14", "document": "http://iihm.imag.fr/publs/2014/p101-foulonneau.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "14ème conférence ErgoIA (Ergonomie et Informatique Avancée)", "type_publi": "colcomlec" }, { "volume": 18, "abstract": "IT is deeply modifying the medical practices: Cloud-based solutions, including Social Computing, are growing in the medical field. However, this emergence of utility computing such as Cloud Computing makes the current desktop metaphor outdated. There is a need to open the desktop so that to, in addition to classical data, also consider actors and tasks as well as their relationships. This paper proposes the concept of “Pearl” for both denoting and representing socially augmented data. It describes a health care prototype as well as a formal definition of the related concept.", "address": "France", "number": 6, "year": 2014, "id": 655, "title": "Débridons l’interaction homme-machine pour une meilleure qualité des soins", "editor": "Christine Verdier", "document": "http://iihm.imag.fr/publs/2014/ISI-Perles-v6.pdf", "type": "Revues nationales avec comité de lecture", "journal": "Ingénierie des systèmes d’information", "bibtype": "article", "abbr": "MLC14b", "authors": { "1": { "first_name": "Laure", "last_name": "Martins-Baltar" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2014-01-30", "pages": "113-139", "lang": "fr", "publisher": "Lavoisier", "doi": "http://doi.org/10.3166/isi.18.6.113-139", "url": "http://isi.revuesonline.com/article.jsp?articleId=19103", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/MLC14b/" }, { "lang": "fr", "type_publi": "revcomlec", "title": "La plasticité des interfaces homme-machine pour la performance des usines", "url": "https://hal.archives-ouvertes.fr/hal-01492553", "journal": "Revue Génie Logiciel", "year": 2014, "uri": "http://iihm.imag.fr/publication/CDL+14a/", "id": 744, "bibtype": "article", "abbr": "CDL+14a", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2014-05-01", "document": "http://iihm.imag.fr/publs/2014/CeretRevueGL2014.pdf", "type": "Revues nationales avec comité de lecture", "pages": "47-55 " }, { "chapter": 12, "publisher": "Chapman and Hall/CRC", "doi": "http://dx.doi.org/10.1201/b16614", "lang": "en", "title": "Pearly UIs for Cloud Computing: First Experience in Health Care IT", "url": "http://www.crcpress.com/product/isbn/9781466569171", "abstract": "The emergence of utility computing such as Cloud Computing makes the current desktop metaphor outdated. There is a need to open the desktop so that to, in addition to classical data, also consider actors and tasks as well as their relationships. This paper proposes the concept of “Pearl” for both denoting and representing socially augmented data. It describes a health care prototype, and reports a qualitative evaluation that confirms the innovation and relevance of the concept.", "authors": { "1": { "first_name": "Laure", "last_name": "Martins-Baltar" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/MLC14a/", "pages": "303-324", "bibtype": "inbook", "id": 644, "editor": "Kuan-Ching Li, Qing Li, Timothy K. Shih", "address": "UK", "date": "2014-03-15", "document": "http://iihm.imag.fr/publs/2014/HCI-Pearls.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Cloud Computing and Digital Media: Fundamentals, Techniques, and Applications", "type_publi": "chapitre", "abbr": "MLC14a" }, { "chapter": 15, "publisher": "IGI Global", "doi": "http://doi.org/10.4018/978-1-4666-6090-8", "lang": "en", "title": "The Relationship between Anthropometric Variables and Features of Electromyography Signal for Human–Computer Interface", "url": "http://www.igi-global.com/book/applications-challenges-advancements-electromyography-signal/99892", "abstract": "Muscle-computer interfaces (MCIs) based on surface electromyography (EMG) pattern recognition have been developed based on two consecutive components: feature extraction and classification algorithms. Many features and classifiers are proposed and evaluated, which yield the high classification accuracy and the high number of discriminated motions under a single-session experimental condition. However, there are many limitations to use MCIs in the real-world contexts, such as the robustness over time, noise, or low-level EMG activities. Although the selection of the suitable robust features can solve such problems, EMG pattern recognition has to design and train for a particular individual user to reach high accuracy. Due to different body compositions across users, a feasibility to use anthropometric variables to calibrate EMG recognition system automatically/semi-automatically is proposed. This chapter presents the relationships between robust features extracted from actions associated with surface EMG signals and twelve related anthropometric variables. The strong and significant associations presented in this chapter could benefit a further design of the MCIs based on EMG pattern recognition.", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Franck", "last_name": "Quaine" }, "3": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/PQL14a/", "pages": "325-357", "bibtype": "inbook", "id": 682, "editor": "Dr. Ganesh Naik", "address": "Autralia", "date": "2014-05-01", "document": "http://iihm.imag.fr/publs/2014/Full_Chapter_3rd.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Applications, Challenges, and Advancements in Electromyography Signal Processing", "type_publi": "chapitre", "abbr": "PQL14a" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01555522/", "title": "Flexibilité des processus de développement à la conception et à l'exécution : application à la plasticité des interfaces homme-machine", "year": 2014, "uri": "http://iihm.imag.fr/publication/C14a/", "id": 848, "bibtype": "phdthesis", "abbr": "C14a", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" } }, "date": "2014-07-04", "type": "Thèses et habilitations", "pages": "216" }, { "lang": "fr", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01549303", "title": "Inspirez ! Explorez ! Soutien à la créativité en conception d'interfaces homme-machine", "url": "https://tel.archives-ouvertes.fr/tel-01549303/document", "abstract": "Ma thèse s'inscrit dans le domaine de l'ingénierie de l'interaction homme-machine. Elle traite de la conception d'interfaces hommes machine (IHM). La créativité n'y est souvent considérée que de manière marginale. Pourtant l'effervescence technologique et la diversité résultante des contextes d'usage appellent à de plus en plus de créativité. Ma thèse soutient le principe que l'innovation passe par l'application de processus créatifs. Dès lors, le défi est de savoir explorer largement et efficacement l'espace de conception dès les phases amont du processus. Il convient donc d'intégrer et d'enseigner la créativité dans les processus de conception d'IHM, en particulier pour les concepteurs débutants.Ce positionnement sur le sujet provient d'une double approche : d'une part théorique, avec un état de l'art explorant les dimensions de la créativité et les outils informatiques de support à la créativité ; d'autre part empirique, avec quatre mises en pratique de la créativité dans des domaines de conception différents comme l'architecture, la conception de produit et la conception de systèmes interactifs. Je construis ma contribution sur les principes suivants : (1) la créativité n'est pas réservée à une élite, mais peut être travaillée et renforcée par des outils informatiques ; (2) ces outils doivent soutenir la motivation, la recherche d'inspiration, l'exploration en largeur, et les connaissances relatives au domaine et aux processus de conception. Selon une démarche réflexive, j'applique ces mêmes principes dans ma thèse. Je propose une exploration en largeur du support à la créativité via cinq contributions logicielles complémentaires : Maestro et Bank pour la capitalisation des connaissances ; WebGallery, BrianStorming et Magellan pour l'inspiration et l'exploration de l'espace de conception. Plus précisément, Maestro traite de la capitalisation des processus de conception tandis que BANK assure la structuration et la capitalisation des connaissances en IHM via un graphe de modèles. WebGallery est une galerie de sites web pour inspirer les concepteurs : je conduis une expérimentation sur la perception humaine du style d'un site web. BrianStorming est un assistant au brainstorming : il fournit des suggestions pendant une séance de brainstorming électronique. Magellan est un environnement interactif à base d'algorithmes génétiques qui génèrent et transforment automatiquement des IHM pour un problème de conception donné. Par ce positionnement et ces contributions logicielles, l'ordinateur change de statut : de simple outil, il devient un concepteur assistant, partenaire du processus de créativité.", "year": 2014, "uri": "http://iihm.imag.fr/publication/M14a/", "id": 838, "bibtype": "phdthesis", "abbr": "M14a", "authors": { "1": { "first_name": "Dimitri", "last_name": "Masson" } }, "date": "2014-09-25", "document": "http://iihm.imag.fr/publs/2014/MASSON_2014_archivage_-_2.pdf", "type": "Thèses et habilitations", "pages": "144" }, { "lang": "en", "type_publi": "these", "doi": "https://tel.archives-ouvertes.fr/tel-01551808", "title": "Handheld Augmented Reality Interaction: Spatial Relations", "abstract": "We explored interaction within the context of handheld Augmented Reality (AR), where a handheld\r\ndevice is used as a physical magic lens to ’augment’ the physical surrounding. We focused, in\r\nparticular, on the role of spatial relations between the on-screen content and the physical surrounding.\r\nOn the one hand, spatial relations define opportunities for mixing environments, such as the\r\nadaptation of the digital augmentation to the user’s location. On the other hand, spatial relations\r\ninvolve specific constraints for interaction such as the impact of hand tremor on on-screen camera\r\nimage stability. The question is then, how can we relax spatial constraints while maintaining the\r\nfeeling of digital-physical collocation. Our contribution is three-fold.\r\n• First, we propose a design space for handheld AR on-screen content with a particular focus\r\non the spatial relations between the different identified frames of reference. This design space\r\ndefines a framework for systematically studying interaction with handheld AR applications.\r\n• Second, we propose and evaluate different handheld AR pointing techniques to improve pointing\r\nprecision. Indeed, with handheld AR set-up, both touch-screen input and the spatial\r\nrelations between the on-screen content and the physical surrounding impair the precision of\r\npointing.\r\n• Third, as part of a collaborative research project involving AIST-Tsukuba and Schneider-\r\nFrance and Japan, we developed a toolkit supporting the development of handheld AR applications.\r\nThe toolkit has been used to develop several demonstrators.", "year": 2014, "uri": "http://iihm.imag.fr/publication/V14a/", "id": 709, "bibtype": "phdthesis", "abbr": "V14a", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" } }, "date": "2014-10-02", "document": "http://iihm.imag.fr/publs/2014/PhD-ThomasVincent.pdf", "type": "Thèses et habilitations", "pages": "197" }, { "lang": "fr", "publisher": "Université Grenoble 1 (UJF)", "type_publi": "these", "title": "Ingénierie de la fluidité interactionnelle : vers des systèmes symbiotiques", "booktitle": "Thèse d'Habilitation à Diriger des Recherches de l'Université Grenoble 1 (UJF)", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/L14a/", "id": 713, "bibtype": "phdthesis", "abbr": "L14a", "address": "France", "date": "2014-11-21", "document": "http://iihm.imag.fr/publs/2014/HDR-Laurillau-2014.pdf", "type": "Thèses et habilitations", "pages": "198" }, { "lang": "fr", "type_publi": "these", "title": "Plasticité des interfaces homme-machine : concilier variabilité du contexte et stabilité de l'interface à travers le concept de perle", "url": "https://tel.archives-ouvertes.fr/tel-01551809", "abstract": "Avec les évolutions technologiques, les contextes d’usage en termes d’utilisateur, de plateforme et d’environnement se diversifient et changent dynamiquement au fil de l’interaction. Cette variabilité complexifie l’interaction notamment par le paradoxe qu’elle pose entre, d’une part, profiter de cette variabilité nouvelle et d’autre part, assurer une certaine stabilité à l’utilisateur. Il apparait alors nécessaire d’ouvrir l’ingénierie de l’interaction homme-machine au multi* (multiacteur, multidispositif, multiservice et multidonnée) offrant ainsi des bases propices à un raisonnement selon deux points de vue : le Temps rendant explicite le phénomène d’évolution et l’Espace offrant un point de repère dans l’organisation et la structure de l’IHM.\r\nEn réponse au paradoxe, nous proposons une nouvelle génération d’IHM, les IHM perlées, fondées sur le concept de Perle. Informellement, la Perle est une collection offrant un aperçu de l’ensemble des entités clés et des relations d’ordre social issues du monde réel, nécessaires lors de la réalisation de la tâche de l’utilisateur. Formellement, la Perle est une hyper arête de l’hypergraphe capable d’expliciter la relation qui lie les différents éléments d’une collection. La méthode de conception des IHM perlées s’inspire du modèle d’état de [Chi, 2002], prenant l’allure d’un processus de visualisation structuré en quatre étapes adapté à la Perle.\r\nLe concept de perle est conçu et évalué, dans la thèse, pour le domaine médical de la gastroentérologie, mais il est général à l’ingénierie de l’interaction homme-machine.\r\n", "authors": { "1": { "first_name": "Laure", "last_name": "Martins-Baltar" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/M14b/", "pages": "174", "bibtype": "phdthesis", "id": 840, "abbr": "M14b", "address": "FR", "date": "2014-09-25", "document": "http://iihm.imag.fr/publs/2014/MARTINS-BALTAR_2014_archivage.pdf", "type": "Thèses et habilitations", "booktitle": "Doctorat de l'Université de Grenoble" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2607023.2611008", "title": "The EICS 2014 Doctoral Consortium", "abstract": "In this short extended abstract, we present the doctoral consortium of the Engineering Interactive Computing Systems (EICS) 2014 Symposium. Our goal is to make the doctoral consortium a useful event with a maximum benefit for the participants by having a dedicated event the day before the conference as well as the opportunity to present their on-going doctoral work to a wider audience during the conference.", "authors": { "1": { "first_name": "Laurence", "last_name": "Nigay" }, "2": { "first_name": "Kris", "last_name": "Luyten" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/NL14a/", "pages": "95-96", "bibtype": "proceedings", "id": 689, "abbr": "NL14a", "address": "Rome, Italy", "date": "2014-06-17", "document": "http://iihm.imag.fr/publs/2014/EICS2014-Nigay-Luyten-DC.pdf", "type": "Direction d'ouvrages", "booktitle": "Proceedings of the 2014 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014)", "type_publi": "editeur" }, { "lang": "en", "type_publi": "colloque", "doi": "http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.635.2771", "title": "The EEE corpus: socio-affective \"glue\" cues in elderly-robot interactions in a Smart Home with the EmOz platform", "abstract": "The aim of this preliminary study of feasibility is to give a glance at interactions in a Smart Home prototype between the elderly and a companion robot that is having some socio-affective language primitives as the only vector of communication. The paper particularly focuses on the methodology and the scenario made to collect a spontaneous corpus of human-robot interactions. Through a Wizard of Oz platform (EmOz), which was specifically developed for this issue, a robot is introduced as an intermediary between the technological environment and some elderly who have to give vocal commands to the robot to control the Smart Home. The robot vocal productions increases progressively by adding prosodic levels: (1) no speech, (2) pure prosodic mouth noises supposed to be the “glue’s” tools, (3) lexicons with supposed “glue” prosody and (4) subject’s commands imitations with supposed “glue” prosody. The elderly subjects’ speech behaviours confirm the hypothesis that the socio-affective “glue” effect increase towards the prosodic levels, especially for socio-isolated people. The actual corpus is still on recording process and is motivated to collect data from socio-isolated elderly in real need.", "authors": { "1": { "first_name": "Véronique", "last_name": "Aubergé" }, "2": { "first_name": "Yuko", "last_name": "Sasa" }, "3": { "first_name": "Nicolas", "last_name": "Bonnefond" }, "4": { "first_name": "Brigitte", "last_name": "Meillon" }, "5": { "first_name": "Tim", "last_name": "Robert" }, "6": { "first_name": "Jonathan", "last_name": "Rey-Gorrez" }, "7": { "first_name": "Adrien", "last_name": "Schwartz" }, "8": { "first_name": "Leandra", "last_name": "Antunes" }, "9": { "first_name": "Gilles", "last_name": "De Biasi" }, "10": { "first_name": "Sybille", "last_name": "Caffiau" }, "11": { "first_name": "Florian", "last_name": "Nebout" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/ASB+14a/", "pages": "27-34", "bibtype": "inproceedings", "id": 696, "abbr": "ASB+14a", "address": "Reykjavik, Iceland", "date": "2014-06-10", "document": "http://iihm.imag.fr/publs/2014/2014-ES3LOD-Auberge.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the 5th International Workshop on EMOTION, SOCIAL SIGNALS, SENTIMENT & LINKED OPEN DATA (ES3LOD 2014)" }, { "lang": "en", "type_publi": "colloque", "doi": "https://doi.org/10.1145/2638728.2638785", "title": "Drone, Your Brain, Ring Course: Accept the Challenge and Prevail!", "abstract": "Brain Computer Interface systems (BCIs) rely on lengthy training phases that can last up to months due to the inherent variability in brainwave activity between users. We propose a BCI architecture based on the co- learning between the user and the system through different feedback strategies. Thus, we achieve an operational BCI within minutes. We apply our system to the piloting of an AR.Drone 2.0 quadricopter with a series of hoops delimiting an exciting circuit. We show that our architecture provides better task performance than traditional BCI paradigms within a shorter time frame. We further demonstrate the enthusiasm of users towards our BCI-based interaction modality and how they find it much more enjoyable than traditional interaction modalities.", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "3": { "first_name": "Bertrand", "last_name": "Rivet" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/KTR14b/", "pages": "243-246", "bibtype": "inproceedings", "id": 712, "abbr": "KTR14b", "address": "Seattle, USA", "date": "2014-09-13", "type": "Autres conférences et colloques avec actes", "booktitle": "UBICOMP'14 ADJUNCT. 2014" }, { "lang": "fr", "type_publi": "colloque", "title": "Techniques de Pointage à Distance : Cibles Numériques et Cibles Physique", "url": "https://ubimob2014.sciencesconf.org/42778", "abstract": "Au sein d’un environnement ubiquitaire, l’ordinateur devient évanescent : nos objets quotidiens sont augmentés d’électronique, les environnements deviennent perceptifs déconfinant l’interaction homme-machine de l’ancien ordinateur «boîte grise» à des espaces pervasifs. Désormais, l’utilisateur évolue dans un monde physico-numérique ou espace interactif mixte. Au sein de cet espace interactif, un besoin est alors d’interagir à distance que ce soit pour manipuler des objets numériques sur un écran distant ou des objets physiques. Cet article est dédié aux techniques de pointage à distance pour désigner un objet numérique ou physique. Nous décrivons six techniques de pointage pour interagir dans un environnement ubiquitaire, la première pour pointer à distance sur des cibles numériques, les cinq autres pour pointer sur des objets physiques avec et sans un dispositif mobile.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "William", "last_name": "Delamare" }, "3": { "first_name": "Maxime", "last_name": "Guillon" }, "4": { "first_name": "Takeshi", "last_name": "Kurata" }, "5": { "first_name": "François", "last_name": "Leitner" }, "6": { "first_name": "Laurence", "last_name": "Nigay" }, "7": { "first_name": "Thomas", "last_name": "Vincent" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/CDG+14a/", "pages": "5", "bibtype": "inproceedings", "id": 691, "abbr": "CDG+14a", "address": "Nice, France", "date": "2014-06-05", "document": "http://iihm.imag.fr/publs/2014/UBIMOB2014-DistantPointing.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "UbiMob2014 : 10èmes journées francophones Mobilité et Ubiquité" }, { "lang": "en", "type_publi": "colloque", "doi": "http://dx.doi.org/10.4230/OASIcs.CMN.2014.13", "title": "Task based model for récit generation from sensor data: an early experiment", "url": "http://drops.dagstuhl.de/opus/volltexte/2014/4642", "abstract": "Automatic story generation is the subject of a growing research effort. However, in this domain,\r\nstories are generally produced from fictional data. In this paper, we present a task model used\r\nfor automatic story generation from real data focusing on the narrative planning. The aim is\r\nto generate récits (stories) from sensors data acquired during a ski sortie. The model and some\r\npreliminary analysis are presented which suggest the interest of the approach.", "authors": { "1": { "first_name": "Belén A.", "last_name": "Baez Miranda" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Catherine", "last_name": "Garbay" }, "4": { "first_name": "François", "last_name": "Portet" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/BCG+14a/", "pages": "13-23", "bibtype": "inproceedings", "id": 694, "abbr": "BCG+14a", "address": "Dagstuhl, Germany", "date": "2014-06-10", "document": "http://iihm.imag.fr/publs/2014/cmn_recitsPublie.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "2014 Workshop on Computational Models of Narrative (CMN'14)" }, { "lang": "en", "type_publi": "colloque", "doi": "http://doi.org/10.3233/978-1-61499-411-4-141", "title": "Activity based End-User-Develoment for Smart Homes: Relevance and Challenges", "abstract": "Ubiquitous computing is now mature enough to unleash the potential of Smart Homes. The obstacle is no more about hardware concerns but lies in how inhabitants can build, configure and control their Smart Home. In this paper, we defend the idea that End-User-Development (EUD), which considers inhabit-ants as makers rather than mere consumers, is an effective approach for tackling this obstacle. However, to unleash its potential, we argue that considering the Smart Home as a big computer composed a sensors and actuators that can be weaved together is not enough. We propose to use Activity Theory as a structur-ing framework to guide the design of futures EUD systems. We reflect on the lifecycle of devices and services to discuss challenges that EUD system will have to address in the Smart Home context: installation and maintenance, designation, control, development (including programming and testing), and sharing.", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/DCC14a/", "pages": "141-152", "bibtype": "inproceedings", "id": 697, "abbr": "DCC14a", "address": "Shanghai, Chine", "date": "2014-06-11", "document": "http://iihm.imag.fr/publs/2014/CoT-IE14-activity-demeure.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "10th international Conference on Intelligent Environments 2014 (Workshop HyperCities)" }, { "lang": "fr", "type_publi": "colloque", "doi": "https://hal.archives-ouvertes.fr/hal-01089609", "title": "VTE : une technique de pointage à distance", "url": "https://hal.archives-ouvertes.fr/hal-01089609", "abstract": "Cet article présente la technique d’interaction VTE (Voronoi-based Target Expansion), pour pointer sur une cible numérique affichée sur un écran distant. VTE exploite l’espace libre entre les cibles à l’écran en partageant l’espace de l’écran en zones de grandeur optimale pour chaque cible selon une tesselation de Voronoï. Les zones sont affichées de façon statique sur l’écran et l’utilisateur peut sélectionner une cible en pointant n’importe où dans la zone correspondant à la cible. Ainsi VTE facilite le pointage en augmentant la taille des cibles dans l’espace visuel et moteur. De nombreux environnements nécessitent de pouvoir interagir avec des objets numériques sur un écran distant. Notre domaine d’application est la chirurgie augmentée. ", "authors": { "1": { "first_name": "Maxime", "last_name": "Guillon" }, "2": { "first_name": "François", "last_name": "Leitner" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/GLN14b/", "pages": "8-9", "bibtype": "inproceedings", "id": 706, "abbr": "GLN14b", "address": "Lille, France", "date": "2014-10-28", "document": "http://iihm.imag.fr/publs/2014/VTEDemo.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Actes informels de la 26e conférence francophone sur l'Interaction Homme-Machine : démonstration" }, { "lang": "en", "publisher": "ACM", "doi": "https://doi.org/10.1145/2933242.2933257", "title": "Formal Verification of UI Using the Power of a Recent Tool Suite", "bibtype": "unpublished", "abstract": "This paper presents an approach to verify the quality of user interfaces in the context of a critical system for nuclear power plants. The technique uses formal methods to perform verification. The user interfaces are described by means of a formal language called LNT and ergonomic properties are formally defined using temporal logics written in MCL language. Our approach moves towards the powerfulness of formal verification of user interfaces, thanks to recent tools to support the process.\r\n", "authors": { "1": { "first_name": "Raquel", "last_name": "Oliveira" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/ODC14a/", "pages": "235-240", "note": "Late Breaking Results", "id": 686, "editor": "Fabio Paterno", "address": "Rome, Italy", "date": "2014-06-03", "document": "http://iihm.imag.fr/publs/2014/oliveiraEICS14.pdf", "type": "Autres publications", "booktitle": "Proceedings of the 2014 ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2014)", "type_publi": "autre", "abbr": "ODC14a" }, { "lang": "en", "publisher": "ACM", "type_publi": "autre", "title": "A Robot with Style, because you are Worth it!", "abstract": "Research in social human-robot interaction gets more and more of its inspiration from psychology to make robots' behaviour more socially acceptable when among humans.\r\nHowever, which theorems of human cognition and psychology can be made applicable for robots and to make them communicate like humans is a domain currently being worked on.\r\nIn the context of rendering a robot more suitable to be a companion for children, we propose different parenting styles (namely authoritative and permissive) and evaluate them.\r\nAs a first step, we use expression cues of the parenting styles; we implemented behaviours of different styles played out by two robots, Nao and Reeti, with body and facial channels respectively for communication.\r\n88 parents watched videos of the robots and replied to a questionnaire about the authoritativeness of the robots.\r\nThe results showed that the expression by the robots were accurate.\r\nAuthoritative style was found to be more directive than permissive style, which validates the hypothesis.\r\nWe also notice an effect of the robot's modality of expressions; further work should confirm hypotheses on the modality's effects of the perception on authoritativeness of the robot.\r\n", "authors": { "1": { "first_name": "Wafa", "last_name": "Johal" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sylvie", "last_name": "Pesty" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/JCP14a/", "pages": "1201-1206", "bibtype": "unpublished", "id": 662, "abbr": "JCP14a", "address": "Toronto, Canada", "date": "2014-02-18", "type": "Autres publications", "booktitle": "Extended Abstracts of ACM CHI Conference on Human Factors in Computing Systems (CHI 2014)" }, { "lang": "en", "type_publi": "autre", "title": "Expressing Parenting Styles with Companion Robots", "abstract": "The inspiration of methods for research in social human-robot interaction comes primarily from psychology theories dealing with inter-person relationships for rendering robots capable of a behaviour compatible to be among humans.\r\nHowever, which theorems of human cognition and psychology can be made applicable for robots and to make them communicate like humans is a domain currently being worked on.\r\nIn the context of rendering a robot more suitable to be a companion for children, we propose different parenting styles (namely authoritative and permissive) and evaluate them.\r\nAs a first step, we use expression cues of the parenting styles; we implemented behaviours of different styles\r\nplayed out by two robots, Nao and Reeti, with body and facial channels respectively for communication.\r\n88 parents watched videos of the robots and replied to a questionnaire about the directivity, and perceived emotional mental state of the robots.\r\nThe results showed that the expression by the robots were accurate.\r\nThe scale of directivity was found to be correlated to the Dominance dimension of mental state, whereas the Pleasure and Arousal dimension were not perceived as influencing the robots behaviour.\r\n", "authors": { "1": { "first_name": "Wafa", "last_name": "Johal" }, "2": { "first_name": "Sylvie", "last_name": "Pesty" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2014, "uri": "http://iihm.imag.fr/publication/JPC14a/", "pages": "6", "bibtype": "unpublished", "id": 663, "abbr": "JPC14a", "address": "Bielefeld, Allemagne", "date": "2014-02-18", "type": "Autres publications", "booktitle": "Human Robot Interaction (HRI) 2014, Workshop on Applications for Emotional Robots" }, { "lang": "en", "type_publi": "autre", "title": "SPOK, an End-User Development Environment for Smart Homes", "url": "http://iihm.imag.fr/demos/appsgate/", "abstract": "We propose a live demonstration of SPOK, an End-User Development Environment for smart homes. SPOK (Simple PrOgramming Kit) runs on top of ApAM, a component-oriented middleware developed on top of OSGi, that supports the dynamic and resilient management of devices and web services as well as the integration of a diversity of protocols such as EnOcean, UPnP, and Watteco. Videos of SPOK in action as of October 2013, and SPOK in action as of April 2015.", "year": 2014, "uri": "http://iihm.imag.fr/publication/CDC+14a/", "pages": "1", "bibtype": "unpublished", "id": 695, "abbr": "CDC+14a", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Sybille", "last_name": "Caffiau" }, "4": { "first_name": "Jean-René", "last_name": "Courtois" }, "5": { "first_name": "Thibaud", "last_name": "Flury" }, "6": { "first_name": "Cédric", "last_name": "Gérard" }, "7": { "first_name": "Camille", "last_name": "Lenoir" }, "8": { "first_name": "Kouzma", "last_name": "Petoukhov" }, "9": { "first_name": "Patrick", "last_name": "Reignier" }, "10": { "first_name": "Camille", "last_name": "Roux" }, "11": { "first_name": "Gender", "last_name": "Vega" } }, "date": "2014-06-10", "document": "http://iihm.imag.fr/publs/2014/SPOK-Ubimob2014-final.pdf", "type": "Autres publications", "booktitle": "Ubimob 2014, demonstration" }, { "lang": "en", "volume": 8120, "type_publi": "icolcomlec", "title": "The PEW Framework for Worth Mapping", "bibtype": "inproceedings", "abstract": "In Human Computer Interaction, it is more and more clear that usability is not enough. In order to take into account the other criteria that may be relevant for design, G. Cockton introduced the notion of “worth” and the Worth Centered Design (WCD) framework for its operationalization. The WCD framework structures the development process and provides designers with a set of tools, including Worth Maps (WMs). \r\nWorth maps connect systems attributes to human ones, and as such represent a promising tool. However, they remain understudied and under-experimented. \r\nThis paper presents the results of our experience with WMs. More precisely, it proposes the PEW (Perceived and Expected Worth) framework for worth mapping, reports findings from a study conducted with 5 experts regarding many aspects of WMs, and discusses future directions for research. \r\nKeywords: Interactive systems design, worth, Worth Maps (WMs).\r\n", "publisher": "Springer Berlin Heidelberg", "year": 2013, "uri": "http://iihm.imag.fr/publication/CCD13b/", "pages": "667-674", "note": "September 2-6, 2013", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "id": 666, "editor": "Kotzé, Paula and Marsden, Gary and Lindgaard, Gitte and Wesson, Janet and Winckler, Marco", "address": "Cape Town, South Africa", "date": "2013-09-18", "document": "http://iihm.imag.fr/publs/2013/interact13-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "INTERACT 2013, 14th IFIP TC 13 International Conference", "abbr": "CCD13b" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2480296.2480299", "title": "IOWAState: Models and Design Patterns for Identity-Aware User Interfaces Based on State Machines", "url": "http://dl.acm.org/citation.cfm?id=2494603.2480299", "abstract": "The emergence of interactive surfaces and technologies able to differentiate users allows the design and development of Identity-Aware (IA) interfaces, a new and richer set of user interfaces (UIs). Such user interfaces are able to adapt their behavior depending on who is interacting. However, existing implementations, mostly as software toolkits, are still ad-hoc and mostly based on existing GUI toolkits which are not designed to support user differentiation. The problem is that the development of IA interfaces is more complex than the development of traditional UIs and still requires extra programming efforts. To address these issues, we present a set of implementation models, named IOWAState models, to specify the behavior as state machines, the architecture and the components of IA interfaces. In addition, based on our IOWAState models and a classification of IA user interfaces, we detail a set of design patterns to implement the behavior of IA user interfaces.", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/L13a/", "pages": "59-68", "bibtype": "inproceedings", "id": 623, "abbr": "L13a", "address": "New-York", "date": "2013-04-09", "document": "http://iihm.imag.fr/publs/2013/EICS-final.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 5th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1007/978-3-642-40483-2_9", "title": "Precise pointing techniques for handheld Augmented Reality", "abstract": "We propose two techniques that improve accuracy of pointing at physical objects for handheld Augmented Reality (AR). In handheld AR, pointing accuracy is limited by both touch input and camera viewpoint instability due to hand jitter. The design of our techniques is based on the relationship between the touch input space and two visual reference frames for on-screen content, namely the screen and the physical object that one is pointing at. The first technique is based on Shift, a touch-based pointing technique, and video freeze, in order to combine the two reference frames for precise pointing. Contrastingly -without freezing the video-, the second technique offers a precise mode with a cursor that is stabilized on the physical object and controlled with relative touch inputs on the screen. Our experimental results show that our techniques are more accurate than the baseline techniques, namely direct touch on the video and screen-centered crosshair pointing.\r\n\r\n", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VNK13a/", "pages": "122-139", "bibtype": "inproceedings", "id": 624, "abbr": "VNK13a", "address": "Cape Town, South Africa", "date": "2013-09-04", "document": "http://iihm.imag.fr/publs/2013/Precise_Pointing_Techniques_For_Handheld_AR.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction (Interact 2013)" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2470654.2470681", "title": "3D object Position using Automatic Viewpoint Transitions", "abstract": "This paper presents IUCA (Interaction Using Camera Animations), a new interaction technique for 3D objects manipulation. IUCA allows efficient interaction in a full-resolution perspective view by integrating transients animated transitions to orthographic views into the manipulation task. This provides an interaction in context, with precise object positioning and alignment. An evaluation of the technique shows that, compared to the classical configurations, IUCA allows to reduce pointing time by 14% on average. Testing with professional 3D designers and novice users indicate that IUCA is easy to use and to learn; and that users feel comfortable with it.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/O13b/", "pages": "193-196", "bibtype": "inproceedings", "id": 627, "abbr": "O13b", "address": "Paris, FRANCE", "date": "2013-04-29", "document": "http://iihm.imag.fr/publs/2013/Final_CR.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the international conference on Human factors in computing systems (CHI 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.3402/jartt.v1i0.22501", "title": "Effects of Window Size and Contraction Types on the Stationarity of Biceps Brachii Muscle EMG Signals", "url": "http://dl.acm.org/citation.cfm?id=2567480&CFID=496452259&CFTOKEN=46792879", "abstract": "In order to analyze surface electromyography (EMG) signals, it is necessary to use techniques based on time (temporal) domain or frequency (spectral) domain. However, these techniques are based on the mathematical assumption of signal stationarity. On the other hand, EMG signal stationarity varies depending on analysis window size and contraction types. So in this paper, a suitable window size for an analysis of EMG during static and dynamic contractions was investigated using a stationarity test, the modified reverse arrangement test. More than 90% of the signals measured during static contraction can be considered as stationary signals for all window sizes. On average, a window size of 375 ms provides the most stationary information, 94.29% of EMG signals for static muscle contraction. For dynamic muscle contraction, the percentage of stationary signals decreased as the window size was increased. If the threshold of 80% stationarity was set to validate stationarity for each window size, a suitable window size should be 250 ms or lesser. For a real-time application that a size of analysis window plus processing time should be less than 300 ms, a window size of 250 ms is suggested for both contraction types.", "authors": { "1": { "first_name": "Sirinee", "last_name": "Thongpanja" }, "2": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "3": { "first_name": "Franck", "last_name": "Quaine" }, "4": { "first_name": "Yann", "last_name": "Laurillau" }, "5": { "first_name": "Wongkittisuksa", "last_name": "Booncharoen" }, "6": { "first_name": "Chusak", "last_name": "Limsakul" }, "7": { "first_name": "Pornchai", "last_name": "Phukpattaranont" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/TPQ+13a/", "pages": "44:1--44:4", "bibtype": "inproceedings", "id": 643, "abbr": "TPQ+13a", "address": "US", "date": "2013-08-20", "document": "http://iihm.imag.fr/publs/2013/Full_Paper_Stationarity_6th.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IEEE 7th International Convention on Rehabilitation Engineering and Assistive Technology 2013 (i-Create 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2493190.2493232", "title": "Mobile Pointing Task in the Physical World: Balancing Focus and Performance while Disambiguating", "abstract": "We address the problem of mobile distal selection of physical objects when pointing at them in augmented environments. We focus on the disambiguation step needed when several objects are selected with a rough pointing gesture. A usual disambiguation technique forces the users to switch their focus from the physical world to a list displayed on a handheld device’s screen. In this paper, we explore the balance between change of users’ focus and performance. We present two novel interaction techniques allowing the users to maintain their focus in the physical world. Both use a cycling mechanism, respectively performed with a wrist rolling gesture for P2Roll or with a finger sliding gesture for P2Slide. A user experiment showed that keeping users’ focus in the physical world outperforms techniques that require the users to switch their focus to a digital representation distant from the physical objects, when disambiguating up to 8 objects. ", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/DCN13b/", "pages": "89-98", "bibtype": "inproceedings", "id": 631, "abbr": "DCN13b", "address": "Munich, Germany", "date": "2013-07-01", "document": "http://iihm.imag.fr/publs/2013/FinalMobileHCI.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services (MobileHCI 2013)" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/3DUI.2013.6550208", "title": "Hook: Heuristics for Selecting 3D Moving Objects in Dense Target Environments", "abstract": "This paper presents Hook, a new interaction technique for selecting moving targets. As opposed to existing techniques, Hook uses heuristic methods. It allows pointing in dense 3D environments, and on targets moving with high velocity. Moreover, Hook minimizes the impact of its visual feedback for maintaining user’s interaction comfort. Two adaptations of Hook for 2 dof (degrees-of-freedom) and 3 dof interaction for 3D environments have been evaluated. Results clearly show that Hook outperforms the existing methods in pointing time and error rates, for fast and slow targets, in the two configurations. All the participants confirmed the expected feeling with regards to ease of use.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/O13a/", "pages": "119-122", "bibtype": "inproceedings", "id": 625, "abbr": "O13a", "address": "Orlando, FLORIDA", "date": "2013-03-16", "document": "http://iihm.imag.fr/publs/2013/FINAL.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the IEEE 8th Symposium on 3D User Interfaces (3DUI 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "M2Flex: a process metamodel for flexibility at runtime", "abstract": "Existing design and development methods do not meet designers’ and developers’ needs. They are difficult to learn and to use; they are complex, sequential and rigid and thus far from being adapted, reliable and efficient.\r\nThis paper presents M2Flex, a process metamodel for highly supporting flexibility. M2Flex is based on a recent definition of flexibility along four dimensions: (1) versatility, the ability of the metamodel to provide various equivalent choices, (2) granularability, the possibility of defining components with several levels of details, (3) completeness, the possibility of defining optional components and pre-defined reusable results and (4) distensibility, the capacity of the resulting process model to be extended or reduced at runtime.\r\nThis paper shows how M2Flex is original by the flexibility it offers to designers and developers at runtime.", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/CDC13a/", "pages": "117-128", "bibtype": "inproceedings", "id": 634, "abbr": "CDC13a", "address": "Paris, France", "date": "2013-05-28", "document": "http://iihm.imag.fr/publs/2013/M2Flex, a process metamodel for flexibility at runtime.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "proceedings of 7th IEEE International Conference on Research Challenges in Information Science (RCIS 2013)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1145/2512349.2512796", "title": "Two Touch System Latency Estimators: High Accuracy and Low Overhead", "url": "http://brouet.imag.fr/fberard/Research/ITS13", "abstract": "The end-to-end latency of interactive systems is well known to degrade user’s performance. Touch systems exhibit notable amount of latencies, but it is seldom characterized, probably because latency estimation is a difficult and time consuming undertaking. In this paper, we introduce two novel approaches to estimate the latency of touch systems. Both approaches require an operator to slide a finger on the touch surface, and provide automatic processing of the recorded data.\r\n\r\nThe High Accuracy (HA) approach requires an external camera and careful calibration, but provides a large sample set of accurate latency estimations. The Low Overhead (LO) approach, while not offering as much accuracy as the HA approach, does not require any additional equipment and is implemented in a few lines of code. In a set of experiments, we show that the HA approach can generate a highly detailed picture of the latency distribution of the system, and that the LO approach provides average latency estimates no further than 4 ms from the HA estimate.\r\n", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Renaud", "last_name": "Blanch" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/BB13a/", "pages": "241-250", "bibtype": "inproceedings", "id": 647, "abbr": "BB13a", "address": "St Andrews, Scotland, UK", "date": "2013-10-07", "document": "http://iihm.imag.fr/publs/2013/ITS13_Berard_LatencyEstimators.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2013 ACM international conference on Interactive Tabletops and Surfaces (ITS 2013)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1007/978-3-642-40483-2_20", "title": "Understanding hand degrees of freedom and natural gestures for 3D interaction on tabletop", "url": "http://hal.inria.fr/hal-00814014", "abstract": "Interactively creating and editing 3D content requires the manipulation of many degrees of freedom (DoF). For instance, docking a virtual object involves 6 DoF (position and orientation). Multi-touch surfaces are good candidates as input devices for those interactions: they provide a direct manipulation where each finger contact on the table controls 2 DoF. This leads to a theoretical upper bound of 10 DoF for a single-handed interaction.\r\n\r\nWith a new hand parameterization, we investigate the number of DoF that one hand can effectively control on a multi-touch surface. A first experiment shows that the dominant hand is able to perform movements that can be parameterized by 4 to 6 DoF, and no more (i.e., at most 3 fingers can be controlled independently). Through another experiment, we analyze how gestures and tasks are associated, which enable us to discover some principles for designing 3D interactions on tabletop.", "authors": { "1": { "first_name": "Rémi", "last_name": "Brouet" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Marie-Paule", "last_name": "Cani" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/BBC13a/", "pages": "297-314", "bibtype": "inproceedings", "id": 622, "abbr": "BBC13a", "address": "Cape Town, South Africa", "date": "2013-09-02", "document": "http://iihm.imag.fr/publs/2013/Interact13-understanding_hand_DoF-brouet.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction (Interact 2013)" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/ECTICon.2013.6559485", "title": "Optimal EMG Amplitude Detectors for Muscle-Computer Interface", "url": "http://ecticon2013.ecticon.org/", "abstract": "To develop an advanced muscle–computer interface (MCI) based on surface electromyography (EMG) signal, a suitable signal processing and classification technique has a key role to play, particularly the selection of EMG features. Two sufficient and well-known methods to extract signal amplitude are root mean square (RMS) and mean absolute value (MAV). Their classification performance is comparable to an advanced and high computational time-scale feature, e.g. discrete wavelet transform. The performance of RMS and MAV, however, depends on a probability density function (PDF) of EMG signals, i.e., Gaussian or Laplacian, and the PDF of motions associated with EMG signals is still not clear yet. In addition, both features provide the same distribution in feature space, thus only one of them should be used to avoid redundancy in a classification scheme. This study investigated the PDFs of eight hand, wrist and forearm motions and then estimated the signal-to-noise ratio (SNR), defined as a mean value divided by its fluctuation, of both amplitude detectors. On average, the experimental EMG density was closer to the Laplacian density, and MAV had slightly higher SNR than RMS for both forearm extensor and flexor muscles and both genders. Lastly, the accuracy of both features in MCI- based EMG classification was reviewed. For MCI applications, MAV is recommended to be used as an optimal EMG amplitude detector.", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Sirinee", "last_name": "Thongpanja" }, "3": { "first_name": "Franck", "last_name": "Quaine" }, "4": { "first_name": "Yann", "last_name": "Laurillau" }, "5": { "first_name": "Chusak", "last_name": "Limsakul" }, "6": { "first_name": "Pornchai", "last_name": "Phukpattaranont" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/PTQ+13a/", "pages": "1-6", "bibtype": "inproceedings", "id": 629, "abbr": "PTQ+13a", "address": "USA", "date": "2013-05-03", "document": "http://iihm.imag.fr/publs/2013/ECTI-CON-Conference-Optimal-EMG-SNR_3rd.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the IEEE 10th International Conference on Electrical Engineering/Electronics, Computer, Telecommunications and Information Technology (ECTI-CON 2013)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Springer", "doi": "http://dx.doi.org/10.1007/978-3-642-40477-1_9", "title": "Model-Based Self-Explanatory UIs for free, but are they valuable?", "abstract": "Model-Driven Engineering (MDE) has been extensively used for generating User Interfaces (UIs) from models. As long as these models are kept alive at runtime, the UIs are capable of adapting to variations of the context of use. This paper investigates a potentially powerful side effect: the possibility of enriching the UIs with explanations directly generated from these models. This paper first describes a software infrastructure that supports this generation of explanations. It then reports on a user study that evaluates the added value of such model based self-explanations.", "authors": { "0": { "first_name": "Alfonso", "last_name": "García Frey" }, "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/GCD+13a/", "pages": "144-161", "bibtype": "inproceedings", "id": 618, "abbr": "GCD+13a", "address": "Cape Town, South Africa", "date": "2013-03-18", "document": "http://iihm.imag.fr/publs/2013/interact13v7.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th IFIP TC13 Conference on Human-Computer Interaction (INTERACT'13), 2-6 September 2013, Cape Town, South Africa", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "The SWEET_HOME Project: Audio Technology in Smart Homes to improve Well-being and Reliance", "abstract": "The\tSWEET-HOME\tproject\taims\tat\tproviding audio-based interaction technology that lets the user have full control over their home environment, at detecting distress situations and at easing the social inclusion of the elderly and frail population. This paper presents an overview of the project focusing on the implemented techniques for speech and sound recognition as context-aware decision making with uncertainty. A user experiment in a smart home demonstrates the interest of this audio-based technology.", "authors": { "1": { "first_name": "Michel", "last_name": "Vacher" }, "2": { "first_name": "Pedro", "last_name": "Chahuara" }, "3": { "first_name": "Benjamin", "last_name": "Lecouteux" }, "4": { "first_name": "Dan", "last_name": "Istrate" }, "5": { "first_name": "François", "last_name": "Portet" }, "6": { "first_name": "Thierry", "last_name": "Joubert" }, "7": { "first_name": "Mohamed", "last_name": "Sehili" }, "8": { "first_name": "Brigitte", "last_name": "Meillon" }, "9": { "first_name": "Nicolas", "last_name": "Bonnefond" }, "10": { "first_name": "Sébastien", "last_name": "Fabre" }, "11": { "first_name": "Camille", "last_name": "Roux" }, "12": { "first_name": "Sybille", "last_name": "Caffiau" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VCL+13a/", "pages": "7298-7301", "bibtype": "inproceedings", "id": 677, "abbr": "VCL+13a", "address": "Osaka, Japan", "date": "2013-07-03", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of 35th Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC'13)" }, { "lang": "en", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2468356.2468578", "title": "Overcoming Limitations of the Trackpad for 3D Docking Operations", "abstract": "From notebook trackpads to mobile phones to tabletop surface computing, multitouch input surfaces have become one of the most dominant interfaces for human-computer interaction. Although these are clearly effective for interaction with 2D graphical user interfaces, we suspect that they are not as well suited for interaction requiring greater degrees of freedom (DoF). Here, we consider the possibility of exploiting two such surfaces, one for each hand, as a means of affording efficient control over higher dimensional tasks. We investigate performance on a 6 DoF task, comparing such a two-surface multitouch input device against the results obtained using a standard 2D mouse, a single multitouch surface, and a 6 DoF free-space device. Our results indicate that two multitouch surfaces significantly improve user performance compared to the mouse and to a single surface.", "authors": { "1": { "first_name": "David", "last_name": "Glesser" }, "2": { "first_name": "François", "last_name": "Bérard" }, "3": { "first_name": "Jeremy R.", "last_name": "Cooperstock" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/GBC13a/", "pages": "1239-1244 ", "bibtype": "inproceedings", "id": 630, "abbr": "GBC13a", "address": "New York, NY, USA", "date": "2013-04-27", "document": "http://iihm.imag.fr/publs/2013/CHI13_Glesser_MagicCube.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "CHI '13 Extended Abstracts on Human Factors in Computing Systems", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Towards a General Architecture for a Co-Learning of Brain Computer Interfaces", "abstract": "In this article we propose a software architecture for asynchronous BCIs based on co-learning, where both the system and the user jointly learn by providing feedback to one another. We propose the use of recent filtering techniques such as Riemann Geometry and ICA followed by multiple classifications, by both incremental supervised classifiers and minimally supervised classifiers. The classifier outputs are then combined adaptively according to the feedback using recursive neural networks.", "year": 2013, "uri": "http://iihm.imag.fr/publication/KT13b/", "id": 679, "bibtype": "inproceedings", "abbr": "KT13b", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2013-11-06", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 6th International IEEE EMBS Conference on Neural Engineering (NER 2013)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/2480296.2480309", "title": "Designing Disambiguation Techniques for Pointing in the Physical World", "abstract": "Several ways for selecting physical objects exist, including touching and pointing at them. Allowing the user to interact at a distance by pointing at physical objects can be challenging when the environment contains a large number of interactive physical objects, possibly occluded by other everyday items. Previous pointing techniques highlighted the need for disambiguation techniques. Addressing this challenge, this paper contributes a design space that organizes along groups and axes a set of options for designers to relevantly (1) describe, (2) classify, and (3) design disambiguation techniques. First, we have not found techniques in the literature yet that our design space could not describe. Second, all the techniques show a different path along the axes of our design space. Third, it allows defining of several new paths/solutions that have not yet been explored. We illustrate this generative power with the example of such a designed technique, Physical Pointing Roll (P2Roll).", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/DCN13a/", "pages": "197-206", "bibtype": "inproceedings", "id": 628, "abbr": "DCN13a", "address": "London, UK", "date": "2013-04-22", "document": "http://iihm.imag.fr/publs/2013/finalEICS2013.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 5th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2013)" }, { "bibtype": "article", "publisher": "World Scientific Company", "doi": "http://doi.org/10.1142/S0219477513500168", "lang": "en", "uri": "http://iihm.imag.fr/publication/PQL+13a/", "title": "EMG Amplitude Estimators Based on Probability Distribution for Muscle-Computer Interface", "url": "http://www.worldscientific.com/doi/abs/10.1142/S0219477513500168", "journal": "Fluctuation and Noise Letters", "year": 2013, "number": 3, "pages": "1350016-1-1350016-18", "volume": 12, "id": 642, "abbr": "PQL+13a", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Franck", "last_name": "Quaine" }, "3": { "first_name": "Yann", "last_name": "Laurillau" }, "4": { "first_name": "Sirinee", "last_name": "Thongpanja" }, "5": { "first_name": "Chusak", "last_name": "Limsakul" }, "6": { "first_name": "Pornchai", "last_name": "Phukpattaranont" } }, "date": "2013-08-20", "document": "http://iihm.imag.fr/publs/2013/Manuscript_RMSMAV_3rdDraft.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "To develop an advanced muscle–computer interface (MCI) based on surface electromyo- graphy (EMG) signal, the amplitude estimations of muscle activities, i.e., root mean square (RMS) and mean absolute value (MAV) are widely used as a convenient and accurate input for a recognition system. Their classification performance is comparable to advanced and high computational time-scale methods, i.e., the wavelet transform. However, the signal-to-noise-ratio (SNR) performance of RMS and MAV depends on a probability density function (PDF) of EMG signals, i.e., Gaussian or Laplacian. The PDF of upper-limb motions associated with EMG signals is still not clear, especially for dynamic muscle contraction. In this paper, the EMG PDF is investigated based on surface EMG recorded during finger, hand, wrist and forearm motions. The results show that on average the experimental EMG PDF is closer to a Laplacian density, partic- ularly for male subject and flexor muscle. For the amplitude estimation, MAV has a higher SNR, defined as the mean feature divided by its fluctuation, than RMS. Due to a same discrimination of RMS and MAV in feature space, MAV is recommended to be used as a suitable EMG amplitude estimator for EMG-based MCIs.", "type_publi": "irevcomlec" }, { "bibtype": "article", "publisher": "ACM SIGCHI Romania", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/CGD+13a/", "title": "Sustaining Designers' and Users' Quality of Life in the Paradigm of Plastic UIs", "url": "http://rochi.utcluj.ro/rrioc/en/rrioc-2013-3.html#Sustaining_Designers_and_Users_Quality", "journal": "Revista Română de Interacţiune Om-Calculator", "year": 2013, "number": 3, "pages": "269-289", "volume": 6, "id": 654, "editor": "Jean Vanderdonckt", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Alfonso", "last_name": "García Frey" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2013-07-31", "document": "http://iihm.imag.fr/publs/2013/RRIOC-6-3-Ceret.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Modern User Interfaces need to dynamically adapt to their context of use, i.e. mainly to the changes that occur in the environment or in the platform. Model-Driven Engineering offers powerful solutions to handle the design and the implementation of such User Interfaces. However, this approach requires the creation of an important amount of models and transformations, each of them in turn requiring specific knowledge and competencies. This leads to the need of adapted process models and tools sustaining the designers’ work. Moreover, automatic adaptation to new devices implies that users could have questions about the interaction with the same UI in such new devices. As this adaption is automatically performed at runtime, designers cannot foresee all the possible combinations of contexts of use at design time in order to conveniently support the users. For this reason, dynamic help systems are necessary to generate dynamic explanations to the end-user at runtime.\r\nThis paper presents (1) a new vision of process model flexibility that makes it possible to adapt the process model to the designer's knowledge and know-how, (2) the \"flexibilization\" of the UsiXML methodology, (3) the principles supporting self-explanatory UIs and (4) the integration of all these notions in UsiComp, an integrated and open framework for designing and executing plastic User Interfaces. UsiComp relies on a service-based architecture. It offers two modules, for design and execution. The implementation has been made using OSGi services offering dynamic possibilities for using and extending the tool. This paper describes the architecture and shows the extension capacities of the framework through two running examples.", "abbr": "CGD+13a" }, { "bibtype": "article", "publisher": "RoCHI (ACM SIGCHI Romania)", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/GCM+13a/", "title": "A need, no app: just do it! But do people support dynamic composition of interactive systems for fulfilling emergent needs?", "url": "http://rochi.utcluj.ro/rrioc/rrioc-2013-3.html#A_need_no_app_just_do_it", "journal": "Revista Română de Interacţiune Om-Calculator", "year": 2013, "number": 3, "pages": "195-210", "volume": 6, "id": 665, "abbr": "GCM+13a", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Humbert", "last_name": "Fiorino" } }, "date": "2013-02-18", "document": "http://iihm.imag.fr/publs/2013/RRIOC-6-3-Gabillon.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "In Human Computer Interaction engineering, both the context of use () and the user task () are supposed to be set at design time. However, in ubiquitous computing, the context of use is dynamic, making user needs possibly emerge on the fly.\r\nAs a consequence, there is a need to go beyond precomputed User Interfaces (UIs) and to be capable of dynamically composing UIs for fulfilling such emergent needs.\r\nThis paper relates a user study conducted for understanding to which extent dynamic composition of UIs can match user needs.\r\nThe study consists of 26 qualitative interviews and 3 focus groups.\r\nIt provides interesting insights for future research.\r\n" }, { "bibtype": "article", "volume": 40, "doi": "http://dx.doi.org/10.1016/j.eswa.2013.02.023", "lang": "en", "uri": "http://iihm.imag.fr/publication/PQC+13b/", "title": "EMG Feature Evaluation for Improving Myoelectric Pattern Recognition Robustness", "url": "http://www.sciencedirect.com.gate6.inist.fr/science/article/pii/S0957417413001395", "abstract": "In pattern recognition-based myoelectric control, high accuracy for multiple discriminated motions is presented in most of related literature. However, there is a gap between the classification accuracy and the usability of practical applications of myoelectric control, especially the effect of long-term usage. This paper proposes and investigates the behavior of fifty time-domain and frequency-domain features to classify ten upper limb motions using electromyographic data recorded during 21 days. The most stable single feature and multiple feature sets are presented with the optimum configuration of myoelectric control, i.e. data segmentation and classifier. The result shows that sample entropy (SampEn) outperforms other features when compared using linear discriminant analysis (LDA), a robust classifier. The averaged test classification accuracy is 93.37%, when trained in only initial first day. It brings only 2.45% decrease compared with retraining schemes. Increasing number of features to four, which consists of SampEn, the fourth order cepstrum coefficients, root mean square and waveform length, increase the classification accuracy to 98.87%. The proposed techniques achieve to maintain the high accuracy without the retraining scheme. Additionally, this continuous classification allows the real-time operation.", "publisher": "Elsevier", "year": 2013, "number": 12, "pages": "4832–4840", "note": "IF: 2.203", "id": 616, "abbr": "PQC+13b", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Franck", "last_name": "Quaine" }, "3": { "first_name": "Sylvie", "last_name": "Charbonnier" }, "4": { "first_name": "Christine", "last_name": "Serviere" }, "5": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "6": { "first_name": "Yann", "last_name": "Laurillau" } }, "date": "2013-02-22", "document": "http://iihm.imag.fr/publs/2013/ESWA-Draft.pdf", "type": "Revues internationales avec comité de lecture", "journal": "Expert Systems with Applications", "type_publi": "irevcomlec" }, { "lang": "en", "volume": 26, "doi": "http://dx.doi.org/10.1016/j.engappai.2013.01.004", "bibtype": "article", "title": "A Feasibility Study on the Use of Anthropometric Variables to Make Muscle-Computer Interface More Practical", "url": "http://www.sciencedirect.com/science/article/pii/S0952197613000146", "abstract": "High classification accuracy has been achieved for muscle–computer interfaces (MCIs) based on surface electromyography (EMG) recognition in many recent works with an increasing number of discrimi- nated movements. However, there are many limitations to use these interfaces in the real-world contexts. One of the major problems is compatibility. Designing and training the classification EMG system for a particular individual user is needed in order to reach high accuracy. If the system can calibrate itself automatically/semi-automatically, the development of standard interfaces that are compatible with almost any user could be possible. Twelve anthropometric variables, a measurement of body dimensions, have been proposed and used to calibrate the system in two different ways: a weighting factor for a classifier and a normalizing value for EMG features. The experimental results showed that a number of relationships between anthropometric variables and EMG time-domain features from upper-limb muscles and movements are statistically strong and significant. In this paper, the feasibility to use anthropometric variables to calibrate the EMG classification system is shown obviously and the proposed calibration technique is suggested to further improve the robustness and practical use of MCIs based on EMG pattern recognition.", "publisher": "Elsevier", "year": 2013, "uri": "http://iihm.imag.fr/publication/PQC+13a/", "pages": "1681-1688", "note": "IF 1.84", "id": 614, "abbr": "PQC+13a", "authors": { "1": { "first_name": "Angkoon", "last_name": "Phinyomark" }, "2": { "first_name": "Franck", "last_name": "Quaine" }, "3": { "first_name": "Sylvie", "last_name": "Charbonnier" }, "4": { "first_name": "Christine", "last_name": "Serviere" }, "5": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "6": { "first_name": "Yann", "last_name": "Laurillau" } }, "date": "2013-01-20", "document": "http://iihm.imag.fr/publs/2013/Manuscript_Anthropometric1_4thDraft.pdf", "type": "Revues internationales avec comité de lecture", "journal": "International Scientific Journal Engineering Applications of Artificial Intelligence", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/TCIAIG.2012.2230003", "title": "Evaluation and comparison of a multimodal combination of BCI paradigms and Eye-tracking in a gaming context", "journal": "IEEE Transactions on Computational Intelligence and AI in Games (T-CIAIG)", "year": 2013, "uri": "http://iihm.imag.fr/publication/KT13a/", "pages": "150-154", "bibtype": "article", "id": 612, "abbr": "KT13a", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2013-02-06", "type": "Revues internationales avec comité de lecture", "abstract": "This paper evaluates the usability and efficiency of three multimodal combinations of brain-computer interface (BCI) and eye tracking in the context of a simple puzzle game involving tile selection and rotations using affordable consumer-grade hardware. It presents preliminary results indicating that the BCI interaction is interesting but very tiring and imprecise, and may be better suited as an optional and complementary modality to other interaction techniques.", "type_publi": "irevcomlec" }, { "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "uri": "http://iihm.imag.fr/publication/CDC+13a/", "title": "A Taxonomy of Design Methods Process Models", "bibtype": "article", "journal": "Information and Software Technology", "year": 2013, "number": 5, "pages": "795–821", "volume": 55, "id": 620, "abbr": "CDC+13a", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Agnès", "last_name": "Front" }, "5": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2013-03-21", "type": "Revues internationales avec comité de lecture", "abstract": "Context: Designers and developers are increasingly expected to deliver high quality systems, i.e. systems that are usable, robust, consistent as well as evolutionary, and that fulfill users’ needs. To produce such systems, Design Methods suggest many approaches. However, the important number of existing approaches makes the choice of a method among the others particularly difficult. In addition to this, and because of the time required for understanding (and then operationalizing) new methods, designers tend to use already known methods, even\r\nthough those which sometimes may not really be adapted to their needs.\r\nObjective: This paper proposes a classification of characteristics of design methods process models. In other terms, it proposes a taxonomy that aims to facilitate the discovery and the choice of methods for designers and developers.\r\nMethod: From a study of process models of several design methods, we identify six main axes, namely Cycle, Collaboration, Artifacts, Recommended Use, Maturity and Flexibility, which are in turn divided into 34 characteristics.\r\nResults: This paper provides a deep theorical insight. For each characteristic identified from relevant litterature, a definition and a gradation, illustrated using examples, are given. Moreover, it presents a web site that offers various tools for exploring the axes of our taxonomy. This web site provides an overview of process models as well as means for comparing them, textually or graphically. Finally, the paper relates the first evaluation conducted in order to estimate designers’ adhesion to the taxonomy in terms of easiness of learning, completeness and intention to use.\r\nConclusion: We show, based on evaluation results, that our taxonomy of process models facilitates the discovery of new methods and helps designers in choosing suitable methods, really adapted to their needs. Therefore, it enhances chances to conduct high quality projects." }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://doi.acm.org/10.1145/2534903.2534905", "title": "Handheld Augmented Reality: Effect of registration jitter on cursor-based pointing techniques", "url": "http://hal.inria.fr/hal-00875440", "abstract": "Handheld Augmented Reality relies on the registration of digital content on physical objects. Yet, the accuracy of this registration depends on environmental conditions. It is therefore important to study the impact of registration jitter on interaction and in particular on pointing at augmented objects where precision may be required. We present an experiment that compares the effect of registration jitter on the following two pointing techniques: (1) screen-centered crosshair pointing; and (2) relative pointing with a cursor bound to the physical object’s frame of reference and controlled by indirect relative touch strokes on the screen. The experiment considered both tablet and smartphone form factors. Results indicate that relative pointing in the frame of the physical object is less error prone and is less subject to registration jitter than screen-centered crosshair pointing.", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VNK13c/", "pages": "1-6", "bibtype": "inproceedings", "id": 649, "abbr": "VNK13c", "address": "Bordeaux, France", "date": "2013-11-13", "document": "http://iihm.imag.fr/publs/2013/IHM13_HARPointing.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 25ème conférence francophone sur l'Interaction Homme-Machine (IHM 2013)" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Modélisation graphique des SI : Du traitement visuel de modèles complexes", "abstract": "Aux problématiques de gestion de la complexité des systèmes succèdent aujourd’hui celles relevant de la maîtrise de la complexité croissante des modèles de systèmes. Nonobstant diverses avancées significatives récentes pour la conception et la manipulation de modèles, force est de constater que les solutions actuelles demeurent inopérantes dans le cas de modèles devenus complexes, à la fois hétérogènes et à « dimension \"métier\" ». Après un premier état des lieux signalant les diverses particularités et propriétés de ces modèles complexes, nous tacherons de montrer au sein du présent article que de nouveaux apports peuvent émerger du croisement interdisciplinaire entre l’Ingénierie dirigée par les Modèles, l’Ingénierie de la conception de systèmes, l’Ergonomie Cognitive et le Design d’interface.", "authors": { "1": { "first_name": "David", "last_name": "Bihanic" }, "2": { "first_name": "Max", "last_name": "Chevalier" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Xavier", "last_name": "Le Pallec" }, "5": { "first_name": "Thierry", "last_name": "Morineau" }, "6": { "first_name": "Thomas", "last_name": "Polacsek" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/BCD+13a/", "pages": "99-114", "bibtype": "inproceedings", "id": 637, "abbr": "BCD+13a", "address": "Paris, France", "date": "2013-05-30", "document": "http://iihm.imag.fr/publs/2013/1 Bihanic.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "XXXIème Congrès INFORSID, Paris, France, Mai 2013" }, { "lang": "fr", "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/2534903.2534909", "title": "Flexibility in MDE for scaling up from simple applications to real case studies: illustration on a Nuclear Power Plant", "abstract": "Model Driven Engineering provides powerful solutions for the development of User Interfaces. However, concepts and techniques are difficult to master and to apply: the threshold of use is said to be high, making designers and developers reluctant to use it. This paper investigates process model flexibility as a solution. We present three kinds of flexibility for improving design and development process models: (1) variability for equivalent choices, (2) granularability for several levels of details, (3) completeness for possibly optional and pre-defined reusable components. Flexibility decreases the threshold of use by reusability of knowledge, know- how and pieces of code. We illustrate these forms of flexibility on an industrial case study from the nuclear power plant domain. We explain how they are implemented in FlexiLab, a running prototype based on OSGi. The innovation is twofold: on one hand, the operationalization of flexibility; on the other hand, the jump from simple applications to real case studies thanks to flexibility.", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/CCD13a/", "pages": "10", "bibtype": "inproceedings", "id": 653, "abbr": "CCD13a", "address": "Bordeaux, France", "date": "2013-11-14", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 25ème Conférence Francophone sur L'Interaction Homme-Machine (IHM'13)", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "Société Informatique de France", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/C13a/", "title": "Essai sans prétention sur l'Interaction Homme-Machine et son évolution", "journal": "Bulletin de la Société Informatique de France", "year": 2013, "number": 1, "pages": "15-33", "bibtype": "article", "id": 645, "editor": "C. de la Higuera", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2013-09-05", "document": "http://iihm.imag.fr/publs/2013/1024-coutaz_.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "Cet article est une réflexion personnelle sur l’Interaction Homme-Machine, domaine auquel j’ai contribué à petits pas depuis une bonne trentaine d’années. Il s’agit donc d’une analyse incomplète et nécessairement biaisée. Mes amis informaticiens, qu’ils soient académiques ou industriels, ont (trop) longtemps sous-estimé le rôle de l’Interaction Homme-Machine dans les processus de développement des logiciels. Cet article est une réponse à ce constat.", "abbr": "C13a" }, { "lang": "fr", "publisher": "Génie logiciel et ingénierie de système", "type_publi": "revcomlec", "title": "Plasticité des Interfaces Homme-Machine par Ingénierie Dirigée par les Modèles", "bibtype": "article", "journal": "Génie Logiciel", "year": 2013, "uri": "http://iihm.imag.fr/publication/CDC13b/", "pages": "45-51", "volume": 105, "id": 635, "abbr": "CDC13b", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2013-06-21", "document": "http://iihm.imag.fr/publs/2013/Neptune2013.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "Avec l'avènement de l'informatique ambiante, les Interfaces Homme-Machine (IHM) doivent désormais pouvoir s'adapter dynamiquement aux changements qui peuvent survenir dans leur contexte d'usage, c'est-à-dire dans l'environnement de l'utilisateur, la ou les plate-forme(s) d’interaction qu’il utilise ou ses caractéristiques personnelles. De telles IHMs sont dites plastiques. L'Ingénierie Dirigée par les Modèles offre des pistes innovantes pour les concevoir et les développer. Dans cet article, nous présentons les modèles qui en permettent la mise en œuvre : modèle de tâches, IHM abstraite, IHM concrète, contexte d’usage, etc. L’approche et les techniques étant encore peu pratiquées, nous présentons ensuite le principe de flexibilité pour en limiter le coût d'entrée et en réduire la rigidité. Nous montrons comment introduire de la flexibilité dans les processus de développement pour respecter les pratiques actuelles tout en produisant des IHM plastiques." }, { "lang": "fr", "publisher": "Hermès", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/ABB+13a/", "title": "Ingénierie dirigée par les modèles : quels supports à l'interopérabilité des systèmes d'information ?", "bibtype": "article", "journal": "Ingénierie des Systèmes d'Information", "year": 2013, "number": 2, "pages": "13-44", "volume": 18, "id": 636, "abbr": "ABB+13a", "authors": { "1": { "first_name": "Annie", "last_name": "Authosserre-Cavarero" }, "2": { "first_name": "Frédéric", "last_name": "Bertrand" }, "3": { "first_name": "Mireille", "last_name": "Blay-Fornarino" }, "4": { "first_name": "Philippe", "last_name": "Collet" }, "5": { "first_name": "Hubert", "last_name": "Dubois" }, "6": { "first_name": "Stéphane", "last_name": "Ducasse" }, "7": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "8": { "first_name": "Catherine", "last_name": "Faron-Zucker" }, "9": { "first_name": "Cyril", "last_name": "Faucher" }, "10": { "first_name": "Jean-Yves", "last_name": "Lafaye" }, "11": { "first_name": "Philippe", "last_name": "Lahire" }, "12": { "first_name": "Olivier", "last_name": "Le Goaer" }, "13": { "first_name": "Johan", "last_name": "Montagnat" }, "14": { "first_name": "Anne-Marie", "last_name": "Pinna" } }, "date": "2013-07-22", "type": "Revues nationales avec comité de lecture", "abstract": "Les systèmes d’information sont de plus en plus souvent construits à partir de l’agrégation de systèmes informatiques qu’il convient de maintenir et faire évoluer avec agilité et sans entropie non contrôlée. Ceci n’est pas sans poser des problèmes d’interopérabilité ! L’ingénierie dirigée par les modèles (IDM) a entre autres objectifs d’apporter des solutions aux difficultés d’interopérabilité entre les systèmes. Cet article est le résumé des réflexions menées au sein de l’action spécifique « Interopérabilité des systèmes d’information et ingénierie des modèles » soutenue par inforsid : quels défis, quelles solutions ? Nous proposons une synthèse d’un ensemble d’approches basées sur l’IDM répondant à diff ́érents problèmes posés par l’interopérabilité. De nombreuses questions et limites ont été soulevées lors de nos rencontres qui sont ici également rapportées dans cet article." }, { "lang": "en", "publisher": "Wiley", "type_publi": "ouvrage", "title": "Computer Science and Ambient Intelligence", "abstract": "In recent years, Information and Communication Science and Technology have witnessed awesome advances thanks to the groundbreaking nature of new materials, calculation processes and data sources. ‘Grey box’ computers now only represent a small proportion of calculation resources and data sources. Indeed, more than 80% of processors are today integrated into various sophisticated devices. The number of sensors integrated into components with processing and signal transmission units has significantly increased. Each sensor is an active node in a system whose local processing capabilities make it possible to aggregate, sort and filter data or carry out more sophisticated processing. \r\nHuman-computer interaction has also significantly evolved. It is no longer simply confined to the traditional ‘screen, keyboard, mouse’ triplet but permeates our everyday objects and activities. User Interfaces (UIs) are no more limited to graphics, neither to static contexts of use. Rather, they become multimodal and capable of adaptation to dynamic contexts of use. They migrate from one interactive space to another as long as the user moves. Whilst this vision is exciting from a usage point of view, it raises grand challenges for the engineering of such UIs. These challenges are as great as calculatory devices are powerful and therefore allow merging and mining huge databases. Anticipating and overcoming the risk of system hijacks are also part of these issues. \r\nTransparency becomes a highly valuable quality for ensuring better access to resources at all levels of the system or corporation (‘virtual’, ‘in-network’ etc.) making resources vulnerable to threats and attacks. Due to the wide range of risks, from economic intelligence to protecting personal data, it is necessary to find the right balance between ensuring data protection and transparency of access to new autonomous resources in open environments. New challenges have emerged such as those related to managing data access, ethics and the well known ‘precautionary principle’, ‘Big data’, ‘Big Brother’; the list is endless. \r\nWith such challenges, the growing diversity of dynamic services and of smart objects raises new issues in the design, development and execution of software applications. These applications must be able to adapt to a software and hardware infrastructure that continuously and unpredictably changes. Prime examples are applications that follow the user as he/ she moves, such as those used in mobile phones, cars, houses, etc. which provide him/ her with permanent access to services over a prolonged period of time. As such, the application must face to variations in the context of use, and nevertheless ensure its quality of service. Having simplified the distribution of software applications, middleware have now to facilitate the design of these applications by providing them with the ability to adapt. They must provide software mechanisms at runtime which guarantee the permanent adaptation of the application to a changing context of use. These challenges will therefore increase when faced with new usage in increasingly diverse, variable and unpredictable contexts of use. \r\nThe present book ‘Computer science and ambient intelligence: from sensors to applications’ is an outcome of two CNRS ‘ambient intelligence’ schools organized in July of 2009 and 2011. In line with the ethos of this school, the present work aims to inform the lay reader of the challenges posed by this new field of research. Taking a holistic view, it covers various levels of abstraction, ranging from fundamental to advanced concepts and bringing together the contributions of various specialists in the field, the majority of whom have carried out their research within the school.\r\nThis book features the main areas of computer science concerned with ambient intelligence (e.g. human-computer interaction, middleware, networks and information systems, etc.). It is a multidisciplinary advance with contributions coming from intelligent materials and ethics, the aim of which is to demonstrate the importance of integrated research, based on social sciences and technological advances. Such research is multi-disciplinary with the aim to mobilize and bring together expertise from each field to develop new theories. This book also pays tribute to the field’s wide spectrum of applications with chapters focusing on health, transport and even tourism. The aim of the current work is not pedagogical; rather it is designed to provide a stimulating perspective to attest to the challenge of teaching within current frameworks due to the paradigm’s interdisciplinary and contemporary nature and the lack of structures, platforms and generic materials. Recent initiatives such as ‘FabLabs’ are surely part of a response to this. \r\nWe would like to warmly thank all the authors who have contributed to the creation of this book. We also sincerely hope that you have as much enjoyment reading their contributions as we have had in listening to their talks during both editions of the Ambient Intelligent school.\r\n", "year": 2013, "uri": "http://iihm.imag.fr/publication/CDS+13a/", "id": 673, "bibtype": "book", "editor": "Calvary, G., Delot, T., Sedes, F., Tigli, J.Y.", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Thierry", "last_name": "Delot" }, "3": { "first_name": "Florence", "last_name": "Sedes" }, "4": { "first_name": "Jean-Yves", "last_name": "Tigli" } }, "date": "2013-02-19", "type": "Livres", "pages": "1-1000", "abbr": "CDS+13a" }, { "lang": "en", "publisher": "Springer", "type_publi": "ouvrage", "title": "Semantic Models for Adaptive Interactive Systems", "bibtype": "book", "abstract": "Semantic technologies and, in particular, ontologies as formal and shareable representations\r\nof a domain play an increasingly important role in computer science,\r\nespecially for the design, development and execution of interactive systems. Semantic\r\nmodels can serve a number of different purposes in this context. They can be\r\nused as functional core or user interface models in model-driven analysis, design,\r\ngeneration, and adaptation of user interfaces.\r\nOntologies may enhance the functional coverage of an interactive system as well\r\nas its visualization and interaction capabilities in various ways, e.g., by providing\r\ninput assistance, intelligently clustering information, guiding collaborative interaction,\r\nor adapting the user interface according to the user’s context. Especially in\r\nthe latter case, ontologies can be applied for representing the various kinds of context\r\ninformation for context-aware and adaptive systems. In particular, they have\r\npromised to provide a technique for representing external physical context factors\r\nsuch as location, time or technical parameters, as well as “internal” context such as\r\nuser interest profiles or interaction context in a consistent, generalized manner. Owing\r\nto these properties, semantic models can also contribute to bridging gaps, e.g.,\r\nbetween user models, context-aware interfaces and model-driven UI generation.\r\nThere is, therefore, a considerable potential for using semantic models as a basis\r\nfor adaptive interactive systems. The range of potential adaptations is wide comprising,\r\nfor example, context- and user-dependent recommendations, interactive assistance\r\nwhen performing application-specific tasks, adaptation of the application\r\nfunctionality, adaptation of the collaboration process, or adaptive retrieval support.\r\nFurthermore, a variety of reasoning and machine learning techniques exist, that can\r\nbe employed to achieve adaptive system behavior. Last, but not least, the advent and\r\nrapid growth of Linked Open Data as a large-scale collection of semantic data has\r\npaved the way for a new breed of intelligent, knowledge-intensive applications.\r\nTo explore that potential, we have established a workshop series called Semantic\r\nModels for Adaptive Interactive Systems (SEMAIS). The workshop had its debut\r\nat the ACM Intelligent User Interfaces conference in Hong Kong in 2010, and was\r\nfollowed by two subsequent editions in Palo Alto in 2011, and in Lisbon in 2012. At\r\nthe workshop, we have seen cutting edge research spanning from the employment of semantic models in the development and generation of interactive systems to novel\r\ninteraction paradigms and applications for semantic data.\r\nThis book collects enhanced, revised, and updated versions of the best papers\r\nsubmitted to the three workshops editions, as well as additional original contributions.\r\nIt provides insights into methodologies for designing adaptive systems based\r\non semantic data, introduces models that can be used for building interactive systems,\r\nand showcases applications made possible by the use of semantic models.", "year": 2013, "uri": "http://iihm.imag.fr/publication/HPL+13a/", "id": 664, "note": "HCI Series", "editor": "Hussein, T., Paulheim, H., Lukosch, S., Ziegler, J., Calvary, G. (Eds.) ", "authors": { "1": { "first_name": "Tim", "last_name": "Hussein" }, "2": { "first_name": "Heiko", "last_name": "Paulheim" }, "3": { "first_name": "Stefan", "last_name": "Lukosch" }, "4": { "first_name": "Jurgen", "last_name": "Ziegler" }, "5": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2013-12-01", "type": "Livres", "pages": "204", "abbr": "HPL+13a" }, { "chapter": 10, "publisher": "Wiley", "type_publi": "chapitre", "lang": "en", "title": "Composition of User Interfaces", "abstract": "Composition of user interfaces", "year": 2013, "uri": "http://iihm.imag.fr/publication/CDO+13a/", "pages": "203-224", "bibtype": "inbook", "id": 672, "editor": "Calvary, G., Delot, T., Sedes, F., Tigli, J.Y.", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Anne-Marie", "last_name": "Dery-Pinna" }, "3": { "first_name": "Audrey", "last_name": "Occello" }, "4": { "first_name": "Philippe", "last_name": "Renevier" }, "5": { "first_name": "Yoann", "last_name": "Gabillon" } }, "date": "2013-02-19", "type": "Chapitres d'ouvrages", "booktitle": "Ambient intelligence: from sensors to applications", "abbr": "CDO+13a" }, { "lang": "en", "type_publi": "these", "title": "Quality of Human-Computer Interaction: Self-Explanatory User Interfaces by Model-Driven Engineering", "year": 2013, "uri": "http://iihm.imag.fr/publication/G13a/", "id": 648, "bibtype": "phdthesis", "abbr": "G13a", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" } }, "date": "2013-07-03", "document": "http://iihm.imag.fr/publs/2013/PhD_Alfonso-Garcia-Frey.pdf", "type": "Thèses et habilitations", "pages": "261" }, { "lang": "fr", "type_publi": "editeur", "doi": "http://doi.acm.org/10.1145/2534903", "title": "Proceedings of the 25th Conférence Francophone sur l'Interaction Homme-Machine", "booktitle": "Proceedings of the 25th Conférence Francophone sur l'Interaction Homme-Machine", "authors": {}, "year": 2013, "uri": "http://iihm.imag.fr/publication/XX13a/", "bibtype": "proceedings", "editor": "Jonathan Aceituno, Renaud Blanch, Stéphane Huot, Martin Hachet, Nicolas Roussel", "address": "Talence, France", "date": "2013-11-12", "type": "Direction d'ouvrages", "id": 736, "abbr": "XX13a" }, { "lang": "fr", "type_publi": "colloque", "title": "Relations spatiales en Réalité Augmentée sur dispositifs mobiles", "url": "http://ubimob2013.sciencesconf.org/19693", "abstract": "Les dispositifs mobiles \u0013étant de plus en plus puissants et int\u0013égrant de nombreux capteurs, il est maintenant possible de superposer des images num\u0013ériques \u0012a la vue du monde physique retourn\u0013ée par la cam\u0013éra. Le terme Réalité Augment\u0013ée est d\u0013ésormais couramment utilis\u0013é et cette technique est employ\u0013ée dans de nombreux domaines. Dans ce contexte, cet article \u0013étudie les relations spatiales mises en jeu lors de l'interaction avec cet environnement mixte compos\u0013é de la vue du monde physique augment\u0013ée d'\u0013él\u0013éments num\u0013ériques et a\u000effich\u0013é sur l'\u0013écran du dispositif mobile. Nous nous int\u0013éressons en particulier \u0012a deux relations spatiales : l'une entre l'objet physique et le dispositif mobile et l'autre entre le dispositif mobile et l'utilisateur. Nous pr\u0013ésentons des exemples d'application de R\u0013éalit\u0013é Augment\u0013ée sur dispositifs mobiles qui exploitent ces relations spatiales pour l'interaction.", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Sébastien", "last_name": "Pelurson" }, "3": { "first_name": "Valentin", "last_name": "Regazzoni" }, "4": { "first_name": "Takeshi", "last_name": "Kurata" }, "5": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VPR+13a/", "id": 632, "bibtype": "inproceedings", "abbr": "VPR+13a", "address": "Nancy, France", "date": "2013-06-05", "document": "http://iihm.imag.fr/publs/2013/Ubimob13_Final.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Actes des 9èmes journées francophones Mobilité et Ubiquité (UbiMob 2013)" }, { "lang": "en", "type_publi": "colloque", "title": "End-User-Development for Smart Homes: Relevance and Challenges", "abstract": "Ubiquitous computing is now mature enough to unleash the potential of Smart Homes. The obstacle is no more about hardware concerns but lies in how inhabitants can build, configure and control their Smart Home. In this paper, we defend the idea that End-User-Development (EUD), which considers inhabitants as makers rather than mere consumers, is an effective approach for tackling this obstacle. We reflect on the lifecycle of devices and services to discuss challenges that EUD system will have to address in the Smart Home context: installation and maintenance, designation, control, development (including programming, testing, and reusing), and sharing.", "authors": { "1": { "first_name": "Rémy", "last_name": "Dautriche" }, "2": { "first_name": "Camille", "last_name": "Lenoir" }, "3": { "first_name": "Alexandre", "last_name": "Demeure" }, "4": { "first_name": "Cédric", "last_name": "Gérard" }, "5": { "first_name": "Joëlle", "last_name": "Coutaz" }, "6": { "first_name": "Patrick", "last_name": "Reignier" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/DLD+13a/", "pages": "6", "bibtype": "inproceedings", "id": 646, "abbr": "DLD+13a", "address": "Eindhoven, Nederland", "date": "2013-06-10", "document": "http://iihm.imag.fr/publs/2013/ISEUD2013 EndUserDevelopment relevance and challenges for the smart home v finale_.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the Workshop \"EUD for Supporting Sustainability in Maker Communities\", 4th International Symposium on End-user Development (IS-EUD)" }, { "lang": "en", "publisher": "IEEE", "doi": "http://dx.doi.org/10.1109/ISMAR.2013.6671801", "bibtype": "inproceedings", "title": "Photo-shoot localization of a mobile camera based on registered frame data of virtualized reality models ", "url": "http://amie.imag.fr/Main/Publications?action=download&upname=ISMAR2013_makita.pdf", "abstract": "This paper presents a study of a method for estimating the position and orientation of a photo-shoot in indoor environments for augmented reality applications. Our proposed localization method is based on registered frame data of virtualized reality models, which are photos with known photo-shoot positions and orientations, and depth data. Because registered frame data are secondary product of modeling process, additional works are not necessary to create registered frame data especially for the localization. In the method, a photo taken by a mobile camera is compared to registered frame data for the localization. Since registered frame data are linked with photo-shoot position, orientation, and depth data, 3D coordinates of each pixel on the photo of registered frame data is available. We conducted experiments with employing five techniques of the estimation for comparative evaluations.", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Jun", "last_name": "Nishida" }, "3": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "4": { "first_name": "Takashi", "last_name": "Okuma" }, "5": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "6": { "first_name": "Thomas", "last_name": "Vincent" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Jun", "last_name": "Yamashita" }, "9": { "first_name": "Hideaki", "last_name": "Kuzuoka" }, "10": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/MNI+13a/", "pages": "273-274", "note": "Poster", "id": 668, "abbr": "MNI+13a", "address": "Adelaide, SA, Autralia", "date": "2013-10-01", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the 2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)", "type_publi": "colloque" }, { "lang": "fr", "type_publi": "autre", "title": "Les dendro-matrices : une alternative aux dendrogrammes pour visualiser les résultats d'une classification ascendante hiérarchique", "abstract": "Le résultat d'une classification ascendante hiérarchique est classiquement présenté sous la forme d'un dendrogramme.\r\nCette représentation fournit toute l'information disponible sur les classes mais occulte partiellement celle sur les individus qui ne peuvent être associés qu'à une seule classe élémentaire.\r\n\r\nNous proposons une alternative au dendrogramme, qui dans le même espace présente comme lui la hiérarchie des classes, leur dissimilarité, mais permet de plus la comparaison d'individu à individu ; d'individu à classe ; et de classe à classe.\r\nCette visualisation est un hybride entre un arbre (le dendrogramme) et une matrice (la matrice de distance).\r\n\r\nNous présentons un ensemble de techniques d'interaction associées à cette visualisation.\r\n", "year": 2013, "uri": "http://iihm.imag.fr/publication/BDB13a/", "pages": "33-42", "bibtype": "unpublished", "id": 615, "abbr": "BDB13a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Rémy", "last_name": "Dautriche" }, "3": { "first_name": "Gilles", "last_name": "Bisson" } }, "date": "2013-01-29", "type": "Autres publications", "booktitle": "actes de l'atelier Visualisation d'information, interaction et fouille de données (GT-VIF)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "autre", "title": "Plasticité des Interfaces par Perception de l’Interaction Homme-Machine : illustration en oculométrie ", "url": "https://hal.inria.fr/IHM-2013", "abstract": "Aujourd'hui, les efforts en plasticité des IHM ont principalement porté sur les méthodes de conception.\r\nOr, l’utilisation en ligne d’informations sur les perceptions de l’utilisateur est une source d’informations intéressantes pour la plasticité : elle permettrait une réparation, à la volée, de l’IHM pour mieux l’ajuster à l’humain. Pour montrer la pertinence et la faisabilité de cette approche, nous avons réalisé un démonstrateur d’une interface plastique s’adaptant en ligne en fonction des interactions (actions et perceptions) de l’utilisateur.", "authors": { "1": { "first_name": "Francis", "last_name": "Jambon" }, "2": { "first_name": "Kevin", "last_name": "Chappellet" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/JCC13a/", "pages": "1-2", "bibtype": "unpublished", "id": 667, "abbr": "JCC13a", "address": "Bordeaux, France", "date": "2013-11-18", "type": "Autres publications", "booktitle": "Annexe des actes de la conférence francophone en Interaction Homme-Machine (IHM 2013)" }, { "lang": "en", "type_publi": "autre", "title": "Photo-shoot localization for mobile AR based on registered images in virtualized reality models", "url": "http://amie.imag.fr/Main/Publications?action=download&upname=KJMR2013_abstract_nishida.pdf", "abstract": "This paper presents a study on estimating photo-shoot location and orientation in indoor environments for augmented reality applications. The proposed method is based on registered images in virtualized reality models [1]. Registered images are secondary products of model creation, and contain photo-shoot location, orientation, and depth information. Therefore, additional data for special purposes need not be created. The upper and lower left parts of Figure 1 show the system architecture and data flow. We assume that the proposed method is used in combination with a relative positioning system, for example, Pedestrian Dead Reckoning (PDR). In the proposed system, a real image taken by a mobile device is sent to a server, and the image is compared with the registered images.\r\nIn this study, we compare the localization performance of the proposed system using mutual information, edge information, SURF, ORB, and FREAK features.", "authors": { "1": { "first_name": "Jun", "last_name": "Nishida" }, "2": { "first_name": "Koji", "last_name": "Makita" }, "3": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "4": { "first_name": "Takashi", "last_name": "Okuma" }, "5": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "6": { "first_name": "Thomas", "last_name": "Vincent" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Jun", "last_name": "Yamashita" }, "9": { "first_name": "Hideaki", "last_name": "Kuzuoka" }, "10": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/NMI+13a/", "id": 669, "bibtype": "unpublished", "abbr": "NMI+13a", "address": "Okinawa, Japon", "date": "2013-04-12", "type": "Autres publications", "booktitle": "Workshop KJMR 2013, The 6th Korea-Japan Workshop on Mixed Reality" }, { "lang": "fr", "bibtype": "unpublished", "type_publi": "autre", "title": "Analyse et créativité pour la conception d'interaction avec l'habitat intelligent", "abstract": "Concevoir des interactions pour des systèmes innovants implique une première étape dans laquelle se mêlent découverte du domaine et des contraintes, créativité et mise en situation des idées sélectionnées. Cette étape a pour objectif de s'engager avec plus de confiance dans le processus de conception. Nous exposons ici une partie de notre démarche sur de nouvelles interactions avec l'habitat intelligent. Nous avons cherché à répondre le plus efficacement à nos différents objectifs par l'association de pratiques complémentaires que nous présentons succinctement avec un retour d'expérience sur leur mise en application et leur enchaînement.", "authors": { "1": { "first_name": "Camille", "last_name": "Lenoir" }, "2": { "first_name": "Camille", "last_name": "Roux" }, "3": { "first_name": "Sybille", "last_name": "Caffiau" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" }, "5": { "first_name": "Rémy", "last_name": "Dautriche" }, "6": { "first_name": "Alexandre", "last_name": "Demeure" }, "7": { "first_name": "Cédric", "last_name": "Gérard" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/LRC+13a/", "id": 676, "note": "Poster à IHM 2013", "abbr": "LRC+13a", "address": "Bordeaux, France", "date": "2013-11-13", "document": "http://iihm.imag.fr/publs/2013/IHM13-poster_analyse-lenoir.pdf", "type": "Autres publications", "booktitle": "Poster, IHM 2013, Bordeaux" }, { "lang": "en", "type_publi": "autre", "title": "Handheld Augmented Reality: Spatial Relationships and Frames of Reference", "url": "http://studierstube.icg.tugraz.at/mobilehci2013workshop/", "abstract": "Handheld Augmented Reality (AR), one type of mobile AR, relies on the spatial coupling between the real world and the on-screen augmented reality outputs. Such spatial coupling introduces new design challenges for interaction and in particular for precise pointing techniques that go beyond mobile interaction design challenges (e.g., screen real estate, fat-finger problem with direct touch on the screen). Focusing on the design of touch interaction techniques for handheld AR, we propose two conceptual design elements, namely spatial relationship and frame of reference, as part of a conceptual framework organized according to four main entities: (1) the control space, (2) the digital augmentation (3) the representation of the physical world and (4) the physical world.", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2013, "uri": "http://iihm.imag.fr/publication/VNK13b/", "id": 652, "bibtype": "unpublished", "abbr": "VNK13b", "address": "Munich, Germany", "date": "2013-08-27", "type": "Autres publications", "booktitle": "Workshop on Designing Mobile Augmented Reality at MobileHCI 2013" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/2396636.2451335", "title": "Pseudo-Weight: Making Tabletop Interaction with Virtual Objects More Tangible", "abstract": "In this paper we show that virtual objects manipulated on a tabletop interaction device can be augmented to provide the illusion they have a weight. This weight offers a supplemental channel to provide information about graphical objects without cluttering the visual display. To create such a pseudo-weight illusion on a passive device, the pressure applied with the fingers during the interaction has to be captured. We show that this pressure can be estimated without hardware modification on some touch sensitive tabletop setups (e.g., MERL's DiamondTouch).\r\n\r\nTwo controlled experiments show that pseudo-weight is perceived effectively. The first one demonstrates that users, without training and without previous knowledge of the system, can accurately rank virtual objects according to their pseudo-weights, provided they are sufficiently distinct. The second controlled experiment investigates more formally the relation between the pseudo-weight and the actual perception of the users.", "authors": { "1": { "first_name": "Chantal", "last_name": "Keller" }, "2": { "first_name": "Jérémy ", "last_name": "Bluteau" }, "3": { "first_name": "Renaud", "last_name": "Blanch" }, "4": { "first_name": "Sabine", "last_name": "Coquillart" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/KBB+12a/", "pages": "201-204", "bibtype": "inproceedings", "id": 617, "abbr": "KBB+12a", "address": "Cambridge, MA, USA", "date": "2012-11-11", "document": "http://iihm.imag.fr/publs/2012/ITS12-PseudoWeight-Keller.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2012 ACM international conference on Interactive Tabletops and Surfaces (ITS 2012)" }, { "lang": "en", "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Where do Facebook Intelligent Lists Come From?", "abstract": "On September 19th 2011, Facebook introduced ”Intelligent\r\nLists” which are Friends Lists (FL) automatically created and\r\npre-filled based on users’ and their contacts’ profiles information\r\n(education, work, city of living, kin, etc.). In early 2011,\r\nwe conducted a study on contact management in Facebook\r\nin order to understand users’ real needs. Outcomes from this\r\nstudy suggest several recommendations, some of which can\r\nbe found today in the Facebook Intelligent Lists.\r\nThis paper provides explanations on the recent evolution in\r\nFacebook contact management. The user study involved 148\r\nparticipants. From their Facebook accounts, we retrieved 340\r\nFriends Lists and 347 family ties. In the overall, the study\r\nhas led to numerous interesting outocomes. In this paper, we\r\nfocus on those related to Friends Lists and, particularly, on\r\nrecommendations that have not yet been implemented in Facebook.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" }, "4": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD+12a/", "pages": "289-292", "note": "14-17 February 2012", "id": 579, "abbr": "CCD+12a", "address": "Lisbon, Portugal", "date": "2012-02-14", "document": "http://iihm.imag.fr/publs/2012/iui12-camara.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "International Conference on Intelligent User Interfaces (IUI’2012)" }, { "lang": "en", "publisher": "IEEE", "type_publi": "icolcomlec", "title": "Adaptable multimodal interfaces in pervasive environments", "abstract": "In the context of pervasive environments, multimodal interaction plays a pivotal role because multimodality provides flexibility and naturalness for interaction. The challenge of multimodal interfaces in pervasive environments is then to build reliable and autonomic processing systems able to analyze and understand multiple interaction modalities and reconfigure itself in real-time. Addressing this issue, we have developed an autonomic framework called DynaMo (Dynamic multiMOdality) for the development and runtime management of multimodal interaction in pervasive environments. DynaMo is composed by a specification language dedicated to the multimodality domain and a runtime machine that instantiates these specifications. In this paper, we present the overall architecture of our solution DynaMo that is based on partial interaction models, and how these models are completed at runtime to build multimodal interfaces adapted to the local execution environment. ", "authors": { "1": { "first_name": "Pierre-Alain", "last_name": "Avouac" }, "2": { "first_name": "Philippe", "last_name": "Lalanda" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/ALN12a/", "pages": "544-548", "bibtype": "inproceedings", "id": 572, "abbr": "ALN12a", "address": "Las Vegas, USA", "date": "2012-01-14", "document": "http://iihm.imag.fr/publs/2012/CCNC12-Avouacetal.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of CCNC 2012, IEEE Consumer Communications and Networking Conference" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Autonomic Management of Multimodal Interaction: DynaMo in action", "abstract": "Multimodal interaction can play a dual key role in pervasive environments because it provides naturalness for interacting with distributed, dynamic and heterogeneous digitally controlled equipment and flexibility for letting the users select the interaction modalities depending on the context. The DynaMo (Dynamic multiModality) framework is dedicated to the development and the runtime management of multimodal interaction in pervasive environments. This paper focuses on the autonomic approach of DynaMo whose originality is based on partial interaction models. The autonomic manager combines and completes partial available models at runtime in order to build multimodal interaction adapted to the current execution conditions and in conformance with the predicted models. We illustrate the autonomic solution by considering several running examples and different partial interaction models. ", "authors": { "1": { "first_name": "Pierre-Alain", "last_name": "Avouac" }, "2": { "first_name": "Philippe", "last_name": "Lalanda" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/ALN12b/", "pages": "35-44", "bibtype": "inproceedings", "id": 582, "abbr": "ALN12b", "address": "Copenhagen, Denmark", "date": "2012-06-25", "document": "http://iihm.imag.fr/publs/2012/EICS2012-Avouac-Lalanda-Nigay_.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2012)" }, { "lang": "en", "publisher": "IEEE Computer Society", "doi": "http://dx.doi.org/10.1109/ISMAR-AMH.2012.6483986", "title": "Interactions and systems for augmenting a live dance performance", "abstract": "The context of this work is to develop, adapt and integrate augmented reality related tools to enhance the emotion involved in cultural performances. Part of the work was dedicated to augmenting a stage in a live performance, with dance as an application case. In this paper, we present a milestone of this work, an augmented dance show that brings together several tools and technologies that were developed over the project's lifetime. This is the result of mixing an artistic process with scientific research and development. This augmented show brings to stage issues from the research fields of Human-Machine Interaction (HMI) and Augmented Reality (AR). Virtual elements are added on stage (visual and audio) and the dancer is able to interact with them in real-time, using different interaction techniques. The originality of this work is threefold. Firstly, we propose a set of movement-based interaction techniques that can be used independently on stage or in another context. In this set, some techniques are direct, while others go through a high level of abstraction. Namely, we performed movement-based emotion recognition on the dancer, and used the recognized emotions to generate emotional music pieces and emotional poses for a humanoid robot. Secondly, those interaction techniques rely on various interconnected systems that can be reassembled. We hence propose an integrated, interactive system for augmenting a live performance, a context where system failure is not tolerated. The final system can be adapted following the artist's preferences. Finally, those systems were validated through an on field experiment - the show itself - after which we gathered and analyzed the feedback from both the audience and the choreographer.", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Jean-Baptiste", "last_name": "de la Rivière" }, "5": { "first_name": "Jean-Claude", "last_name": "Martin" }, "6": { "first_name": "Matthieu", "last_name": "Courgeon" }, "7": { "first_name": "Myriam", "last_name": "Desainte-Catherine" }, "8": { "first_name": "Emmanuel", "last_name": "Orvain" }, "9": { "first_name": "Vincent", "last_name": "Girondel" }, "10": { "first_name": "Gaël", "last_name": "Domemger" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CCN+12a/", "pages": "29-38", "bibtype": "inproceedings", "id": 606, "abbr": "CCN+12a", "address": "Atlanta, USA", "date": "2012-11-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "11th IEEE International Symposium on Mixes and Augmented Reality, ISMAR 2012, Atlanta USA, November 5-8 2012", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "British Computer Society Swinton, UK, UK ©2012", "type_publi": "icolcomlec", "title": "Users need your models! Exploiting Design Models for Explanations", "url": "http://ewic.bcs.org/content/ConWebDoc/47770", "abstract": "End users can ask themselves about the User Interface (UI). Questions arise because users are not designers so both designers and users, have different perceptions of the same UI. Help Systems have naturally emerged to tackle this problem. Most of these Help Systems are predefined, so at design time designers need to anticipate the problems users may find at runtime, which limits the scope of the support. This paper explores Model-Driven Engineering to overcome this limitation: models created at design time are exploited at runtime for providing end users with explanations.\r\nBased on Norman’s Theory of Action this paper introduces the Gulf of Quality as the distance between the models the designer creates at design time and the mental models the end user elaborates. This concept sets the basis of a Model-Driven method and a supporting architecture for computing explanations for the end user. The method deals uniformly with the UI of the help system and the UI of the application. They can be weaved or not, depending on the model transformations the designer selects. A software architecture is devised and implemented in a running IDE. The feasibility of the approach is shown through two use cases.", "authors": { "0": { "first_name": "Alfonso", "last_name": "García Frey" }, "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/GCD12a/", "pages": "79-88", "bibtype": "inproceedings", "id": 591, "abbr": "GCD12a", "address": "Birmingham, UK", "date": "2012-06-05", "document": "http://iihm.imag.fr/publs/2012/p79-frey.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of HCI 2012, Human Computer Interaction, People and Computers XXVI, The 26th BCS HCI Group conference (Birmingham, UK)" }, { "lang": "en", "publisher": "ACM Press", "doi": "http://dx.doi.org/10.1145/2305484.2305515", "title": "What can Model-Based UI Design offer to End-User Software Engineering?", "abstract": "End-User Programming enables end users to create their own programs. This can be accomplished in different ways, where one them is by appropriation or reconfiguration of existing software. However, there is a trade-off between end users’ ’situated design’ and quality design which is addressed in End-User Software Engineering. This paper investigates how methods and techniques from Model-Based UI Design can contribute to End-User Software Engineering. Applying the concept of Extra-UI, the paper describes a Model-Based approach that allows to extend core applications in a way that some of the underlying models and assumptions become manipulable by end users. The approach is discussed through a running example in which a mastermind game is (re)programmed into a tic-tac-toe game.", "authors": { "0": { "first_name": "Anke", "last_name": "Dittmar" }, "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/DGD12a/", "pages": "189-194", "bibtype": "inproceedings", "id": 586, "abbr": "DGD12a", "address": "Copenhagen, Denmark", "date": "2012-05-03", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2012)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM Press", "doi": "http://dx.doi.org/10.1145/2305484.2305528", "title": "UsiCOMP: an Extensible Model-Driven Composer", "abstract": "Modern User Interfaces need to dynamically adapt at runtime to their context of use, i.e. mainly to the changes that can occur in the environment or in the platform. Model-Driven Engineering offers powerful solutions to handle the design and the implementation of such UIs. But this approach requires the creation of an important amount of models and transformations, each of them in turn requiring specific knowledge and competencies. This leads to the need of an adapted tool sustaining the designers’ work.\r\nThis paper introduces UsiCOMP, an integrated and open framework which allows designers to create models and modify them at design and at runtime. It relies on a service-based architecture and proposes two modules, for design and execution. The implementation has been made using OSGi services offering dynamic possibilities for using and extending the tool. This paper describes this architecture and shows the extension capacities of the framework through two running examples.", "authors": { "0": { "first_name": "Alfonso", "last_name": "García Frey" }, "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Yoann", "last_name": "Gabillon" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/GCD+12a/", "pages": "263-268", "bibtype": "inproceedings", "id": 585, "abbr": "GCD+12a", "address": "Copenhagen, Denmark", "date": "2012-05-03", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2012)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1109/IV.2012.45", "title": "Improving Visualization of Large Hierarchical Clustering", "abstract": "The classical representation of a binary tree generated by a hierarchical clustering is a node-link-based visualization denoted as a dendrogram.\r\nIt allows users to explore in a simple way the clusters and the relationships between instances.\r\nHowever, exploration of large dendrograms is known to be difficult due to the graphical and cognitive information overload involved.\r\nHere, we discuss the current approaches and we introduce Stacked Trees, a new Focus+Context visualization technique that allows the exploration of the hierarchical clustering of up to fifty thousands nodes on a standard-sized screen.", "authors": { "1": { "first_name": "Gilles", "last_name": "Bisson" }, "2": { "first_name": "Renaud", "last_name": "Blanch" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/BB12b/", "pages": "220-228", "bibtype": "inproceedings", "id": 603, "abbr": "BB12b", "address": "Montpellier, France", "date": "2012-07-10", "document": "http://iihm.imag.fr/publs/2012/IV12-StackedTrees-Bisson.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 16th International Conference on Information Visualisation (IV 2012)" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "Identifying Emotions Expressed by Mobile Users through 2D Surface and 3D Motion Gestures", "abstract": "Only intrusive and expensive ways of precisely expressing emotions has been proposed, which are not likely to appear soon in everyday Ubicomp environments. In this paper, we study to which extent we can identify the emotion a user is explicitly expressing through 2D and 3D gestures. Indeed users already often manipulate mobile devices with touch screen and accelerometers. We conducted a field study where we asked participants to explicitly express their emotion through gestures and to report their affective states. We contribute by (1) showing a high number of significant correlations in 3D motion descriptors of gestures and in the arousal dimension; (2) defining a space of affective gestures. We identify (3) groups of descriptors that structure the space and are related to arousal. Finally, we provide with (4) a preliminary model of arousal and we identify (5) interesting patterns in particular classes of gestures. Such results are useful for Ubicomp application designers in order to envision the use of gestures as a cheap and non-intrusive affective modality.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CM12a/", "pages": "311-320", "bibtype": "inproceedings", "id": 604, "abbr": "CM12a", "address": "Pittsburgh, Pennsylvania, United States", "date": "2012-09-06", "document": "http://iihm.imag.fr/publs/2012/Ubicomp12-IdentifyingEmotions-coutrix.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 14th ACM International Conference on Ubiquitous Computing (Ubicomp'12), September 5-8, 2012, Pittsburgh, Pennsylvania, United States." }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2396636.2396664", "title": "Measuring the Linear and Rotational User Precision in Touch Pointing", "url": "http://brouet.imag.fr/fberard/Research/ITS12", "abstract": "This paper addresses the limit of user precision in pointing to a target when the finger is already in contact with a touch surface. User precision was measured for linear and rotational pointing. We developed a novel experimental protocol that improves the estimation of user's precision as compare to previous protocols. Our protocol depends on high-resolution measurements of finger motions. This was achieved by the means of two optical finger trackers specially developed for this study. The trackers provide stable and precise measurements of finger translations and rotations. We used them in two user experiments that revealed that (a) user's precision for linear pointing is about 150dpi or 0.17mm, and (b) user can reliably point at sectors as narrow as 2.76 degrees in 2s in rotational pointing. Our results provide new information for the optimization of interactions and sensing devices that involve finger pointing on a surface.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Amélie", "last_name": "Rochet-Capellan" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/BR12a/", "pages": "183-192", "bibtype": "inproceedings", "id": 605, "abbr": "BR12a", "address": "New York, NY, USA", "date": "2012-09-21", "document": "http://iihm.imag.fr/publs/2012/ITS12_Berard_TouchResolution.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ACM Conference on Interactive Tabletops and Surfaces (ITS)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "uri": "http://iihm.imag.fr/publication/GDR12a/", "title": "Sonata : Flexible connections between interaction and business spaces", "bibtype": "article", "journal": "journal of Systems and Software", "year": 2012, "number": 5, "pages": "1105-1118", "volume": 85, "id": 576, "abbr": "GDR12a", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2012-05-01", "document": "http://iihm.imag.fr/publs/2012/godet-bar-JSS-accepted.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Every interactive system features a functional core and a user interface. Over the years, several types of software architectures for connecting these conceptual elements have been proposed, all of which fail to conciliate two essential qualities: enabling both business and interaction objects reuse, and limiting the amount of communication-specific code in reusable objects.\r\nWe have described in previous work the Symphony Architecture, which bridges the gap between the interaction and business spaces, while requiring no code overhead in either business or interaction objects. Resulting development features minimal coupling between technology-agnostic business and interaction constructs, called Symphony Objects, and improves their reusability by clearly isolating them from the applicative logic and from technical objects.\r\nIn this paper, we present an original software framework, called Sonata, which capitalizes on the conventions used for building and organizing Symphony Architecture instances, for minimizing the amount of configuration required for setting up connections between the business and interaction spaces." }, { "lang": "fr", "publisher": "Edition Cépaduès ISBN 978-2- 36493-018-6", "type_publi": "colcomlec", "title": "Interaction sur dispositifs mobiles : surface tactile devant/derrière", "abstract": "Les techniques d’interaction étudiées sur dispositifs mobiles de type smartphone repose sur deux surfaces tactiles : l’écran tactile des téléphones actuels et une surface tactile au dos du téléphone. L’ajout d’une surface tactile au dos du téléphone offre de nombreuses possibilités d’interaction que nous étudions sous l’angle de la multimodalité. Dans ce contexte, nous étudions l’interaction bi-manuelle (ou à 2 doigts) et synergique pour deux types de tâches : navigation (défilement/zoom) et déplacement d’une icône dans des pages d’icônes. \r\n", "authors": { "1": { "first_name": "Benjamin", "last_name": "Malkas" }, "2": { "first_name": "Quentin", "last_name": "Sauret" }, "3": { "first_name": "Jeremie", "last_name": "Francone" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MSF+12a/", "pages": "60-68", "bibtype": "inproceedings", "id": 594, "abbr": "MSF+12a", "address": "Anglet, France", "date": "2012-06-06", "document": "http://iihm.imag.fr/publs/2012/UBIMOB2012-Malkasetal.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Conférence UBIMOB 2012, 8èmes journées francophones Mobilité et Ubiquité, Anglet, France, 4-6 juin 2012" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Une combinaison de paradigmes d’interaction cerveau-ordinateur et suivi du regard pour des interactions multimodales", "abstract": "Cette étude évalue l’utilisabilité et la performance de trois interactions multimodales combinant des Interfaces Cerveau-Ordinateur (ICO) et du suivi du regard dans le contexte d’un jeu simple de type puzzle impliquant des actions de sélection et de rotation. Les résultats montrent que si les ICO suscitent l’intérêt des utilisateurs, elles peuvent être fatigantes et encore trop imprécises. Cependant, celles basées sur SSVEP s’avèrent performantes en coopération avec le suivi du regard.", "authors": { "1": { "first_name": "Nataliya", "last_name": "Kos'myna" }, "2": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/KT12a/", "pages": "4", "bibtype": "inproceedings", "id": 608, "abbr": "KT12a", "address": "Biarritz, France", "date": "2012-10-01", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. Ergo’IHM 2012" }, { "lang": "fr", "type_publi": "colcomlec", "title": "De l’impersonnel au personnel, du pérenne à l’éphémère : retours d'expérience de Cocoon - Vive les arbres de vie", "abstract": "This paper deals with context-aware mobile information systems. From an analysis of the information delivered by such systems, it proposes the PIPE (Personal, Impersonal, Perennial, Ephemeral) taxonomy, and characterizes 9 systems accordingly. This shows that focus has been set on impersonal information (museums, restaurants, music, etc.) so far while neglecting personal information related to individuals’ life stories and contexts. This motivated the design, implementation and evaluation of Cocoon, a context-aware information system that fully covers the PIPE taxonomy. Evaluation shows that personal information is more important to users than impersonal information. However, as there is currently no source for personal information, the paper proposes the concept of Life Trees.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD12a/", "pages": "137-144", "bibtype": "inproceedings", "id": 674, "abbr": "CCD12a", "address": "Biarritz, France ", "date": "2012-09-01", "document": "http://iihm.imag.fr/publs/2012/ergoihm12-camara.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Conférence francophone en Interaction Homme-Machine (ErgoIHM) " }, { "lang": "fr", "publisher": "ACM Press", "doi": "http://dx.doi.org/10.1145/2652574.2653415", "bibtype": "inproceedings", "title": "IHM perlées pour le Cloud Computing : premiers retours d’expérience en informatique médicale", "url": "http://dl.acm.org/citation.cfm?id=2653415", "abstract": "L’émergence de l’informatique à la demande telle que le\r\nCloud Computing périme la métaphore actuelle du\r\nbureau, centrée données. Il faut l’ouvrir aux acteurs,\r\ntâches et relations sociales qui les unissent. Cet article\r\npropose le concept de “perle” pour dénoter et représenter\r\ndes entités à valeur sociale ajoutée. Il présente un\r\ndémonstrateur de concept dans le domaine médical et\r\nrelate une étude qualitative confirmant l’innovation et la\r\npertinence de la proposition.", "authors": { "1": { "first_name": "Laure", "last_name": "Martins-Baltar" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MLC12a/", "pages": "100-107", "note": "Octobre 2012", "id": 613, "abbr": "MLC12a", "address": "Biarritz, France ", "date": "2012-10-21", "document": "http://iihm.imag.fr/publs/2012/ErgoIHM_vf.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 24ème Conférence francophone sur l’Interaction Homme-Machine (ACM IHM’2012)", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Comparaison de différentes approches de simulation dans les modèles de tâches", "abstract": "Les modèles de tâches bénéficient d’un intérêt croissant en conception de systèmes interactifs. L’une des fonctions de ces modèles est de faciliter la communication entre les acteurs de la conception. Les outils de simulation permettent de présenter, sous plusieurs formes, un modèle de tâches de manière dynamique en laissant les choix d’exécution aux acteurs. Cependant, aucune étude à ce jour n’a été effectuée pour démontrer l’intérêt de ces outils. Nous étudions l’impact des formes de présentation proposées par ces outils sur la compréhension du modèle de tâches simulé. Cette étude montre qu’une présentation pas à pas des informations sans montrer l’arbre des tâches permet une meilleure compréhension de l’activité et des concepts sous-jacents.", "authors": { "1": { "first_name": "Thomas", "last_name": "Lachaume" }, "2": { "first_name": "Sybille", "last_name": "Caffiau" }, "3": { "first_name": "Patrick", "last_name": "Girard" }, "4": { "first_name": "Allan", "last_name": "Fousse" }, "5": { "first_name": "Laurent", "last_name": "Guittet" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/LCG+12a/", "pages": "60-67", "bibtype": "inproceedings", "id": 675, "abbr": "LCG+12a", "address": "Biarritz, France", "date": "2012-10-17", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proceedings of ERGO'IHM " }, { "lang": "fr", "type_publi": "colcomlec", "title": "Intégration de métriques de qualité des diagrammes et des langages dans l’outil ModX", "abstract": "Face au développement de nombreux langages spécifiques, leur qualité et celle des diagrammes qui en sont issus prennent une importance significative. Aussi nous nous posons la question de leur évaluation pour éventuellement les améliorer. Nous avons choisi une approche basée sur des métriques comme moyen d’évaluation autant des langages que des diagrammes. Nous souhaitons, en particulier, proposer des métriques portant sur la qualité des notations visuelles, aspect souvent négligé en ingénierie dirigée par les modèles. Cet article présente un premier pas vers de telles métriques en présentant les variables nécessaires à leur calcul ainsi que l’implémentation de l’une d’elles dans un outil de modélisation.", "authors": { "1": { "first_name": "Xavier", "last_name": "Le Pallec" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/LD12a/", "pages": "1–6", "bibtype": "inproceedings", "id": 601, "abbr": "LD12a", "address": "Rennes, France", "date": "2012-06-05", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Conférence en IngénieriE du Logiciel (CIEL)" }, { "lang": "fr", "publisher": "Génie logiciel et ingénierie de système", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/DRG12a/", "title": "Influence des choix d'interaction homme-machine sur le metier", "journal": "Revue Génie Logiciel", "year": 2012, "number": 101, "pages": "17-20", "bibtype": "article", "id": 602, "abbr": "DRG12a", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Dominique", "last_name": "Rieu" }, "3": { "first_name": "Guillaume", "last_name": "Godet-Bar" } }, "date": "2012-06-14", "type": "Revues nationales avec comité de lecture", "abstract": "Les méthodes et modèles classiques de conception et de développement proposés par le génie logiciel ont fait leurs preuves pour la spécification et le développement des fonctionnalités d’un système. Cependant, l’évolution rapide des technologies a favorisé l’émergence de nouvelles possibilités d’interaction. La prise en compte de ces nouvelles interactions peut déclencher une évolution de la partie fonctionnelle du système. Dans cet article, nous présentons une intégration de pratiques de conception de l’interaction homme-machine dans un cycle logiciel. Notre contribution est une extension de la méthode Symphony, où sont intégrés des modèles et fragments de processus pour la collaboration entre des acteurs issus des domaines du génie logiciel et de l’interaction homme-machine. En nous basant sur le cas de systèmes interactifs couplant mondes réel et virtuel, nous montrons comment la prise en compte de l’interaction peut faire évoluer les différents modèles du métier (processus métier, cas d’utilisation ou concepts du domaine) produits au cours de l’étude des besoins fonctionnels." }, { "chapter": 1, "publisher": "Cédapudès Editions", "type_publi": "chapitre", "lang": "fr", "title": "Plasticité des IHM", "abstract": "Plasticité des IHM", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Audrey", "last_name": "Serna" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/DCS12a/", "pages": "13-37", "bibtype": "inbook", "id": 621, "editor": "Lopisteguy Philippe, Rieu Dominique, Roose Philippe", "address": "France", "date": "2012-10-01", "type": "Chapitres d'ouvrages", "booktitle": "L’Adaptation dans tous ses états ", "abbr": "DCS12a" }, { "lang": "fr", "publisher": "L'Harmattan", "type_publi": "chapitre", "title": "De part et d'autre de l'interface : les continuités esthétiques et scientifiques", "abstract": "Depuis l’émergence des technologies numériques et leur démocratisation, nous assistons au développement simultané d'une pratique artistique liée aux médias numériques et à l’interactivité, ainsi qu’à celui des sciences de l’ingénieur dédiées à l'informatique.\r\nD'un côté, la recherche en esthétique des nouveaux médias et les pratiques artistiques mettant en œuvre les technologies numériques tendent à interroger et manipuler les nouvelles possibilités offertes par ces techniques dans le champ de la création artistique. Nous nous intéressons plus particulièrement à la notion d'interactivité, pouvant être abordée comme étant une relation s'installant entre l'œuvre et le spectateur, à l’aide de dispositifs de capture et de restitution d’une expérience sensible.\r\nDe l’autre côté, l’Interaction Homme-Machine (IHM) est une discipline, entre autres, de l’informatique, qui vise traditionnellement l’utilité et l’utilisabilité des systèmes informatiques. Elle s’ouvre aujourd’hui à une définition plus large incluant par exemple la notion d’esthétique qui nous intéresse ici. La recherche en IHM vise l’élaboration de techniques d’interactions innovantes, ainsi que l’aide à la conception et à la réalisation des interfaces.\r\nNous faisons de la notion de continuité notre point d’entrée sur la question de la simulation et de la matérialisation des points de vue esthétique et scientifique. Les dispositifs artistiques interactifs mettent fréquemment en œuvre une simulation, qu’il s’agisse de la représentation en perspective d’un espace tridimensionnel simulé par ordinateur ou de compositions graphiques générées à partir d’algorithmes. Mais, afin de faire œuvre, ces dispositifs doivent prendre une forme concrète pour pouvoir s’offrir à l’expérimentation du spectateur. Cette matérialisation du dispositif interactif permet à l’œuvre d’exister. La continuité se définit, quant à elle, comme la liaison non interrompue des parties d’un tout. Cette notion s’applique aux mondes physique et numérique lorsque, en art comme en science, les chercheurs tentent de réunir en un tout la simulation numérique et la matérialisation physique.\r\nNous aborderons dans cet article la notion de continuité entre simulation et matérialisation, tout d’abord du point de vue artistique, puis de celui des sciences de l’ingénieur, pour observer enfin comment ces disciplines interagissent dans l’étude et la réalisation d’interfaces.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CCO+12a/", "id": 587, "bibtype": "inbook", "editor": "Samuel Bianchini, Nathalie Delprat, Christian Jacquemin", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Dominique", "last_name": "Cunin" }, "3": { "first_name": "Mayumi", "last_name": "Okura" }, "4": { "first_name": "Marcos", "last_name": "Serrano" } }, "date": "2012-01-01", "type": "Chapitres d'ouvrages", "booktitle": "SIMULATION TECHNOLOGIQUE ET MATÉRIALISATION ARTISTIQUE : Une exploration transdisciplinaire arts/sciences", "abbr": "CCO+12a" }, { "chapter": 5, "publisher": "Editions Cépaduès, ISBN: 978-2-36493-009-4", "type_publi": "chapitre", "lang": "fr", "title": "Multimodalité et plasticité des interfaces homme-machine en informatique ambiante : concepts et espaces de conception", "abstract": "Ce chapitre présente deux propriétés clés des interfaces homme-machine (IHM) et leur rôle en informatique ambiante : la multimodalité et la plasticité des IHM. Nous en proposons des définitions, de même des espaces de conception permettant de comprendre la nature de ces notions et d’identifier et comparer des solutions de manière rationnelle. Nous montrons comment la multimodalité participe à la plasticité des IHM.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CN12a/", "pages": "179-214", "bibtype": "inbook", "id": 592, "editor": "P. Marquis, J-M. Ogier, F. Sedes", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2012-01-02", "document": "http://iihm.imag.fr/publs/2012/I32012-Chap5-Coutaz&Nigay.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Information Interaction Intelligence le point sur le i3", "abbr": "CN12a" }, { "chapter": 1, "publisher": "Wiley-ISTE", "type_publi": "chapitre", "lang": "en", "title": "Ambient Intelligence: Science or Fad?", "abstract": "Weiser’s vision has been used to justify and define new research within an extremely diverse collection of fields. It is increasingly evident that such research cannot be carried out in isolation. Research in this area is fundamentally multi-disciplinary, requiring the assimilation of problems and concepts from a variety of specializations. From our perspective, in its current state, ambient intelligence is only the latest stage in the evolution of informatics as a scientific discipline. In this chapter, we will provide an overview of the field in its current state.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CC12c/", "pages": "1-10", "bibtype": "inbook", "id": 657, "editor": "G. Calvary, T. Delot, F. Sedes, J.-Y. Tigli", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "date": "2012-02-17", "document": "http://iihm.imag.fr/publs/2012/AmiBook-Chap1-23oct2012.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Computer Science and Ambient Intelligence", "abbr": "CC12c" }, { "chapter": 1, "publisher": " Hermes (Traite Informatique et Systemes d'Information, IC2)", "type_publi": "chapitre", "lang": "fr", "title": "Intelligence ambiante : effet de mode ou d'avenir ?", "abstract": "Des communautés disciplinaires extrêmement diverses utilisent la vision de Weiser comme contexte systémique pour y inscrire (et justifier !) leur recherche. Pour autant, les approches adoptées sont-elles systémiques et, par conséquent, pluridisciplinaires ? Préconiser la pluridisciplinarité est devenu un lieu commun. En pratique, nous en sommes tout au plus aux rapprochements disciplinaires. C’est pourquoi, de notre point de vue, l’intelligence ambiante, en l’état, n’est qu’une étape dans l’évolution de l’informatique dont nous présentons une synthèse dans ce chapitre.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CC12b/", "id": 599, "bibtype": "inbook", "editor": "C. Calvary, T. Delot, F. Sedes, J.-Y. Tigli", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "date": "2012-07-03", "document": "http://iihm.imag.fr/publs/2012/AmiBook-Chap1-CoutazCrowley.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Informatique et Intelligence Ambiante : des capteurs aux applications", "abbr": "CC12b" }, { "chapter": 9, "publisher": "Hermes (Traite Informatique et Systemes d'Information, IC2)", "type_publi": "chapitre", "lang": "fr", "title": "Systèmes interactifs et adaptation centrée utilisateur : la plasticité des Interfaces Homme-Machine", "abstract": "L’adaptation des IHM est un problème qui exige à la fois des connaissances pointues en Interaction Homme-Machine mais aussi des savoirs sur les systèmes interactifs dans leur ensemble, dépassant le domaine de l’Interaction Homme-Machine pour aller piocher dans de nombreux aspects de l’informatique, Génie Logiciel et systèmes répartis notamment. Si, comme nous le montrons dans ce chapitre, le Génie Logiciel et les systèmes répartis traitent de l’adaptation des logiciels, le facteur humain en est souvent exclu. C’est la raison pour laquelle, en 1999, nous avons introduit le concept de plasticité des interfaces homme-machine pour qualifier l’adaptation centrée utilisateur. C’est l’objet de ce chapitre que nous structurons en deux grandes parties : l’une pour définir avec précision le concept de plasticité des IHM et son espace problème, l’autre, en deux volets, consacrée à la mise en œuvre technique : les cadres de référence et nos recommandations de mise en œuvre. Nous concluons sur les acquis et les problèmes ouverts", "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD+12b/", "id": 598, "bibtype": "inbook", "editor": "C. Calvary, T. Delot, F. Sedes, J.-Y. Tigli", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Alexandre", "last_name": "Demeure" }, "4": { "first_name": "Lionel", "last_name": "Balme" } }, "date": "2012-07-03", "document": "http://iihm.imag.fr/publs/2012/LivreAmi-Chap9-Plasticite-CoutazCalvary_.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Informatique et Intelligence Ambiante", "abbr": "CCD+12b" }, { "chapter": 9, "publisher": "Wiley-ISTE", "doi": "http://doi.org/10.1002/9781118580974.ch9", "lang": "en", "title": "Interactive Systems and User-Centered Adaptation: The Plasticity of User Interfaces ", "abstract": "The adaptation of user interfaces (UI) is a problem that simultaneously demands a detailed knowledge of man-machine interaction but also knowledge of interactive systems as a whole, going beyond the field of man-machine interaction, to be able to choose from many aspects of information technology, software engineering and distributed systems notably. As shown in this chapter, software engineering and distributed systems deal with software adaptation. However, the human element is often forgotten. This is why, in 1999, we introduced the concept of plasticity of man-machine interfaces to qualify user-centred adaptation. This is the object of this chapter that we will structure in two sections: one to define precisely the concept of UI plasticity and its problem space, the other, in two instalments, dedicated to technical implementation: the frames of reference and our recommendations on how to implement them. We will conclude on this chapter the gains and the problems found.", "year": 2012, "uri": "http://iihm.imag.fr/publication/CCD+12c/", "pages": "147-202", "bibtype": "inbook", "id": 660, "editor": "Gaëlle Calvary, Thierry Delot, Florence Sèdes and Jean-Yves Tigli", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Alexandre", "last_name": "Demeure" }, "4": { "first_name": "Lionel", "last_name": "Balme" } }, "date": "2012-02-17", "type": "Chapitres d'ouvrages", "booktitle": "Computer Science and Ambient Intelligence", "type_publi": "chapitre", "abbr": "CCD+12c" }, { "chapter": 10, "publisher": "Hermes Sciences Publishing Ltd", "type_publi": "chapitre", "lang": "fr", "title": "Composition d'interfaces homme-machine", "abstract": "Composition d'interfaces homme-machine", "year": 2012, "uri": "http://iihm.imag.fr/publication/CDO+12a/", "pages": "233-254", "bibtype": "inbook", "id": 600, "editor": "CALVARY Gaëlle, DELOT Thierry, SÈDES Florence et TIGLI JeanYves", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Anne-Marie", "last_name": "Dery-Pinna" }, "3": { "first_name": "Audrey", "last_name": "Occello" }, "4": { "first_name": "Philippe", "last_name": "Renevier" }, "5": { "first_name": "Yoann", "last_name": "Gabillon" } }, "date": "2012-07-03", "type": "Chapitres d'ouvrages", "booktitle": "Informatique et Intelligence Ambiante", "abbr": "CDO+12a" }, { "lang": "en", "publisher": "CRC Press, taylor and Francis Group", "type_publi": "chapitre", "title": "HCI and Software Engineering for User Interface Plasticity", "abstract": "HCI and SE pursue the same goal, using development processes and notations that sometimes overlap and complement each other. In this chapter, we present one way to exploit both fields for the development of plastic user interfaces using the notion of model as the keystone between the two disciplines. We define the concept of user interface (UI) plasticity and develop the problem space for this concept. Exemplars of plastic interactive systems will illustrate aspects of this problem space. We then introduce the key objectives and principles of Model-­Driven Engineering (MDE) and analyze the contributions and limitations of MDE to address the problem of UI plasticity. Drawing from our experience with MDE applied to UI plasticity, we show how to address these limitations and conclude with recommendations for a research agenda", "year": 2012, "uri": "http://iihm.imag.fr/publication/CC12a/", "pages": "1195-1220", "bibtype": "inbook", "id": 597, "editor": "Julie A. Jacko", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2012-07-02", "document": "http://iihm.imag.fr/publs/2012/HCIHandbook_chapter52_for3rdEdition.pdf", "type": "Chapitres d'ouvrages", "booktitle": "The Human Computer Handbook - Fundamentals, Evolving Technologies, and Emerging Applications, 3rd edition", "abbr": "CC12a" }, { "lang": "fr", "type_publi": "these", "title": "Composition flexible par planification automatique", "url": "http://tel.archives-ouvertes.fr/tel-00864000", "year": 2012, "uri": "http://iihm.imag.fr/publication/M12a/", "id": 699, "bibtype": "phdthesis", "abbr": "M12a", "authors": { "1": { "first_name": "Cyrille", "last_name": "Martin" } }, "date": "2012-10-04", "type": "Thèses et habilitations", "pages": "238" }, { "lang": "fr", "bibtype": "phdthesis", "type_publi": "these", "title": "Retours d’expérience sur la Conception Centrée Valeur de Cocoon : vers des arbres de vie", "abstract": "Cette thèse s’inscrit dans le domaine de l’Ingénierie de l’Interaction Homme-Machine. Elle porte sur la Conception Centrée Valeur (CCV), une méthode de conception visant à aller au-delà des propriétés classiques, telle que l’utilisabilité, dans les systèmes interactifs. Si la CCV est prometteuse dans ses principes, elle reste pourtant peu appliquée. Sa mise en pratique reste difficile à appréhender car abstraite, fragmentée et peu documentée.\r\n\r\nCette thèse contribue à l’opérationnalisation de la méthode. Elle relate la conception centrée valeur de Cocoon, un système d’information mobile, sensible au contexte. Elle apporte, par cette application, des contributions à la fois conceptuelles et méthodologiques.\r\n\r\nD’un point de vue conceptuel, la thèse introduit la taxonomie PIPE (Personnelle, Impersonnelle, Pérenne, Éphémère) pour la caractérisation de l’information. Elle montre que les systèmes existants ne couvrent pas PIPE : ils sont surtout focalisés sur l’impersonnel. En conséquence, la thèse propose le concept d’arbre de vie, inspiré de l’arbre généalogique, mais étendu à des entités autres qu’humaines. Cet espace d’informations personnelles est utilisé par Cocoon en mobilité pour produire à l’utilisateur une information pertinente dans son contexte d’usage.\r\n\r\nD’un point de vue méthodologique, la thèse montre l’applicabilité de la CCV et en fournit un exemple complet. Elle apporte aussi avant tout une meilleure compréhension de la notion de valeur et propose, d’une part, un cadre pratique pour une construction systématique des cartes de valeur et, d’autre part, une stratégie d’estimation de la valeur. Enfin, la thèse formule un ensemble de recommandations pour des mises en œuvre futures plus performantes de la CCV.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/C12a/", "id": 681, "note": "Thèse de l'Université Joseph Fourier, réalisée au Laboratoire d'Informatique de Grenoble, soutenue le 25 septembre 2012", "abbr": "C12a", "address": "Grenoble, France", "date": "2012-09-25", "document": "http://iihm.imag.fr/publs/2012/camara-phd.pdf", "type": "Thèses et habilitations", "pages": "195" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Programmation d’espace intelligent par l’utilisateur final", "year": 2012, "uri": "http://iihm.imag.fr/publication/F12a/", "id": 607, "note": "Thèse de l'Université de Grenoble, France, soutenue le 12 juillet 2012.", "abbr": "F12a", "authors": { "1": { "first_name": "Emeric", "last_name": "Fontaine" } }, "date": "2012-09-27", "document": "http://iihm.imag.fr/publs/2012/THESE_Fontaine_Emeric.pdf", "type": "Thèses et habilitations", "pages": "204" }, { "lang": "fr", "publisher": "Edition Cépaduès, ISBN 978-2- 36493-018-6", "type_publi": "colloque", "title": "Projet AMIE : Expérience interactive augmentée et mobile Application aux opérations de maintenance", "abstract": "AMIE est un projet de recherche en réalité augmentée mobile et collaborative. Outre son objectif d’innovation dans le domaine de la maintenance pour des travailleurs mobiles, AMIE a aussi l’ambition d’être l’amorce d’un vaste programme de recherche qui vise à rendre la réalité augmentée interactive.", "authors": { "1": { "first_name": "Takeshi", "last_name": "Kurata" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/KN12a/", "pages": "55-57", "bibtype": "inproceedings", "id": 595, "abbr": "KN12a", "address": "Anglet, France", "date": "2012-06-06", "document": "http://iihm.imag.fr/publs/2012/UBIMOB2012-Kurata&Nigay.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Conférence UBIMOB 2012, 8èmes journées francophones Mobilité et Ubiquité, Anglet, France, 4-6 juin 2012, Article court" }, { "lang": "en", "type_publi": "colloque", "title": "Pointing in the Physical World for Light Source Selection", "abstract": "We focus on the selection of light sources in the physical world. Their selection is challenging for the user, since numerous Light-Emitting Diodes (LEDs) can be embedded into various materials as well as environments, thus creating high densities of interactive objects. In this paper, we describe an innovative technique for light sources selection based on the pointing paradigm, that is, allowing interaction at a distance. To address the limitations of the pointing paradigm (e.g., aiming at distant and/or small targets), we design a two-step pointing technique: a rough aiming with an arm pointing gesture and a disambiguation mechanism with a wrist rolling gesture. Feedbacks lean on the various capacities of LED lights. We expect that our technique is well suited for the selection task in dense environments, no matter how small and how distant the targeted light sources are. We also expect that the technique supports an efficient interaction based on proprioception and muscular memory properties for expert users, who may perform the two interaction steps by a single combined gesture for better performance.", "address": "Newcastle, UK", "year": 2012, "uri": "http://iihm.imag.fr/publication/DCN12a/", "id": 588, "bibtype": "inproceedings", "abbr": "DCN12a", "authors": { "1": { "first_name": "William", "last_name": "Delamare" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2012-05-03", "document": "http://iihm.imag.fr/publs/2012/workshopDIS12.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of Designing Interactive Lighting workshop at DIS 2012" }, { "lang": "en", "type_publi": "colloque", "title": "Object Deformation Illusion on a Tactilely Enhanced Large Tabletop Device", "url": "http://img.uni-wuerzburg.de/en/research/pive/program/", "booktitle": "Proceedings of the IEEE VR 2012 workshop on Perceptual Illusions in Virtual Environments (PIVE 2012)", "authors": { "1": { "first_name": "Ariane", "last_name": "Lefebvre" }, "2": { "first_name": "Andreas", "last_name": "Pusch" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/LP12a/", "id": 619, "bibtype": "inproceedings", "abbr": "LP12a", "address": "Costa Mesa, CA, USA", "date": "2012-03-05", "document": "http://iihm.imag.fr/publs/2012/2012a_Object_Deformation_Illusion_on_a_Tactilely_Enhanced_Large_Tabletop_Device.pdf", "type": "Autres conférences et colloques avec actes", "pages": "2" }, { "lang": "en", "type_publi": "autre", "title": "Handheld AR/AV system using PDR localization and image based localization with virtualized reality models", "url": "http://ismar.vgtc.org/ismar/2012/info/overview/demos", "abstract": "Our demo will show a handheld AR/AV (Augmented Virtuality) system for indoor navigation to destinations and displaying detailed instructions of target objects with contextual interaction. A localization method of the system is based on two crucial functions, PDR (Pedestrian Dead Reckoning) localization, and image based localization. The main feature of the demo is a complementary use of PDR and image based method with virtualized reality models. PDR is realized with the built-in sensors (3-axis accelerometers, gyroscopes and magnetometers) in waist-mounted device for estimating position and direction on 2D map. An accuracy of the PDR localization is improved with map matching and image based localization. Maps of the environment for map matching are automatically created with virtualized reality models. Image based localization is realized with matching phase and tracking phase for estimating 6-DoF (degree of freedom) extrinsic camera parameters. In matching phase, correspondence between reference images included in virtualized reality models and images from the camera of the handheld device is used. An output of the PDR localization is used for an efficient searching of reference images. In tracking phase, interest point-tracking on images from the camera is used for relative motion estimation.", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "3": { "first_name": "Thomas", "last_name": "Vincent" }, "4": { "first_name": "Takashi", "last_name": "Okuma" }, "5": { "first_name": "Jun", "last_name": "Nishida" }, "6": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MKV+12a/", "id": 611, "bibtype": "unpublished", "abbr": "MKV+12a", "address": "Atlanta, USA", "date": "2012-11-07", "type": "Autres publications", "booktitle": "Demonstration, Conference ISMAR 2012, 11th IEEE International Symposium on Mixed and Augmented Reality, Atlanta, Georgia, USA, November 5-8, 2012" }, { "lang": "en", "type_publi": "autre", "title": "Virtualized reality model-based benchmarking of AR/MR camera tracking methods in TrakMark", "url": "http://ilab.cs.ucsb.edu/tma/12/", "booktitle": "IEEE ISMAR 2012 Workshop on Tracking Methods and Applications (TMA), Altanta, USA, November 5th 2012, 4 pages ", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Takashi", "last_name": "Okuma" }, "3": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MOI+12b/", "bibtype": "unpublished", "abbr": "MOI+12b", "address": "Atlanta, USA", "date": "2012-09-05", "document": "http://iihm.imag.fr/publs/2012/WK-TMA-ISMAR2012.pdf", "type": "Autres publications", "id": 640 }, { "lang": "en", "type_publi": "autre", "title": "A benchmark data generation tool using walking simulation and virtualized reality models for evaluating AR visual tracking", "url": "http://amie.imag.fr/Main/Publications?action=download&upname=KJMR2012_abstract_makita.pdf", "abstract": "This paper describes a tool to generate benchmark data sets using walking simulation and virtualized reality models for evaluating visual tracking methods for augmented reality (AR).", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "3": { "first_name": "Takashi", "last_name": "Okuma" }, "4": { "first_name": "Thomas", "last_name": "Vincent" }, "5": { "first_name": "Laurence", "last_name": "Nigay" }, "6": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MIO+12a/", "id": 670, "bibtype": "unpublished", "abbr": "MIO+12a", "address": "Seoul, Korea", "date": "2012-04-14", "type": "Autres publications", "booktitle": "Workshop KJMR 2012, The 5th Korea-Japan Workshop on Mixed Reality" }, { "lang": "en", "type_publi": "autre", "title": "Classifying handheld Augmented Reality: Three categories linked by spatial mappings", "abstract": "Handheld Augmented Reality (AR) relies on a spatial coupling of the on-screen content with the physical surrounding. To help the design of such systems and to classify existing AR systems, we present a framework made of three categories and two spatial relationships. Our framework highlights spatial relationships between the physical world, the representation of the physical world on screen and the augmentation on screen. Within this framework, we study the relaxing of the spatial coupling between the digital information and the physical surrounding in order to enhance interaction by breaking the constraints of physical world interaction.", "address": "Atlanta, USA", "year": 2012, "uri": "http://iihm.imag.fr/publication/VNK12a/", "id": 610, "bibtype": "unpublished", "abbr": "VNK12a", "authors": { "1": { "first_name": "Thomas", "last_name": "Vincent" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Takeshi", "last_name": "Kurata" } }, "date": "2012-11-05", "document": "http://iihm.imag.fr/publs/2012/workshop_classifAR_final.pdf", "type": "Autres publications", "booktitle": "Workshop on Classifying the AR Presentation Space at ISMAR '12" }, { "lang": "en", "type_publi": "autre", "title": "A benchmark suite with virtualized reality models for supporting tracking evaluation and data set generation", "url": "http://ypcex.naist.jp/trakmark/workshop12/2012wsproc/index.html", "booktitle": "TrakMark 2012, The 3rd International Workshop on Benchmark Test Schemes for AR/MR Geometric Registration and Tracking Method , November 11th 2012, Tsukuba, Japan", "authors": { "1": { "first_name": "Koji", "last_name": "Makita" }, "2": { "first_name": "Takashi", "last_name": "Okuma" }, "3": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Takeshi", "last_name": "Kurata" } }, "year": 2012, "uri": "http://iihm.imag.fr/publication/MOI+12a/", "id": 639, "bibtype": "unpublished", "abbr": "MOI+12a", "address": "Tsukuba, Japan", "date": "2012-09-11", "document": "http://iihm.imag.fr/publs/2012/TrakMark2012.pdf", "type": "Autres publications", "pages": "32-35" }, { "type_publi": "autre", "title": "La visualisation interactive d'information : une piste pour affronter la complexité des données d’identification par spectrométrie de masse ?", "url": "http://prospectom.imag.fr/actes-prospectom/3-blanch.pdf", "booktitle": "actes de l'atelier PROSPECTOM", "year": 2012, "uri": "http://iihm.imag.fr/publication/BB12c/", "id": 650, "bibtype": "unpublished", "abbr": "BB12c", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Christophe", "last_name": "Bruley" } }, "date": "2012-11-29", "type": "Autres publications", "pages": "1" }, { "lang": "en", "bibtype": "unpublished", "doi": "http://dx.doi.org/10.1145/2254556.2254690", "title": "Stacked Trees: a New Hybrid Visualization Method", "abstract": "In this paper, we introduce a new Focus+Context visualization technique, named “Stacked Trees”, allowing us to explore large dendrograms produced by hierarchical clustering.\r\nThis approach displays up to fifty thousands nodes on a standard sized screen.", "year": 2012, "uri": "http://iihm.imag.fr/publication/BB12a/", "pages": "709-712", "note": "Interactive poster", "id": 590, "abbr": "BB12a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bisson" }, "2": { "first_name": "Renaud", "last_name": "Blanch" } }, "date": "2012-05-21", "document": "http://iihm.imag.fr/publs/2012/AVI12-StackedTrees-Bisson.pdf", "type": "Autres publications", "booktitle": "Proceedings of the working conference on Advanced Visual Interfaces (AVI 2012)", "type_publi": "autre" }, { "lang": "en", "type_publi": "icolcomlec", "title": "A case Study for Improving a Collaborative Design Process", "abstract": "We propose a design method for supporting the design of rich user interfaces. It integrates software engineering and human-computer interaction practices through collaborations and focuses on the traceability of processes and models. In this paper, we investigate these collaborative aspects with a case study, which gave us some insights in order to improve the process. ", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Nadine", "last_name": "Mandran" }, "3": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "4": { "first_name": "Dominique", "last_name": "Rieu" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/DMG+11a/", "pages": "97-101", "bibtype": "inproceedings", "id": 548, "abbr": "DMG+11a", "address": "Paris, France", "date": "2011-03-15", "document": "http://iihm.imag.fr/publs/2011/dupuy-ME2011.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "IFIP WG8.1 Working conférence on Method Engineering (ME’2011)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/2070481.2070494", "title": "Pseudo-haptics: from the theoretical foundations to practical system design guidelines", "abstract": "Pseudo-haptics, a form of haptic illusion exploiting the brain's capabilities and limitations, has been studied for about a decade. Various interaction techniques making use of it emerged in different fields. However, important questions remain unanswered concerning the nature and the fundamentals of pseudo-haptics, the problems frequently encountered, and sophisticated means supporting the development of new systems and applications. We provide the theoretical background needed to understand the key mechanisms involved in the perception of / interaction with pseudo-haptic phenomena. We synthesise a framework resting on two theories of human perception, cognition and action: The Interacting Cognitive Subsystems model by Barnard et al. and the Bayesian multimodal cue integration framework by Ernst et al. Based on this synthesis and in order to test its utility, we discuss a recent pseudo-haptics example. Finally, we derive system design recommendations meant to facilitate the advancement in the field of pseudo-haptics for user interface researchers and practitioners.", "authors": { "1": { "first_name": "Andreas", "last_name": "Pusch" }, "2": { "first_name": "Anatole", "last_name": "Lécuyer" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/PL11a/", "pages": "57-64", "bibtype": "inproceedings", "id": 575, "abbr": "PL11a", "address": "Alicante, Spain", "date": "2011-11-24", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 13th International Conference on Multimodal Interfaces (ICMI 2011)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "OP: A Novel Programming Model for Integrated Design and Prototyping of Mixed Objects", "abstract": "In the context of mixed systems that seek to smoothly merge physical and digital worlds, designing and prototyping interaction involves physical and digital aspects of mixed objects. However, even though mixed objects are recurrent in the literature, none of the existing prototyping tools explicitly supports this object level. Moreover, designers have to use distinct tools, on the one hand, tools for designing ideas and on the other hand tools for prototyping them: this makes the design process difficult. To help alleviate these two problems, we present OP (Object Prototyping), a toolkit that provides a new programming model focusing on mixed objects and allows us to seamlessly go back and forth from conceptual ideas to functional physical prototypes, making the iterative design process smooth and integrated. Indeed, OP is explicitly based on an existing conceptual design model, namely the Mixed Interaction Model that has been shown to be useful for exploring the design space of mixed objects. Our user studies show that, despite its threshold, designers and developers using OP can rapidly prototype functional physical objects as part of a design process deeply intertwining conceptual design with prototyping activities.", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/CN11a/", "pages": "54-72", "bibtype": "inproceedings", "id": 566, "abbr": "CN11a", "address": "Lisbon, Portugal", "date": "2011-09-08", "document": "http://iihm.imag.fr/publs/2011/Interact2011-OP-Coutrix.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 13th IFIP TC13 Conference on Human-Computer Interaction (Interact'11), Part III, 5-9 September 2011, Lisbon, Portugal, Springer, LNCS 6948" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Towards autonomic multimodal interaction", "abstract": "Heterogeneity and dynamism of pervasive environment prevent to build static multimodal interaction. In this paper, we present how we  use  the  autonomic  approach  to build  and maintain adaptable multimodal interaction. We describes characteristic of adaptation, realized by an autonomic manager that relies on models specified by interaction designers and developers. Finally, an example with a real application and existing devices is explained. \r\n", "authors": { "1": { "first_name": "Pierre-Alain", "last_name": "Avouac" }, "2": { "first_name": "Philippe", "last_name": "Lalanda" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/ALN11b/", "pages": "25-29", "bibtype": "inproceedings", "id": 583, "abbr": "ALN11b", "address": "Paris, France", "date": "2011-05-12", "document": "http://iihm.imag.fr/publs/2011/MAASC11-Avouacetal.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of MAASC 2011, the 1st Workshop on Middleware and Architectures for Autonomic and Sustainable Computing, ACM Press, Paris, France, May 12, 2011" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "bibtype": "inproceedings", "title": "Examples Galleries Generated by Interactive Genetic Algorithms", "url": "http://iihm.imag.fr/dmasson/publications/2011/Desire11-Masson-ExampleGallery.pdf", "abstract": "Examples browsing is a common designer practice in user interface design. Several design galleries can be found on Internet. However, those galleries are hand crafted and thus limited and cumbersome to build. In this paper, we claim for tools for supporting both the production and exploration of examples.. We describe a running prototype based on Interactive Genetic Algorithms (IGA), and relate an early evaluation. ", "authors": { "1": { "first_name": "Dimitri", "last_name": "Masson" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MDC11b/", "pages": "61-71", "note": "October 19-21, 2011, Eindhoven, the Netherlands", "id": 578, "abbr": "MDC11b", "address": "Eindhoven, the Netherlands", "date": "2011-10-20", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Procedings of the Second Conference on Creativity and Innovation in Design (DESIRE’2011)" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/2021164.2021176", "title": "Gesture-based design of 2D contours: an alternative to sketching?", "url": "http://hal.inria.fr/inria-00606353/fr/", "abstract": "In addition to being a very expressive media, 2D sketches representing the contour of a shape are commonly used as a basis for 3D sketch-based modeling.\r\nThis paper investigates an alternative to the standard way of creating such sketches: instead of carefully following the contour with a pen and erasing or over-sketching, the user progressively shapes the contour from a simple input curve, only through intuitive deformation gestures.\r\nNo menus or sliders are used.\r\nThis is achieved by providing an automatic selection mechanism between a minimal set of deformation operators, inspired from Michael Leyton's perceptual theory of shapes.\r\nThe shape representation and the active operator parameters are kept transparent to the user.\r\nThis enables user to focus on the design and makes the system immediately usable by anybody.\r\nWe validate this new paradigm through a user study that includes a comparison with standard sketching.\r\n", "authors": { "1": { "first_name": "Thomas", "last_name": "Delamé" }, "2": { "first_name": "Jean-Claude", "last_name": "Léon" }, "3": { "first_name": "Marie-Paule", "last_name": "Cani" }, "4": { "first_name": "Renaud", "last_name": "Blanch" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/DLC+11a/", "pages": "63-70", "bibtype": "inproceedings", "id": 565, "abbr": "DLC+11a", "address": "Vancouver, Canada", "date": "2011-08-05", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the eighth Eurographics symposium on Sketch-Based Interface and Modeling (SBIM 2011)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Pop-up Depth Views for Improving 3D Target Acquisition", "url": "http://portal.acm.org/citation.cfm?id=1992925", "abstract": "We present the design and experimental evaluation of pop-up depth views, a novel interaction technique for aiding in the placement or positioning of a 3D cursor or object. Previous work found that in a 3D placement task, a 2D mouse used with multiple orthographic views outperformed a 3D input device used with a perspective view with stereo. This was the case, even though the mouse required two clicks to complete the task instead of only the single click required with the 3D input device. We improve performance with 3D input devices with pop-up depth views, small inset views in a perspective display of the scene. These provide top- and side-views of the immediate 3D neighborhood of the cursor, thereby allowing the user to see more easily along the depth dimension, improving the user's effective depth acuity. In turn, positioning with the 3D input device is also improved. Furthermore, because the depth views are displayed near the 3D cursor, only tiny eye movements are required for the user to perceive the 3D cursor's depth with respect to nearby objects. Pop-up depth views are a kind of depth view, only displayed when the user's cursor slows down. In this manner, they do not occlude the 3D scene when the user is moving quickly. Our experimental evaluation shows that the combination of a 3D input device used with a perspective view, stereo projection, and pop-up depth views, outperforms a 2D mouse in a 3D target acquisition task, in terms of both movement time and throughput, but at the cost of a slightly higher error rate.", "authors": { "1": { "first_name": "Guangyu", "last_name": "Wang" }, "2": { "first_name": "Michael J.", "last_name": "McGuffin" }, "3": { "first_name": "François", "last_name": "Bérard" }, "4": { "first_name": "Jeremy R.", "last_name": "Cooperstock" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/WMB+11a/", "pages": "41-48", "bibtype": "inproceedings", "id": 539, "abbr": "WMB+11a", "address": "School of Computer Science, University of Waterloo, Waterloo, Ontario, Canada", "date": "2011-05-25", "document": "http://iihm.imag.fr/publs/2011/GI2011_Wang_3DPopUp.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "GI '11: Proceedings of Graphics Interface 2011" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/1978942.1979180", "title": "Benchmarking Pointing Techniques with Distractors: Adding a Density Factor to Fitts' Pointing Paradigm", "url": "http://iihm.imag.fr/blanch/projects/distractors/", "abstract": "Fitts' pointing paradigm is widely used to conduct controlled experiments and to evaluate new interaction techniques enhancing target acquisition. Many of them change the behavior of the cursor according to various inputs, most notably the positions of potential targets.\r\n\r\nWe propose to extend Fitts' paradigm in order to challenge those techniques with distractors (i.e., potential targets which are not the goal of the user) in a controlled manner. To reduce variability, we add a single new factor to the paradigm, the distractor density. We specify a distractors distribution, fully determined by this factor together with those of Fitts' task, aimed at reducing bias toward a specific technique.\r\n\r\nWe also propose a preliminary extension of Fitts' law to take account of the sensitivity to the density of distractors as well as of the task difficulty. In an experiment, we compare five existing pointing techniques, and show that this extended protocol enables contrasted comparisons between them.\r\n", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/BO11a/", "pages": "1629-1638", "bibtype": "inproceedings", "id": 558, "abbr": "BO11a", "address": "Vancouver, Canada", "date": "2011-05-09", "document": "http://iihm.imag.fr/publs/2011/CHI11-distractors-blanch.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 29th international conference on Human factors in computing systems (CHI 2011)" }, { "lang": "en", "publisher": "Springer", "type_publi": "icolcomlec", "title": "On the Limits of the Human Motor Control Precision: the Search for a Device's Human Resolution", "url": "http://www.springerlink.com/content/t7v183m86p1n15t0/", "abstract": "Input devices are often evaluated in terms of their throughput, as measured by Fitts' Law, and by their resolution. However, little effort has been made to understand the limit of resolution that is controllable or \"usable\" by the human using the device. What is the point of a 5000 dpi computer mouse if the human motor control system is far from being able to achieve this level of precision? This paper introduces the concept of a Device's Human Resolution (DHR): the smallest target size that users can acquire with an ordinary amount of effort using one particular device. We report on our attempt to find the DHR through a target acquisition experiment involving very small target sizes. Three devices were tested: a gaming mouse (5700 dpi), a PHANTOM (450 dpi), and a free-space device (85 dpi). The results indicate a decrease in target acquisition performance that is not predicted by Fitts' Law when target sizes become smaller than certain levels. In addition, the experiment shows that the actual achievable resolution varies greatly depending on the input device used, hence the need to include the \"device\" in the definition of DHR.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Guangyu", "last_name": "Wang" }, "3": { "first_name": "Jeremy R.", "last_name": "Cooperstock" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/BWC11a/", "pages": "107-122", "bibtype": "inproceedings", "id": 568, "abbr": "BWC11a", "address": "Berlin, Heidelberg", "date": "2011-09-29", "document": "http://iihm.imag.fr/publs/2011/INTERACT11_berard_threshold.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Human-Computer Interaction – INTERACT 2011, part II" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/1943403.1943414", "title": "A Novel Taxonomy for Gestural Interaction Techniques Based on Accelerometers", "abstract": "A large variety of gestural interaction techniques based on accelerometers is now available.\r\nIn this article, we propose a new taxonomic space as a systematic structure for supporting the comparative analysis of these techniques as well as for designing new ones.\r\nAn interaction technique is plotted as a point in a space where the vertical axis denotes the semantic coverage of the techniques, and the horizontal axis expresses the physical actions users are engaged in, i.e. the lexicon.\r\nIn addition, syntactic modifiers are used to express the interpretation process of input tokens into semantics, as well as pragmatic modifiers to make explicit the level of indirection between users’ actions and system responses.\r\nTo demonstrate the coverage of the taxonomy, we have classified 25 interaction techniques based on accelerometers.\r\nThe analysis of the design space per se reveals directions for future research.\r\n", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/SBC11a/", "pages": "63-72", "bibtype": "inproceedings", "id": 534, "abbr": "SBC11a", "address": "Palo Alto, California, USA", "date": "2011-02-18", "document": "http://iihm.imag.fr/publs/2011/long_TaxonomyForGesturalInteraction-scoditti.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 15th international conference on Intelligent User Interfaces (IUI 2011)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM Press", "doi": "http://dx.doi.org/10.1145/1996461.1996534", "title": "QUIMERA: a Quality Metamodel to Improve Design Rationale", "url": "http://dl.acm.org/citation.cfm?id=1996534", "abstract": "With the increasing complexity of User Interfaces (UI) it is more and more necessary to make users understand the UI. We promote a Model-Driven approach to improve the perceived quality through an explicit and observable design rationale. The design rationale is the logical reasons given to justify a designed artifact. The design decisions are not taken arbitrarily, but following some criteria. We propose a Quality Metamodel to justify these decisions along a Model-Driven Engineering approach.", "authors": { "0": { "first_name": "Alfonso", "last_name": "García Frey" }, "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/GCD+11a/", "pages": "265-270", "bibtype": "inproceedings", "id": 556, "abbr": "GCD+11a", "address": "Pisa, Italy", "date": "2011-03-21", "document": "http://iihm.imag.fr/publs/2011/lbr0137-frey.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the third ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2011)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "doi": "http://dx.doi.org/10.1145/2070481.2070552", "title": "Service-Oriented Autonomic Multimodal Interaction in a Pervasive Environment ", "abstract": "Heterogeneity and dynamicity of pervasive environments require the construction of flexible multimodal interfaces at run time. In this paper, we present how we use an autonomic approach to build and maintain adaptable input multimodal interfaces in smart building environments. We have developed an autonomic solution relying on partial interaction models specified by interaction designers and developers. The role of the autonomic manager is to build complete interaction techniques based on runtime conditions and in conformity with the predicted models. The sole purpose here is to combine and complete partial models in order to obtain an appropriate multimodal interface. We illustrate our autonomic solution by considering a running example based on an existing application and several input devices. \r\n", "authors": { "1": { "first_name": "Pierre-Alain", "last_name": "Avouac" }, "2": { "first_name": "Philippe", "last_name": "Lalanda" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/ALN11a/", "pages": "369-376", "bibtype": "inproceedings", "id": 571, "abbr": "ALN11a", "address": "Alicante, Spain", "date": "2011-11-14", "document": "http://iihm.imag.fr/publs/2011/ICMI2011.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of ICMI’11, the 13th international conference on Multimodal interfaces, Spain, November 14-18, 2011, ACM Press", "type_publi": "icolcomlec" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Flexibilité dans les plans pour une planification centrée humain", "abstract": "La flexibilité de l’interaction est une propriété fondamentale en interaction Homme-\r\nMachine. Elle est exacerbée en informatique ubiquitaire où l’utilisateur final devient le programmeur\r\nde son environnement : il convient dès lors de produire des plans partiellement\r\nrésolus. Les plans dits flexibles permettent de différer certains choix de conception à l’exécution.\r\nDans cet article, nous étudions des plans flexibles car permettant à l’utilisateur de\r\ndécider de l’ordre d’application d’un traitement spécifique (corps de boucle) à un ensemble\r\nd’objets (variants de boucle).\r\nNous proposons l’algorithme \u0015-graphplan fondé sur l’approche de planification de graphe.\r\n\u0015-graphplan n’a besoin d’aucune connaissance spécifique pour fournir des plans flexibles.\r\nEn relâchant des contraintes mutex dans le graphe de planification, \u0015-graphplan découvre\r\nles variants de boucle et construit des macro-actions constituant le corps des boucles. Nous\r\nmontrons que \u0015-graphplan est performant aussi bien avec des domaines “itératifs” que “linéaires”.", "authors": { "1": { "first_name": "Cyrille", "last_name": "Martin" }, "2": { "first_name": "Humbert", "last_name": "Fiorino" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MFC11a/", "pages": "1500-1900", "note": "Juin 2011", "id": 560, "editor": "Bruno Zanuttini", "address": "Rouen, France", "date": "2011-06-02", "document": "http://iihm.imag.fr/publs/2011/jfpda2011.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes des Sixièmes Journées Francophones de Planification, Décision et Apprentissage pour la conduite de systèmes (JFPDA 2011)", "abbr": "MFC11a" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Inspirer, Explorer : Magellan, un Environnement Interactif Evolutionnaire pour la Génération d’Exemples", "url": "http://iihm.imag.fr/dmasson/publications/2011/IHM11-Masson-InspirerExplorer.pdf", "abstract": "La créativité est une qualité essentielle en conception\r\nd'Interfaces Homme-Machine (IHM). Si plusieurs méthodes et\r\noutils support existent, la présentation d'exemples pour inspirer\r\nle designer reste peu explorée. Cet article propose Magellan, un\r\nenvironnement interactif évolutionnaire pour générer semiautomatiquement\r\ndes galeries d'exemples adaptés au problème\r\nde conception traité. Nous présentons une évaluation qualitative\r\nde l’outil menée dans le cadre de la conception d'une IHM de\r\nmessagerie instantanée.", "authors": { "1": { "first_name": "Dimitri", "last_name": "Masson" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MDC11a/", "pages": "1-10", "note": "Nice-Sophia Antipolis", "id": 561, "abbr": "MDC11a", "address": "Sophia Antipolis, France", "date": "2011-06-02", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 23ème conférence francophone sur l’Interaction Homme-Machine (IHM’2011)" }, { "lang": "en", "type_publi": "colcomlec", "doi": "http://dx.doi.org/10.1145/2044354.2044362", "title": "TouchOver: Decoupling Positioning from Selection on Touch-based Handheld Devices", "abstract": "When compared to conventional desktop mouse input, touch input on handheld devices suffers from the lack of a main feature: that of a mouseover state that can provide users with dynamic pro-active information. In addition, with touch screens, selection precision is limited by undesired extra finger tracking during finger press and lift movements.\r\n\r\nWe propose TouchOver, a multi-modal input technique for touch-screen accelerometers-enabled handheld devices where positioning is performed with a finger on the touch surface, while selection is triggered by a gentle \"tilt forward\" of the device. By doing so, TouchOver adds a mouseover-like state and improves selection precision while remaining compatible with existing interaction techniques such as Shift devised to improve precision. Our formal user study shows a significant precision improvement over two other selection techniques as well as a good tradeoff between speed and accuracy.\r\n", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Thomas", "last_name": "Vincent" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Renaud", "last_name": "Blanch" }, "5": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/SVC+11a/", "pages": "37-40", "bibtype": "inproceedings", "id": 574, "abbr": "SVC+11a", "address": "Nice, France", "date": "2011-10-25", "document": "http://iihm.imag.fr/publs/2011/touchover_ihm2011.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 23ème conférence francophone sur l'Interaction Homme-Machine (IHM 2011)" }, { "lang": "en", "publisher": "ACM press", "doi": "http://dx.doi.org/10.1145/2044354.2044360", "bibtype": "inproceedings", "title": "Using the Userʼs Point of View for Interaction on Mobile Devices", "url": "http://iihm.imag.fr/demo/hcpmobile/", "abstract": "We study interaction modalities for mobile devices (smartphones and tablets) that rely on a camera-based head tracking. This technique defines new possibilities for input and output interaction. For output, by computing the position of the device according to the user’s head, it is for example possible to realistically control the viewpoint on a 3D scene (Head-Coupled Perspective, HCP). This technique improves the output interaction bandwidth by enhancing the depth perception and by allowing the visualization of large workspaces (virtual window). For input, head movement can be used as a means of interacting with a mobile device. Moreover such an input modality does not require any additional sensor except the built-in front facing camera. In this paper, we classify the interaction possibilities offered by head tracking on smartphones and tablets. We then focus on the output interaction by introducing several applications of HCP on both smartphones and tablets and by presenting the results of a qualitative user experiment. \r\n", "authors": { "1": { "first_name": "Jeremie", "last_name": "Francone" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/FN11a/", "pages": "25-31", "note": "Prix du meilleur article long de recherche", "id": 570, "abbr": "FN11a", "address": "Sophia Antipolis, France", "date": "2011-10-24", "document": "http://iihm.imag.fr/publs/2011/IHM2001-FranconeNigay.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 23ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2011, Nice, Octobre2011)", "type_publi": "colcomlec" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Efficacité des serious games pour la stimulation/rééducation cognitive", "booktitle": "Actes de la 2nde conférence \"Accessibilité et Systèmes de Suppléance aux personnes en sItuaTions de Handicap\" (ASSISTH 2011)", "authors": { "1": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/T11a/", "id": 544, "note": "Conférence invitée", "abbr": "T11a", "address": "Paris, France", "date": "2011-01-15", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "20-29" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Un profil d’application de LOM pour les Serious Games", "booktitle": "Actes de la conférence \"Environnements Informatiques pour l'Apprentissage Humain\" (EIAH 2011)", "authors": { "1": { "first_name": "Iza", "last_name": "Marfisi-Schottman" }, "2": { "first_name": "Sébastien", "last_name": "George" }, "3": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MGT11a/", "id": 547, "note": "Mons, Belgique", "abbr": "MGT11a", "address": "Mons, Belgique", "date": "2011-06-15", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "81-94" }, { "lang": "fr", "volume": 30, "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/GCF11a/", "title": "Composition d’Interfaces Homme-Machine en contexte : approche par planification automatique", "bibtype": "article", "abstract": "En informatique ambiante, les objectifs de l’utilisateur peuvent émerger opportunément. Il devient, dès lors, nécessaire de savoir générer à la volée des systèmes interactifs. Un système interactif est composé d’un noyau fonctionnel et d’une Interface Homme-Machine (IHM). Cet article traite de la composition d’IHM pour un objectif utilisateur et un contexte d’usage (utilisateur, plate-forme, environnement) donnés. Un état de l’art sur la composition d’IHM positionne notre travail et en montre la complémentarité par rapport aux travaux existants. Le principe est de composer un modèle de tâches puis de composer l’IHM concrète à l’aide d’une boîte à outils d’interacteurs définis au niveau tâches. La composition du modèle de tâches se fait par planification automatique. L’étude montre que les planificateurs existants ne répondent pas au problème. Aussi, un planificateur a été spécifiquement développé pour l’IHM. Son utilisation est illustrée dans un prototype Compose. Le travail est original à deux titres : d’une part, son approche « Composition de modèles de tâches » est une extension de la littérature ; d’autre part, la composition d’IHM est un nouveau cadre applicatif pour les algorithmes de planification.", "publisher": "Hermès", "year": 2011, "number": 10, "pages": "1143-1166", "note": "Numéro Spécial Composition, Décembre 2011", "id": 559, "abbr": "GCF11a", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Humbert", "last_name": "Fiorino" } }, "date": "2011-05-27", "document": "http://iihm.imag.fr/publs/2011/TSI-gabillon-calvary-fiorino.pdf", "type": "Revues nationales avec comité de lecture", "journal": "Technique et Science Informatiques (TSI)" }, { "chapter": 11, "publisher": "ISTE Ltd and John Wiley & Sons, Inc.", "type_publi": "chapitre", "lang": "en", "title": "Transport: a fertile ground for the plasticity of user interfaces", "abstract": "This chapter structures the key elements of UI evolution in ambient intelligence. It shows how UI plasticity acts as an integrator for these evolutions from a user’s perspective. Plasticity is then illustrated in the field of transport, which proves to be an extremely fertile application framework. ", "year": 2011, "uri": "http://iihm.imag.fr/publication/CSK+11a/", "pages": "343-368", "bibtype": "inbook", "id": 569, "editor": "C. Kolski", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Audrey", "last_name": "Serna" }, "3": { "first_name": "Christophe", "last_name": "Kolski" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2011-09-30", "document": "http://iihm.imag.fr/publs/2011/11 Chapter 11.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Human-Computer Interactions in Transport", "abbr": "CSK+11a" }, { "lang": "en", "publisher": "Springer", "type_publi": "chapitre", "title": "Envisioning Advanced User Interfaces for E-Government Applications: A Case Study", "abstract": "The increasing use of the Web as a software platform together with the advance of\r\ntechnology has promoted Web applications as a starting point for improving the\r\ncommunication between citizens and administration. Currently, several egovernment\r\nWeb portals propose applications for accessing information regarding\r\nhealthcare, taxation, registration, housing, agriculture, education, and social\r\nservices, which otherwise may be difficult to obtain. However, the adoption of\r\nservices provided to citizens depends upon how such applications comply with the\r\nusers’ needs. Unfortunately, building an e-government web site doesn’t guarantee\r\nthat all citizens who come to use it can access its contents. These services need to be\r\naccessible to all citizens/customers equally to ensure wider reach and subsequent\r\nadoption of the e-government services. User disabilities, computer or language\r\nilliteracy (e.g., foreign language), flexibility on information access (e.g., user\r\nremotely located in rural areas, homeless, mobile users), and ensuring user privacy on sensitive data are some of the barriers that must be taken into\r\naccount when designing the User Interface (UI) of e-government applications.\r\n Although several initiatives (such as the W3C WAI) focus on how\r\nto promote usability and accessibility of content provided via e-government, many\r\ngovernments are enhancing their technology to make their services compatible with\r\nnew communication channels available through multiple devices including\r\ninteractive digital TVs (iTV), personal digital assistants (PDAs), and mobile phones.\r\nIn this chapter we focus on this latter issue, which means the development of\r\nmulti-target government services available across several platforms. Hereafter we\r\ndiscuss the major constraints underlining the importance of investment on the UI’s\r\ndesign of e-government applications. Moreover, we propose a framework for\r\nenvisioning advanced UIs where the adaptation to the user’s capabilities, and\r\navailable devices as well as physical and social environment will play a major role.", "year": 2011, "uri": "http://iihm.imag.fr/publication/CSC+11a/", "pages": "205-228", "bibtype": "inbook", "id": 549, "editor": "S. Assar, I. Boughzala, I. Boydens", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Audrey", "last_name": "Serna" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Dominique", "last_name": "Scapin" }, "5": { "first_name": "Florence", "last_name": "Pontico" }, "6": { "first_name": "Marco", "last_name": "Winckler" } }, "date": "2011-01-01", "type": "Chapitres d'ouvrages", "booktitle": "Practical Studies in E-Government. Best Practices from Around the World", "abbr": "CSC+11a" }, { "type_publi": "these", "title": "Collecticiel et Multimodalité : spécification de l'interaction, la notation COMM et l'éditeur e-COMM", "url": "https://jips.episciences.org/658", "journal": "Journal d'Interaction Personne-Système (JIPS)", "year": 2011, "uri": "http://iihm.imag.fr/publication/J11a/", "id": 567, "bibtype": "phdthesis", "abbr": "J11a", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" } }, "date": "2011-06-09", "document": "http://iihm.imag.fr/publs/2011/21759_JOURDE_2011_archivage_1_.pdf", "type": "Thèses et habilitations", "pages": "301" }, { "lang": "fr", "bibtype": "phdthesis", "type_publi": "these", "title": "Modélisation en Interaction Homme-Machine et en Système d’Information : à la croisée des chemins", "abstract": "Mes recherches visent à inventer des méthodes de conception ou des composants de méthodes (c’est-à-dire des modèles de produits, de processus, et des outils) de nature à soutenir le développement de Systèmes d’Information (SI) innovants, bénéficiant des avancées techno- logiques pour assurer à l’utilisateur une qualité en tout contexte d’usage. Elles se situent ainsi à la croisée de trois communautés, introduisant cha- cune une préoccupation : l’Interaction Homme-Machine (IHM) pour la prise en compte de l’utilisateur final ; les Systèmes d’Information (SI) pour la considération du contexte organisationnel; et le Génie Logiciel (GL) pour l’étude et l’invention des techniques et outils supports. Mes contribu- tions s’articulent autour de trois axes : 1) la mise en commun des pratiques des domaines de l’IHM et des SI pour favoriser la prise en compte des spé- cificités de ces deux domaines ; 2) l’étude conjointe de l’auto-explication pour avancer, avec les spécificités de chacun, vers le défi commun des mo- dèles interactifs ; 3) les pratiques et outils de gestion de modèles au delà des domaines de l’IHM et des SI.", "year": 2011, "uri": "http://iihm.imag.fr/publication/D11a/", "note": "Habilitation à diriger des recherches, Université de Grenoble", "abbr": "D11a", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "date": "2011-12-01", "document": "http://iihm.imag.fr/publs/2011/HDR-dupuy-finale.pdf", "type": "Thèses et habilitations", "id": 577 }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Composition d’Interfaces Homme-Machine par planification automatique", "year": 2011, "uri": "http://iihm.imag.fr/publication/G11a/", "id": 589, "note": "Thèse de l'Université de Grenoble, préparée au Laboratoire d'Informatique de Grenoble", "abbr": "G11a", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" } }, "date": "2011-10-14", "document": "http://iihm.imag.fr/publs/2011/phd-gabillon.pdf", "type": "Thèses et habilitations", "pages": "172" }, { "bibtype": "phdthesis", "doi": "http://tel.archives-ouvertes.fr/tel-00665047", "title": "Gestural interaction techniques for handheld devices combining accelerometers and multipoint touch screens", "year": 2011, "uri": "http://iihm.imag.fr/publication/S11b/", "id": 581, "note": "Thèse de l'Université de Grenoble", "abbr": "S11b", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" } }, "date": "2011-09-28", "document": "http://iihm.imag.fr/publs/2011/21882_SCODITTI_2011_archivage1.pdf", "type": "Thèses et habilitations", "pages": "242", "type_publi": "these" }, { "lang": "en", "publisher": "Springer HCI", "type_publi": "colloque", "title": "Graphs of models for exploring design spaces in the engineering of Human Computer Interaction", "url": "http://iihm.imag.fr/dmasson/publications/2011/Semais11-Demeure-GraphOfModels.pdf", "abstract": "Model Driven Engineering (MDE) has focused on the latest stages of the design process so far and as a result has missed the opportunity to foster creativity in the early phases. Our research aims at stretching MDE all over the design process including the creative phases so that to go beyond the well-known „fast-food UIs‟ limit of MDE. We propose to consider sketches and prototypes as models. This paper claims for storing these models in a graph so that to both inspire designers and support adaptation at runtime.", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Dimitri", "last_name": "Masson" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/DMC11a/", "id": 533, "bibtype": "inproceedings", "abbr": "DMC11a", "address": "Palo Alto, CA", "date": "2011-02-13", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceeding of the 2nd SEMAIS workshop of the IUI 2011 conference" }, { "lang": "fr", "bibtype": "inproceedings", "type_publi": "colloque", "title": "Interaction sur Dispositifs Mobiles : glisser-déposer devant/derrière bi-manuel", "abstract": "We study interaction techniques for mobile devices such as smartphones that rely on both a front and a rear touch surfaces used simultaneously. The additional rear touch surface offers new possibilities for multimodal interaction techniques. We present a bi-manual (or two-finger) technique for drag-and-drop tasks. The dominant hand holds the device: the user can select and drag an icon by touching the rear surface with his index. The user can simultaneously flip icon pages by using his non-dominant hand on the front surface. We experimentally showed that this technique is faster than the traditional front-surface-only technique. \r\n", "authors": { "1": { "first_name": "Quentin", "last_name": "Sauret" }, "2": { "first_name": "Jeremie", "last_name": "Francone" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/SFN11a/", "pages": "4", "note": "Communication informelle et démonstration", "id": 573, "abbr": "SFN11a", "address": "Sophia Antipolis, France", "date": "2011-10-24", "document": "http://iihm.imag.fr/publs/2011/SauretIHM2011.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Actes Complémentaires de la 23ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2011, Nice, Octobre 2011)" }, { "lang": "en", "publisher": "Springer HCI", "type_publi": "colloque", "title": "Automated planning for user interface composition", "abstract": "In ubiquitous computing, both the context of use and the users’ needs may change dynamically with users’ mobility and with the availability of interaction resources. In such changing environment, an interactive system must be dynamically composable according to the user’s need and to the current context of use. This article elicits the degrees of freedom User Interfaces (UI) composition has to face, and investigates automated planning to compose UIs without relying on a predefined task model. This composition process considers a set of ergonomic criterions, the current context of use, and the user’s goal as inputs of a planning problem. A running case study illustrates the approach: the end-user specifies his/her goal (e.g., Get medical assistance); the system composes a UI in turn by assembling fragments of models in a planning process.", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Mathieu", "last_name": "Petit" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Humbert", "last_name": "Fiorino" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/GPC+11a/", "id": 538, "bibtype": "inproceedings", "abbr": "GPC+11a", "address": "Palo Alto, CA", "date": "2011-02-13", "document": "http://iihm.imag.fr/publs/2011/SEMAIS11-gabillon.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the 2nd International Workshop on Semantic Models for Adaptive Interactive Systems: SEMAIS'11 at IUI 2011 conference" }, { "lang": "en", "type_publi": "autre", "title": "Handheld AR/AV indoor navigation and detailed information with contextual interaction", "url": "http://ismar2011.vgtc.org/demos.html", "abstract": "The demonstration shows a handheld system for indoor navigation to a specific exhibit item followed by detailed information about the exhibit with contextual AR/AV interaction. The system provides the following four key functions: \r\n\r\n(1) Indoor navigation based on a PDR (Pedestrian Dead Reckoning) localization method combined with map matching using the built-in sensors (3-axis accelerometers, gyroscopes and magnetometers) of the waist mounted device.\r\n\r\n(2) Coarse estimation of location and orientation by making correspondence between Virtualized-Reality (VR) models of environments and images from the handheld device camera.\r\n\r\n(3) Fine estimation of location and attitude of the handheld device based on visual AR tracking methods.\r\n\r\n(4) Contextual AR/AV (Augmented Virtuality) interaction widgets (e.g., buttons and menus) that provide detailed information about the exhibit. Widgets are contextual according to the relative position of the user to the exhibit.\r\n\r\nAny participant can experience the AR/AV system, by being directed to search for a target exhibit to obtain further detailed information about the exhibit.\r\n\r\nWhat makes our demonstration unique is the integration of indoor navigation capabilities with interactive AR/AV functionalities for augmenting an exhibit.", "year": 2011, "uri": "http://iihm.imag.fr/publication/KMV+11a/", "id": 584, "bibtype": "unpublished", "abbr": "KMV+11a", "authors": { "1": { "first_name": "Masakatsu", "last_name": "Kourogi" }, "2": { "first_name": "Koji", "last_name": "Makita" }, "3": { "first_name": "Thomas", "last_name": "Vincent" }, "4": { "first_name": "Takashi", "last_name": "Okuma" }, "5": { "first_name": "Jun", "last_name": "Nishida" }, "6": { "first_name": "Tomoya", "last_name": "Ishikawa" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Takeshi", "last_name": "Kurata" } }, "date": "2011-10-26", "type": "Autres publications", "booktitle": "Demonstration, Conference ISMAR 2011, 10th IEEE International Symposium on Mixed and Augmented Reality, Switzerland, October 26-29, 2011" }, { "lang": "en", "bibtype": "unpublished", "type_publi": "autre", "title": "Flexible Plans for Adaptation by End-Users", "abstract": "Ubiquitous computing promotes flexibility for the enduser.\r\nThis means that some design choices have to be shifted from design-time to run-time in order to involve the end-user into the decision process.\r\nIn this paper, we study flexible plans, i.e. plans that let the end-user arrange tasks planned by an automated process seeking to achieve his needs.\r\nMore precisely, we present an algorithm\u0015 -graphplan that lets the end-user to decide the order of specific treatments (loop body) execution to a set of objects (loop variants).\r\n\u0015-graphplan is based on graph planning structure.\r\nIts strength is that it does not require any problem dependent knowledge to compute flexible plans.\r\nBy relaxing mutex constraints in the planning graph, \u0015-graphplan discovers the loop variants and builds the\r\nmacro-actions that constitute the loop bodies.\r\nWe show that \u0015-graphplan is performant with “iterative” as well as with “linear” domains.", "authors": { "1": { "first_name": "Cyrille", "last_name": "Martin" }, "2": { "first_name": "Humbert", "last_name": "Fiorino" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/MFC11b/", "note": "International Workshop on Generalized Planning, Conference , AAAI 2011, August 8th, 2011, San Francisco", "abbr": "MFC11b", "address": "San Francisco, USA", "date": "2011-06-02", "document": "http://iihm.imag.fr/publs/2011/aaai.pdf", "type": "Autres publications", "id": 562 }, { "lang": "fr", "bibtype": "unpublished", "type_publi": "autre", "title": "QUIMERA - Toward an unifying quality metamodel", "abstract": "Différents modèles et méta-modèles de qualité existent pour les Systèmes d'Information, le Génie Logiciel ou l'Interaction Homme-Machine. Certains sont orientés vers l'évaluation de code et ne considèrent pas les modèles du système ; d'autres ne traitent pas des résultats de l'évaluation de la qualité. Enfin il leur manque parfois une des perspectives sur la qualité. Pour couvrir tous ces aspects, nous proposons QUIMERA, un méta-modèle de qualité qui unifie les exigences de qualité des différents domaines. Ce papier illustre QUIMERA sur deux cas d'études relevant de l'IHM et des systèmes d'information.", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Éric", "last_name": "Céret" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2011, "uri": "http://iihm.imag.fr/publication/GCD+11b/", "pages": "1-10", "note": "6 pages", "id": 557, "abbr": "GCD+11b", "address": "Lille, France", "date": "2011-04-12", "document": "http://iihm.imag.fr/publs/2011/inforsid2011-quimera_.pdf", "type": "Autres publications", "booktitle": "Congrès INFORSID'11 " }, { "lang": "en", "type_publi": "autre", "title": "A novel taxonomy for gestural interaction techniques: considerations for automotive environments", "abstract": "A large variety of gestural interaction techniques is now available. In this article, we use a new taxonomic space as a comparative structure to analyze the applicability of these techniques on automotive environment. The taxonomy plots a gestural interaction technique as a point in a space where the vertical axis denotes the semantic coverage of the technique, and the horizontal axis expresses the physical actions users are engaged in. In addition, syntactic modifiers are used to express the interpretation process of input tokens into semantics, as well as pragmatic modifiers to make explicit the level of indirections between users actions and system responses. In the taxonomy, the complexity of the gestural interaction lexicon, and the syntactic/pragmatic modifiers it is decorated with, are indexes of the cognitive load users are engaged in during the interaction. The integration of modern mobile devices, complex user interfaces and gestural interaction techniques into automotive environment rise the necessity to analyze gestural interaction technique from their cognitive load point of view.", "address": "Palo-Alto, USA", "year": 2011, "uri": "http://iihm.imag.fr/publication/SBC11b/", "id": 535, "bibtype": "unpublished", "abbr": "SBC11b", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Renaud", "last_name": "Blanch" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2011-02-13", "document": "http://iihm.imag.fr/publs/2011/short_TaxonomyAppliedToAutomotive-scoditti.pdf", "type": "Autres publications", "booktitle": "International Workshop on Multimodal Interfaces for Automotive Applications (MIAA)" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "doi": "http://dx.doi.org/10.1145/1822018.1822032", "title": "Magellan, an evolutionary system to foster user interface design creativity", "url": "http://iihm.imag.fr/dmasson/publications/2010/EICS10_Masson_Magellan.pdf", "abstract": "Fostering creativity in User Interface (UI) design is\r\nchallenging for innovation. This paper explores the\r\ncombination of model-based approaches and interactive\r\ngenetic algorithms to foster the exploration of the design\r\nspace. A user task model is given in input. Magellan\r\nproduces sketches of UIs that aim at inspiring the designer.\r\nLater on, appropriate tools may be used to tune the right\r\ndesign into the design right. Magellan is a proof of concept\r\nthat deserves further exploration. Currently it is\r\nimplemented using COMETs but it is not dependent of this\r\ntechnology.", "authors": { "1": { "first_name": "Dimitri", "last_name": "Masson" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/MDC10a/", "pages": "87-92", "bibtype": "inproceedings", "id": 532, "abbr": "MDC10a", "address": "Berlin, Germany", "date": "2010-06-19", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "EICS '10 Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "ACM Press", "doi": "http://doi.acm.org.gate6.inist.fr/10.1145/1822018.1822026", "title": "Xplain: an Editor for building Self-Explanatory User Interfaces by Model-Driven Engineering", "abstract": "Modern User Interfaces (UI) must deal with the increasing complexity of applications in terms of functionality as well as new properties as plasticity. The plasticity of a UI denotes its capacity of adaptation to the context of use while preserving its quality. The efforts in plasticity have focused on the (meta) modeling of the UI, but the quality remains uncovered. This paper describes an on-going research that studies a method to develop Self-Explanatory User Interfaces as well as an editor that implements this method. Self-explanation makes reference to the capacity of a UI to provide the end-user with information about its rationale (which is the purpose of the UI), its design rationale (why is the UI structured into this set of workspaces?, what’s the purpose of this button?), its current state (why is the menu disabled?) as well as the evolution of the state (how can I enable this feature?). Explanations are provided by embedded models.", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/GCD10b/", "pages": "41-46", "bibtype": "inproceedings", "id": 517, "abbr": "GCD10b", "address": "Berlin, Germany", "date": "2010-07-02", "document": "http://iihm.imag.fr/publs/2010/p41-garcia-frey.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)", "type_publi": "icolcomlec" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Self-explanatory user interfaces by model-driven engineering.", "abstract": "Modern User Interfaces (UI) must deal with the increasing complexity of applications in terms of functionality as well as new properties as plasticity. The plasticity of a UI denotes its capacity of adaptation to the context of use preserving its quality. The efforts in plasticity have focused on the (meta) modeling of the UI, but the quality remains uncovered. We suggest a method for improving the quality of the UIs by providing explanations about the design of the UI itself: this is, by the use of the Self-Explanation. Self-Explanatory User Interfaces (SEUI) makes reference to the capacity of a UI to supply the end-user with all the information on the rational of the UI, about its constitution (for example, what is the purpose of this button?), its current state (why is the menu disabled?) as well as its evolution (how can I enable this feature?).", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/G10a/", "pages": "341-344 ", "bibtype": "inproceedings", "id": 656, "abbr": "G10a", "address": "Berlin, Germany", "date": "2010-06-20", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2nd ACM SIGCHI Symposium on Engineering Interactive Computing System, EICS 2010" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Using Software Metrics in the Evaluation of a Conceptual Component Model", "abstract": "Every interactive system has a functional part and an interactive part. However the software engineering and the human-computer-interaction communities work separately in terms of methods, models and tools, which induces a work overhead for integrating the results of these efforts, as well as increased inconsistency risks. We endeavour to treat this problem by proposing a design method, which couples the functional kernel and the interaction design. In particular, this method proposes a specific way of structuring the interaction and the business spaces. The structure is based on components called Symphony Objects. In this article, we attempt to evaluate the technical aspect of a Symphony Object model issued from the method by measuring its implementations with software metrics.", "authors": { "1": { "first_name": "Éric", "last_name": "Céret" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Guillaume", "last_name": "Godet-Bar" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CDG10a/", "pages": "507-514", "bibtype": "inproceedings", "id": 506, "abbr": "CDG10a", "address": "Nice, France", "date": "2010-03-18", "document": "http://iihm.imag.fr/publs/2010/ceret-RCIS2010-final.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "4th Int. Conf. on Research Challenge in Information Science (RCIS’2010)" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Wavelet Menus on Handheld Devices: Stacking Metaphor for Novice Mode and Eyes-Free Selection for Expert Mode", "abstract": "This paper presents the design and evaluation of the Wavelet menu and its implementation on the iPhone. The Wavelet menu consists of a concentric hierarchical Marking menu using simple gestures. The novice mode, i.e. when the menu is displayed, is well adapted to the limited screen space of handheld devices because the representation of the menu hierarchy is inverted, the deeper submenu being always displayed at the center of the screen. The visual design is based on a stacking metaphor to reinforce the perception of the hierarchy and to help users to quickly understand how the technique works. The menu also supports submenu previsualization, a key property to navigate efficiently in a hierarchy of commands. The quantitative evaluation shows that the Wavelet menu provides an intuitive way for supporting efficient gesture-based navigation. The expert mode, i.e. gesture without waiting for the menu to pop-up, is another key property of the Wavelet menu: By providing stroke shortcuts, the Wavelet favors the selection of frequent commands in expert mode and makes eyes-free selection possible. A user experiment shows that participants are able to select commands, eyes-free, while walking. \r\n", "authors": { "1": { "first_name": "Jeremie", "last_name": "Francone" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Éric", "last_name": "Lecolinet" }, "4": { "first_name": "Nadine", "last_name": "Mandran" }, "5": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/FBL+10a/", "pages": "173-180", "bibtype": "inproceedings", "id": 512, "abbr": "FBL+10a", "address": "Roma, Italy", "date": "2010-05-25", "document": "http://iihm.imag.fr/publs/2010/AVI10-Francone-Bailly-Lecolinet-Nigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of ACM-AVI 2010, ACM Press, Roma, Italy, May 25-29, 2010" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "doi": "http://doi.acm.org/10.1145/1822018.1822038", "title": "COMM Notation for Specifying Collaborative and MultiModal Interactive Systems", "url": "http://dl.acm.org/citation.cfm?id=1822018.1822038", "abstract": "Multi-user multimodal interactive systems involve multiple users that can use multiple interaction modalities. Although multi-user multimodal systems are becoming more prevalent (especially multimodal systems involving multitouch surfaces), their design is still ad-hoc without properly keeping track of the design process. Addressing this issue of lack of design tools for multi-user multimodal systems, we present the COMM (Collaborative and MultiModal) notation and its on-line editor for specifying multi-user multimodal interactive systems. Extending the CTT notation, the salient features of the COMM notation include the concepts of interactive role and modal task as well as a refinement of the temporal operators applied to tasks using the Allen relationships. A multimodal military command post for the control of unmanned aerial vehicles (UAV) by two operators is used to illustrate the discussion. \r\n", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/JLN10a/", "pages": "125-134", "bibtype": "inproceedings", "id": 507, "abbr": "JLN10a", "address": "Berlin, Germany", "date": "2010-06-19", "document": "http://iihm.imag.fr/publs/2010/EICS10-Jourde-Laurillau-Nigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems (Berlin, Germany - June 19-23, 2010) (EICS 2010)", "type_publi": "icolcomlec" }, { "lang": "en", "publisher": "British Computer Society Swinton, UK", "type_publi": "icolcomlec", "title": "Spaces of Interaction", "url": "http://portal.acm.org/citation.cfm?id=1811182.1811185&coll=ACM&dl=ACM&CFID=98926168&CFTOKEN=46279371", "abstract": "As the world becomes increasingly computationally enabled, so our view of human-computer interaction (HCI) needs to evolve. The proliferation of wireless connectivity and mobile devices in all their various forms moves people from being outside a computer and interacting with it to being inside an information space and moving through it. Sensors on the body, wearable computers, wireless sensor networks, increasingly believable virtual characters and speech-based systems are all contributing to new interactive environments. New forms of interaction such as gesture and touch are rapidly emerging and interactions involving emotion and a real sense of presence are beginning. These are the new spaces of interaction we need to understand, design and engineer. Most importantly these new forms of interaction are fundamentally embodied. Older views of a disembodied cognition need to be replaced with an understanding of how people with bodies live in and move through spaces of interaction. \r\n", "authors": { "1": { "first_name": "David", "last_name": "Benyon" }, "2": { "first_name": "Kristina", "last_name": "Höök" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/BHN10a/", "pages": "1-7", "bibtype": "inproceedings", "id": 513, "abbr": "BHN10a", "address": "Edinburgh, United Kingdom", "date": "2010-04-14", "document": "http://iihm.imag.fr/publs/2010/Benyon-Hook-Nigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 2010 ACM-BCS Visions of Computer Science Conference (Edinburgh, United Kingdom, April 14 - 16, 2010)" }, { "lang": "en", "publisher": "ACM Press", "type_publi": "icolcomlec", "title": "How Assessing Plasticity Design Choices Can Improve UI Quality: A Case Study ", "bibtype": "inproceedings", "abstract": "In Human Computer Interaction, plasticity refers to the\r\ncapacity of User Interfaces (UIs) to withstand variations of\r\ncontext of use while preserving quality in use. Frequently,\r\ninsuring more or less smooth transition from one context of\r\nuse to the other (from the end-user perspective) is conducted\r\nad hoc. To support a more systematic approach for\r\ncharacterizing UI tuning in terms of quality in use along\r\ncontext of use variations, we present an exploratory study\r\nfocused deliberately on platform aspects. The design process\r\nof this particular case study is detailed and all design\r\ndecisions have been recorded in terms of their influence on\r\nUI ergonomic quality, using Ergonomic Criteria. The\r\ninteresting result is that most design choices when changing\r\nthe platform lead to the reexamination of the initial designs.\r\nOngoing work is done to support the insight that considering\r\nplasticity seems to help in explicitly broadening UI design\r\nchoices and sharpening the solution.", "authors": { "1": { "first_name": "Audrey", "last_name": "Serna" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Dominique", "last_name": "Scapin" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/SCS10a/", "pages": "29-34", "note": "June 19-23, 2010", "id": 508, "abbr": "SCS10a", "address": "Berlin, Germany", "date": "2010-04-22", "document": "http://iihm.imag.fr/publs/2010/Serna-Calvary-Scapin-EICS2010-ACMpermission.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceeding of the second ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS 2010)" }, { "lang": "en", "publisher": "ACM publ.", "type_publi": "icolcomlec", "title": "User Interface Plasticity: Model Driven Engineering to the Limit!", "bibtype": "inproceedings", "abstract": "Ten years ago, I introduced the notion of user interface plasticity to denote the capacity of user interfaces to adapt, or to be adapted, to the context of use while preserving usability. The Model Driven Engineering (MDE) approach, which was used for user interface generation since the early eighties in HCI, has recently been revived to address this complex problem. Although MDE has resulted in interesting and convincing results for conventional WIMP user interfaces, it has not fully demonstrated its theoretical promises yet. In this paper, we discuss how to push MDE to the limit in order to reconcile high-level modeling techniques with low-level programming in order to go beyond WIMP user interfaces.", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/C10a/", "pages": "1-8", "note": "Keynote paper.", "id": 515, "abbr": "C10a", "address": "Berlin, Germany", "date": "2010-06-20", "document": "http://iihm.imag.fr/publs/2010/eics2010_coutaz.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ACM, Engineering Interactive Computing Systems (EICS 2010) International Conference. Keynote paper." }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "DisQo : A user needs analysis method for smart home", "abstract": "How can people identify the services that they might expect from their smart home when they have little to no knowledge about novel technologies? This paper reports on a user needs analysis method designed to answer this question: DisQo. We have recruited 17 families and used a combination of interviews and playful cultural probes. Results show that families are willing to couple smart objects to improve their lives.", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Emeric", "last_name": "Fontaine" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Alexandre", "last_name": "Demeure" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CFM+10b/", "pages": "615-618", "bibtype": "inproceedings", "id": 527, "abbr": "CFM+10b", "address": "Reykjavik, Iceland", "date": "2010-10-19", "document": "http://iihm.imag.fr/publs/2010/nordichi2010-DisQo.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "in Proceedings of ACM NordiCHI 2010 International Conference" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Tools and Methods for Efficiently Designing Serious Games ", "booktitle": "Games Based Learning, ECGBL 2010", "address": "Copenhagen, Denmark", "year": 2010, "uri": "http://iihm.imag.fr/publication/MGT10a/", "id": 543, "bibtype": "inproceedings", "abbr": "MGT10a", "authors": { "1": { "first_name": "Iza", "last_name": "Marfisi-Schottman" }, "2": { "first_name": "Sébastien", "last_name": "George" }, "3": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2010-10-15", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "226-234" }, { "lang": "en", "publisher": "Elsevier", "type_publi": "irevcomlec", "uri": "http://iihm.imag.fr/publication/GRD10a/", "title": "HCI and business practices in a collaborative method for augmented reality systems ", "journal": "Information and Software Technology, Elseiver", "year": 2010, "number": 52, "pages": "492-505", "bibtype": "article", "id": 504, "abbr": "GRD10a", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "2": { "first_name": "Dominique", "last_name": "Rieu" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "date": "2010-02-01", "document": "http://iihm.imag.fr/publs/2010/godet-IST2010-publie.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Context: Every interactive system is composed of a functional core and a user interface. However, the software engineering (SE) and human–computer interaction (HCI) communities do not share the same methods, models or tools. This usually induces a large work overhead when specialists from the two domains try to connect their applicative studies, especially when developing augmented reality systems that feature complex interaction cores.\r\nObjective: We present in this paper the essential activities and concepts of a development method integrating the SE and HCI development practices, from the specifications down to the design, as well as their application on a case study.\r\nMethod: The efficiency of the method was tested in a qualitative study involving four pairs of SE and HCI experts in the design of an application for which an augmented reality interaction would provide better user performance than a classic interactive system. The effectivity of the method was evaluated in a qualitative study comparing the quality of three implementations of the same application fragment (based on the same analysis model), using software engineering metrics.\r\nResults: The first evaluation confirmed the ease of use of our method and the relevance of our tools for guiding the design process, but raised concerns on the handling of conflicting collaborative activities. The second evaluation gave indications that the structure of the analysis model facilitates the implementation of quality software (in terms of coupling, stability and complexity).\r\nConclusion: It is concluded that our method enables design teams with different backgrounds in application development to collaborate for integrating augmented reality applications with information systems. Areas of improvement are also described." }, { "lang": "en", "publisher": "NeuroScience Publishers", "type_publi": "irevcomlec", "title": "Exploratory Investigation of a Customized cognitive remediation program for individuals living with schizophrenia", "bibtype": "article", "journal": "The Journal of Cognitive Rehabilition", "year": 2010, "uri": "http://iihm.imag.fr/publication/VDC+10a/", "id": 542, "volume": 28, "abbr": "VDC+10a", "authors": { "1": { "first_name": "Pascal", "last_name": "Vianin" }, "2": { "first_name": "Patricia", "last_name": "Deppen" }, "3": { "first_name": "Bernard", "last_name": "Croisile" }, "4": { "first_name": "Franck", "last_name": "Tarpin-Bernard" }, "5": { "first_name": "P.", "last_name": "Sarrazin-Bruchez" }, "6": { "first_name": "R.", "last_name": "Dukes" }, "7": { "first_name": "M.", "last_name": "Grillon" } }, "date": "2010-10-15", "type": "Revues internationales avec comité de lecture", "pages": "11-21" }, { "bibtype": "article", "publisher": "Springer", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/SN10a/", "title": "A wizard of oz component-based approach for rapidly prototyping and testing input multimodal interfaces", "url": "http://www.springerlink.com/content/f116502x844117t6", "journal": "Journal on Multimodal User Interfaces, Springer Publ.", "year": 2010, "number": 3, "pages": "215-225", "volume": 3, "id": 509, "abbr": "SN10a", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2010-04-01", "type": "Revues internationales avec comité de lecture", "abstract": "In this paper we present a novel approach for prototyping, testing and evaluating multimodal interfaces, OpenWizard. OpenWizard allows the designer and the developer to rapidly evaluate a non-fully functional multimodal prototype by replacing one modality or a composition of modalities that are not yet available by wizard of oz techniques. OpenWizard is based on a conceptual component-based approach for rapidly developing multimodal interfaces, an approach first implemented in the ICARE software tool and more recently in the OpenInterface tool. We present a set of wizard of oz components that are implemented in OpenInterface. While some wizard of oz (WoZ) components are generic to be reused for different multimodal applications, our approach allows the integration of tailored WoZ components. We illustrate OpenWizard using a multimodal map navigator." }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Reconnaissance d'Emotions : un Point de Vue Interaction Multimodale ", "abstract": "Le domaine de la reconnaissance d'émotions atteint un stade de maturité où commence à émerger un besoin en termes d’ingénierie et en particulier de modèles de conception. Partant de cette constatation, nous proposons d’exploiter les résultats obtenus en ingénierie de l’interaction multimodale pour les appliquer et les adapter à la reconnaissance d’émotions, une émotion étant intrinséquement multimodale. En particulier, nous adaptons la définition d’une modalité d’interaction au cas des modalités mises en jeu lors de la reconnaissance passive d’émotions. Une modalité définie, nous étudions ensuite les relations entre modalités en nous appuyant sur les propriétés CARE de l’interaction multimodale. Nous soulignons le pouvoir génératif de CARE ainsi que les apports de notre modèle en ingénierie de la reconnaissance d’émotions. \r\n", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CCN10b/", "pages": "157-160", "bibtype": "inproceedings", "id": 523, "abbr": "CCN10b", "address": "Luxembourg", "date": "2010-09-20", "document": "http://iihm.imag.fr/publs/2010/IHM2010-Clay-Couture-Nigay.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 22ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2010, Luxembourg, Septembre 2010)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Penser “Plasticité” peut améliorer la Qualité des Interfaces Homme-Machine : une étude de cas", "abstract": "En Interaction Homme-Machine, la plasticité désigne la capacité des Interfaces Homme-Machine (IHM) à s’adapter aux variations du contexte d’usage () en conservant la qua-lité attendue par l’utilisateur. La plasticité a fait l’objet de nombreuses études ; l’adaptation d’un contexte d’usage à un autre y était envisagée dans le but de satis-faire l’utilisateur final. Dans cet article, la perspective est différente : la plasticité n’est plus l’objet de l’étude mais un moyen pour le concepteur d’améliorer la qualité des IHM. L’étude de cas présentée dans cet article est la conception d’une téléprocédure citoyenne plastique. Nous relatons tous les choix de conception et étudions leur impact sur la qualité des IHM. En particulier, nous montrons que concevoir une IHM pour un petit écran permet d’améliorer la qualité d’une version grand écran conçue au préalable.", "authors": { "1": { "first_name": "Audrey", "last_name": "Serna" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Dominique", "last_name": "Scapin" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/SCS10b/", "pages": "77-84", "bibtype": "inproceedings", "id": 511, "editor": "Calvary, G. and Wolff, M.", "address": "Biarritz, France", "date": "2010-06-04", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la conférence Ergo'IA 2010", "abbr": "SCS10b" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "eMotion : un outil pour personnaliser la reconnaissance d’émotions ", "abstract": "L’expression émotionnelle d’un individu est influencée par sa personnalité bien sûr, mais également par sa position, les contraintes qui s’exercent sur lui ou l’agencement de son environnement de travail. L’expression émotionnelle par le mouvement est particulièrement sensible à ces divers facteurs. Il est donc nécessaire de pouvoir paramétrer la reconnaissance d’émotions d’un sujet selon les particularités de l’environnement de travail évalué. Les systèmes actuels de reconnaissance d’émotions ne permettent pas une telle adaptabilité. Dans cet article nous présentons l’outil logiciel eMotion pour la reconnaissance d’émotions par le mouvement. eMotion présente des interfaces permettant à un évaluateur de paramétrer l’extraction de caractéristiques émotionnellement pertinentes à ses besoins.", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CCN10a/", "pages": "59-66", "bibtype": "inproceedings", "id": 514, "abbr": "CCN10a", "address": "Biarritz, France", "date": "2010-06-14", "document": "http://iihm.imag.fr/publs/2010/ERGOIA-2010-ClayCoutureNigay.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la conférence ERGO'IA 2010" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Pointage bi-manuel avec le CubTile dans un espace 2D de type Focus+Contexte ", "abstract": "Le CubTile est un dispositif de forme cubique qui dispose de 5 faces tactiles multi-point. Conçu initialement pour l’interaction 3D, dans cet article nous explorons son usage pour la navigation et le pointage dans un espace 2D. Pour cela, nous proposons d’appliquer la division du travail bi-manuel aux faces tactiles du CubTile dans le cas d’une visualisation de l’espace d’information de type focus+contexte. La main non dominante déplace le focus (vue détaillée au sein de l’espace) avec une face du CubTile tandis que la main dominante pointe à l’intérieur du focus en utilisant une autre face du CubTile. Les résultats d’une première étude expérimentale prospective nous permettent d’établir qu’un réglage dissymétrique avec une amplification faible des gestes de la main non-dominante et plus forte des gestes de la main dominante offre les meilleurs résultats dans le cadre d’une tâche de pointage. Ces résultats sont un premier pas vers des réglages optimaux des faces tactiles pour l’interaction bimanuelle asymétrique.", "authors": { "1": { "first_name": "Guillaume", "last_name": "Rivière" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/RN10a/", "pages": "73-80", "bibtype": "inproceedings", "id": 522, "abbr": "RN10a", "address": "Luxembourg", "date": "2010-09-20", "document": "http://iihm.imag.fr/publs/2010/IHM2010-Riviere-Nigay2.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 22ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2010, Luxembourg, Septembre 2010)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Cocoon, un système de recommandation sensible au contexte : analyse de la valeur par une étude qualitative", "abstract": "L’informatique ambiante permet la diffusion et l’accès à l’information en tout lieu, à tout moment, sur toute plate-forme. Mais quelle en est la valeur pour le citoyen ? Sa qualité de vie en sera-t-elle améliorée ? Cet article s’intéresse à un système particulier, Cocoon : un système de recommandation sensible au contexte. Cet article rela-te l’application de la méthode de conception centrée va-leur de G. Cockton (WCD pour Worth Centered Design) pour identifier les éléments de valeur de Cocoon. Le tra-vail porte sur la première phase de WCD : l'analyse des besoins. Elle s’est faite via des entretiens individuels. Une liste d’exigences pour la conception de Cocoon a été établie. Ces exigences ainsi que le protocole sont pré-sentés dans cet article. Une discussion est ensuite menée sur l’intérêt et les limites de l’approche.", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Rachel", "last_name": "Demumieux" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Nadine", "last_name": "Mandran" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CDC+10a/", "pages": "211-218", "bibtype": "inproceedings", "id": 555, "editor": "Calvary, G. and Wolff, M.", "address": "Biarritz, France", "date": "2010-10-10", "document": "http://iihm.imag.fr/publs/2010/ergoia10-camara.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la conférence Ergo 'IA 2010", "abbr": "CDC+10a" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "doi": "http://dx.doi.org/10.1145/1941007.1941048", "title": " e-COMM, un éditeur pour spécifier lʼinteraction multimodale et multiutilisateur", "url": "http://dl.acm.org/citation.cfm?id=1941007.1941048", "abstract": "Cet article présente l’éditeur e-COMM pour la spécification de systèmes interactifs multimodaux et multiutilisateurs à l’aide de la notation COMM. La majorité des notations dédiées à la conception des collecticiels offrent des moyens limités pour décrire l’interaction multimodale. Ainsi la notation COMM comble ce manque en introduisant de nouveaux concepts (tâche modale et rôle interactif) pour lier ces deux aspects : l’interaction multimodale et multiutilisateur. L’éditeur e-COMM vise alors deux objectifs : founir un outil facilement accessible et aider le concepteur à se concentrer sur la tâche d’édition en reposant autant que possible sur la manipulation directe.", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/JLN10b/", "pages": "225-228", "bibtype": "inproceedings", "id": 524, "abbr": "JLN10b", "address": "Luxembourg", "date": "2010-09-20", "document": "http://iihm.imag.fr/publs/2010/IHM2010-Jourde-Laurillau-Nigay.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 22ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2010, Luxembourg, Septembre 2010)", "type_publi": "colcomlec" }, { "lang": "fr", "volume": 29, "type_publi": "revcomlec", "title": "A la croisée de l’Ingénierie de l’Interaction Homme-Machine et de l’Ingénierie Dirigée par les Modèles", "bibtype": "article", "abstract": "L’Ingénierie de l’Interaction Homme-Machine (IIHM) s’est très tôt tournée vers les modèles pour expliciter ses savoirs. Dès lors, l’explicitation et la capitalisation de ses savoir-faire via des outils de génération automatique d’Interfaces Homme-Machine (IHM) par transformations de modèles furent très vite explorées pour diminuer les coûts de développement. Mais la qualité décevante des IHM générées condamna rapidement l’approche. Aujourd’hui, ces mêmes modèles sont revisités et étendus avec les exigences de l’informatique ambiante. L’Ingénierie des Modèles s’avère un angle d’approche prometteur pour la mise en œuvre opérationnelle de ces exigences. Cet article retrace les points clés de la rencontre IHM-Modèles et montre la puissance des perspectives pour les communautés IDM et IHM.", "publisher": "Lavoisier", "year": 2010, "uri": "http://iihm.imag.fr/publication/CDO+10a/", "pages": "479-503", "note": "Blay-Fornarino, M., Duchien, L. (Eds)", "id": 553, "abbr": "CDO+10a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Anne-Marie", "last_name": "Dery-Pinna" }, "3": { "first_name": "Audrey", "last_name": "Occello" }, "4": { "first_name": "Philippe", "last_name": "Renevier" } }, "date": "2010-04-30", "type": "Revues nationales avec comité de lecture", "journal": "Revue Technique et science informatiques-RSTI série TSI, Numéro spécial Ingénierie dirigée par les modèles" }, { "lang": "fr", "publisher": "Hermès", "type_publi": "revcomlec", "uri": "http://iihm.imag.fr/publication/PDR10a/", "title": "Approche orientée services pour la construction des environnements de modélisation", "bibtype": "article", "journal": "revue des Sciences et Technologies de l’Information, série Ingénierie des Systèmes d’Information", "year": 2010, "number": 4, "pages": "113-137", "volume": 15, "id": 521, "abbr": "PDR10a", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2010-07-12", "document": "http://iihm.imag.fr/publs/2010/perez-ISI-2010-publie.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "L’ingénierie des modèles considère tout artefact logiciel comme un modèle. La gestion de modèles regroupe tout un ensemble de fonctionnalités permettant de représenter, créer, stocker et manipuler les modèles. Actuellement les besoins des concepteurs en termes de gestion de processus et produits sont divers et les outils de modélisation ne sont pas complets car les besoins autour des modèles ne sont pas consensuels. Pour remédier à l’hétérogénéité et aux limitations fonctionnelles des outils de gestion de modèles, l’objectif de nos recherches, est de faciliter le travail des concepteurs de modèles et chef de projets en les aidant dans le choix de processus, des modèles et d’environnements de modélisation adaptés à leurs besoins spécifiques. Cet article détaille l’utilisation d’une approche orientée services pour la gestion de modèles, selon les besoins des concepteurs. Nos propositions portent sur trois niveaux d’abstraction: opérationnel, organisationnel et intentionnel. Le niveau opérationnel, permet de choisir l’ensemble d’outils appropriés, le niveau organisationnel facilite la sélection d’un processus et le niveau intentionnel permet d’expliciter les besoins des concepteurs en termes de gestion de modèles." }, { "chapter": 1, "publisher": "ACM", "type_publi": "revcomlec", "lang": "fr", "uri": "http://iihm.imag.fr/publication/CCD+10a/", "title": "Premiers retours d'expérience sur l’utilisabilité et les usages de systèmes interactifs plastiques", "bibtype": "article", "journal": "Journal d’Interaction Personne-Système (JIPS)", "year": 2010, "number": 1, "pages": "1-37", "volume": 1, "id": 554, "abbr": "CCD+10a", "authors": { "1": { "first_name": "Fatoumata", "last_name": "Camara" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" }, "4": { "first_name": "Vincent", "last_name": "Ganneau" } }, "date": "2010-01-01", "document": "http://iihm.imag.fr/publs/2010/jips10-camara.pdf", "type": "Revues nationales avec comité de lecture", "abstract": "La propriété de plasticité a été introduite en 1999 en France en réponse à une variabilité nouvelle du contexte d’usage en intelligence ambiante. Une Interface Homme-Machine (IHM) est dite plastique lorsqu’elle est douée d’adaptation à son contexte d’usage dans le respect de propriétés centrées utilisateur. Dix ans plus tard, les avancées sont certaines. On recense de nombreux résultats aussi bien théoriques que pratiques. Cependant, l'utilisabilité et l'acceptabilité des IHM plastiques soulèvent de nombreuses questions qui nécessitent la mise en œuvre d’évaluations auprès d’utilisateurs. Cet article présente l’état de l'art en plasticité et en évaluation (méthodes et difficultés). Il décrit trois démonstrateurs et présente les premiers retours d’évaluations menées en laboratoire et sur le terrain." }, { "lang": "fr", "publisher": "ACM", "type_publi": "ouvrage", "title": "Ergonomie et Informatique avancée", "bibtype": "book", "abstract": "Ergo'IA 2010\r\nInnovation, Interactions, Qualité de vie\r\n\r\nDepuis 20 ans, ERGO IA est le cadre francophone d’échanges sur l’Ergonomie et l’Informatique Avancée. Ces rencontres biannuelles ont conduit à la constitution d’une communauté qui s’enrichit continuellement avec de nouvelles collaborations entre différents champs disciplinaires.\r\n\r\nEn 2009, il a été décidé d’organiser un workshop entre deux éditions pour permettre à la communauté d’échanger sur des thèmes émergents en relation avec les évolutions technologiques. Ce premier workshop sur le thème « Emotion, Innovation, Technologie » préfigurait le sujet d’ERGO IA 2010 « Innovation, Interactions et Qualité de Vie », qui se propose d’explorer l’incidence de l’innovation sur nos interactions au quotidien et plus largement sur notre vie sociale et/ou professionnelle :\r\n\r\n- Innovation dans les nouvelles technologies et le monde numérique\r\n \r\n- Interactions humaines dans et avec les mondes réel et virtuel \r\n \r\n- Qualité de vie liée à la transformation des activités quotidiennes dans un contexte privé et/ou professionnel en perpétuelle évolution. Qualité de vie promise ou permise par les innovations. Qualité de vie perceptible et durable, témoignant des promesses du développement durable.\r\n\r\nERGO IA propose un éclairage scientifique, technologique et éthique sur le sujet, tous secteurs confondus : bâtiment et transports intelligents, santé et handicaps, culture et loisirs, réseaux sociaux et famille, entreprises et environnements virtuels, outils au travail, etc. Autant de domaines d’étude pour lesquels l’ergonomie et l’informatique avancée ont une carte à jouer. Les communications de la communauté francophone, mais également internationale, couvriront différents aspects : analyse des besoins, conception ergonomique, conception logicielle, implémentation, évaluation, etc. Elles présenteront des travaux originaux relatifs aux méthodes, modèles, outils ou résultats d’évaluation de nature à faire progresser les connaissances sur les thèmes de la conférence.", "year": 2010, "uri": "http://iihm.imag.fr/publication/CW10a/", "pages": "236 pages", "note": "Biarritz France", "id": 552, "abbr": "CW10a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Marion", "last_name": "Wolff" } }, "date": "2010-10-10", "type": "Livres", "booktitle": "Actes de la conférence Ergo'IA 2010" }, { "lang": "fr", "publisher": "Hermes Lavoisier Publications, Paris", "type_publi": "chapitre", "title": "Les transports : un terrain fertile pour la plasticité des Interfaces Homme-Machine", "abstract": "Ce chapitre structure les éléments clés de l'évolution des IHM en intelligence ambiante. Il montre, selon une perspective utilisateur, que la plasticité se pose finalement comme intégrateur de ces évolutions. La plasticité est ensuite illustrée dans le domaine des transports qui se révèle être un terrain extrêmement fertile à son application.", "year": 2010, "uri": "http://iihm.imag.fr/publication/CSK+10a/", "pages": "287-312", "bibtype": "inbook", "id": 525, "editor": "C. Kolski", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Audrey", "last_name": "Serna" }, "3": { "first_name": "Christophe", "last_name": "Kolski" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2010-09-09", "document": "http://iihm.imag.fr/publs/2010/CalvaryPlasticiteTransport_HermesBook.pdf", "type": "Chapitres d'ouvrages", "booktitle": "Interaction homme-machine dans les transports - information voyageur, personnalisation et assistance", "abbr": "CSK+10a" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Interaction multimodale en entrée : Conception et Prototypage", "year": 2010, "uri": "http://iihm.imag.fr/publication/S10a/", "id": 529, "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier. 283 pages.", "abbr": "S10a", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" } }, "date": "2010-06-30", "document": "http://iihm.imag.fr/publs/2010/These-Serrano2010.pdf", "type": "Thèses et habilitations", "pages": "1-283" }, { "lang": "fr", "type_publi": "colloque", "title": "Algorithme de recommandation adaptable pour la personnalisation d'un système mobile", "booktitle": "6ème Journées Francophones Ubiquité et Mobilité : UBIMOB 2010", "address": "Lyon, France", "year": 2010, "uri": "http://iihm.imag.fr/publication/PRC10a/", "id": 516, "bibtype": "inproceedings", "abbr": "PRC10a", "authors": { "1": { "first_name": "Mathieu", "last_name": "Petit" }, "2": { "first_name": "Cyril", "last_name": "Ray" }, "3": { "first_name": "Christophe", "last_name": "Claramunt" } }, "date": "2010-06-08", "document": "http://iihm.imag.fr/publs/2010/UBIMOB_2010_Petit_Ray_Claramunt.pdf", "type": "Autres conférences et colloques avec actes", "pages": "59-62" }, { "lang": "en", "type_publi": "colloque", "doi": "http://dx.doi.org/10.1109/TIC-STH.2009.5444422", "title": "A New Layout Method for Graphical User Interfaces", "abstract": "The layout mechanisms for many GUI toolkits are hard to understand, the associated tools and API's often difficult to use. This work investigates new, easy-to-understand layout mechanisms and evaluates its implementation. We will analyze the requirements for the definition of layouts of a graphical user interface. Part of the issue is that several aspects need to be considered simultaneously while laying-out a component: the alignment with other components as well as its own behaviour while resizing its container. Moreover, the used tools should isolate the designer/drawer from the implementation details of the framework. We present the details of our new GUI layout system, discuss the choices we made for our new layout algorithm and detail implementation issues. Moreover, we present also the user interface for our new GUI builder system that contains several innovations, such as a preview window to show the effects of layout configuration choices in real-time. We present an evaluation of our new system by attacking the complex GUI layout problem mentioned above.", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" }, "2": { "first_name": "Wolfgang", "last_name": "Stuerzlinger" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/SS10a/", "pages": "642-647", "bibtype": "inproceedings", "id": 526, "abbr": "SS10a", "address": "Toronto, ON, Canada", "date": "2010-09-15", "document": "http://iihm.imag.fr/publs/2010/intuilayout.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "IEEE Symposium on Human Factors and Ergonomics 2009" }, { "lang": "en", "type_publi": "colloque", "title": "Self-Explanatory User Interfaces by Model-Driven Engineering", "abstract": "Modern User Interfaces (UI) must deal with the increasing complexity of applications as well as new features such as the capacity of UIs to be dynamically adapted to the con- text of use. The complexity does not necessarily imply a better quality. Thus, it becomes necessary to make users un- derstand the UIs. This paper describes an on-going research about Self-Explanatory User Interfaces (SE-UI) by Model- Driven Engineering (MDE). Self-explanation makes refer- ence to the capacity of a UI to provide the end-user with information about its rationale (which is the purpose of the UI), its design rationale (why is the UI structured into this set of workspaces?, what’s the purpose of this button?), its current state (why is the menu disabled?) as well as the evo- lution of the state (how can I enable this feature?). Explana- tions are provided by embedded models. We explore model- driven engineering to understand why and how this approach can lead us to overcome shortcomings of UI quality success- fully.", "authors": { "1": { "first_name": "Alfonso", "last_name": "García Frey" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/GCD10a/", "pages": "1-4", "bibtype": "inproceedings", "id": 505, "abbr": "GCD10a", "address": "Atlanta, USA", "date": "2010-03-16", "document": "http://iihm.imag.fr/publs/2010/mddaui.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of the CHI'10 Workshop on Model Driven Development of Advanced User Interfaces (MDDAUI'10)" }, { "lang": "fr", "publisher": "Centre d’Analyse Stratégique – Premier Ministre", "type_publi": "diffusion", "title": "Quelle efficacité des Serious Games", "journal": "Journée d’études « Le vieillissement cognitif : quelles caractéristiques ? quelles stratégies préventives ? quels enjeux pour les politiques publiques ? »", "year": 2010, "uri": "http://iihm.imag.fr/publication/T10b/", "id": 546, "bibtype": "misc", "abbr": "T10b", "authors": { "1": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2010-06-15", "type": "Diffusion de la connaissance, vulgarisation scientifique", "pages": "37-40" }, { "lang": "fr", "bibtype": "misc", "type_publi": "diffusion", "title": "Serious Games", "booktitle": "Assises GDR I3", "year": 2010, "uri": "http://iihm.imag.fr/publication/T10a/", "note": "Conférence invitée", "abbr": "T10a", "authors": { "1": { "first_name": "Franck", "last_name": "Tarpin-Bernard" } }, "date": "2010-07-02", "type": "Diffusion de la connaissance, vulgarisation scientifique", "id": 545 }, { "lang": "en", "publisher": "ACM publ.", "type_publi": "autre", "title": "About Composing Our Own Smart Home", "bibtype": "unpublished", "abstract": "This paper reports on an empirical study designed as a follow-up of a theoretical model intended to support reasoning about the composition of smart artifacts by end users. We have solicited 17 families and used a combination of interviews and playful cultural probes. Results show that families are willing to couple smart objects to improve their lives, and that the theoretical questions raised by our model are sound.", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Emeric", "last_name": "Fontaine" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Alexandre", "last_name": "Demeure" } }, "year": 2010, "uri": "http://iihm.imag.fr/publication/CFM+10a/", "id": 510, "note": "EUD4Services (End-User Development for Services) workshop, in Conjunction with AVI 2010, Rome, May 2010.", "abbr": "CFM+10a", "address": "Rome, Italy", "date": "2010-05-28", "document": "http://iihm.imag.fr/publs/2010/EUD4Services_Coutaz_final.pdf", "type": "Autres publications", "booktitle": "Workshop on End-User development for Services, in conjunction with AVI2010, Rome" }, { "lang": "en", "publisher": "IEEE", "type_publi": "icolcomlec", "title": "Quality in Ubiquitous Information System Design", "abstract": "Information systems become ubiquitous. This opens a large spectrum of the possibilities for the end-users, but the design complexity is increasing. Therefore insuring quality during design is more than ever a challenge. In this article, we study this challenge by identifying the specificities of ubiquitous computing design and by considering the influence of these specificities on the quality of the various aspects of information system design (models, languages, processes and tools). For each aspect, we discuss its requirements on quality and present related works valuable for the definition and the evaluation of ubiquitous information system design quality.", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/D09a/", "pages": "343 - 352", "bibtype": "inproceedings", "id": 458, "abbr": "D09a", "address": "Fez, Morocco", "date": "2009-04-24", "document": "http://iihm.imag.fr/publs/2009/dupuyRCIS2009-final.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "3rd Int. Conf. on Research Challenge in Information Science (RCIS’2009)" }, { "lang": "en", "publisher": "Springer LNCS", "doi": "http://dx.doi.org/10.1007/978-3-642-03658-3_28", "title": "AirMouse: Finger Gesture for 2D and 3D Interaction", "abstract": "This paper presents AirMouse, a new interaction technique based on finger gestures above the laptop’s keyboard. At a reasonably low cost, the technique can replace the traditional methods for pointing in two or three dimensions. Moreover, the device-switching time is reduced and no additional surface than the one for the laptop is needed. In a 2D pointing evaluation, a vision-based implementation of the technique is compared with commonly used devices. The same implementation is also compared with the two most commonly used 3D pointing devices. The two user experiments show the benefits of the polyvalent technique: it is easy to learn, intuitive and efficient by providing good performance. In particular, our conducted experiment shows that performance with AirMouse is promising in comparison with a touchpad and with dedicated 3D pointing devices. It shows that AirMouse offers better performance as compared to FlowMouse, a previous solution using fingers above the keyboard.", "authors": { "1": { "first_name": "Michael", "last_name": "Ortega" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/ON09a/", "pages": "214-227", "bibtype": "inproceedings", "id": 469, "editor": "Springer LNCS", "address": "Uppsala, Sweden", "date": "2009-06-24", "document": "http://iihm.imag.fr/publs/2009/213FinalVersion.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of INTERACT ’09, the Twelfth IFIP TC13 International Conference on Human-Computer Interaction, Springer LNCS (Lecture Notes in Computer Science)", "type_publi": "icolcomlec", "abbr": "ON09a" }, { "lang": "en", "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Fusion Engines for Input Multimodal Interfaces: a Survey", "abstract": "Fusion engines are fundamental components of multimodal interactive systems, to interpret input streams whose meaning can vary according to the context, task, user and time. Other surveys have considered multimodal interactive systems; we focus more closely on the design, specification, construction and evaluation of fusion engines. We first introduce some terminology and set out the major challenges that fusion engines propose to solve. A history of past work in the field of fusion engines is then presented using\r\nthe BRETAM model. These approaches to fusion are then classified. The classification considers the types of application, the fusion principles and the temporal aspects. Finally, the challenges for future work in the field of fusion engines are set out. These include software frameworks, quantitative evaluation, machine learning and adaptation.", "authors": { "1": { "first_name": "Denis", "last_name": "Lalanne" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Philippe", "last_name": "Palanque" }, "4": { "first_name": "Peter", "last_name": "Robinson" }, "5": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "6": { "first_name": "Jean-François", "last_name": "Ladry" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/LNP+09a/", "pages": "153-160", "bibtype": "inproceedings", "id": 489, "editor": "ACM New York, NY, USA", "address": "Cambridge, USA", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/FinalSurvey.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "ICMI '09: Proceedings of the 11th international conference on Multimodal interfaces, November 2-6, Cambridge, MA, USA. ACM.", "abbr": "LNP+09a" }, { "lang": "en", "publisher": "Springer LNCS", "type_publi": "icolcomlec", "title": "Leaf Menus: Linear Menus with Stroke Shortcuts for Small Handheld Devices", "abstract": "This paper presents Leaf menu, a new type of contextual linear menu that supports curved gesture shortcuts. By providing an alternative to keyboard shortcuts, the Leaf menus can be used for the selection of commands on tabletops, but its key benefit is its adequacy to small handheld touchscreen devices (PDA, Smartphone). Indeed Leaf menus define a compact and known layout inherited from linear menus, they support precise finger interaction, they manage occlusion and they can be used in close proximity to the screen borders. Moreover, by providing stroke shortcuts, they favour the selection of frequent commands in expert mode and make eye-free selection possible.", "authors": { "1": { "first_name": "Anne", "last_name": "Roudaut" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Éric", "last_name": "Lecolinet" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/RBL+09a/", "pages": "616-619", "bibtype": "inproceedings", "id": 452, "abbr": "RBL+09a", "address": "Uppsala, Sweden", "date": "2009-06-09", "document": "http://iihm.imag.fr/publs/2009/LeafFinal.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of INTERACT'09, International Conference on Human-Computer Interaction, Springer LNCS (Lecture Notes in Computer Science)" }, { "lang": "en", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/1731903.1731905", "title": "Single User MultiTouch on the DiamondTouch: From 2×1D to 2D", "url": "http://dl.acm.org/citation.cfm?id=1731903.1731905", "journal": "Actes de la Conférence Internationale Interactive Tabletops and Surfaces (TableTop'2009)", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Yann", "last_name": "Laurillau" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BL09a/", "pages": "1--8", "bibtype": "inproceedings", "id": 488, "abbr": "BL09a", "address": "New York, NY, USA", "date": "2009-09-16", "booktitle": "Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "The DiamondTouch is a widely used multi-touch surface that offers high quality touch detection and user identification. But its underlying detection mechanism relies on two 1D projections (x and y) of the 2D surface. This creates ambiguous responses when a single user exercises multiple contacts on the surface and limits the ability of the DiamondTouch to provide full support of common multi-touch interactions such as the unconstrained translation, rotation and scaling of objects with two fingers. This paper presents our solution to reduce this limitation. Our approach is based on a precise modeling, using mixtures of Gaussians, of the touch responses on each array of antennas. This greatly reduces the shadowing of the touch locations when two or more fingers align with each other. We use these accurate touch detections to implement two 1D touch trackers and a global 2D tracker. The evaluation of our system shows that, in many situations, it can provide the complete 2D locations of at least two contacts points from the same user.", "type_publi": "icolcomlec", "document": "http://iihm.imag.fr/publs/2009/ITS2009_Berard_DTMultiTouch_.pdf" }, { "lang": "en", "type_publi": "icolcomlec", "doi": "http://doi.acm.org/10.1145/1518701.1518914", "title": "Rake Cursor: Improving Pointing Performance with Concurrent Input Channels", "url": "http://iihm.imag.fr/blanch/projects/rake-cursor/", "abstract": "We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze position. The rake cursor interaction technique combines a grid of cursors controlled by the mouse and the selection of the active cursor by the gaze.\r\n\r\nA controlled experiment shows that rake cursor pointing drastically outperforms mouse-only pointing and also significantly outperforms the state of the art of pointing techniques mixing gaze and mouse input. A theory explaining the improvement is proposed: the global difficulty of a task is split between those two channels, and the sub-tasks could partly be performed concurrently. ", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Michael", "last_name": "Ortega" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BO09a/", "pages": "1415-1418", "bibtype": "inproceedings", "id": 445, "abbr": "BO09a", "address": "Boston, MA, USA", "date": "2009-01-16", "document": "http://iihm.imag.fr/publs/2009/CHI09-rake_cursor-blanch.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 27th international conference on Human factors in computing systems (CHI 2009)" }, { "lang": "en", "type_publi": "icolcomlec", "title": "Did “Minority Report” Get it Wrong? Superiority of the Mouse over 3D Input in a 3D Placement Task", "abstract": "Numerous devices have been invented with three or more degrees of freedom (DoF) to compensate for the assumed limitations of the 2 DoF mouse in the execution of 3D tasks. Nevertheless, the mouse remains the dominant input device in desktop 3D applications, which leads us to pose the following question: is the dominance of the mouse due simply to its widespread availability and long-term user habituation, or is the mouse, in fact, more suitable than dedicated 3D input devices to an important subset of 3D tasks? In the two studies reported in this paper, we measured performance efficiency of a group of subjects in accomplishing a 3D placement task and also observed physiological indicators through biosignal measurements. Subjects used both a standard 2D mouse and three other 3 DoF input devices. Much to our surprise, the standard 2D mouse outperformed the 3D input devices in both studies.", "authors": { "1": { "first_name": "François", "last_name": "Bérard" }, "2": { "first_name": "Jessica", "last_name": "Ip" }, "3": { "first_name": "Mitchel", "last_name": "Benovoy" }, "4": { "first_name": "Dalia", "last_name": "El-Shimy" }, "5": { "first_name": "Jeffrey R.", "last_name": "Blum" }, "6": { "first_name": "Jeremy R.", "last_name": "Cooperstock" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BIB+09a/", "pages": "400--414", "bibtype": "inproceedings", "id": 450, "abbr": "BIB+09a", "address": "Berlin, Heidelberg", "date": "2009-08-24", "document": "http://iihm.imag.fr/publs/2009/INTERACT09_Berard.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Conference Proceedings of INTERACT ’09, the Twelfth IFIP TC13 International Conference on Human-Computer Interaction, Springer LNCS (Lecture Notes in Computer Science)" }, { "lang": "en", "publisher": "ACM", "type_publi": "icolcomlec", "title": "Temporal Aspects of CARE-based Multimodal Fusion: From a Fusion Mechanism to Composition Components and WoZ Components", "abstract": "The CARE properties (Complementarity, Assignment, Redundancy and Equivalence) define various forms that multimodal input interaction can take. While Equivalence and Assignment express the availability and respective absence of choice between multiple input modalities for performing a given task, Complementarity and Redundancy describe relationships between modalities and require fusion mechanisms. In this paper we present a summary of the works we have carried using the CARE properties for conceiving and implementing multimodal interaction, as well as a new approach using WoZ components. Firstly, we present different technical solutions for implementing the Complementarity and Redundancy of modalities with a focus on the temporal aspects of the fusion. Starting from a monolithic fusion mechanism, we then explain our component-based approach and the composition components (i.e., Redundancy and Complementarity components). As a new contribution for exploring solutions before implementing an adequate fusion mechanism as well as for tuning the temporal aspects of the performed fusion, we introduce Wizard of Oz (WoZ) fusion components. We illustrate the composition components as well as the implemented tools exploiting them using several multimodal systems including a multimodal slide viewer and a multimodal map navigator. ", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/SN09a/", "pages": "177-184", "bibtype": "inproceedings", "id": 483, "abbr": "SN09a", "address": "Cambridge, USA", "date": "2009-09-15", "document": "http://iihm.imag.fr/publs/2009/ICMI09-Serrano.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of the 11th international conference on Multimodal interfaces (ICMI '09)" }, { "lang": "en", "publisher": "Springer Verlag", "type_publi": "icolcomlec", "title": "A service-oriented approach for interactive system design", "bibtype": "inproceedings", "journal": "LNCS", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Dominique", "last_name": "Rieu" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/PDR09a/", "pages": "44-57", "volume": 5963, "id": 482, "abbr": "PDR09a", "address": "Brussels, Belgium", "date": "2009-09-22", "booktitle": "8th International Workshop on TAsk Models and DIAgrams (Tamodia'2009)", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "The introduction of new technologies leads to a more and more complex interactive systems design. In order to describe the future interactive system, the human computer interaction domain uses specific models, design processes and tools in order to represent, create, store and manipulate models. The aim of our work is to facilitate the work of model designers and project managers by helping them in choosing processes, modeling environments adapted to their specific needs. This paper details the use of a service-oriented approach for model management. Our propositions are related to three different abstract levels: the operational level to choose the appropriate tool, the organisational level to select a process and the intentional level to define modelling goals.", "document": "http://iihm.imag.fr/publs/2009/Perez-Medina-Tamodia 2009-Final.pdf" }, { "lang": "en", "type_publi": "icolcomlec", "title": "A service-oriented approach for model management", "abstract": "In the Software Engineering (SE) domain, the Model Driven Engineering (MDE) paradigm focuses on using models as main software artifacts to provide a full description of software systems and on automating model manipulation with tools. Model management concerns a set of features allowing representing, creating, storing and manipulating models. Nowadays, the needs of models designers in terms of management process and products are diverse. Modeling tools are not complete because there is no consensus about models needs and uses. To remedy the heterogeneity and the functional limitations of models management tools, we propose a service-oriented approach for model management for the creation of modeling environments adapted to the needs of designers. The considered needs are related in two abstract levels: the operational and the organizational level.", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Dominique", "last_name": "Rieu" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/PRD09a/", "pages": "115-120", "bibtype": "inproceedings", "id": 447, "abbr": "PRD09a", "address": "Medellin, Colombia", "date": "2009-04-13", "document": "http://iihm.imag.fr/publs/2009/perez-Ideas_2009.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "12th Iberoamerican Conference on Software Engineering (CIbSE'2009)" }, { "lang": "en", "publisher": "IEEE", "type_publi": "icolcomlec", "title": "Engineering affective computing: A unifying software architecture", "abstract": "In the field of affective computing, one of the most exciting motivations is to enable a computer to sense users' emotions. To achieve this goal an interactive application has to incorporate emotional sensitivity. Following an engineering approach, the key point is then to define a unifying software architecture that allows any interactive system to become emotionally sensitive. Most research focus on identifying and validating interpretation systems and/or emotional characteristics from different modalities. However, there is little focus on modeling generic software architecture for emotion recognition. Therefore, we propose an integrative approach and define such a generic software architecture based on the grounding theory of multimodality. We state that emotion recognition should be multimodal and serve as a tool for interaction. As such, we use results on multimodality in interactive applications to propose the emotion branch, a component-based architecture model for emotion recognition systems that integrates itself within general models for interactive systems. The emotion branch unifies existing emotion recognition applications architectures following the usual three-level schema: capturing signals from sensors, extracting and analyzing emotionally-relevant characteristics from the obtained data and interpreting these characteristics into an emotion. We illustrate the feasibility and the advantages of the emotion branch with a test case that we developed for gesture-based emotion recognition. \r\n", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/CCN09a/", "pages": "1-6", "bibtype": "inproceedings", "id": 519, "editor": "IEEE", "address": "Amsterdam, The Netherlands", "date": "2009-09-10", "document": "http://iihm.imag.fr/publs/2009/ACII-2009ClayCoutureNigay.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": "Proceedings of ACII’09, the 3rd International Conference on Affective Computing and Intelligent Interaction, Amsterdam, The Netherlands, Spetember 10-12, 2009, IEEE", "abbr": "CCN09a" }, { "bibtype": "article", "publisher": " Springer-Verlag", "type_publi": "irevcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/CYC+09a/", "title": "Mobile phone-based mixed reality: the Snap2Play game", "url": "http://www.springerlink.com/content/r67768q66173k1lx/", "journal": "The Visual Computer, Springer-Verlag Publ., ISSN 0178-2789 (Print) 1432-2315 (Online)", "year": 2009, "number": 1, "pages": "25-37", "volume": 25, "id": 1, "abbr": "CYC+09a", "authors": { "1": { "first_name": "Tat-Jun", "last_name": "Chin" }, "2": { "first_name": "Yilun", "last_name": "You" }, "3": { "first_name": "Céline", "last_name": "Coutrix" }, "4": { "first_name": "Joo-Hwee", "last_name": "Lim" }, "5": { "first_name": "Jean-Pierre", "last_name": "Chevallet" }, "6": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2009-01-01", "document": "http://iihm.imag.fr/publs/2009/TheVisualComputer-Snap2Play-Chin.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "The ubiquity of camera phones provides a convenient platform to develop immersive mixed-reality games. In this paper we introduce such a game which is loosely based on the popular card game “Memory”, where players are asked to match a pair of identical cards among a set of overturned cards by revealing only two cards at a time. In our game, the players are asked to match a “digital card”, which corresponds to a scene in a virtual world, to a “physical card”, which is an image of a scene in the real world. The objective is to convey a mixed-reality sensation. Cards are matched with a scene identification engine which consists of multiple classifiers trained on previously collected images. We present our comprehensive overall game design, as well as implementation details and results. We also describe how we constructed our scene identification engine and its performance. Finally, we present an analysis of player surveys to gauge the potential market acceptance." }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "doi": "http://dx.doi.org/10.1145/1629826.1629870", "title": "Collecticiels : Neuf Degrés de Couplage", "url": "http://dl.acm.org/citation.cfm?id=1629870", "abstract": "Cet article porte sur le couplage des activités collaboratives et vise à étendre sa définition existante à travers une démarche expérimentale et exploratoire. En effet, nous faisons l’hypothèse que le couplage est caractérisé par neufs degrés répartis dans un espace à deux dimensions. Pour cela, nous adoptons le point de vue de la multimodalité pour aborder cette notion pour des systèmes interactifs multiutilisateurs. Aussi, nous avons développé deux applications, dont l’une est détaillée dans cet article, pour mener nos expérimentations afin de mettre en évidence l’existence de ces neufs degrés. Cette première phase expérimentale semble confirmer une partie de nos hypthèses.", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/JLN09a/", "pages": "265-272", "bibtype": "inproceedings", "id": 486, "abbr": "JLN09a", "address": "Grenoble, France", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/IHM09-9-degres-couplage.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2009, Grenoble, France, Octobre 2009)", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "ACM Press", "type_publi": "colcomlec", "title": "La plasticité des IHM en action : un exemple de téléprocédure plastique", "abstract": "La propriété de plasticité des Interfaces Homme-Machine (IHM) a été définie voici dix ans. Elle dénote la capacité d’adaptation d’une IHM à son contexte d’usage () dans le respect de propriétés centrées utilisateur. Dans cet article, nous présentons un premier transfert industriel : une téléprocédure plastique pour la déclaration d’incidents sur la voie publique. L’application a été réalisée dans le ca-dre du projet ANR précompétitif MyCitizSpace (2007-2010) traitant de la dématérialisation de l’Administration Française. Elle illustre la plasticité dans toutes ses dimensions.", "authors": { "1": { "first_name": "Audrey", "last_name": "Serna" }, "2": { "first_name": "Sébastien", "last_name": "Pinel" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/SPC09a/", "pages": "359-362", "bibtype": "inproceedings", "id": 487, "abbr": "SPC09a", "address": "Grenoble, France", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/Serna-Pinel-Calvary-IHM09.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Une approche générique pour l’adaptation dynamique des IHM au contexte", "abstract": "Les contextes d’usage se diversifient. Il devient alors nécessaire d’adapter les Interfaces Homme-Machine (IHM) au contexte. Dans cet article, nous adoptons une approche basée sur les modèles pour l’adaptation des IHM au contexte. Notre approche s’appuie sur une spécification générique et adaptable des modèles de tâches. Cette spécification considère simultanément les similarités et les variations existantes entre différents contextes d’utilisation d’une même application. De tels modèles sont ensuite ajustés par transformation de modèles à l’instar de l’Ingénierie Dirigée par les Modèles (IDM [6]), à la situation d’utilisation.", "authors": { "1": { "first_name": "Safa", "last_name": "Hachani" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Agnès", "last_name": "Front" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/HDF09a/", "pages": "89-96", "bibtype": "inproceedings", "id": 481, "abbr": "HDF09a", "address": "Grenoble, France", "date": "2009-10-16", "document": "http://iihm.imag.fr/publs/2009/HachaniIHM09-final.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Proc. IHM'09, 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2009), Grenoble" }, { "lang": "fr", "publisher": "Editions Ausonius", "type_publi": "colcomlec", "title": "Cube Tactile et Techniques d’Interaction pour une Meilleure Préhension de vos Objets", "abstract": "Remplacer l'étude d'objets ou sites archéologiques physiques par celle de leurs représentations\r\nnumériques permet de lever beaucoup des contraintes fortes auxquelles nous sommes soumis dans\r\nl’environnement physique : distance, fragilité, échelles… Malgré ces perspectives, travailler sur une\r\nreprésentation numérique implique néanmoins de nouvelles contraintes en termes d’interaction. L’objectif\r\nde nombreuses études, comme de nos travaux, est ainsi de rendre les interactions de base que sont la\r\nmanipulation et la navigation faciles, intuitives et non intrusives. Pour présenter ces avancées, nous avons\r\nchoisi de nous concentrer sur une technologie à même d’offrir des interfaces plus intuitives : l’interaction\r\ntactile bi‐manuelle, notamment par le biais du cubtile, périphérique tactile multipoint cubique. Les\r\npremiers résultats ont confirmé leur potentiel : ces technologies sont aujourd’hui mûres et en mesure de\r\ndéfinir des outils efficaces au service de la recherche archéologique.\r\n", "authors": { "1": { "first_name": "Jean-Baptiste", "last_name": "de la Riviere" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/dN09a/", "pages": "209-214", "bibtype": "inproceedings", "id": 531, "abbr": "dN09a", "address": "Bordeaux, France", "date": "2009-11-18", "document": "http://iihm.imag.fr/publs/2009/VirtualRetrospect2009.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Colloque Virtual Restrospect 2009" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Wavelet Menu : Adaptation des Marking Menus pour les Dispositifs Mobiles", "abstract": "L’exploration et la navigation dans les hiérarchies de données multimédia (photos, musiques, etc.) sont des\r\ntâches fréquentes sur dispositifs mobiles. Cependant, l’interaction peut s’en trouver dégradée du fait de la petite taille de l’écran et de l’absence de dispositifs d’entrée précis. Par conséquent, les techniques de menus\r\ninnovantes conçues pour PC ne sont plus adaptées aux dispositifs mobiles pour naviguer efficacement. Dans cet article, nous présentons le Wavelet menu, l’adaptation du Wave menu pour la navigation dans des données multimédia sur iPhone. Grâce à une représentation inversée de la hiérarchie, il est particulièrement adapté aux dispositifs mobiles. En effet, il garantit que les sous-menus sont toujours affichés à l’écran et la prévisualisation des sous-menus permet une navigation efficace.\r\n", "authors": { "1": { "first_name": "Jeremie", "last_name": "Francone" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Éric", "last_name": "Lecolinet" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/FBN+09b/", "pages": "367-370", "bibtype": "inproceedings", "id": 490, "abbr": "FBN+09b", "address": "Grenoble, France", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/WaveletArticleFinal.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2009, Grenoble, France, Octobre 2009)" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Ethylene : composants dynamiques pour la mise en œuvre d'IHM plastiques en informatique ambiante", "abstract": "L’informatique ambiante impose de nouvelles contraintes sur la manière de construire les interfaces Homme- Machine (IHM). Traditionnellement centralisée sur un unique dispositif, l’IHM doit maintenant être distribuable de manière opportuniste sur un ensemble dynamique de dispositifs hétérogènes. Ces nouvelles IHM, dites plastiques, sont abordées dans cet article sous l’angle du génie logiciel (GL). Ce sont des logiciels répartis, dynamiquement adaptables, capables de s’affranchir de l’hétérogénéité des dispositifs et des logiciels. Les solutions actuelles de l’état de l’art en GL et systèmes répartis ne tiennent pas compte de la spécificité de l’interaction homme-machine. Nous proposons donc Ethylene, un cadre conceptuel et technique pour déve- lopper des IHM plastiques en informatique ambiante. Notre solution s’appuie sur l’intégration des approches dirigées par les modèles, d’une combinaison particulière de l’approche à composants et de l’approche à service et d’une manière originale de s’affranchir de l’hétérogénéité des modèles de communication inter- composant.", "authors": { "1": { "first_name": "Lionel", "last_name": "Balme" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BC09a/", "pages": "75-84", "bibtype": "inproceedings", "id": 485, "abbr": "BC09a", "address": "Grenoble, France", "date": "2009-10-13", "document": "http://iihm.imag.fr/publs/2009/balme-ihm09-final.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine" }, { "lang": "fr", "type_publi": "colcomlec", "title": "Vers la formalisation de propriétés ergonomiques de systèmes interactifs", "abstract": "Les applications interactives sont aujourd'hui présentes dans plusieurs domaines et leur utilisation au sein de systèmes critiques est de plus en plus fréquente. Leur puissance ne cesse d'augmenter ainsi que leur complexité ce qui accroît le risque que des fautes soient introduites pendant les différentes étapes de leur développement. Leur correction devient ainsi un enjeu important et leur développement requiert une validation rigoureuse. Outre le besoin de correction fonctionnelle, les exigences attendues d'une application interactive s'expriment en termes d'utilisabilité, définie au moyen de propriétés ergonomiques. La vérification de ces dernières n'est pas une tâche facile, leur définition étant souvent trop informelle ou bien difficilement exprimable en des termes exploitables par des ingénieurs de développement ou de validation. Dans cet article, nous présentons la formalisation de certaines propriétés ergonomiques qui pourront ultérieurement être validées automatiquement. Pour cela, nous nous basons sur une notation courante dans le domaine de l'interaction homme-machine, les arbres des tâches, déjà utilisée dans le cadre de nos travaux antérieurs pour la génération automatique de tests. Nous identifions les insuffisances du modèle sousjacent à cette génération en vue de la prise en compte de propriétés ergonomiques et nous exhibons une extension de ce dernier permettant d'envisager le test de certaines d'entre elles.", "authors": { "1": { "first_name": "Laya", "last_name": "Madani" }, "2": { "first_name": "Ahmed", "last_name": "M'hiri" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Ioannis", "last_name": "Parissis" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/MMD+09a/", "pages": "16", "bibtype": "inproceedings", "id": 446, "abbr": "MMD+09a", "address": "Toulouse, France", "date": "2009-01-26", "document": "http://iihm.imag.fr/publs/2009/AFADL-09-final.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Approches Formelles dans l’Assistance au Développement de Logiciels (AFADL’2009)" }, { "lang": "fr", "publisher": "ACM", "doi": "http://dx.doi.org/10.1145/1629826.1629872", "title": "Conception de l'Interaction Homme-Machine et Partage d'Autorité : Application aux Systèmes de Drones ", "abstract": "This paper presents a systematic method for designing the Human-Computer Interaction for a variety of contexts. Elaborated for future Unhabited Air Systems (UAS), this method is based on the \"authority sharing\" concept (tasks allocation dynamically between the user and the computer system). Most of UAS consider only two modes for controlling and commanding the air vehicles: \"full manual\" or \"full automatic\". Several modes in-between can be defined. These modes, called \"operative modes\", are implemented in the system and activated depending on the evolutions of the context (e.g. breakdown management, dynamic re-planning or an increasing workload). Our method is the result of a classic task analysis for the HCI design and an analysis of the user/automaton capabilities ensuing from the automation domain. This paper details this method applied to a real use-case based on a feedback from past experience on the trajectory management in UAS.", "authors": { "1": { "first_name": "Angelica", "last_name": "Leal" }, "2": { "first_name": "Jullien", "last_name": "Bouchet" }, "3": { "first_name": "Gaëlle", "last_name": "Langlois" }, "4": { "first_name": "Frédéric", "last_name": "Jourde" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/LBL+09a/", "pages": "283-290", "bibtype": "inproceedings", "id": 528, "abbr": "LBL+09a", "address": "Grenoble, France", "date": "2009-10-13", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine", "type_publi": "colcomlec" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "OpenWizard : Une approche pour la création et l'évaluation rapide de prototypes multimodaux", "abstract": "Dans cet article nous présentons OpenWizard, une approche à composants pour le prototypage et l’évaluation rapide d’interfaces multimodales. OpenWizard permet au concepteur et au développeur de tester rapidement un prototype multimodal non fonctionnel en remplaçant une partie de l’interface par des composants Magicien d’Oz (composants OpenWizard). Ces composants permettent de simuler les éléments manquants dans le prototype multimodal. OpenWizard s’appuie sur notre approche à composants pour le développement rapide d’interfaces multimodales, approche déjà implémentée au sein de la plateforme OpenInterface. Dans cet article nous présentons l’approche adoptée et certains des composants OpenWizard développés. Nous illustrons cette approche avec un exemple d’application multimodale, un système d’exploration multimodale de cartes géographiques.", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/SN09b/", "pages": "101-109", "bibtype": "inproceedings", "id": 484, "abbr": "SN09b", "address": "Grenoble, France", "date": "2009-09-15", "document": "http://iihm.imag.fr/publs/2009/OpenWizard2009.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "proc. IHM'09, 21ème Conférence Francophone sur l'Interaction Homme-Machine" }, { "lang": "fr", "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Conception de systèmes interactifs mixtes : articulation d’une méthode informelle et d’un modèle d’interaction", "abstract": "To face the difficulties encountered by the mixed interactive systems designers during the design step, we propose a new approach for the design phase. This article introduces the articulation of an informal method, which is the focus-group, with a formal mixed interaction model. The articulation allows a better integration of the design step into the process and a more systematic exploration of the mixed interactive system domain. We illustrate this articulation by considering two mixed interaction models: ASUR and Mixed Interaction Model. Based on these two implementations of our approach, we carry out a com- parative analysis in order to identify the strengths and weaknesses of our approach.", "authors": { "1": { "first_name": "Christophe", "last_name": "Bortolaso" }, "2": { "first_name": "Emmanuel", "last_name": "Dubois" }, "3": { "first_name": "Cedric", "last_name": "Bach" }, "4": { "first_name": "Laurence", "last_name": "Nigay" }, "5": { "first_name": "Céline", "last_name": "Coutrix" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/BDB+09a/", "pages": "293-302", "bibtype": "inproceedings", "id": 492, "abbr": "BDB+09a", "address": "Grenoble, France", "date": "2009-09-16", "document": "http://iihm.imag.fr/publs/2009/IHM09-Conception-Bortolaso.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2009, Grenoble, France, Octobre 2009)" }, { "lang": "fr", "publisher": "ACM", "type_publi": "colcomlec", "title": "Composition dynamique d’Interfaces Homme-Machine : Besoin utilisateur ou Défi de chercheur ?", "bibtype": "inproceedings", "abstract": "En ingénierie traditionnelle de l’interaction homme-machine, le contexte d’usage () et la tâche de l’utilisateur () sont supposés connus à la conception. En informatique ambiante où le contexte d’usage devient variable, l’objectif de l’utilisateur peut émerger opportu-nément. Dès lors, il devient nécessaire de composer dy-namiquement des Interfaces Homme-Machine (IHM) aptes à répondre à l’objectif de l’utilisateur dans le con-texte d’usage courant. Cet article relate une étude terrain visant à cerner la pertinence du sujet du point de vue des utilisateurs. L’étude comporte une enquête qualitative menée auprès de 26 personnes et 3 groupes de discus-sion impliquant chacun une dizaine de sujets. Si l’étude mérite d’être élargie, elle apporte déjà des éclairages in-téressants pour orienter les développements.", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Nadine", "last_name": "Mandran" }, "4": { "first_name": "Humbert", "last_name": "Fiorino" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/GCM+09a/", "pages": "61-64", "note": "Grenoble", "id": 491, "abbr": "GCM+09a", "address": "Grenoble, France", "date": "2009-10-13", "document": "http://iihm.imag.fr/publs/2009/2009_IHM09_Gabillon-Calvary-Mandran-Fiorino.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "21ème Confèrence Francophone sur l'Interaction Homme-Machine" }, { "lang": "en", "publisher": "Springer-Verlag", "type_publi": "ouvrage", "title": "The Engineering of Mixed Reality Systems", "url": "http://www.springer.com/computer/swe/book/978-1-84882-732-5", "abstract": "Human–Computer Interaction (HCI) is no longer restricted to interaction between users and computers via keyboard and screen: Currently one of the most challenging aspects of interactive systems is the integration of the physical and digital aspects of interaction in a smooth and usable way. The design challenge of such mixed reality (MR) systems lies in the fluid and harmonious fusion of the physical and digital worlds. Examples of MR systems include tangible user interfaces, augmented reality, augmented virtuality and embodied interfaces. The diversity of terms highlights the ever growing interest in MR systems and the very dynamic and challenging domain they define.", "year": 2009, "uri": "http://iihm.imag.fr/publication/DGN09a/", "pages": "1-450", "bibtype": "book", "id": 475, "abbr": "DGN09a", "authors": { "1": { "first_name": "Emmanuel", "last_name": "Dubois" }, "2": { "first_name": "P.", "last_name": "Gray" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2009-09-02", "type": "Livres", "booktitle": "Springer-Verlag, Co-edited book, 21 chapters" }, { "lang": "en", "publisher": "ACM", "type_publi": "ouvrage", "title": "Proceedings of EICS'09", "abstract": "Proceedings of the 1st edition of the EICS conference joining together EHCI and DSVIS", "authors": { "1": { "first_name": "P.", "last_name": "Gray" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/GC09a/", "pages": "1-2000", "bibtype": "book", "id": 550, "abbr": "GC09a", "address": "Pittsburg, USA", "date": "2009-07-15", "type": "Livres", "booktitle": "Engineering Interactive Computing Systems (EICS)" }, { "chapter": 15, "publisher": "Springer", "type_publi": "chapitre", "lang": "en", "title": "A Software Engineering Method for the Design of Mixed Reality Systems", "abstract": "The domain of Mixed Reality systems is currently making decisive advances on a daily basis. However, the knowledge and know-how of HCI scientists and interaction engineers, used in the design of such systems, is not well understood. This paper addresses this issue by proposing a software engineering method that couples a process for designing Mixed Reality interaction with a process for developing the functional core. Our development method features a Y-shaped development cycle that separates the description of functional requirements and their analysis from the study of technical requirements of the application. These sub-processes produce Business Objects and Interactional Objects, which are connected to produce a complete Mixed Reality system. The whole process is presented via a case study, with a particular emphasis on the design of the interactive solution.", "year": 2009, "uri": "http://iihm.imag.fr/publication/DGP+09a/", "pages": "313-334", "bibtype": "inbook", "id": 457, "editor": "E. Dubois and P. Gray and L. Nigay", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "3": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "4": { "first_name": "Dominique", "last_name": "Rieu" }, "5": { "first_name": "David", "last_name": "Juras" } }, "date": "2009-09-01", "document": "http://iihm.imag.fr/publs/2009/Chap16_MIXER_final.pdf", "type": "Chapitres d'ouvrages", "booktitle": "The Engineering of Mixed Reality Systems, chapter 15", "abbr": "DGP+09a" }, { "lang": "en", "publisher": "Springer-Verlag", "type_publi": "chapitre", "title": "An Integrating Framework for Mixed Systems", "url": "http://www.springerlink.com/content/u34g7t24125j4053/", "abstract": "Technological advances in hardware manufacturing led to an extended range of possibilities for designing physical-digital objects involved in a mixed system. Mixed systems can take various forms and include augmented reality, augmented virtuality, and tangible systems. In this very dynamic context, it is difficult to compare existing mixed systems and to systematically explore the design space. Addressing this design problem, this chapter presents a unified point of view on mixed systems by focusing on mixed objects involved in interaction, i.e. hybrid physical-digital objects straddling physical and digital worlds. Our integrating framework is made of two complementary facets of a mixed object: we define intrinsic characteristics of an object as well as extrinsic characteristics of an object by considering its role in the interaction. Such characteristics of an object are useful for comparing existing mixed systems at a fine-grain level. The taxonomic power of these characteristics is discussed in the context of existing mixed systems from the literature. Their generative power is illustrated by considering a system, Roam, which we designed and developed.", "year": 2009, "uri": "http://iihm.imag.fr/publication/CN09a/", "id": 456, "bibtype": "inbook", "editor": "Emmanuel Dubois, Philip Gray, Laurence Nigay", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2009-09-02", "document": "http://iihm.imag.fr/publs/2009/MixerBookChapter-CoutrixNigay.pdf", "type": "Chapitres d'ouvrages", "booktitle": "The Engineering of Mixed Reality Systems, Chapitre 1, Springer-Verlag", "abbr": "CN09a" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Modèle utilisateur pour la plasticité des interfaces homme-machine en mobilité", "year": 2009, "uri": "http://iihm.imag.fr/publication/G09a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d’Informatique de Grenoble (LIG), Université Joseph Fourier. 272 pages.", "abbr": "G09a", "authors": { "1": { "first_name": "Vincent", "last_name": "Ganneau" } }, "date": "2009-01-20", "type": "Thèses et habilitations", "id": 461 }, { "lang": "fr", "publisher": "Grenoble Institut National Polytechnique", "type_publi": "these", "title": "Spécification et outillage d’une méthode de conception des systèmes de réalité mixte", "abstract": "Cette thèse propose un pont entre les domaines des méthodes d’ingénierie des systèmes d’information à base de composants et des méthodes d’ingénierie des interfaces homme-machine (IHM) post-WIMP, dont font partie les interfaces de réalité mixte. Au fil du temps, ces domaines ont acquis une forte maturité, concrétisée par des démarches, modèles, outils et pratiques distinctes, autour de problématiques propres, respectivement les fonctionnalités du système et son utilisabilité. Il est par conséquent difficile de mettre en œuvre le développement de systèmes conjuguant pleinement ces deux aspects. Dans ce contexte, le transfert des systèmes interactifs en réalité mixte – intégrant des éléments virtuels dans le monde physique – des laboratoires vers les entreprises constitue une prise de risque importante.\r\nNotre contribution est une extension de la méthode Symphony, issue du Génie Logiciel et ayant déjà fait ses preuves dans ce domaine, pour y intégrer les pratiques de l’IHM. Modèles et fragments de processus pour la collaboration entre des acteurs issus de cultures informatiques différentes sont intégrés à cette extension. Ainsi, au concept précédément défini d’Objet Métier, nous ajoutons celui d’Objet Interactionnel afin d’établir un espace commun de modélisation du système. Nous démontrons également l’impact que les choix d’interaction peuvent avoir sur l’organisation de l’espace métier et proposons des activités pour gérer l’évolution de ce dernier.\r\nNous décrivons enfin un ensemble d’outils pour documenter, transformer et exécuter la démarche et les produits de la méthode. Ceux-ci se basent sur les apports de l’ingénierie dirigée par les modèles (IDM) et la programmation orientée aspects pour construire des systèmes aux composants fortement découplés et réutilisables.", "year": 2009, "uri": "http://iihm.imag.fr/publication/G09b/", "id": 596, "bibtype": "phdthesis", "abbr": "G09b", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" } }, "date": "2009-11-30", "document": "http://iihm.imag.fr/publs/2009/MemoireThese_GodetBar_091116.pdf", "type": "Thèses et habilitations", "pages": "240" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Interfaces de Réalité Mixte : Conception et Prototypage", "year": 2009, "uri": "http://iihm.imag.fr/publication/C09a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier. 394 pages.", "abbr": "C09a", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" } }, "date": "2009-05-07", "document": "http://iihm.imag.fr/publs/2009/PhDThesis-MixedReality-Coutrix.pdf", "type": "Thèses et habilitations", "id": 455 }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Techniques de menus : Caractérisation, Conception et Evaluation", "year": 2009, "uri": "http://iihm.imag.fr/publication/B09a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier. 280 pages", "abbr": "B09a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" } }, "date": "2009-06-09", "type": "Thèses et habilitations", "id": 451 }, { "lang": "en", "bibtype": "inproceedings", "type_publi": "colloque", "title": "Wavelet Menus: A Stacking Metaphor for Adapting Marking Menus to Mobile Devices", "abstract": "Exploration and navigation in multimedia data hierarchies (e.g., photos, music) are frequent tasks on mobile devices. However, visualization and interaction are impoverished due to the limited size of the screen and the lack of precise input devices. As a result, menus on mobile devices do not provide efficient navigation as compared to many innovative menu techniques proposed for Desktop platforms. In this paper, we present Wavelet, the adaptation of the Wave menu for the navigation in multimedia data on iPhone. Its layout, based on an inverted representation of the hierarchy, is particularly well adapted to mobile devices. Indeed, it guarantees that submenus are always displayed on the screen and it supports efficient navigation by providing previsualization of the submenus. \r\n", "authors": { "1": { "first_name": "Jeremie", "last_name": "Francone" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Éric", "last_name": "Lecolinet" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/FBN+09a/", "pages": "4 pages", "note": "4 pages", "id": 453, "abbr": "FBN+09a", "address": "Bonn, Germany", "date": "2009-06-09", "document": "http://iihm.imag.fr/publs/2009/waveletMenu-final.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Adjunct Proceedings of MobileHCI 2009, the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services, Demonstration & Experience" }, { "lang": "en", "publisher": "ASME", "type_publi": "colloque", "title": "Towards an Architecture Model for Emotion Recognition in Interactive Systems: Application to a Ballet Dance Show", "abstract": "In the context of the very dynamic and challenging domain of affective computing, we adopt a software engineering point of view on emotion recognition in interactive systems. Our goal is threefold: first, developing an architecture model for emotion recognition. This architecture model emphasizes multimodality and reusability. Second, developing a prototype based on this architecture model. For this prototype we focus on gesture-based emotion recognition. And third, using this prototype for augmenting a ballet dance show. We hence describe an overview of our work so far, from the design of a flexible and multimodal emotion recognition architecture model, to a presentation of a gesture-based emotion recognition prototype based on this model, to a prototype that augments a ballet stage, taking emotions as inputs.", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2009, "uri": "http://iihm.imag.fr/publication/CCN09b/", "pages": "19-24", "bibtype": "inproceedings", "id": 530, "abbr": "CCN09b", "address": "Chalon-sur-Saône, France", "date": "2009-02-25", "document": "http://iihm.imag.fr/publs/2009/WINVR2009.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proceedings of WinVR'09, the ASME/AFM 2009 World Conference on Innovative Virtual Reality - World Conference on Innovative Virtual Reality (WinVR'09)" }, { "lang": "fr", "bibtype": "unpublished", "type_publi": "autre", "title": "Boîte à outils pour le développement de techniques d'interaction post-WIMP sur dispositifs mobiles", "year": 2009, "uri": "http://iihm.imag.fr/publication/S09a/", "note": "poster présenté à la 21ème Conférence francophone sur l’Interaction Homme-Machine (IHM 09).", "abbr": "S09a", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" } }, "date": "2009-10-13", "document": "http://iihm.imag.fr/publs/2009/poster_Gelati-scoditti.pdf", "type": "Autres publications", "id": 536 }, { "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Multimodal slideshow: demonstration of the openinterface interaction development environment", "booktitle": "ICMI'08: Proceedings of the 10th international conference on Multimodal interfaces, October 20-22, Chania, Crete, Greece", "year": 2008, "uri": "http://iihm.imag.fr/publication/JNO+08a/", "id": 437, "bibtype": "inproceedings", "abbr": "JNO+08a", "authors": { "1": { "first_name": "David", "last_name": "Juras" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Michael", "last_name": "Ortega" }, "4": { "first_name": "Marcos", "last_name": "Serrano" } }, "date": "2008-11-06", "document": "http://iihm.imag.fr/publs/2008/MultimodelSlideShow.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "193-194" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "An Intelligent Editor for Multi-Presentation User Interfaces", "booktitle": "Proc. of 23rd Annual ACM Symposium on Applied Computing SAC 2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/CVC08b/", "id": 7, "note": "ACM Press, New York, Fortaleza, 16-20 March 2008\r\n \r\n\r\n", "abbr": "CVC08b", "authors": { "1": { "first_name": "Benoit", "last_name": "Collignon" }, "2": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/Collignon-SAC2008.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "1634-1641" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "COMET(s), A Software Architecture Style and an Interactors Toolkit for Plastic User Interfaces", "booktitle": "Design, Specification, and Verification", "year": 2008, "uri": "http://iihm.imag.fr/publication/DCC08a/", "id": 10, "note": "15th International Workshop, DSV-IS 2008, T.C.N. Graham & P. Palanque (Eds), Lecture Notes in Computer Science 5136, Springer Berlin / Heidelberg, Kingston, Canada, July 16-18", "abbr": "DCC08a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Karin", "last_name": "Coninx" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/51360225.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "225-237" }, { "publisher": "Springer LNCS", "doi": "http://dx.doi.org/10.1007/978-3-540-89903-7_10", "bibtype": "inproceedings", "title": "A design process for the development of an interactive and adaptive GIS", "url": "http://www.springerlink.com/content/84137pj66813151j/", "booktitle": "Proceedings of the 8th International Symposium on Web and Wireless Geographical Information Systems: W2GIS'08", "year": 2008, "uri": "http://iihm.imag.fr/publication/PCR+08a/", "id": 540, "volume": 5373, "abbr": "PCR+08a", "authors": { "1": { "first_name": "Mathieu", "last_name": "Petit" }, "2": { "first_name": "Christophe", "last_name": "Claramunt" }, "3": { "first_name": "Cyril", "last_name": "Ray" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2008-12-12", "document": "http://iihm.imag.fr/publs/2008/W2GIS08-Design_Process_GIS-Petit.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "96-106", "type_publi": "icolcomlec" }, { "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "Balancing Physical and Digital Properties in Mixed Objects", "booktitle": "Proceedings of the 9th International ACM Conference on Advanced Visual Interfaces, AVI 2008, Naples, Italy, May 28-30 2008, ACM Press", "year": 2008, "uri": "http://iihm.imag.fr/publication/CN08a/", "id": 12, "bibtype": "inproceedings", "abbr": "CN08a", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/AVI08-Balancing-coutrix.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "305-308" }, { "type_publi": "icolcomlec", "title": "Deploying and Evaluating a Mixed Reality Mobile Treasure Hunt: Snap2Play", "booktitle": "Proceedings of the 10th International Conference on Human-Computer Interaction with Mobile Devices and Services, MobileHCI 2008, Amsterdam, the Netherlands, September 2-5 2008, ACM Press", "year": 2008, "uri": "http://iihm.imag.fr/publication/YCL+08a/", "id": 13, "bibtype": "inproceedings", "abbr": "YCL+08a", "authors": { "1": { "first_name": "Yilun", "last_name": "You" }, "2": { "first_name": "Tat-Jun", "last_name": "Chin" }, "3": { "first_name": "Joo-Hwee", "last_name": "Lim" }, "4": { "first_name": "Jean-Pierre", "last_name": "Chevallet" }, "5": { "first_name": "Céline", "last_name": "Coutrix" }, "6": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/MobileHCI08-Snap2Play-you.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "335-338" }, { "publisher": "Springer-Verlag Berlin Heidelberg Publ.", "type_publi": "icolcomlec", "title": "Test-Bed for Multimodal Games on Mobile Devices", "url": "http://www.springerlink.com/content/c703250lnp16l4g6/", "booktitle": "Conference Proceedings of Fun&Games 2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/CCN+08a/", "id": 448, "bibtype": "inproceedings", "abbr": "CCN+08a", "authors": { "1": { "first_name": "Marcello", "last_name": "Coiana" }, "2": { "first_name": "Alex", "last_name": "Conconi" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Michael", "last_name": "Ortega" } }, "date": "2008-10-20", "document": "http://iihm.imag.fr/publs/2008/TestBed.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "75-87" }, { "publisher": "ACM", "doi": "http://doi.acm.org/10.1145/1385569.1385575", "title": "Flower Menus: A New Type of Marking Menus with Large Menu Breadth, Within Groups and Efficient Expert Mode Memorization", "booktitle": "Proceedings of the Working Conference on Advanced Visual interfaces (AVI '08)", "year": 2008, "uri": "http://iihm.imag.fr/publication/BLN08a/", "id": 439, "bibtype": "inproceedings", "abbr": "BLN08a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" }, "2": { "first_name": "Éric", "last_name": "Lecolinet" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2008-05-28", "document": "http://iihm.imag.fr/publs/2008/FlowerMenu.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "15-22", "type_publi": "icolcomlec" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Model-Driven Engineering of Multi-Target Plastic User Interfaces", "booktitle": "Proc. of 4th International Conference on Autonomic and Autonomous Systems ICAS 2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/CVC08a/", "id": 6, "note": "D. Greenwood, M. Grottke, H. Lutfiyya, M. Popescu (eds.), IEEE Computer Society Press, Los Alamitos, Gosier, 16-21 March 2008\r\n", "abbr": "CVC08a", "authors": { "1": { "first_name": "Benoit", "last_name": "Collignon" }, "2": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/Collignon-ICAS2008.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "7-14" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Learning Key Contexts of Use in the Wild for Driving Plastic User Interfaces Engineering", "booktitle": "Engineering Interactive Systems 2008 (2nd Conference on Human-Centred Software Engineering (HCSE 2008) and 7th International workshop on TAsk MOdels and DIAgrams (TAMODIA 2008))", "year": 2008, "uri": "http://iihm.imag.fr/publication/GCD08a/", "note": "September 2008, Pisa (Italy)", "abbr": "GCD08a", "authors": { "1": { "first_name": "Vincent", "last_name": "Ganneau" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/EIS_Ganneau.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "id": 11 }, { "type_publi": "icolcomlec", "title": "Snap2Play: A Mixed-Reality Game based on Scene Identification", "booktitle": "Proceedings of the 14th international multimedia modeling conference (MMM'08), Springer LNCS (Lecture Notes in Computer Science), Advances in Multimedia Modeling, Volume 4903/2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/CYC+08b/", "id": 4, "bibtype": "inproceedings", "abbr": "CYC+08b", "authors": { "1": { "first_name": "Tat-Jun", "last_name": "Chin" }, "2": { "first_name": "Yilun", "last_name": "You" }, "3": { "first_name": "Céline", "last_name": "Coutrix" }, "4": { "first_name": "Joo-Hwee", "last_name": "Lim" }, "5": { "first_name": "Jean-Pierre", "last_name": "Chevallet" }, "6": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/MMM08-snap2play-Chin.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "220-229" }, { "type_publi": "icolcomlec", "title": "When Interaction Choices Trigger Business Evolution", "booktitle": "Proceedings of the 20th International Conference on Advanced Information Systems Engineering", "year": 2008, "uri": "http://iihm.imag.fr/publication/GDR08a/", "bibtype": "inproceedings", "abbr": "GDR08a", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/CAISE08_ShortPaper_GodetBar_DupuyChessa_Rieu.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "id": 9 }, { "publisher": "ACM New York, NY, USA", "type_publi": "icolcomlec", "title": "A Three-dimensional Characterization Space of Software Components for Rapidly Developing Multimodal Interfaces", "booktitle": "ICMI '08: Proceedings of the 10th international conference on Multimodal interfaces, October 20-22, Chania, Crete, Greece", "year": 2008, "uri": "http://iihm.imag.fr/publication/SJN08a/", "id": 436, "bibtype": "inproceedings", "abbr": "SJN08a", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "David", "last_name": "Juras" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2008-11-06", "document": "http://iihm.imag.fr/publs/2008/MultimodelDesignSpace.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "149-156" }, { "volume": 5136, "abstract": "Interactive systems including multiple interaction devices and surfaces for supporting the collaboration of a group of co-located users are increasingly common in various domains. Nevertheless few collaborative and multimodal interface specification notations are proposed. As a first step towards a notation for specifying a design solution prior to its software design and development, we adopt an empirical approach. We applied and compared four existing notations for collaborative systems by considering a case study, namely, a system for supporting informal co-located collaboration in hospital work. This paper reports the conclusions from this empirical comparison.", "address": "Berlin", "year": 2008, "id": 14, "title": "Specifying Multimodal Collaborative User Interfaces: A Comparison of Four Notations", "booktitle": "Proceedings of Conference on Design Specification and Verification of Interactive Systems (DSVIS 2008), Springer, Kingston, Canada", "editor": "Graham, T.C.Nicholas and Palanque, Philippe", "document": "http://iihm.imag.fr/publs/2008/DSVIS08-v22.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "journal": "LNCS", "bibtype": "inproceedings", "abbr": "JLN+08a", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Alberto", "last_name": "Moran" } }, "date": "2008-01-01", "pages": "281-286", "lang": "en", "publisher": "Springer", "doi": "http://dx.doi.org/10.1007/978-3-540-70569-7_25", "url": "http://link.springer.com/chapter/10.1007%2F978-3-540-70569-7_25", "type_publi": "icolcomlec", "uri": "http://iihm.imag.fr/publication/JLN+08a/" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "The 4C Reference Model for Distributed User Interfaces", "booktitle": "Proc. of 4th International Conference on Autonomic and Autonomous Systems ICAS 2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/DSC+08a/", "id": 5, "note": "D. Greenwood, M. Grottke, H. Lutfiyya, M. Popescu (eds.), IEEE Computer Society Press, Los Alamitos, Gosier", "abbr": "DSC+08a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Jean-Sebastien", "last_name": "Sottet" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" }, "5": { "first_name": "Vincent", "last_name": "Ganneau" }, "6": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "date": "2008-03-21", "document": "http://iihm.imag.fr/publs/2008/Demeure-ICAS2008.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "61-69" }, { "bibtype": "article", "type_publi": "irevcomlec", "title": "Interpool: interpreting Smart-Pooling Results.", "journal": "Bioinformatics", "year": 2008, "number": 5, "uri": "http://iihm.imag.fr/publication/TB08a/", "volume": 24, "id": 438, "abbr": "TB08a", "authors": { "1": { "first_name": "Nicolas", "last_name": "Thierry-Mieg" }, "2": { "first_name": "Gilles", "last_name": "Bailly" } }, "date": "2008-11-07", "type": "Revues internationales avec comité de lecture", "pages": "696-703" }, { "type_publi": "colcomlec", "title": "EMMA pour la Plasticité en Mobilité", "booktitle": "Actes de la 20ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2008, Metz, France, Septembre 2008)", "year": 2008, "uri": "http://iihm.imag.fr/publication/GDC08a/", "bibtype": "inproceedings", "abbr": "GDC08a", "authors": { "1": { "first_name": "Vincent", "last_name": "Ganneau" }, "2": { "first_name": "Rachel", "last_name": "Demumieux" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/IHM08Ganneau.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "id": 21 }, { "type_publi": "colcomlec", "title": "Approche orientée services pour la gestion de modèles", "booktitle": "Congrès INFORSID'08 (Fontainebleau, France, May 2008)", "year": 2008, "uri": "http://iihm.imag.fr/publication/PRD08a/", "id": 15, "bibtype": "inproceedings", "abbr": "PRD08a", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Dominique", "last_name": "Rieu" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/Inforsid2008_ID39_perez-medina-versionFinale.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "5-20" }, { "type_publi": "colcomlec", "title": "L’IDM passerelle entre IHM et planification pour la composition dynamique de systèmes interactifs", "booktitle": "4ème Journées sur l'Ingénierie Dirigée par les Modèles", "year": 2008, "uri": "http://iihm.imag.fr/publication/GCF08b/", "id": 17, "bibtype": "inproceedings", "abbr": "GCF08b", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Humbert", "last_name": "Fiorino" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/PapierCourt-Gabillon-Calvary-Fiorino.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "51-56" }, { "type_publi": "colcomlec", "title": "Composition dynamique de systèmes interactifs", "booktitle": "Journées Francophones Planification, Décision et Apprentissage pour la conduite de systèmes (JFPDA)", "year": 2008, "uri": "http://iihm.imag.fr/publication/GCF08c/", "id": 19, "bibtype": "inproceedings", "abbr": "GCF08c", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Humbert", "last_name": "Fiorino" } }, "date": "2008-01-01", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "155 - 163" }, { "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "OIDE : un outil pour la conception et le développement d’interfaces multimodales", "booktitle": "4èmes journées Francophones Mobilité et Ubiquité (UbiMob’08)", "year": 2008, "uri": "http://iihm.imag.fr/publication/SJO+08a/", "id": 20, "note": "May 28–30, 2008, Saint-Malo, France", "abbr": "SJO+08a", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "David", "last_name": "Juras" }, "3": { "first_name": "Michael", "last_name": "Ortega" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/OIDE-Ubimob.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "91-92" }, { "publisher": "ACM New York, NY, USA", "type_publi": "colcomlec", "title": "Menus Leaf : Enrichir les menus linéaires par des gestes", "booktitle": " Conference Proceedings of IHM'08, Interaction Homme Machine, Metz, France, 2-5 septembre 2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/BRL+08a/", "id": 443, "bibtype": "inproceedings", "abbr": "BRL+08a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" }, "2": { "first_name": "Anne", "last_name": "Roudaut" }, "3": { "first_name": "Éric", "last_name": "Lecolinet" }, "4": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2008-09-02", "document": "http://iihm.imag.fr/publs/2008/LeafMenu-Final.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "169-172" }, { "type_publi": "colcomlec", "title": "EMMA : Modèle Utilisateur pour la Plasticité des Interfaces Homme-Machine en Mobilité", "booktitle": "4èmes journées Francophones Mobilité et Ubiquité, Saint-Malo, 28-30 Mai 2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/GCD08b/", "id": 18, "bibtype": "inproceedings", "abbr": "GCD08b", "authors": { "1": { "first_name": "Vincent", "last_name": "Ganneau" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/UbiMob08-ganneau.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "1-8" }, { "lang": "fr", "publisher": "ACM ", "doi": "http://dx.doi.org/10.1145/1512714.1512738", "title": "Conception de Systèmes Collaboratifs Multimodaux : Analyse Comparative de Notations", "url": "http://dl.acm.org/citation.cfm?id=1512714.1512738", "abstract": "Interactive systems including multiple interaction devices and surfaces for supporting the collaboration of a group of co-located users are increasingly common in real applications. These include collaborative and multimodal military command posts, the latter of which is one of our application domains. Nevertheless few collaborative and multimodal interface specification notations are proposed. As a first step towards a notation for specifying a design solution prior to its software design and development, we adopt an empirical approach. In this paper we apply and compare four existing notations for collaborative systems by considering a case study, namely, a system for supporting informal co-located collaboration in hospital work. Since the selected notations differ in their descriptive qualities, with some focusing on collaborative tasks while others focus on the users' roles and on collaborative situations, our goal is not to empirically evaluate the notations. Our goal is rather to assess their complementary aspects and their projected ability to specify a multimodal collaborative user interface.", "authors": { "1": { "first_name": "Frédéric", "last_name": "Jourde" }, "2": { "first_name": "Yann", "last_name": "Laurillau" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Alberto", "last_name": "Moran" } }, "year": 2008, "uri": "http://iihm.imag.fr/publication/JLN+08b/", "pages": "121-128", "bibtype": "inproceedings", "id": 24, "abbr": "JLN+08b", "address": "New York, NY, USA", "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/article_IHM08v009.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "booktitle": "Actes de la 20ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2008, Metz, France, Septembre 2008)", "type_publi": "colcomlec" }, { "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Les interfaces plastiques premiers retours utilisateurs : évaluations en laboratoire", "booktitle": "Actes du colloque Ergo-IA 2008, L’humain au cœur des systèmes et de leur développement", "year": 2008, "uri": "http://iihm.imag.fr/publication/DGC+08a/", "id": 22, "note": "15-17 octobre 2008, Biarritz ", "abbr": "DGC+08a", "authors": { "1": { "first_name": "Rachel", "last_name": "Demumieux" }, "2": { "first_name": "Vincent", "last_name": "Ganneau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Elisa", "last_name": "Gegovska" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/Evaluation_Plasticit_IHM_V.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "117-124" }, { "type_publi": "colcomlec", "title": "Composing interactive systems by planning", "booktitle": "4èmes journées Francophones Mobilité et Ubiquité (UbiMob'08)", "year": 2008, "uri": "http://iihm.imag.fr/publication/GCF08a/", "id": 16, "bibtype": "inproceedings", "abbr": "GCF08a", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Humbert", "last_name": "Fiorino" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/UbiMod08-gabillon-calvary-fiorino.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "37-40" }, { "type_publi": "colcomlec", "title": "MultiTouch Menu (MTM)", "booktitle": "Conférence IHM 2008, 20ème Conférence francophone sur l'interaction homme-machine, Metz 2-5 septembre 2008, ACM Press", "year": 2008, "uri": "http://iihm.imag.fr/publication/BDN+08a/", "id": 454, "bibtype": "inproceedings", "abbr": "BDN+08a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Éric", "last_name": "Lecolinet" } }, "date": "2008-09-02", "document": "http://iihm.imag.fr/publs/2008/MTM-FINAL.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "165-168" }, { "chapter": 56, "bibtype": "inbook", "type_publi": "chapitre", "title": "HCI and Software Engineering: Designing for User Interface Plasticity", "booktitle": "The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications", "year": 2008, "uri": "http://iihm.imag.fr/publication/CC08a/", "id": 2, "note": "Second Edition, ISBN 9780805858709, Taylor & Francis CRC Press, Human Factor and Ergonomics series, A. Sears, J. Jacko Eds. http://www.isrc.umbc.edu/HCIHandbook/", "abbr": "CC08a", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/HCIHandbook.Chapter56.CoutazCalvary.pdf", "type": "Chapitres d'ouvrages", "pages": "1107-1125" }, { "chapter": 9, "publisher": "Springer", "type_publi": "chapitre", "bibtype": "inbook", "title": "Software Engineering for Multimodal Interactive Systems", "url": "http://www.springerlink.com/content/t6777x4871312141/", "booktitle": "Multimodal user interfaces: from signals to interaction", "year": 2008, "uri": "http://iihm.imag.fr/publication/NBJ+08a/", "id": 449, "note": "D. Tzovaras (ed.), Lecture Notes in Electrical Engineering, Springer-Verlag, Berlin, 2007", "abbr": "NBJ+08a", "authors": { "1": { "first_name": "Laurence", "last_name": "Nigay" }, "2": { "first_name": "Jullien", "last_name": "Bouchet" }, "3": { "first_name": "David", "last_name": "Juras" }, "4": { "first_name": "Benoit", "last_name": "Mansoux" }, "5": { "first_name": "Michael", "last_name": "Ortega" }, "6": { "first_name": "Marcos", "last_name": "Serrano" }, "7": { "first_name": "Lionel", "last_name": "Lawson" } }, "date": "2008-04-01", "type": "Chapitres d'ouvrages", "pages": "201-218" }, { "chapter": 4, "bibtype": "inbook", "type_publi": "chapitre", "title": "Multimodality for Plastic User Interfaces: Models, Methods, and Principles", "booktitle": "Multimodal user interfaces: signals and communication technology", "year": 2008, "uri": "http://iihm.imag.fr/publication/VCC+08a/", "id": 3, "note": "D. Tzovaras (ed.), Lecture Notes in Electrical Engineering, Springer-Verlag, Berlin, 2007", "abbr": "VCC+08a", "authors": { "1": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Adrian", "last_name": "Stanciulescu" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/Vanderdonckt-Signals2007.pdf", "type": "Chapitres d'ouvrages", "pages": "61-84" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Méga-IHM : malléabilité des Interfaces Homme-Machine dirigées par les modèles", "year": 2008, "uri": "http://iihm.imag.fr/publication/S08b/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier.", "abbr": "S08b", "authors": { "1": { "first_name": "Jean-Sebastien", "last_name": "Sottet" } }, "date": "2008-10-10", "document": "http://iihm.imag.fr/publs/2008/Thse_JS_Sottet_VF2.0.pdf", "type": "Thèses et habilitations", "id": 464 }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Interfaces homme-machine plastiques : Une approche par composants dynamiques", "year": 2008, "uri": "http://iihm.imag.fr/publication/B08a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier.", "abbr": "B08a", "authors": { "1": { "first_name": "Lionel", "last_name": "Balme" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/these-finale-lionel-balme.pdf", "type": "Thèses et habilitations", "id": 25 }, { "lang": "en", "type_publi": "colloque", "title": "End-User Programming for the Home: a Challenge", "abstract": "Ubiquitous computing promises unprecedented empowerment from the flexible and robust combination of software services with the physical world. For the HCI research community, this means that end-users will be able to shape their own interactive spaces and build imaginative new forms of interaction and functionalities that were not anticipated by thesystem’s designers. This means providing end-users with the capacity to “program” their interactive spaces including their home. This vision sounds very attractive. But to hold the promise, we need to find a way to master the intrinsic complexity of networked artifacts. To demonstrate this complexity, I propose to use an analogy with chemistry where a smart artefact is modeled as a composition of physical and digital atoms whose configuration evolves under particular conditions.", "year": 2008, "uri": "http://iihm.imag.fr/publication/C08b/", "pages": "37-40", "bibtype": "inproceedings", "id": 467, "abbr": "C08b", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/Pervasice-athome.coutaz.pdf", "type": "Autres conférences et colloques avec actes", "booktitle": "Proc. of the 1st workshop on Pervasive Computing @ home, held at the 6th international conf. on Pervasive Computing 2008" }, { "type_publi": "colloque", "title": "State of the Art in Human-Computer Interaction for Portable Devices", "url": "http://rjc08.afihm.org/", "booktitle": "Proc. RJC-IHM'08", "year": 2008, "uri": "http://iihm.imag.fr/publication/S08a/", "bibtype": "inproceedings", "abbr": "S08a", "authors": { "1": { "first_name": "Adriano", "last_name": "Scoditti" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/SoAHCIMobile.pdf", "type": "Autres conférences et colloques avec actes", "id": 23 }, { "type_publi": "colloque", "title": "The OpenInterface framework: a tool for multimodal interaction.", "url": "http://delivery.acm.org/10.1145/1360000/1358881/p3501-serrano.pdf?key1=1358881&key2=1916810031&coll=DL&dl=ACM&ip=109.208.107.68&CFID=13777712&CFTOKEN=40680068", "booktitle": "Extended Abstracts of CHI 2008, April 5-10, 2008, Florence, Italy", "year": 2008, "uri": "http://iihm.imag.fr/publication/SNL+08a/", "bibtype": "inproceedings", "abbr": "SNL+08a", "authors": { "1": { "first_name": "Marcos", "last_name": "Serrano" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Jean-Yves L.", "last_name": "Lawson" }, "4": { "first_name": "Andrew", "last_name": "Ramsay" }, "5": { "first_name": "Roderick", "last_name": "Murray-Smith" }, "6": { "first_name": "Sebastian", "last_name": "Denef" } }, "date": "2008-01-01", "type": "Autres conférences et colloques avec actes", "id": 8 }, { "bibtype": "unpublished", "type_publi": "autre", "title": "Plan \"Intelligence Ambiante\" : Défis et Opportunités", "year": 2008, "uri": "http://iihm.imag.fr/publication/CC08b/", "id": 466, "note": "Document de réflexion conjoint du comité d’experts « Informatique Ambiante » du département ST2I du CNRS et du Groupe de Travail « Intelligence Ambiante » du Groupe de Concertation Sectoriel (GCS3) du \r\nMinistère de l’Enseignement Supérieur et de la Recherche, DGRI A3.", "abbr": "CC08b", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "James", "last_name": "Crowley" } }, "date": "2008-10-14", "document": "http://iihm.imag.fr/publs/2008/RapportIntellAmbiante.V1.2finale.pdf", "type": "Autres publications", "pages": "75 pages" }, { "lang": "en", "publisher": "ACM publ.", "type_publi": "autre", "title": "End-User Programming and the Intrinsic Complexity of Networked Artefacts", "bibtype": "unpublished", "abstract": "In this article, we propose a model for networked artefacts inspired from molecular chemistry. It demonstrates the intrinsic complexity of the domain illustrated with unsolved problems such as mastering the semantics of networked artefacts. Based on this model, we identify similarities with the service-oriented computing paradigm and suggest possible avenues for collaboration between Software Engineering and researchers in EUD including: semantic alignment between end-user programming languages and service descriptions, and human service interaction as a transversal issue in software design.", "year": 2008, "uri": "http://iihm.imag.fr/publication/C08a/", "id": 28, "note": "In Proc. of the Fourth Workshop on End-User Software Engineering, in conjunction with ICSE 2008.", "abbr": "C08a", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/weuse-ICSE08-coutaz.pdf", "type": "Autres publications", "booktitle": "Fourth Workshop on End-User Software Engineering, in conjunction with the International Conference on Software Engineering (ICSE 2008), Leipzig" }, { "bibtype": "unpublished", "type_publi": "autre", "title": "The Many Faces of Plastic User Interfaces", "year": 2008, "uri": "http://iihm.imag.fr/publication/CCB+08a/", "note": "Workshop on User Interface Description Languages for Next Generation User Interfaces, CHI 2008. April 5-10, 2008, Florence, Italy ", "abbr": "CCB+08a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Lionel", "last_name": "Balme" }, "4": { "first_name": "Alexandre", "last_name": "Demeure" }, "5": { "first_name": "Jean-Sebastien", "last_name": "Sottet" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/chi2008workshop14.coutaz.pdf", "type": "Autres publications", "id": 27 }, { "bibtype": "unpublished", "type_publi": "autre", "title": "Lessons of Experience in Model-Driven Engineering of Interactive Systems: Grand challenges for MDE?", "year": 2008, "uri": "http://iihm.imag.fr/publication/CP08a/", "note": "First International Workshop on Challenges in Model-Driven Software Engineering (ChaMDE), MODELS’08, Toulouse, 28 Septembre 2008", "abbr": "CP08a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Anne-Marie", "last_name": "Pinna" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/chaMDE-hci-final.pdf", "type": "Autres publications", "id": 30 }, { "type_publi": "autre", "title": "Planification pour la composition dynamique d'Interfaces Homme-Machine.", "booktitle": "Rencontres Jeunes Chercheurs en Interface Homme-Machine (RJC-IHM'08)", "year": 2008, "uri": "http://iihm.imag.fr/publication/G08a/", "id": 29, "bibtype": "unpublished", "abbr": "G08a", "authors": { "1": { "first_name": "Yoann", "last_name": "Gabillon" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/2008_RJCIHM08_Gabillon.pdf", "type": "Autres publications", "pages": "9-12" }, { "bibtype": "unpublished", "type_publi": "autre", "title": "Requirements and models for next generation UI languages", "booktitle": "Workshop on User Interface Description Languages for Next Generation User Interfaces, CHI 2008", "year": 2008, "uri": "http://iihm.imag.fr/publication/DC08a/", "note": "April 5-10, 2008, Florence, Italy", "abbr": "DC08a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2008-01-01", "document": "http://iihm.imag.fr/publs/2008/chi08Workshop6_demeure-final.pdf", "type": "Autres publications", "id": 26 }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "A Survey of Model Driven Tools for User Interface Design", "booktitle": "6th International Workshop on TAsk Models and DIAgrams (TAMODIA'2007)", "year": 2007, "uri": "http://iihm.imag.fr/publication/PDF07a/", "id": 38, "note": "Toulouse, France, Novembre 2007, LNCS 4849, pages 84-97", "abbr": "PDF07a", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "3": { "first_name": "Agnès", "last_name": "Front" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/TAMODIA_2007_LNCS_4849_0084.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "84 – 97" }, { "lang": "en", "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Coupling Interaction Resources in Ambient Spaces: There is More than Meets the Eye", "abstract": "Coupling is the action of binding two entities so that they can operate together to provide new functions. In this article, we propose a formal definition for coupling and present two complementary conceptual tools to reason about coupling interaction resources. The first tool is a graph theoretic and algebraic notation that can be used to identify the consequents of causal couplings so that the side-effects of the creation of a coupling can be analyzed in a formal and systematic way. The second tool formulates the problem of coupling using an 8 state automaton that models the life cycle of a coupling and provides designers with a structure to verify that usability properties have been satisfied for each state. We conclude with the concept of meta-UI, an overarching interactive system that shows that coupling is only one aspect of a larger problem space.", "year": 2007, "uri": "http://iihm.imag.fr/publication/BC07a/", "pages": "558-578", "note": "10th Conference on Engineering Human Computer Interaction (EHCI 2007) joint with 14th Conference on Design Specification and Verification of Interactive Systems (DSVIS 2007), Spinger, Salamanca", "id": 41, "abbr": "BC07a", "authors": { "1": { "first_name": "Nicolas", "last_name": "Barralon" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/ECHI07-couplingdevices-barralon.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "booktitle": " 1rst Conf. Engineering Interactive Systems (EIS 2007)" }, { "type_publi": "icolcomlec", "doi": "http://dx.doi.org/10.1007/978-3-540-92698-6_3", "title": "Formal Testing of Multimodal Interactive Systems", "booktitle": "Engineering Interactive Systems (EIS'07)", "year": 2007, "uri": "http://iihm.imag.fr/publication/BMN+07a/", "id": 59, "bibtype": "inproceedings", "abbr": "BMN+07a", "authors": { "1": { "first_name": "Jullien", "last_name": "Bouchet" }, "2": { "first_name": "Laya", "last_name": "Madani" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Catherine", "last_name": "Oriat" }, "5": { "first_name": "Ioannis", "last_name": "Parissis" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/DSVIS06-MultiFormal.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "36-52" }, { "publisher": "Springer Berlin / Heidelberg", "type_publi": "icolcomlec", "title": "ARemote: A tangible interface for selecting TV channels", "url": "http://www.gillesbailly.fr/publications.php", "booktitle": "Conference Proceedings of the 17th Annual Conference on Artificial Reality and Telexistence, ICAT'07, IEEE", "year": 2007, "uri": "http://iihm.imag.fr/publication/MBL07a/", "id": 442, "bibtype": "inproceedings", "abbr": "MBL07a", "authors": { "1": { "first_name": "Tahir", "last_name": "Muhammad" }, "2": { "first_name": "Gilles", "last_name": "Bailly" }, "3": { "first_name": "Éric", "last_name": "Lecolinet" } }, "date": "2007-11-23", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "298-299" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "A Model-Driven Engineering Approach for the Usability of User Interfaces", "booktitle": "Proceedings of Engineering Interactive Systems 2007", "year": 2007, "uri": "http://iihm.imag.fr/publication/SCC+07b/", "id": 40, "note": "Joint conference of IFIP WG2.7/13.4 10th Conference on Engineering Human Computer Interaction, IFIP WG 13.2 1st Conference on Human Centred Software Engineering, DSVIS - 14th Conference on Design Specification and Verification of Interactive System, University of Salamanca, Spain, March 22-24, 2007, J. Gulliksen et al. (eds), LNCS 4940", "abbr": "SCC+07b", "authors": { "1": { "first_name": "Jean-Sebastien", "last_name": "Sottet" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Jean-Marie", "last_name": "Favre" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/EIS07-sottet.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "140-157" }, { "type_publi": "icolcomlec", "title": "A platform for output dialogic strategies in natural multimodal dialogue systems", "booktitle": "Conference Proceedings of IUI’07, International Conference on Intelligent User Interfaces, A. Puerta & T. Lau Editors, ACM Press", "year": 2007, "uri": "http://iihm.imag.fr/publication/HNP07a/", "id": 470, "bibtype": "inproceedings", "abbr": "HNP07a", "authors": { "1": { "first_name": "Meriem", "last_name": "Horchani" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Franck", "last_name": "Panaget" } }, "date": "2007-01-28", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "206-215" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Natural Multimodal Dialogue Systems: A Configurable Dialogue and Presentation Strategies Component", "booktitle": "Conference Proceedings of ICMI’07, the Ninth International Conference on Multimodal Interfaces, ACM Press", "year": 2007, "uri": "http://iihm.imag.fr/publication/HCN+07a/", "id": 472, "note": " Nagoya, Japan", "abbr": "HCN+07a", "authors": { "1": { "first_name": "Meriem", "last_name": "Horchani" }, "2": { "first_name": "Benjamin", "last_name": "Caron" }, "3": { "first_name": "Laurence", "last_name": "Nigay" }, "4": { "first_name": "Franck", "last_name": "Panaget" } }, "date": "2007-11-12", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "291-298" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Emotion capture based on body postures and movements", "booktitle": "Conference Proceedings of TIGERA 2007", "year": 2007, "uri": "http://iihm.imag.fr/publication/CCN07a/", "note": "27 pages.", "abbr": "CCN07a", "authors": { "1": { "first_name": "Alexis", "last_name": "Clay" }, "2": { "first_name": "Nadine", "last_name": "Couture" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2007-03-12", "document": "http://iihm.imag.fr/publs/2007/TIGERA2007.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "id": 471 }, { "publisher": "Springer Berlin / Heidelberg", "type_publi": "icolcomlec", "title": "Wave Menus : Improving the novice mode of Marking Menus", "booktitle": "Conference Proceedings of INTERACT ’07, the eleventh IFIP TC13 International Conference on Human-Computer Interaction", "year": 2007, "uri": "http://iihm.imag.fr/publication/BLN07b/", "id": 441, "bibtype": "inproceedings", "abbr": "BLN07b", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" }, "2": { "first_name": "Éric", "last_name": "Lecolinet" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2007-09-10", "document": "http://iihm.imag.fr/publs/2007/WaveMenus.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "475-488" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Interactional Objects: HCI concerns in the analysis phase of the Symphony method", "booktitle": "Proc. of the 9th International Conference on Enterprise Information System (ICEIS’2007)", "year": 2007, "uri": "http://iihm.imag.fr/publication/GRD+07a/", "note": "Madeira, June 2007.", "abbr": "GRD+07a", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "2": { "first_name": "Dominique", "last_name": "Rieu" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "David", "last_name": "Juras" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/godetICEIS2007.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "id": 37 }, { "type_publi": "icolcomlec", "title": "Coupling Interaction Resources and Technical Support", "booktitle": "Proc. HCI International 2007, Beijing, July 2007", "year": 2007, "uri": "http://iihm.imag.fr/publication/BCL07a/", "bibtype": "inproceedings", "abbr": "BCL07a", "authors": { "1": { "first_name": "Nicolas", "last_name": "Barralon" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Christophe", "last_name": "Lachenal" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/SESAMI.HCII.CouplingIR.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "id": 42 }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Model-Driven Adaptation for Plastic User Interfaces", "booktitle": "Proc. INTERACT 2007, the eleventh IFIP TC13 International Conference on Human-Computer Interaction", "year": 2007, "uri": "http://iihm.imag.fr/publication/SGC+07a/", "id": 39, "note": "Springer LNCS (Lecture Notes in Computer Science), Brasil, September 10-14, 2007.", "abbr": "SGC+07a", "authors": { "1": { "first_name": "Jean-Sebastien", "last_name": "Sottet" }, "2": { "first_name": "Vincent", "last_name": "Ganneau" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" }, "5": { "first_name": "Jean-Marie", "last_name": "Favre" }, "6": { "first_name": "Rachel", "last_name": "Demumieux" } }, "date": "2007-09-01", "document": "http://iihm.imag.fr/publs/2007/INTERACTSottet.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "397-410" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "An MDE-SOA Approach to Support Plastic User Interafces in Ambient Spaces", "booktitle": "Proc. HCI International 2007", "year": 2007, "uri": "http://iihm.imag.fr/publication/CBC+07a/", "id": 43, "note": "Beijing, July 2007.", "abbr": "CBC+07a", "authors": { "1": { "first_name": "Joëlle", "last_name": "Coutaz" }, "2": { "first_name": "Lionel", "last_name": "Balme" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Alexandre", "last_name": "Demeure" }, "5": { "first_name": "Jean-Sebastien", "last_name": "Sottet" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/SESAMI.HCII.MDASOA.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "152-171" }, { "bibtype": "article", "publisher": "IEEE", "doi": "http://doi.ieeecomputersociety.org/10.1109/TVCG.2007.70540", "lang": "en", "uri": "http://iihm.imag.fr/publication/BL07a/", "title": "Browsing Zoomable Treemaps: Structure-Aware Multi-Scale Navigation Techniques", "url": "http://iihm.imag.fr/blanch/projects/ztm/", "journal": "IEEE Transactions on Visualization and Computer Graphics (Proceedings of InfoVis 2007)", "year": 2007, "number": 6, "pages": "1248-1253", "volume": 13, "id": 31, "abbr": "BL07a", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Éric", "last_name": "Lecolinet" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/InfoVis07-ztm-blanch.pdf", "type": "Revues internationales avec comité de lecture", "abstract": "Treemaps provide an interesting solution for representing hierarchical data. However, most studies have mainly focused on layout algorithms and paid limited attention to the interaction with treemaps. This makes it difficult to explore large data sets and to get access to details, especially to those related to the leaves of the trees.\r\n\r\nWe propose the notion of zoomable treemaps (ZTMs), an hybridization between treemaps and zoomable user interfaces that facilitates the navigation in large hierarchical data sets. By providing a consistent set of interaction techniques, ZTMs make it possible for users to browse through very large data sets (e.g., 700,000 nodes dispatched amongst 13 levels). These techniques use the structure of the displayed data to guide the interaction and provide a way to improve interactive navigation in treemaps.", "type_publi": "irevcomlec" }, { "bibtype": "article", "type_publi": "irevcomlec", "title": "Multimodal signal processing and interaction for a driving simulator : component-based architecture", "journal": "Journal on Multimodal User Interface, Springer Publ.", "year": 2007, "number": 1, "uri": "http://iihm.imag.fr/publication/BBC+07a/", "volume": 1, "id": 468, "abbr": "BBC+07a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Benoît" }, "2": { "first_name": "Laurent", "last_name": "Bonnaud" }, "3": { "first_name": "Alice", "last_name": "Caplier" }, "4": { "first_name": "Yannie", "last_name": "Damousis" }, "5": { "first_name": "Frédéric", "last_name": "Jourde" }, "6": { "first_name": "Jean-Yves L.", "last_name": "Lawson" }, "7": { "first_name": "Laurence", "last_name": "Nigay" }, "8": { "first_name": "Marcos", "last_name": "Serrano" }, "9": { "first_name": "Dimitrios", "last_name": "Tzoradas" } }, "date": "2007-03-01", "type": "Revues internationales avec comité de lecture", "pages": "49-58" }, { "bibtype": "article", "type_publi": "irevcomlec", "title": "A Language Perspective on the Development of Plastic Multimodal User Interfaces", "journal": " Journal of Multimodal User Interfaces", "year": 2007, "number": 2, "uri": "http://iihm.imag.fr/publication/SCC+07a/", "volume": 1, "abbr": "SCC+07a", "authors": { "1": { "first_name": "Jean-Sebastien", "last_name": "Sottet" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Jean-Marie", "last_name": "Favre" }, "5": { "first_name": "Jean", "last_name": "Vanderdonckt" }, "6": { "first_name": "Adrian", "last_name": "Stanciulescu" }, "7": { "first_name": "Sophie", "last_name": "Lepreux" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/Sottet-JMUI2007-final.pdf", "type": "Revues internationales avec comité de lecture", "id": 32 }, { "type_publi": "colcomlec", "title": "Transformation et vérification de cohérence entre modèles du Génie Logiciel et modèles de l’Interface Homme-Machine", "booktitle": "Congrès INFORSID'07 (Perros-Guirec, France, May 2007)", "year": 2007, "uri": "http://iihm.imag.fr/publication/PM07a/", "id": 47, "bibtype": "inproceedings", "abbr": "PM07a", "authors": { "1": { "first_name": "Jorge-Luis", "last_name": "Pérez-Medina" }, "2": { "first_name": "Stéphanie", "last_name": "Marsal-Layat" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/InforsidPerezVersionFinal.pdf.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "382-397" }, { "publisher": "ACM", "type_publi": "colcomlec", "bibtype": "inproceedings", "title": "Quinze Ans de Recherche sur les Menus : Critères et Propriétés des Techniques de Menus", "url": "http://www.gillesbailly.fr/publications.php", "booktitle": "Actes de la 19ème Conférence francophone sur l'interaction homme-machine (IHM 2007) ACM.", "year": 2007, "uri": "http://iihm.imag.fr/publication/BLN07a/", "note": "13-15 novembre 2007, Paris", "abbr": "BLN07a", "authors": { "1": { "first_name": "Gilles", "last_name": "Bailly" }, "2": { "first_name": "Éric", "last_name": "Lecolinet" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2007-11-13", "type": "Conférences nationales avec comité de lecture sur texte complet", "id": 440 }, { "type_publi": "colcomlec", "title": "Treemaps Zoomables : Techniques d'Interaction Multi-Échelles pour les Treemaps", "url": "http://iihm.imag.fr/blanch/projects/ztm/", "booktitle": "Actes de la 19ème conférence francophone sur l'Interaction Homme-Machine (IHM 2007)", "year": 2007, "uri": "http://iihm.imag.fr/publication/BL07b/", "id": 46, "bibtype": "inproceedings", "abbr": "BL07b", "authors": { "1": { "first_name": "Renaud", "last_name": "Blanch" }, "2": { "first_name": "Éric", "last_name": "Lecolinet" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/p131-blanch.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "131-138" }, { "type_publi": "colcomlec", "title": "Interagir avec un objet mixte : Propriétés physiques et numériques", "booktitle": "Proceedings of the 19th french conference on human computer interaction (IHM'07)", "year": 2007, "uri": "http://iihm.imag.fr/publication/CN07a/", "bibtype": "inproceedings", "abbr": "CN07a", "authors": { "1": { "first_name": "Céline", "last_name": "Coutrix" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/IHM07-Interagir_avec_objet_mixte-coutrix.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "id": 48 }, { "type_publi": "colcomlec", "title": "Métamodèle de Règles d'Adaptation pour la Plasticité des Interfaces Homme-Machine", "booktitle": "Actes de la 19ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2007, Paris, France, Novembre 2007)", "year": 2007, "uri": "http://iihm.imag.fr/publication/GCD07a/", "id": 49, "bibtype": "inproceedings", "abbr": "GCD07a", "authors": { "1": { "first_name": "Vincent", "last_name": "Ganneau" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Rachel", "last_name": "Demumieux" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/IHM07Ganneau.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "91-98" }, { "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Stratégie de dialogue et de présentation multimodale : un composant logiciel dédié et son application à des expérimentations en Magicien d’Oz", "booktitle": "Conférence IHM 2007, 19ème Conférence francophone sur l‘interaction homme-machine", "year": 2007, "uri": "http://iihm.imag.fr/publication/HFC+07a/", "note": "Paris 13-15 novembre 2007", "abbr": "HFC+07a", "authors": { "1": { "first_name": "Meriem", "last_name": "Horchani" }, "2": { "first_name": "Dominique", "last_name": "Fréard" }, "3": { "first_name": "Benjamin", "last_name": "Caron" }, "4": { "first_name": "Eric", "last_name": "Jamet" }, "5": { "first_name": "Laurence", "last_name": "Nigay" }, "6": { "first_name": "Franck", "last_name": "Panaget" } }, "date": "2007-11-13", "type": "Conférences nationales avec comité de lecture sur texte complet", "id": 473 }, { "type_publi": "colcomlec", "title": "Principes pour une Méthode de conception de Systèmes Mixtes", "booktitle": "Actes de 19ème Conférence francophone sur l’Interaction Homme-Machine (IHM’2007, Paris, France, Novembre 2007)", "year": 2007, "uri": "http://iihm.imag.fr/publication/DGJ+07a/", "bibtype": "inproceedings", "abbr": "DGJ+07a", "authors": { "1": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "2": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "3": { "first_name": "David", "last_name": "Juras" }, "4": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/dupuyIHM2007.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "id": 45 }, { "bibtype": "article", "type_publi": "revcomlec", "title": "Vers une méthode de conception de systèmes mixtes : Principes et mise en œuvre", "journal": "Revue RSTI - ISI. Interaction homme-machine dans les SI", "year": 2007, "number": 6, "uri": "http://iihm.imag.fr/publication/GJD+07a/", "volume": 12, "id": 34, "abbr": "GJD+07a", "authors": { "1": { "first_name": "Guillaume", "last_name": "Godet-Bar" }, "2": { "first_name": "David", "last_name": "Juras" }, "3": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" }, "4": { "first_name": "Dominique", "last_name": "Rieu" } }, "date": "2007-01-01", "type": "Revues nationales avec comité de lecture", "pages": "39-66" }, { "bibtype": "article", "type_publi": "revcomlec", "title": "Métamorphose des IHM et Plasticité", "journal": "Revue d’Interaction Homme-Machine (RIHM)", "year": 2007, "uri": "http://iihm.imag.fr/publication/CC07a/", "id": 33, "note": "David, B., Kolski, C. (Eds), Europia (Publ.), Volume 8, Numéro 1, ISSN 1289-2963", "abbr": "CC07a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2007-01-01", "document": "http://iihm.imag.fr/publs/2007/rihm07-calvary.pdf", "type": "Revues nationales avec comité de lecture", "pages": "35-60" }, { "type_publi": "chapitre", "title": "Systèmes interactifs mixtes : fusion des mondes physique et numérique", "booktitle": "Interfaces numériques (Collection information, hypermédias et communication), Chapitre 3, Hermès Science, ISBN13 978-2-7462-1695-2, 18 pages.", "year": 2007, "uri": "http://iihm.imag.fr/publication/NCR07a/", "bibtype": "inbook", "abbr": "NCR07a", "authors": { "1": { "first_name": "Laurence", "last_name": "Nigay" }, "2": { "first_name": "Céline", "last_name": "Coutrix" }, "3": { "first_name": "Philippe", "last_name": "Renevier" } }, "date": "2007-01-01", "type": "Chapitres d'ouvrages", "id": 36 }, { "lang": "en", "type_publi": "chapitre", "title": "Megamodeling and Metamodel-Driven Engineering for Plastic User Interfaces: Mega-UI ", "booktitle": "Human-Centered Software Engineering", "year": 2007, "uri": "http://iihm.imag.fr/publication/SCF+07a/", "bibtype": "inbook", "abbr": "SCF+07a", "authors": { "1": { "first_name": "Jean-Sebastien", "last_name": "Sottet" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Jean-Marie", "last_name": "Favre" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2007-01-01", "type": "Chapitres d'ouvrages", "id": 35 }, { "bibtype": "phdthesis", "type_publi": "these", "title": "ECOVIP : Espace de Communication Visiophonique pour personnes âgées - conception, réalisation et évaluation participatives", "year": 2007, "uri": "http://iihm.imag.fr/publication/G07a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire TIMC (Co-encadrement V. Rialle, J. 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"http://iihm.imag.fr/publs/2005/IDM2005-DupuyDubois", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "43-54" }, { "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Ingénierie de l'Interaction Homme-Machine Dirigée par les Modèles", "booktitle": "Premières Journées sur l'Ingénierie Dirigée par les Modèles.", "year": 2005, "uri": "http://iihm.imag.fr/publication/SCF05a/", "id": 101, "note": "Meilleur papier", "abbr": "SCF05a", "authors": { "1": { "first_name": "Jean-Sebastien", "last_name": "Sottet" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Jean-Marie", "last_name": "Favre" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/IDM05-Sottet.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "67-82" }, { "bibtype": "article", "type_publi": "revcomlec", "title": "Couplage de Ressources d'Interaction : des Bases pour l'Analyse", "journal": "Revue d'Interaction Homme-Machine (RIHM)", "year": 2005, "number": 2, "uri": "http://iihm.imag.fr/publication/B05a/", "volume": 6, "id": 85, "abbr": "B05a", "authors": { "1": { "first_name": "Nicolas", "last_name": "Barralon" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/RIHM.Barralon-2005.pdf", "type": "Revues nationales avec comité de lecture", "pages": "31-61" }, { "volume": 6, "type_publi": "revcomlec", "title": "Des widgets aux comets pour la Plasticité des Systèmes Interactifs", "bibtype": "article", "journal": "Revue d'Interaction Homme-Machine (RIHM)", "year": 2005, "number": 1, "uri": "http://iihm.imag.fr/publication/CDC+05a/", "note": "ISSN 1289-2963", "id": 84, "abbr": "CDC+05a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Olfa", "last_name": "Daassi" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Alexandre", "last_name": "Demeure" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/RIHM05-comets.pdf", "type": "Revues nationales avec comité de lecture", "pages": "33-53" }, { "bibtype": "phdthesis", "type_publi": "these", "title": "Contexte en Interaction Homme-Machine : le contexteur", "year": 2005, "uri": "http://iihm.imag.fr/publication/R05a/", "note": "Thèse de doctorat Informatique préparée au Laboratoire d'Informatique de Grenoble (LIG), Université Joseph Fourier,186 pages.", "abbr": "R05a", "authors": { "1": { "first_name": "Gaëtan", "last_name": "Rey" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/these-gaetan.pdf", "type": "Thèses et habilitations", "id": 102 }, { "bibtype": "unpublished", "type_publi": "autre", "title": "Towards Model Driven Engineering of Plastic User Interfaces", "year": 2005, "uri": "http://iihm.imag.fr/publication/SCF05b/", "note": "International workshop on Model Driven Development of Advanced User Interfaces (MDDAUI) organised at MoDELS.", "abbr": "SCF05b", "authors": { "1": { "first_name": "Jean-Sebastien", "last_name": "Sottet" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Jean-Marie", "last_name": "Favre" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/MDDAUI05-sottet.pdf", "type": "Autres publications", "id": 109 }, { "bibtype": "unpublished", "type_publi": "autre", "title": "Sedan-Bouillon: A Plastic Web Site", "year": 2005, "uri": "http://iihm.imag.fr/publication/BDC+05a/", "note": "Plastic Services for Mobile Devices (PSMD), Workshop hel in conjunction with Interact'05, Rome, 12 Septembre 2005.", "abbr": "BDC+05a", "authors": { "1": { "first_name": "Lionel", "last_name": "Balme" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/sedan_bouillon.pdf", "type": "Autres publications", "id": 104 }, { "type_publi": "autre", "title": "A Model-Driven Home Heating Control System", "booktitle": "Plastic Services for Mobile Devices (PSMD), Workshop hel in conjunction with Interact'05, Rome, 12 Septembre 2005., ", "year": 2005, "uri": "http://iihm.imag.fr/publication/DCS05a/", "bibtype": "unpublished", "abbr": "DCS05a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Jean-Sebastien", "last_name": "Sottet" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/Model_driven_heating_system.pdf", "type": "Autres publications", "id": 105 }, { "bibtype": "unpublished", "type_publi": "autre", "title": "Interaction Multimodale dans le Cockpit d'un Avion de Combat", "booktitle": "Actes des 2ème journée du Groupe Régional Rhône-Alpes de l'AAAF, Grenoble, France", "year": 2005, "uri": "http://iihm.imag.fr/publication/NBG05a/", "note": "23 pages.", "abbr": "NBG05a", "authors": { "1": { "first_name": "Laurence", "last_name": "Nigay" }, "2": { "first_name": "Jullien", "last_name": "Bouchet" }, "3": { "first_name": "Thierry", "last_name": "Ganille" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/AAAF-Nigay.pdf", "type": "Autres publications", "id": 107 }, { "type_publi": "autre", "title": "A Component-Based Approach: ICARE", "booktitle": "CHI05 Workshop: The Future of User Interface Design Tools, Portland, Oregon, USA", "year": 2005, "uri": "http://iihm.imag.fr/publication/BMN05a/", "bibtype": "unpublished", "abbr": "BMN05a", "authors": { "1": { "first_name": "Jullien", "last_name": "Bouchet" }, "2": { "first_name": "Benoit", "last_name": "Mansoux" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/CHI05-Bouchet.pdf", "type": "Autres publications", "id": 106 }, { "bibtype": "unpublished", "type_publi": "autre", "title": "CamNote: A Plastic Slides Viewer", "year": 2005, "uri": "http://iihm.imag.fr/publication/DBC05a/", "note": "Plastic Services for Mobile Devices (PSMD), Workshop hel in conjunction with Interact'05, Rome, 12 Septembre 2005.", "abbr": "DBC05a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Lionel", "last_name": "Balme" }, "3": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/camnote.pdf", "type": "Autres publications", "id": 103 }, { "type_publi": "autre", "title": "Distributed Display Environments in Computer-Assisted Surgery systems", "booktitle": "CHI05 Workshop: The Future of User Interface Design Tools, Portland, Oregon, USA.", "year": 2005, "uri": "http://iihm.imag.fr/publication/MN05a/", "bibtype": "unpublished", "abbr": "MN05a", "authors": { "1": { "first_name": "Benoit", "last_name": "Mansoux" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2005-01-01", "document": "http://iihm.imag.fr/publs/2005/CHI05-mansoux", "type": "Autres publications", "id": 108 }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Towards a new generation of widgets for supporting software plasticity: the 'comet'", "booktitle": "EHCI-DSVIS'04, The 9th IFIP Working Conference on Engineering for Human-Computer Interaction, Jointly with The 11th International Workshop on Design, Specification and Verification of Interactive Systems", "year": 2004, "uri": "http://iihm.imag.fr/publication/CCD+04a/", "id": 113, "note": "Hamburg, Germany", "abbr": "CCD+04a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "Olfa", "last_name": "Daassi" }, "4": { "first_name": "Lionel", "last_name": "Balme" }, "5": { "first_name": "Alexandre", "last_name": "Demeure" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/EHCI04.comets.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "306-323" }, { "type_publi": "icolcomlec", "title": "CAMELEON-RT: a Software Architecture Reference Model for Distributed, Migratable, and Plastic User Interfaces", "booktitle": "EUSAI 2004, LNCS 3295", "year": 2004, "uri": "http://iihm.imag.fr/publication/BDB+04a/", "id": 114, "bibtype": "inproceedings", "abbr": "BDB+04a", "authors": { "1": { "first_name": "Lionel", "last_name": "Balme" }, "2": { "first_name": "Alexandre", "last_name": "Demeure" }, "3": { "first_name": "Nicolas", "last_name": "Barralon" }, "4": { "first_name": "Joëlle", "last_name": "Coutaz" }, "5": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/Eusai04_cameleon_rt.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "291-302" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Visualization Process of Temporal Data", "booktitle": "DEXA 04", "year": 2004, "uri": "http://iihm.imag.fr/publication/DN04a/", "note": "Zaragoza, Espagne ", "abbr": "DN04a", "authors": { "1": { "first_name": "Chaouki", "last_name": "Daassi" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/DEXA04-Chaouki-ProcessusVisualisation", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "id": 116 }, { "type_publi": "icolcomlec", "title": "GENERIC INTERACTION TECHNIQUES FOR MOBILE COLLABORATIVE MIXED SYSTEMS", "booktitle": "CADUI 04", "year": 2004, "uri": "http://iihm.imag.fr/publication/RNB+04a/", "id": 117, "bibtype": "inproceedings", "abbr": "RNB+04a", "authors": { "1": { "first_name": "Philippe", "last_name": "Renevier" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Jullien", "last_name": "Bouchet" }, "4": { "first_name": "L.", "last_name": "Pasqualetti" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/CADUI04-renevier.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "307-320" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "A Tool for Designing Sonifications of Background Monitored Information Sources", "booktitle": "DVD Proceedings of the 2nd Sound Design International Symposium, Centre Pompidou, Paris", "year": 2004, "uri": "http://iihm.imag.fr/publication/DN04b/", "note": "Dans cet article nous présentons un outil logiciel permettant à l'utilisateur néophyte en design sonore de spécifier des signalétiques sonores de sources d'informations suivies en\r\ncontinu. Cet outil s'appuie sur notre découpage du processus de sonification (transformation d'une information en son) en étapes, elles-mêmes caractérisées par des paramètres de conception que l'utilisateur peut modifier. Un mécanisme de plugin permet de plus à l'utilisateur expert d'enrichir l'éventail des paramètres de spécification disponibles, en implémentant ses propres plugins ou en les téléchargeant depuis Internet. A partir de la spécification d'une source sonore, une représentation interne exécutable est automatiquement générée. Celle-ci peut alors être jouée. Notre outil est donc à la fois un outil de conception et d'exécution. Enfin nous présentons une application spécifiée et exécutée avec notre outil, les Phearcons. Cette application permet à l'utilisateur de mettre en espace des sources sonores à l'aide d'objets physiques les représentant. 4 pages.", "abbr": "DN04b", "authors": { "1": { "first_name": "Sylvain", "last_name": "Daudé" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/SoundDesign04-DaudeNigay-AToolForMonitoring.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "id": 118 }, { "type_publi": "icolcomlec", "title": "ICARE Software Components for Rapidly Developing Multimodal Interfaces", "booktitle": "Proceedings of ICMI 2004, State College, Pennylvania, USA", "year": 2004, "uri": "http://iihm.imag.fr/publication/BNG04a/", "id": 119, "bibtype": "inproceedings", "abbr": "BNG04a", "authors": { "1": { "first_name": "Jullien", "last_name": "Bouchet" }, "2": { "first_name": "Laurence", "last_name": "Nigay" }, "3": { "first_name": "Thierry", "last_name": "Ganille" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/ICMI04-bouchet.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "251-258" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "Design space for multimodal interaction", "booktitle": "Conference Proceedings of IFIP Congress'2004, Building the Information Society", "year": 2004, "uri": "http://iihm.imag.fr/publication/N04a/", "id": 120, "note": "Toulouse, France, Kluwer Academic Publishers, ISBN 1-4020-8156-1", "abbr": "N04a", "authors": { "1": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/Nigay2004IFIP.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "403-408" }, { "type_publi": "icolcomlec", "title": "Visual tracking of bare fingers for interactive surfaces", "url": "http://brouet.imag.fr/fberard/Research/UIST04", "booktitle": "Proceedings of the 17th annual ACM symposium on User interface software and technology", "year": 2004, "uri": "http://iihm.imag.fr/publication/LB04a/", "id": 115, "bibtype": "inproceedings", "abbr": "LB04a", "authors": { "1": { "first_name": "Julien", "last_name": "Letessier" }, "2": { "first_name": "François", "last_name": "Bérard" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/UIST04_FingerTracking_Letessier.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "119-122" }, { "bibtype": "inproceedings", "type_publi": "icolcomlec", "title": "ICARE: A Component-Based Approach for the Design and Development of Multimodal Interfaces", "booktitle": "Extended Abstracts of CHI'04", "year": 2004, "uri": "http://iihm.imag.fr/publication/BN04a/", "id": 112, "note": "Vienna, Autriche", "abbr": "BN04a", "authors": { "1": { "first_name": "Jullien", "last_name": "Bouchet" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/ICARE_CHI04.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "1325-1328" }, { "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "ICARE : Approche à composants pour l'interaction multimodale", "booktitle": "Actes des Premières Journées Francophones : Mobilité et Ubiquité 2004", "year": 2004, "uri": "http://iihm.imag.fr/publication/BN04b/", "id": 122, "note": "Nice Sophia-Antipolis, France", "abbr": "BN04b", "authors": { "1": { "first_name": "Jullien", "last_name": "Bouchet" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/ICARE_Mobiquite04.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "36-43" }, { "type_publi": "colcomlec", "title": "Couplage de Ressources d’Interaction", "booktitle": "Namur, Belgique, Meilleur papier étudiant", "year": 2004, "uri": "http://iihm.imag.fr/publication/BLC04a/", "id": 124, "bibtype": "inproceedings", "abbr": "BLC04a", "authors": { "1": { "first_name": "Nicolas", "last_name": "Barralon" }, "2": { "first_name": "Christophe", "last_name": "Lachenal" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/IHM04-Barralon-Couplage.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "13-20" }, { "bibtype": "inproceedings", "type_publi": "colcomlec", "title": "Objets physiques pour manipuler des sources sonores - Phicon + Earcon = Phearcon", "booktitle": "Actes des Premières Journées Francophones Mobilité et Ubiquité 2004", "year": 2004, "uri": "http://iihm.imag.fr/publication/DN04c/", "id": 123, "note": "Nice Sophia-Antipolis, France", "abbr": "DN04c", "authors": { "1": { "first_name": "Sylvain", "last_name": "Daudé" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/Phearcons_mobiquite04.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "166-173" }, { "type_publi": "colcomlec", "title": "Notation de Conception pour les Systèmes Mixtes Collaboratifs et Mobiles", "booktitle": "Actes des Premières Journées Francophones Mobilité et Ubiquité 2004", "year": 2004, "uri": "http://iihm.imag.fr/publication/RN04a/", "id": 127, "bibtype": "inproceedings", "abbr": "RN04a", "authors": { "1": { "first_name": "Philippe", "last_name": "Renevier" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/MOBIQUITE-renevier.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "66-73" }, { "type_publi": "colcomlec", "title": "Le Contexteur : Capture et distribution dynamique d’information contextuelle", "booktitle": "Mobilité et Ubiquité", "year": 2004, "uri": "http://iihm.imag.fr/publication/RC04a/", "id": 121, "bibtype": "inproceedings", "abbr": "RC04a", "authors": { "1": { "first_name": "Gaëtan", "last_name": "Rey" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/Mobiquite04.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "331-338" }, { "type_publi": "colcomlec", "title": "Composant logiciel vs physique pour interagir avec un\r\nespace de valeurs temporelles", "booktitle": "Namur, Belgique", "year": 2004, "uri": "http://iihm.imag.fr/publication/DN04d/", "bibtype": "inproceedings", "abbr": "DN04d", "authors": { "1": { "first_name": "Chaouki", "last_name": "Daassi" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/IHM04-Chaouki-DispositifTemps", "type": "Conférences nationales avec comité de lecture sur texte complet", "id": 126 }, { "type_publi": "colcomlec", "title": "Un modèle préliminaire du domaine des systèmes mixtes", "booktitle": "IHM 04", "year": 2004, "uri": "http://iihm.imag.fr/publication/DMB04a/", "id": 125, "bibtype": "inproceedings", "abbr": "DMB04a", "authors": { "1": { "first_name": "Emmanuel", "last_name": "Dubois" }, "2": { "first_name": "Benoit", "last_name": "Mansoux" }, "3": { "first_name": "Cedric", "last_name": "Bach" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/IHM04-Mansoux-SystemesMixtes", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "61-68" }, { "bibtype": "article", "type_publi": "revcomlec", "title": "L'exploitation d'Objets Pédagogiques Interactifs à distance : le projet FORMID", "journal": "Revue des Sciences et Technologies \r\nde l´Information et \r\nde la Communication pour \r\nl´Éducation et la Formation (STICEF)", "year": 2004, "uri": "http://iihm.imag.fr/publication/GAP+04a/", "note": "Volume 11, 2004, ISSN : 1764-7223, http://sticef.org 46 pages.", "abbr": "GAP+04a", "authors": { "1": { "first_name": "Viviane", "last_name": "Guéraud" }, "2": { "first_name": "Jean-Michel", "last_name": "Adam" }, "3": { "first_name": "Jean-Philippe", "last_name": "Pernin" }, "4": { "first_name": "Gaëlle", "last_name": "Calvary" }, "5": { "first_name": "Jean-Pierre", "last_name": "David" } }, "date": "2004-01-01", "document": "http://iihm.imag.fr/publs/2004/sticef_2004_gueraud_03.pdf", "type": "Revues nationales avec comité de lecture", "id": 111 }, { "type_publi": "revcomlec", "title": "Adaptation des interfaces homme-machine à leur contexte d'usage Plasticité des IHM", "journal": "La présentation d'information sur mesure, Numero Special de RIA; Paris, C. et Colineau, N. (editeurs invites). Vol 18 (4) 2004. Date de parution: Septembre 2004. 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HCI International, Crète", "year": 2003, "uri": "http://iihm.imag.fr/publication/LC03a/", "id": 144, "note": "l", "abbr": "LC03a", "authors": { "1": { "first_name": "Christophe", "last_name": "Lachenal" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/hcii2003surfaces.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "424-428" }, { "type_publi": "icolcomlec", "title": "Design process for auditory interfaces", "booktitle": "Conference Proceedings of the 9th International Conference on Auditory Display", "year": 2003, "uri": "http://iihm.imag.fr/publication/DN03a/", "id": 143, "bibtype": "inproceedings", "abbr": "DN03a", "authors": { "1": { "first_name": "Sylvain", "last_name": "Daudé" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/IcadDaude2003.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "176-179" }, { "bibtype": "inproceedings", "publisher": "Lawrence Erlbaum, CRC Press", "type_publi": "icolcomlec", "lang": "en", "uri": "http://iihm.imag.fr/publication/LN03a/", "title": "CoVitesse: A groupware for collaborative navigation on the WWW", "url": "http://www.crcpress.com/product/isbn/9780805849318", "journal": "HCI International 2003 Proceedings: Human-Computer Interaction: Theory and Practice", "authors": { "1": { "first_name": "Yann", "last_name": "Laurillau" }, "2": { "first_name": "Laurence", "last_name": "Nigay" } }, "year": 2003, "number": 2, "pages": "954-958", "volume": 2, "id": 141, "editor": "Julie Jacko, Constantine Stephanidis", "address": "Germany", "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/IntHCILaurillauNigay03.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "abstract": "In this paper we present a groupware interface that enables collaborative navigation on the WWW, based on a collaborative navigational task model: the CoVitesse system. The system represents users navigating collaboratively in an information space made of results of a query submitted to a search engine on the WWW using visualisation techniques. We present the results of an ergonomic evaluation of the interface using heuristics.", "abbr": "LN03a" }, { "type_publi": "icolcomlec", "title": "Mixed Systems: Combining physical and digital worlds", "booktitle": "Conference proceeding of HCI International 03, Theory and Practice (Part I), Vol 1", "year": 2003, "uri": "http://iihm.imag.fr/publication/NDR+03a/", "id": 142, "bibtype": "inproceedings", "abbr": "NDR+03a", "authors": { "1": { "first_name": "Laurence", "last_name": "Nigay" }, "2": { "first_name": "Emmanuel", "last_name": "Dubois" }, "3": { "first_name": "Philippe", "last_name": "Renevier" }, "4": { "first_name": "L.", "last_name": "Pasqualetti" }, "5": { "first_name": "J.", "last_name": "Troccaz" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/IntHCINigay03.pdf", "type": "Conférences internationales de large diffusion avec comité de lecture sur texte complet", "pages": "1203-1207" }, { "type_publi": "colcomlec", "title": "Le Modèle d'évolution en Plasticité des Interfaces : Apport des Graphes Conceptuels", "booktitle": "IHM 2003", "year": 2003, "uri": "http://iihm.imag.fr/publication/DC03a/", "id": 148, "bibtype": "inproceedings", "abbr": "DC03a", "authors": { "1": { "first_name": "Alexandre", "last_name": "Demeure" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/ihm2003.evolution.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "80-87" }, { "type_publi": "colcomlec", "title": "Les interacteurs en Plasticité", "booktitle": "Annexes IHM 2003", "year": 2003, "uri": "http://iihm.imag.fr/publication/DCC03a/", "id": 149, "bibtype": "inproceedings", "abbr": "DCC03a", "authors": { "1": { "first_name": "Olfa", "last_name": "Daassi" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2003-01-01", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "25-28" }, { "type_publi": "colcomlec", "title": "IntrosPAC : un outil pour enseigner et comprendre PAC-Amodeus", "booktitle": "IHM 2003", "year": 2003, "uri": "http://iihm.imag.fr/publication/LC03b/", "id": 145, "bibtype": "inproceedings", "abbr": "LC03b", "authors": { "1": { "first_name": "Christophe", "last_name": "Lachenal" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/IHM2003.InstrosPAC.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "212-215" }, { "type_publi": "colcomlec", "title": "Comet : Une nouvelle génération de \"widget\" pour la Plasticité des Interfaces", "booktitle": "IHM 2003", "year": 2003, "uri": "http://iihm.imag.fr/publication/DCC+03a/", "id": 147, "bibtype": "inproceedings", "abbr": "DCC+03a", "authors": { "1": { "first_name": "Olfa", "last_name": "Daassi" }, "2": { "first_name": "Gaëlle", "last_name": "Calvary" }, "3": { "first_name": "Joëlle", "last_name": "Coutaz" }, "4": { "first_name": "Alexandre", "last_name": "Demeure" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/ihm03.comets.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "pages": "64-71" }, { "type_publi": "colcomlec", "title": "Expressing dynamic properties of static diagrams in Z", "booktitle": "Approches Formelles Pour le Développement des Logiciels - AFADL'2003", "year": 2003, "uri": "http://iihm.imag.fr/publication/LD03a/", "bibtype": "inproceedings", "abbr": "LD03a", "authors": { "1": { "first_name": "Yves", "last_name": "Ledru" }, "2": { "first_name": "Sophie", "last_name": "Dupuy-Chessa" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/AFADLdupuy2003.pdf", "type": "Conférences nationales avec comité de lecture sur texte complet", "id": 146 }, { "bibtype": "article", "type_publi": "revcomlec", "title": "ASUR++: a design notation for mobile lixed systems", "journal": "Interacting with computers", "year": 2003, "uri": "http://iihm.imag.fr/publication/DGN03a/", "id": 135, "note": "Vol 15, Issue 4", "abbr": "DGN03a", "authors": { "1": { "first_name": "Emmanuel", "last_name": "Dubois" }, "2": { "first_name": "P.", "last_name": "Gray" }, "3": { "first_name": "Laurence", "last_name": "Nigay" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/IWCDuboiAzur.pdf", "type": "Revues nationales avec comité de lecture", "pages": "497-520" }, { "type_publi": "revcomlec", "title": "A unifying reference framework for multi-target user interfaces", "journal": "Interacting With Computers\r\nVol. 15/3", "year": 2003, "uri": "http://iihm.imag.fr/publication/CCT+03a/", "id": 134, "bibtype": "article", "abbr": "CCT+03a", "authors": { "1": { "first_name": "Gaëlle", "last_name": "Calvary" }, "2": { "first_name": "Joëlle", "last_name": "Coutaz" }, "3": { "first_name": "David", "last_name": "Thevenin" }, "4": { "first_name": "Q.", "last_name": "Limbourg" }, "5": { "first_name": "L.", "last_name": "Bouillon" }, "6": { "first_name": "Jean", "last_name": "Vanderdonckt" } }, "date": "2003-01-01", "document": "http://iihm.imag.fr/publs/2003/Calvary-IwC2003.pdf", "type": "Revues nationales avec comité de lecture", "pages": "289-308" }, { "bibtype": "article", "type_publi": "revcomlec", "title": "Cadre de conception pour la Plasticité des Interfaces : Démarche ingénierie, démarche centrée utilisateur", "journal": "Revue d'Interaction Homme-Machine", "year": 2003, "number": 1, "uri": "http://iihm.imag.fr/publication/THC03a/", "volume": 4, "id": 136, "abbr": "THC03a", "authors": { "1": { "first_name": "David", "last_name": "Thevenin" }, "2": { "first_name": "J. 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