Laboratoire d'Informatique de Grenoble Équipe Ingénierie de l'Interaction Humain-Machine

Équipe Ingénierie de l'Interaction
Humain-Machine

A Software Engineering Method for the Design of Mixed Reality Systems

In The Engineering of Mixed Reality Systems, chapter 15. pages 313-334. 2009.

Sophie Dupuy-Chessa, Guillaume Godet-Bar, Jorge-Luis Pérez-Medina, Dominique Rieu, David Juras

E. Dubois and P. Gray and L. Nigay (Eds.)

Résumé

The domain of Mixed Reality systems is currently making decisive advances on a daily basis. However, the knowledge and know-how of HCI scientists and interaction engineers, used in the design of such systems, is not well understood. This paper addresses this issue by proposing a software engineering method that couples a process for designing Mixed Reality interaction with a process for developing the functional core. Our development method features a Y-shaped development cycle that separates the description of functional requirements and their analysis from the study of technical requirements of the application. These sub-processes produce Business Objects and Interactional Objects, which are connected to produce a complete Mixed Reality system. The whole process is presented via a case study, with a particular emphasis on the design of the interactive solution.