Laboratoire d'Informatique de Grenoble Équipe Ingénierie de l'Interaction Humain-Machine

Équipe Ingénierie de l'Interaction

SEPIA, a Support for Engineering Persuasive Interactive Applications: Properties and Functions

In Proceedings of th 8th ACM SIGCHI Symposium on Engineering Interactive Computing Systems (EICS'16). pages 217-228. 2016.

Yann Laurillau, Anthony Foulonneau, Gaëlle Calvary, Eric Villain


Design and creativity call for a large exploration of the design space for getting the design right and the right design [6]. Creativity support tools aim at speeding up this exploration for either saving time or exploring more design alternatives. This paper addresses the design of persuasive interactive systems. It provides designers and developers with a conceptual tool for structuring the exploration of the design space. In the vain of the IFIP properties [1] that are largely used in engineering HCI (e.g., observability), SEPIA (Support for Engineering Persuasive Interactive Applications) elicits a set of properties and functions to be considered when engineering persuasive interactive systems. SEPIA is expected to foster creativity and thereby to make people go beyond the classical monitoring feature.